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diff --git a/src/mame/drivers/blackt96.cpp b/src/mame/drivers/blackt96.cpp
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+// license:BSD-3-Clause
+// copyright-holders:David Haywood
+/*
+
+ Black Touch '96
+
+
+Black Touch 96
+D.G.R.M. of Korea, 1996
+
+This game is a beat'em-up like Double Dragon
+
+PCB Layout
+----------
+
+D.G.R.M. NO 1947
+|---------------------------------------------|
+| M6295 1 8MHz |
+| M6295 2 2018 2018 |
+| 16C57 2018 2018 |
+|HA13001 2018 2018 |
+| 2018 2018 |
+| PAL PAL |
+| 6116 5 6 |
+|J 6116 7 8 |
+|A |
+|M |
+|M |
+|A |
+| 9 10 |
+| DSW1 24MHz PAL |
+| DSW2 |
+| PAL PAL ACTEL 6116 11 |
+| 62256 62256 A1020B 12 |
+| 3 4 PL84C 6264 13 |
+| 6264 14 |
+|18MHz 68000 6264 |
+|---------------------------------------------|
+Notes:
+ 68000 clock 9.000MHz [18/2]
+ M6295 clocks 1.000MHz [8/8] pin 7 high
+
+
+2008-07
+Added Dip Locations based on Service Mode
+
+
+The video system is a little weird, and looks like it was overdesigned for
+what the hardware is capable of.
+
+The video RAM can be viewed as 8 'banks', the first bank is the sprite 'list'
+The other video banks contain 1x32 tile strips which are the sprites.
+
+For every tile strip the first bank contains an x/y position, entries
+which would coincide with strips in the first bank are left blank, presumably
+due to this bank being the actual list.
+
+This would suggest the hardware is capable of drawing 31x32 (992) sprites,
+each made of 1x32 tile strips, however the game only ever appears to use 3
+banks of tile strips (96 sprites)
+
+In practice it seems like the hardware can probably only draw these 3 banks
+as separate layers with seemingly hardcoded priority levels, despite the odd
+design.
+
+Furthermore there are two sets of graphics, background tiles and 'sprite'
+tiles which are of different bitdepths, but are addressed in the same way.
+
+Tilemap hookup is just to make viewing easier, it's not used for rendering
+
+There is also an additional 8x8 text layer..
+
+
+Bugs:
+
+Sometimes if you attack an enemy when you're at the top of the screen they'll
+end up landing in an even higher position, and appear over the backgrounds!
+I think this is just a game bug..
+
+The timer doesn't work (PIC?, RAM Mirror?)
+
+There are some unmapped writes past the end of text ram too
+
+
+*/
+
+#include "emu.h"
+#include "cpu/pic16c5x/pic16c5x.h"
+#include "cpu/m68000/m68000.h"
+#include "sound/okim6295.h"
+
+
+class blackt96_state : public driver_device
+{
+public:
+ blackt96_state(const machine_config &mconfig, device_type type, const char *tag)
+ : driver_device(mconfig, type, tag),
+ m_tilemapram(*this, "tilemapram"),
+ m_spriteram0(*this, "spriteram0"),
+ m_spriteram1(*this, "spriteram1"),
+ m_spriteram2(*this, "spriteram2"),
+ m_spriteram3(*this, "spriteram3"),
+ m_spriteram4(*this, "spriteram4"),
+ m_spriteram5(*this, "spriteram5"),
+ m_spriteram6(*this, "spriteram6"),
+ m_spriteram7(*this, "spriteram7"),
