diff options
Diffstat (limited to 'src/mame/drivers/bladestl.c')
-rw-r--r-- | src/mame/drivers/bladestl.c | 522 |
1 files changed, 522 insertions, 0 deletions
diff --git a/src/mame/drivers/bladestl.c b/src/mame/drivers/bladestl.c new file mode 100644 index 00000000000..f9ac1ceaeb7 --- /dev/null +++ b/src/mame/drivers/bladestl.c @@ -0,0 +1,522 @@ +/*************************************************************************** + +Blades of Steel(GX797) (c) 1987 Konami + +Driver by Manuel Abadia <manu@teleline.es> + +Interrupts: + + CPU #0 (6309): + -------------- + * IRQ: not used. + * FIRQ: generated by VBLANK. + * NMI: writes the sound command to the 6809. + + CPU #1 (6809): + -------------- + * IRQ: triggered by the 6309 when a sound command is written. + * FIRQ: not used. + * NMI: not used. + +Notes: + * The protection is not fully understood(Konami 051733). The + game is playable, but is not 100% accurate. + * Missing samples. + +***************************************************************************/ + +#include "driver.h" +#include "cpu/m6809/m6809.h" +#include "cpu/hd6309/hd6309.h" +#include "video/konamiic.h" +#include "sound/2203intf.h" +#include "sound/upd7759.h" + +/* from video */ +int bladestl_spritebank; +VIDEO_START( bladestl ); +VIDEO_UPDATE( bladestl ); +PALETTE_INIT( bladestl ); +WRITE8_HANDLER( bladestl_vreg_w ); + +static INTERRUPT_GEN( bladestl_interrupt ) +{ + if (cpu_getiloops() == 0){ + if (K007342_is_INT_enabled()) + cpunum_set_input_line(0, HD6309_FIRQ_LINE, HOLD_LINE); + } + else if (cpu_getiloops() % 2){ + cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE); + } +} + +static READ8_HANDLER( trackball_r ) +{ + static int last[4]; + int curr,delta; + + + curr = readinputport(5 + offset); + delta = (curr - last[offset]) & 0xff; + last[offset] = curr; + return (delta & 0x80) | (curr >> 1); +} + +static WRITE8_HANDLER( bladestl_bankswitch_w ) +{ + UINT8 *RAM = memory_region(REGION_CPU1); + int bankaddress; + + /* bits 0 & 1 = coin counters */ + coin_counter_w(0,data & 0x01); + coin_counter_w(1,data & 0x02); + + /* bits 2 & 3 = lamps */ + set_led_status(0,data & 0x04); + set_led_status(1,data & 0x08); + + /* bit 4 = relay (???) */ + + /* bits 5-6 = bank number */ + bankaddress = 0x10000 + ((data & 0x60) >> 5) * 0x2000; + memory_set_bankptr(1,&RAM[bankaddress]); + + /* bit 7 = select sprite bank */ + bladestl_spritebank = (data & 0x80) << 3; + +} + +static WRITE8_HANDLER( bladestl_sh_irqtrigger_w ) +{ + soundlatch_w(offset, data); + cpunum_set_input_line(1, M6809_IRQ_LINE, HOLD_LINE); + //logerror("(sound) write %02x\n", data); +} + +static WRITE8_HANDLER( bladestl_port_B_w ){ + /* bit 1, 2 unknown */ + upd7759_set_bank_base(0, ((data & 0x38) >> 3)*0x20000); +} + +static WRITE8_HANDLER( bladestl_speech_ctrl_w ){ + upd7759_reset_w(0, data & 1); + upd7759_start_w(0, data & 2); +} + +static ADDRESS_MAP_START( bladestl_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x1fff) AM_READ(K007342_r) /* Color RAM + Video RAM */ + AM_RANGE(0x2000, 0x21ff) AM_READ(K007420_r) /* Sprite RAM */ + AM_RANGE(0x2200, 0x23ff) AM_READ(K007342_scroll_r) /* Scroll RAM */ + AM_RANGE(0x2400, 0x245f) AM_READ(paletteram_r) /* Palette */ + AM_RANGE(0x2e01, 0x2e01) AM_READ(input_port_3_r) /* 1P controls */ + AM_RANGE(0x2e02, 0x2e02) AM_READ(input_port_4_r) /* 2P controls */ + AM_RANGE(0x2e03, 0x2e03) AM_READ(input_port_1_r) /* DISPW #2 */ + AM_RANGE(0x2e40, 0x2e40) AM_READ(input_port_0_r) /* DIPSW #1 */ + AM_RANGE(0x2e00, 0x2e00) AM_READ(input_port_2_r) /* DIPSW #3, coinsw, startsw */ + AM_RANGE(0x2f00, 