+ m_maincpu(*this, "maincpu"),
+ m_gfxdecode(*this, "gfxdecode"),
+ m_palette(*this, "palette") { }
+
+ required_shared_ptr<UINT16> m_tilemapram;
+ required_shared_ptr<UINT16> m_spriteram0;
+ required_shared_ptr<UINT16> m_spriteram1;
+ required_shared_ptr<UINT16> m_spriteram2;
+ required_shared_ptr<UINT16> m_spriteram3;
+ required_shared_ptr<UINT16> m_spriteram4;
+ required_shared_ptr<UINT16> m_spriteram5;
+ required_shared_ptr<UINT16> m_spriteram6;
+ required_shared_ptr<UINT16> m_spriteram7;
+ DECLARE_WRITE16_MEMBER(blackt96_c0000_w);
+ DECLARE_WRITE16_MEMBER(blackt96_80000_w);
+ DECLARE_READ_LINE_MEMBER(PIC16C5X_T0_clk_r);
+ DECLARE_WRITE8_MEMBER(blackt96_soundio_port00_w);
+ DECLARE_READ8_MEMBER(blackt96_soundio_port01_r);
+ DECLARE_WRITE8_MEMBER(blackt96_soundio_port01_w);
+ DECLARE_READ8_MEMBER(blackt96_soundio_port02_r);
+ DECLARE_WRITE8_MEMBER(blackt96_soundio_port02_w);
+
+ DECLARE_READ16_MEMBER( random_r )
+ {
+ return machine().rand();
+ }
+
+ DECLARE_WRITE16_MEMBER(bg_videoram0_w);
+ DECLARE_WRITE16_MEMBER(bg_videoram1_w);
+ DECLARE_WRITE16_MEMBER(bg_videoram2_w);
+ DECLARE_WRITE16_MEMBER(bg_videoram3_w);
+ DECLARE_WRITE16_MEMBER(bg_videoram4_w);
+ DECLARE_WRITE16_MEMBER(bg_videoram5_w);
+ DECLARE_WRITE16_MEMBER(bg_videoram6_w);
+ DECLARE_WRITE16_MEMBER(bg_videoram7_w);
+
+ UINT16* m_spriteram[8];
+ tilemap_t *m_bg_tilemap[8];
+ UINT8 m_txt_bank;
+
+ TILE_GET_INFO_MEMBER(get_bg0_tile_info);
+ TILE_GET_INFO_MEMBER(get_bg1_tile_info);
+ TILE_GET_INFO_MEMBER(get_bg2_tile_info);
+ TILE_GET_INFO_MEMBER(get_bg3_tile_info);
+ TILE_GET_INFO_MEMBER(get_bg4_tile_info);
+ TILE_GET_INFO_MEMBER(get_bg5_tile_info);
+ TILE_GET_INFO_MEMBER(get_bg6_tile_info);
+ TILE_GET_INFO_MEMBER(get_bg7_tile_info);
+ virtual void video_start();
+ UINT32 screen_update_blackt96(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
+ void draw_strip(bitmap_ind16 &bitmap, const rectangle &cliprect, int page, int column);
+ void draw_page(bitmap_ind16 &bitmap, const rectangle &cliprect, int page);
+ required_device<cpu_device> m_maincpu;
+ required_device<gfxdecode_device> m_gfxdecode;
+ required_device<palette_device> m_palette;
+};
+
+#define GET_INFO( ram ) \
+ int tileno = (ram[tile_index*2+1] & 0x1fff); \
+ int rgn = (ram[tile_index*2+1] & 0x2000) >> 13; \
+ int flipyx = (ram[tile_index*2+1] & 0xc000)>>14; \
+ int col = (ram[tile_index*2] & 0x00ff); \
+ if (rgn==1) col >>=4; \
+ SET_TILE_INFO_MEMBER(1-rgn, tileno, col, TILE_FLIPYX(flipyx));
+
+TILE_GET_INFO_MEMBER(blackt96_state::get_bg0_tile_info){ GET_INFO(m_spriteram0); }
+TILE_GET_INFO_MEMBER(blackt96_state::get_bg1_tile_info){ GET_INFO(m_spriteram1); }
+TILE_GET_INFO_MEMBER(blackt96_state::get_bg2_tile_info){ GET_INFO(m_spriteram2); }
+TILE_GET_INFO_MEMBER(blackt96_state::get_bg3_tile_info){ GET_INFO(m_spriteram3); }
+TILE_GET_INFO_MEMBER(blackt96_state::get_bg4_tile_info){ GET_INFO(m_spriteram4); }
+TILE_GET_INFO_MEMBER(blackt96_state::get_bg5_tile_info){ GET_INFO(m_spriteram5); }