0x2f03) AM_READ(trackball_r) /* Trackballs */ + AM_RANGE(0x2f80, 0x2f9f) AM_READ(K051733_r) /* Protection: 051733 */ + AM_RANGE(0x4000, 0x5fff) AM_READ(MRA8_RAM) /* Work RAM */ + AM_RANGE(0x6000, 0x7fff) AM_READ(MRA8_BANK1) /* banked ROM */ + AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM) /* ROM */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( bladestl_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x1fff) AM_WRITE(K007342_w) /* Color RAM + Video RAM */ + AM_RANGE(0x2000, 0x21ff) AM_WRITE(K007420_w) /* Sprite RAM */ + AM_RANGE(0x2200, 0x23ff) AM_WRITE(K007342_scroll_w) /* Scroll RAM */ + AM_RANGE(0x2400, 0x245f) AM_WRITE(paletteram_xBBBBBGGGGGRRRRR_be_w) AM_BASE(&paletteram)/* palette */ + AM_RANGE(0x2600, 0x2607) AM_WRITE(K007342_vreg_w) /* Video Registers */ + AM_RANGE(0x2e80, 0x2e80) AM_WRITE(bladestl_sh_irqtrigger_w)/* cause interrupt on audio CPU */ + AM_RANGE(0x2ec0, 0x2ec0) AM_WRITE(watchdog_reset_w) /* watchdog reset */ + AM_RANGE(0x2f40, 0x2f40) AM_WRITE(bladestl_bankswitch_w) /* bankswitch control */ + AM_RANGE(0x2f80, 0x2f9f) AM_WRITE(K051733_w) /* Protection: 051733 */ + AM_RANGE(0x2fc0, 0x2fc0) AM_WRITE(MWA8_NOP) /* ??? */ + AM_RANGE(0x4000, 0x5fff) AM_WRITE(MWA8_RAM) /* Work RAM */ + AM_RANGE(0x6000, 0x7fff) AM_WRITE(MWA8_RAM) /* banked ROM */ + AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM) /* ROM */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( bladestl_readmem_sound, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x07ff) AM_READ(MRA8_RAM) /* RAM */ + AM_RANGE(0x1000, 0x1000) AM_READ(YM2203_status_port_0_r) /* YM2203 */ + AM_RANGE(0x1001, 0x1001) AM_READ(YM2203_read_port_0_r) /* YM2203 */ + AM_RANGE(0x4000, 0x4000) AM_READ(upd7759_0_busy_r) /* UPD7759 */ + AM_RANGE(0x6000, 0x6000) AM_READ(soundlatch_r) /* soundlatch_r */ + AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM) /* ROM */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( bladestl_writemem_sound, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x07ff) AM_WRITE(MWA8_RAM) /* RAM */ + AM_RANGE(0x1000, 0x1000) AM_WRITE(YM2203_control_port_0_w)/* YM2203 */ + AM_RANGE(0x1001, 0x1001) AM_WRITE(YM2203_write_port_0_w) /* YM2203 */ + AM_RANGE(0x3000, 0x3000) AM_WRITE(bladestl_speech_ctrl_w) /* UPD7759 */ + AM_RANGE(0x5000, 0x5000) AM_WRITE(MWA8_NOP) /* ??? */ + AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM) /* ROM */ +ADDRESS_MAP_END + +/*************************************************************************** + + Input Ports + +***************************************************************************/ + +static INPUT_PORTS_START( bladestl ) + PORT_START /* DSW #1 */ + PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 4C_5C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) + PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) + PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 4C_5C ) ) + PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) + PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) + + PORT_START /* DSW #2 */ + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x18, 0x18, "Bonus time set" ) + PORT_DIPSETTING( 0x18, "30 secs" ) + PORT_DIPSETTING( 0x10, "20 secs" ) + PORT_DIPSETTING( 0x08, "15 secs" ) + PORT_DIPSETTING( 0x00, "10 secs" ) + PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x20, "Difficult" ) + PORT_DIPSETTING( 0x00, "Very difficult" ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START /* COINSW */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x40, DEF_STR( On ) ) + PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) + + PORT_START /* PLAYER 1 INPUTS */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_DIPNAME( 0x80, 0x80, "Period time set" ) + PORT_DIPSETTING( 0x80, "4" ) + PORT_DIPSETTING( 0x00, "7" ) + + + PORT_START /* PLAYER 2 INPUTS */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) + + /* Trackball 1P */ + PORT_START + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(63) PORT_REVERSE PORT_PLAYER(1) + PORT_START + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(63) PORT_PLAYER(1) + + /* Trackball 2P */ + PORT_START + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(63) PORT_REVERSE PORT_PLAYER(2) + PORT_START + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(63) PORT_PLAYER(2) +INPUT_PORTS_END + +static INPUT_PORTS_START( bladstle ) + PORT_START /* DSW #1 */ + PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 4C_5C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) + PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) + PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 4C_5C ) ) + PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) + PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) + + PORT_START /* DSW #2 */ + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x20, "Difficult" ) + PORT_DIPSETTING( 0x00, "Very difficult" ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START /* COINSW */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x40, DEF_STR( On ) ) + PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) + + PORT_START /* PLAYER 1 INPUTS */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START /* PLAYER 2 INPUTS */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + /* Trackball 1P */ + PORT_START + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(63) PORT_REVERSE PORT_PLAYER(1) + PORT_START + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(63) PORT_PLAYER(1) + + /* Trackball 2P */ + PORT_START + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(63) PORT_PLAYER(2) + PORT_START + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(63) PORT_PLAYER(2) +INPUT_PORTS_END + + + +static const gfx_layout charlayout = +{ + 8,8, /* 8 x 8 characters */ + 0x40000/32, /* 8192 characters */ + 4, /* 4bpp */ + { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */ + { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, + 32*8 /* every character takes 32 consecutive bytes */ +}; + +static const gfx_layout spritelayout = +{ + 8,8, /* 8*8 sprites */ + 0x40000/32, /* 8192 sprites */ + 4, /* 4 bpp */ + { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */ + { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, + 32*8 /* every sprite takes 32 consecutive bytes */ +}; + +static GFXDECODE_START( bladestl ) + GFXDECODE_ENTRY( REGION_GFX1, 0x000000, charlayout, 0, 2 ) /* colors 00..31 */ + GFXDECODE_ENTRY( REGION_GFX1, 0x040000, spritelayout, 32, 16 ) /* colors 32..47 but using lookup table */ +GFXDECODE_END + +/*************************************************************************** + + Machine Driver + +***************************************************************************/ + +static struct YM2203interface ym2203_interface = +{ + 0, + 0, + upd7759_0_port_w, + bladestl_port_B_w +}; + +static struct upd7759_interface upd7759_interface = +{ + REGION_SOUND1 /* memory regions */ +}; + +static MACHINE_DRIVER_START( bladestl ) + + /* basic machine hardware */ + MDRV_CPU_ADD(HD6309, 3000000) /* 24MHz/8 (?) */ + MDRV_CPU_PROGRAM_MAP(bladestl_readmem,bladestl_writemem) + MDRV_CPU_VBLANK_INT(bladestl_interrupt,2) /* (1 IRQ + 1 NMI) */ + + MDRV_CPU_ADD(M6809, 2000000) + /* audio