+TILE_GET_INFO_MEMBER(blackt96_state::get_bg6_tile_info){ GET_INFO(m_spriteram6); }
+TILE_GET_INFO_MEMBER(blackt96_state::get_bg7_tile_info){ GET_INFO(m_spriteram7); }
+
+WRITE16_MEMBER(blackt96_state::bg_videoram0_w) { COMBINE_DATA(&m_spriteram0[offset]); m_bg_tilemap[0]->mark_tile_dirty(offset/2); }
+WRITE16_MEMBER(blackt96_state::bg_videoram1_w) { COMBINE_DATA(&m_spriteram1[offset]); m_bg_tilemap[1]->mark_tile_dirty(offset/2); }
+WRITE16_MEMBER(blackt96_state::bg_videoram2_w) { COMBINE_DATA(&m_spriteram2[offset]); m_bg_tilemap[2]->mark_tile_dirty(offset/2); }
+WRITE16_MEMBER(blackt96_state::bg_videoram3_w) { COMBINE_DATA(&m_spriteram3[offset]); m_bg_tilemap[3]->mark_tile_dirty(offset/2); }
+WRITE16_MEMBER(blackt96_state::bg_videoram4_w) { COMBINE_DATA(&m_spriteram4[offset]); m_bg_tilemap[4]->mark_tile_dirty(offset/2); }
+WRITE16_MEMBER(blackt96_state::bg_videoram5_w) { COMBINE_DATA(&m_spriteram5[offset]); m_bg_tilemap[5]->mark_tile_dirty(offset/2); }
+WRITE16_MEMBER(blackt96_state::bg_videoram6_w) { COMBINE_DATA(&m_spriteram6[offset]); m_bg_tilemap[6]->mark_tile_dirty(offset/2); }
+WRITE16_MEMBER(blackt96_state::bg_videoram7_w) { COMBINE_DATA(&m_spriteram7[offset]); m_bg_tilemap[7]->mark_tile_dirty(offset/2); }
+
+void blackt96_state::video_start()
+{
+ m_bg_tilemap[0] = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(blackt96_state::get_bg0_tile_info),this), TILEMAP_SCAN_COLS, 16, 16, 32, 32);
+ m_bg_tilemap[1] = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(blackt96_state::get_bg1_tile_info),this), TILEMAP_SCAN_COLS, 16, 16, 32, 32);
+ m_bg_tilemap[2] = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(blackt96_state::get_bg2_tile_info),this), TILEMAP_SCAN_COLS, 16, 16, 32, 32);
+ m_bg_tilemap[3] = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(blackt96_state::get_bg3_tile_info),this), TILEMAP_SCAN_COLS, 16, 16, 32, 32);
+ m_bg_tilemap[4] = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(blackt96_state::get_bg4_tile_info),this), TILEMAP_SCAN_COLS, 16, 16, 32, 32);
+ m_bg_tilemap[5] = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(blackt96_state::get_bg5_tile_info),this), TILEMAP_SCAN_COLS, 16, 16, 32, 32);
+ m_bg_tilemap[6] = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(blackt96_state::get_bg6_tile_info),this), TILEMAP_SCAN_COLS, 16, 16, 32, 32);
+ m_bg_tilemap[7] = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(blackt96_state::get_bg7_tile_info),this), TILEMAP_SCAN_COLS, 16, 16, 32, 32);
+
+ m_spriteram[0] = m_spriteram0;
+ m_spriteram[1] = m_spriteram1;
+ m_spriteram[2] = m_spriteram2;
+ m_spriteram[3] = m_spriteram3;
+ m_spriteram[4] = m_spriteram4;
+ m_spriteram[5] = m_spriteram5;
+ m_spriteram[6] = m_spriteram6;
+ m_spriteram[7] = m_spriteram7;
+}
+
+void blackt96_state::draw_strip(bitmap_ind16 &bitmap, const rectangle &cliprect, int page, int column)
+{
+ /* the very first 'page' in the spriteram contains the x/y positions for each tile strip */
+ gfx_element *gfxbg = m_gfxdecode->gfx(0);
+ gfx_element *gfxspr = m_gfxdecode->gfx(1);