CPU */ /* ? */ + MDRV_CPU_PROGRAM_MAP(bladestl_readmem_sound,bladestl_writemem_sound) + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + MDRV_INTERLEAVE(10) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(bladestl) + MDRV_PALETTE_LENGTH(48) + MDRV_COLORTABLE_LENGTH(48 + 16*16) + + MDRV_PALETTE_INIT(bladestl) + MDRV_VIDEO_START(bladestl) + MDRV_VIDEO_UPDATE(bladestl) + + /* sound hardware */ + /* the initialization order is important, the port callbacks being + called at initialization time */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(UPD7759, UPD7759_STANDARD_CLOCK) + MDRV_SOUND_CONFIG(upd7759_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60) + + MDRV_SOUND_ADD(YM2203, 3579545) + MDRV_SOUND_CONFIG(ym2203_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.45) +MACHINE_DRIVER_END + +/*************************************************************************** + + Game ROMs + +***************************************************************************/ + +ROM_START( bladestl ) + ROM_REGION( 0x18000, REGION_CPU1, 0 ) /* code + banked roms */ + ROM_LOAD( "797t01.bin", 0x10000, 0x08000, CRC(89d7185d) SHA1(0d2f346d9515cab0389106c0e227fb0bd84a2c9c) ) /* fixed ROM */ + ROM_CONTINUE( 0x08000, 0x08000 ) /* banked ROM */ + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the sound CPU */ + ROM_LOAD( "797c02", 0x08000, 0x08000, CRC(65a331ea) SHA1(f206f6c5f0474542a5b7686b2f4d2cc7077dd5b9) ) + + ROM_REGION( 0x080000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "797a05", 0x000000, 0x40000, CRC(5491ba28) SHA1(c807774827c55c211ab68f548e1e835289cc5744) ) /* tiles */ + ROM_LOAD( "797a06", 0x040000, 0x40000, CRC(d055f5cc) SHA1(3723b39b2a3e6dd8e7fc66bbfe1eef9f80818774) ) /* sprites */ + + ROM_REGION( 0x0100, REGION_PROMS, 0 ) + ROM_LOAD( "797a07", 0x0000, 0x0100, CRC(7aecad4e) SHA1(05150a8dd25bdd6ab0c5b350e6ffd272f040e46a) ) /* sprites lookup table */ + + ROM_REGION( 0xc0000, REGION_SOUND1, 0 ) /* uPD7759 data (chip 1) */ + ROM_LOAD( "797a03", 0x00000, 0x80000, CRC(9ee1a542) SHA1(c9a142a326875a50f03e49e83a84af8bb423a467) ) + ROM_LOAD( "797a04", 0x80000, 0x40000, CRC(9ac8ea4e) SHA1(9f81eff970c9e8aea6f67d8a7d89805fae044ae1) ) +ROM_END + +ROM_START( bladstle ) + ROM_REGION( 0x18000, REGION_CPU1, 0 ) /* code + banked roms */ + ROM_LOAD( "797e01", 0x10000, 0x08000, CRC(f8472e95) SHA1(8b6caa905fb1642300dd9da508871b00429872c3) ) /* fixed ROM */ + ROM_CONTINUE( 0x08000, 0x08000 ) /* banked ROM */ + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the sound CPU */ + ROM_LOAD( "797c02", 0x08000, 0x08000, CRC(65a331ea) SHA1(f206f6c5f0474542a5b7686b2f4d2cc7077dd5b9) ) + + ROM_REGION( 0x080000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "797a05", 0x000000, 0x40000, CRC(5491ba28) SHA1(c807774827c55c211ab68f548e1e835289cc5744) ) /* tiles */ + ROM_LOAD( "797a06", 0x040000, 0x40000, CRC(d055f5cc) SHA1(3723b39b2a3e6dd8e7fc66bbfe1eef9f80818774) ) /* sprites */ + + ROM_REGION( 0x0100, REGION_PROMS, 0 ) + ROM_LOAD( "797a07", 0x0000, 0x0100, CRC(7aecad4e) SHA1(05150a8dd25bdd6ab0c5b350e6ffd272f040e46a) ) /* sprites lookup table */ + + ROM_REGION( 0xc0000, REGION_SOUND1, 0 ) /* uPD7759 data */ + ROM_LOAD( "797a03", 0x00000, 0x80000, CRC(9ee1a542) SHA1(c9a142a326875a50f03e49e83a84af8bb423a467) ) + ROM_LOAD( "797a04", 0x80000, 0x40000, CRC(9ac8ea4e) SHA1(9f81eff970c9e8aea6f67d8a7d89805fae044ae1) ) +ROM_END + + + +GAME( 1987, bladestl, 0, bladestl, bladestl, 0, ROT90, "Konami", "Blades of Steel (version T)", 0 ) +GAME( 1987, bladstle, bladestl, bladestl, bladstle, 0, ROT90, "Konami", "Blades of Steel (version E)", 0 ) |