+
+ int base = column * (0x80/2);
+ base += page * 2;
+
+ /* ---- ---- ---x xxxx
+ xxxx ---y yyyy yyyy */
+
+ int xx= ((m_spriteram[0][base+0]&0x001f)<<4) | (m_spriteram[0][base+1]&0xf000)>>12;
+ int yy = ((m_spriteram[0][base+1]&0x1ff));
+
+ if (xx&0x100) xx-=0x200;
+ yy = 0x1ff-yy;
+ if (yy&0x100) yy-=0x200;
+
+ yy -= 15;
+
+ UINT16* base2 = m_spriteram[page]+column * (0x80/2);
+
+ for (int y=0;y<32;y++)
+ {
+ /* -Xtt tttt tttt tttt
+ ---- ---- cccc cccc */
+
+ UINT16 tile = (base2[y*2+1]&0x3fff);
+ UINT16 flipx = (base2[y*2+1]&0x4000);
+ UINT16 colour = (base2[y*2]&0x00ff);
+
+ if (tile&0x2000)
+ {
+ gfxbg->transpen(bitmap,cliprect,tile&0x1fff,colour>>4,flipx,0,xx,yy+y*16,0);
+ }
+ else
+ {
+ gfxspr->transpen(bitmap,cliprect,tile&0x1fff,colour,flipx,0,xx,yy+y*16,0);
+ }
+ }
+}
+
+void blackt96_state::draw_page(bitmap_ind16 &bitmap, const rectangle &cliprect, int page)
+{
+ for (int strip=0;strip<32;strip++)
+ {
+ draw_strip(bitmap, cliprect, page, strip);
+ }
+}
+
+UINT32 blackt96_state::screen_update_blackt96(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
+{
+ bitmap.fill(m_palette->black_pen(), cliprect);
+
+ draw_page(bitmap, cliprect, 2); // bg
+ draw_page(bitmap, cliprect, 3); // lower pri sprites
+ draw_page(bitmap, cliprect, 1); // higher pri sprites
+
+
+ /* Text Layer */
+ int count = 0;
+ int x,y;
+ gfx_element *gfx = m_gfxdecode->gfx(2);
+
+ for (x=0;x<64;x++)
+ {
+ for (y=0;y<32;y++)
+ {
+ UINT16 tile = (m_tilemapram[count*2]&0xff);
+ tile += m_txt_bank * 0x100;
+ gfx->transpen(bitmap,cliprect,tile,0,0,0,x*8,-16+y*8,0);
+ count++;
+ }
+ }
+
+ return 0;
+}
+
+
+WRITE16_MEMBER(blackt96_state::blackt96_80000_w)
+{
+ // TO sound MCU?
+ //printf("blackt96_80000_w %04x %04x\n",data,mem_mask);
+}
+
+
+WRITE16_MEMBER(blackt96_state::blackt96_c0000_w)
+{
+ // unknown, also sound mcu?
+ // -bbb --21
+ // 1 - coin counter 1
+ // 2 - coin counter 2
+ // b = text tile bank?
+
+ m_txt_bank = (data & 0xf0)>>4;
+
+ printf("blackt96_c0000_w %04x %04x\n",data & 0xfc,mem_mask);
+}
+
+
+static ADDRESS_MAP_START( blackt96_map, AS_PROGRAM, 16, blackt96_state )
+ AM_RANGE(0x000000, 0x07ffff) AM_ROM
+ AM_RANGE(0x080000, 0x080001) AM_READ_PORT("P1_P2") AM_WRITE(blackt96_80000_w)
+ AM_RANGE(0x0c0000, 0x0c0001) AM_READ_PORT("IN1") AM_WRITE(blackt96_c0000_w) // COIN INPUT
+ AM_RANGE(0x0e0000, 0x0e0001) AM_READ( random_r ) // AM_READ_PORT("IN2") // unk, from sound?
+ AM_RANGE(0x0e8000, 0x0e8001) AM_READ( random_r ) // AM_READ_PORT("IN3") // unk, from sound?
+ AM_RANGE(0x0f0000, 0x0f0001) AM_READ_PORT("DSW1")
+ AM_RANGE(0x0f0008, 0x0f0009) AM_READ_PORT("DSW2")
+
+ AM_RANGE(0x100000, 0x100fff) AM_RAM AM_SHARE("tilemapram") // text tilemap
+ AM_RANGE(0x200000, 0x200fff) AM_RAM_WRITE(bg_videoram0_w) AM_SHARE("spriteram0") // this is the 'list'
+ AM_RANGE(0x201000, 0x201fff) AM_RAM_WRITE(bg_videoram1_w) AM_SHARE("spriteram1") // sprites layer 0
+ AM_RANGE(0x202000, 0x202fff) AM_RAM_WRITE(bg_videoram2_w) AM_SHARE("spriteram2") // bg layer?
+ AM_RANGE(0x203000, 0x203fff) AM_RAM_WRITE(bg_videoram3_w) AM_SHARE("spriteram3") // sprites layer 1
+ // the following potentially exist (the ram is cleared, there is room for entries in the 'spriteram0' region
+ // but they never get used..)
+ AM_RANGE(0x204000, 0x204fff) AM_RAM_WRITE(bg_videoram4_w) AM_SHARE("spriteram4")
+ AM_RANGE(0x205000, 0x205fff) AM_RAM_WRITE(bg_videoram5_w) AM_SHARE("spriteram5")
+ AM_RANGE(0x206000, 0x206fff) AM_RAM_WRITE(bg_videoram6_w) AM_SHARE("spriteram6")
+ AM_RANGE(0x207000, 0x207fff) AM_RAM_WRITE(bg_videoram7_w) AM_SHARE("spriteram7")
+
+
+ AM_RANGE(0x400000, 0x400fff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")
+ AM_RANGE(0xc00000, 0xc03fff) AM_RAM // main ram
+
+ADDRESS_MAP_END
+
+
+
+static INPUT_PORTS_START( blackt96 )
+ PORT_START("P1_P2")
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) // kick
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // jump
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // punch / pick up
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) // kick
+ PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // jump
+ PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // punch / pick up
+ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 )
+
+ PORT_START("IN1")
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) // Test mode lists this as Service 1, but it appears to be Coin 1 (uses Coin 1 coinage etc.)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_SERVICE1 ) // acts as a serive mode mirror
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Test mode lists this as Coin 1, but it doesn't work
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+
+#if 0
+ PORT_START("IN2")
+ PORT_DIPNAME( 0x0001, 0x0001, "2" )
+ PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+
+ PORT_START("IN3")
+ PORT_DIPNAME( 0x0001, 0x0001, "3" )
+ PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+#endif
+
+ /* Dipswitch Port A */
+ PORT_START("DSW1")
+ PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:!7,!8")
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0200, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0100, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0300, DEF_STR( 1C_4C ) )
+ PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!5,!6")
+ PORT_DIPSETTING( 0x0c00, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0400, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) )
+ PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4")
+ PORT_DIPSETTING( 0x0000, "2" )
+ PORT_DIPSETTING( 0x1000, "3" )
+ PORT_DIPNAME( 0x2000, 0x2000, "Bonus Life Type" ) PORT_DIPLOCATION("SW1:!3")
+ PORT_DIPSETTING( 0x2000, "Every" )
+ PORT_DIPSETTING( 0x0000, "Second Only" )
+ PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:!2") // ?
+ PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!1")
+ PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+
+ /* Dipswitch Port B */
+ PORT_START("DSW2")
+ PORT_SERVICE( 0x0100, IP_ACTIVE_HIGH ) PORT_DIPLOCATION("SW2:!8")
+ PORT_DIPNAME( 0x0200, 0x0000, "Continue" ) PORT_DIPLOCATION("SW2:!7")
+ PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0c00, 0x0400, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!5,!6")
+ PORT_DIPSETTING( 0x0000, "20000 / 50000" )
+ PORT_DIPSETTING( 0x0400, "60000 / 150000" )
+ PORT_DIPSETTING( 0x0800, "40000 / 100000" )
+ PORT_DIPSETTING( 0x0c00, "No Bonus" )
+ PORT_DIPNAME( 0x3000, 0x0000, "Demo Sound / Video Freeze" ) PORT_DIPLOCATION("SW2:!3,!4")
+ PORT_DIPSETTING( 0x0000, "Demo Sound On" )
+ PORT_DIPSETTING( 0x1000, "Never Finish" )
+ PORT_DIPSETTING( 0x2000, "Demo Sound Off" )
+ PORT_DIPSETTING( 0x3000, "Stop Video" )
+ PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!1,!2") // 'Level'
+ PORT_DIPSETTING( 0x8000, "1" )
+ PORT_DIPSETTING( 0x0000, "2" )
+ PORT_DIPSETTING( 0x4000, "3" )
+ PORT_DIPSETTING( 0xc000, "4" )
+INPUT_PORTS_END
+
+
+
+static const gfx_layout blackt96_layout =
+{
+ 16,16,
+ RGN_FRAC(1,1),
+ 8,
+ { 0,1,2,3,4,5,6,7 },
+ { 1024+32, 1024+40, 1024+48, 1024+56, 1024+0, 1024+8, 1024+16, 1024+24,
+ 32,40,48,56,0,8,16,24 },
+ { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64,9*64,10*64,11*64,12*64,13*64,14*64,15*64 },
+ 32*64
+};
+
+static const gfx_layout blackt962_layout =
+{
+ 16,16,
+ RGN_FRAC(1,1),
+ 4,
+ { 0,24,8, 16 },
+ { 519, 515, 518, 514, 517,513, 516,512, 7,3,6,2,5,1,4,0 },
+ { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,8*32,9*32,10*32,11*32,12*32,13*32,14*32,15*32 },
+ 32*32
+};
+
+
+static const gfx_layout blackt96_text_layout =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 4,
+ { 0,4,8, 12 },
+ { 131,130,129,128,3,2,1,0 },
+ { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
+ 16*16
+};
+
+static GFXDECODE_START( blackt96 )
+ GFXDECODE_ENTRY( "gfx1", 0, blackt96_layout, 0x0, 0x10 )
+ GFXDECODE_ENTRY( "gfx2", 0, blackt962_layout, 0x0, 0x80 )
+ GFXDECODE_ENTRY( "gfx3", 0, blackt96_text_layout, 0x0, 0x80 )
+GFXDECODE_END
+
+
+READ_LINE_MEMBER(blackt96_state::PIC16C5X_T0_clk_r)
+{
+ return 0;
+}
+
+WRITE8_MEMBER(blackt96_state::blackt96_soundio_port00_w)
+{
+}
+
+READ8_MEMBER(blackt96_state::blackt96_soundio_port01_r)
+{
+ return machine().rand();
+}
+
+WRITE8_MEMBER(blackt96_state::blackt96_soundio_port01_w)
+{
+}
+
+READ8_MEMBER(blackt96_state::blackt96_soundio_port02_r)
+{
+ return machine().rand();
+}
+
+WRITE8_MEMBER(blackt96_state::blackt96_soundio_port02_w)
+{
+}
+
+
+
+static MACHINE_CONFIG_START( blackt96, blackt96_state )
+ MCFG_CPU_ADD("maincpu", M68000, 18000000 /2)
+ MCFG_CPU_PROGRAM_MAP(blackt96_map)
+ MCFG_CPU_VBLANK_INT_DRIVER("screen", blackt96_state, irq1_line_hold)
+
+ MCFG_CPU_ADD("audiocpu", PIC16C57, 8000000) /* ? */
+ MCFG_PIC16C5x_WRITE_A_CB(WRITE8(blackt96_state, blackt96_soundio_port00_w))
+ MCFG_PIC16C5x_READ_B_CB(READ8(blackt96_state, blackt96_soundio_port01_r))
+ MCFG_PIC16C5x_WRITE_B_CB(WRITE8(blackt96_state, blackt96_soundio_port01_w))
+ MCFG_PIC16C5x_READ_C_CB(READ8(blackt96_state, blackt96_soundio_port02_r))
+ MCFG_PIC16C5x_WRITE_C_CB(WRITE8(blackt96_state, blackt96_soundio_port02_w))
+ MCFG_PIC16C5x_T0_CB(READLINE(blackt96_state, PIC16C5X_T0_clk_r))
+
+ MCFG_GFXDECODE_ADD("gfxdecode", "palette", blackt96)
+
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_SIZE(256, 256)
+// MCFG_SCREEN_VISIBLE_AREA(0*8, 16*32-1, 0*8, 16*32-1)
+ MCFG_SCREEN_VISIBLE_AREA(0*8, 256-1, 0*8, 224-1)
+ MCFG_SCREEN_UPDATE_DRIVER(blackt96_state, screen_update_blackt96)
+ MCFG_SCREEN_PALETTE("palette")
+
+ MCFG_PALETTE_ADD("palette", 0x800)
+ MCFG_PALETTE_FORMAT(xxxxRRRRGGGGBBBB)
+
+
+ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
+
+ MCFG_OKIM6295_ADD("oki1", 8000000/8, OKIM6295_PIN7_HIGH)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.47)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.47)
+
+ MCFG_OKIM6295_ADD("oki2", 8000000/8, OKIM6295_PIN7_HIGH)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.47)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.47)
+MACHINE_CONFIG_END
+
+
+ROM_START( blackt96 )
+ ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 Code */
+ ROM_LOAD16_BYTE( "3", 0x00001, 0x40000, CRC(fc2c1d79) SHA1(742478237819af16d3fd66039283202b3c07eedd) )
+ ROM_LOAD16_BYTE( "4", 0x00000, 0x40000, CRC(caff5b4a) SHA1(9a388cbb07211fa66f27082a8a5b847168c86a4f) )
+
+ ROM_REGION( 0x80000, "audiocpu", 0 ) /* PIC16c57 Code */
+ ROM_LOAD( "pic16c57.bin", 0x00000, 0x2000, CRC(6053ba2f) SHA1(5dd28ddff17555de0e8574b78ff9e71204c503d3) )
+
+ ROM_REGION( 0x080000, "oki1", 0 ) /* Samples */
+ ROM_LOAD( "1", 0x00000, 0x80000, CRC(6a934174) SHA1(087f5fa226dc68ee217f99c64d16cdf14372d44c) )
+
+ ROM_REGION( 0x040000, "oki2", 0 ) /* Samples */
+ ROM_LOAD( "2", 0x00000, 0x40000, CRC(94009cd4) SHA1(aa36298e280c20bf86d70f3eb3fb33aca4df07e3) )
+
+ ROM_REGION( 0x200000, "gfx1", 0 ) // bg tiles
+ ROM_LOAD16_BYTE( "5", 0x100000, 0x40000, CRC(6e52c331) SHA1(31ef1d352d4ee5f7b3ef336b1f052c3a1468f22e) )
+ ROM_LOAD16_BYTE( "6", 0x100001, 0x40000, CRC(69637a5a) SHA1(a5731478856d8bb91d34b747838b2b47772864ef) )
+ ROM_LOAD16_BYTE( "7", 0x000000, 0x80000, CRC(6b04e8a8) SHA1(309ba1efd60600a30e1ae8f6e8b92939c23cd9c6) )
+ ROM_LOAD16_BYTE( "8", 0x000001, 0x80000, CRC(16c656be) SHA1(06c40c16080a97b01a638776d28f36594ce4fb3b) )
+
+ ROM_REGION( 0x100000, "gfx2", 0 ) // sprite tiles
+ ROM_LOAD32_BYTE( "11", 0x00000, 0x40000, CRC(9eb773a3) SHA1(9c91ee938438a61f5fa650ced6249e34aa5321bd) )
+ ROM_LOAD32_BYTE( "12", 0x00001, 0x40000, CRC(8894e608) SHA1(389974a0b208b7cbf7d5f83641ddc058ad5ebe87) )
+ ROM_LOAD32_BYTE( "13", 0x00002, 0x40000, CRC(0acceb9d) SHA1(e8a85c7eab45d84613ac37a9b7ffbc45b44eb2e5) )
+ ROM_LOAD32_BYTE( "14", 0x00003, 0x40000, CRC(b5e3de25) SHA1(33ac5602ab6bcadc8b0d1aa805a3bdce0b67c215) )
+
+ ROM_REGION( 0x10000, "gfx3", 0 ) // txt tiles
+ ROM_LOAD16_BYTE( "9", 0x00000, 0x08000, CRC(81a4cf4c) SHA1(94b2bbcbc8327d9babbc3b222bd88954c7e7b80e) )
+ ROM_CONTINUE( 0x00000, 0x08000 ) // first half is empty
+ ROM_LOAD16_BYTE( "10", 0x00001, 0x08000, CRC(b78232a2) SHA1(36a4f01011faf64e46b73f0082ab04843ac8b0e2) )
+ ROM_CONTINUE( 0x00001, 0x08000 ) // first half is empty
+ROM_END
+
+GAME( 1996, blackt96, 0, blackt96, blackt96, driver_device, 0, ROT0, "D.G.R.M.", "Black Touch '96", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )