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Diffstat (limited to 'src/mame/drivers/blackt96.cpp')
-rw-r--r-- | src/mame/drivers/blackt96.cpp | 563 |
1 files changed, 0 insertions, 563 deletions
diff --git a/src/mame/drivers/blackt96.cpp b/src/mame/drivers/blackt96.cpp deleted file mode 100644 index 212590a0e9e..00000000000 --- a/src/mame/drivers/blackt96.cpp +++ /dev/null @@ -1,563 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:David Haywood -/* - - Black Touch '96 - - -Black Touch 96 -D.G.R.M. of Korea, 1996 - -This game is a beat'em-up like Double Dragon - -PCB Layout ----------- - -D.G.R.M. NO 1947 -|---------------------------------------------| -| M6295 1 8MHz | -| M6295 2 2018 2018 | -| 16C57 2018 2018 | -|HA13001 2018 2018 | -| 2018 2018 | -| PAL PAL | -| 6116 5 6 | -|J 6116 7 8 | -|A | -|M | -|M | -|A | -| 9 10 | -| DSW1 24MHz PAL | -| DSW2 | -| PAL PAL ACTEL 6116 11 | -| 62256 62256 A1020B 12 | -| 3 4 PL84C 6264 13 | -| 6264 14 | -|18MHz 68000 6264 | -|---------------------------------------------| -Notes: - 68000 clock 9.000MHz [18/2] - M6295 clocks 1.000MHz [8/8] pin 7 high - PIC16C57 clock 4.000MHz [8/2] - - -2008-07 -Added Dip Locations based on Service Mode - -The hardware is cloned from 'snk68' with some extra capabilities -the drivers can probably be merged. - - -Bugs (all of these looks BTANBs): - -- Sometimes if you attack an enemy when you're at the top of the screen they'll - end up landing in an even higher position, and appear over the backgrounds! - -- The timer doesn't work - Each frame calls: - 00E8CC: 0C39 0000 00C0 16AF cmpi.b #$0, $c016af.l - 00E8D4: 6600 0026 bne $e8fc - 00E8D8: 0C39 000F 00C0 002E cmpi.b #$f, $c0002e.l - 00E8E0: 6700 001A beq $e8fc - 00E8E4: 0C39 000F 00C0 008E cmpi.b #$f, $c0008e.l - 00E8EC: 6700 000E beq $e8fc - 00E8F0: 33FC 2000 00C0 1982 move.w #$2000, $c01982.l // timer inited again??? - 00E8F8: 6100 0118 bsr $ea12 - 00E8FC: 4E75 rts ---- - 00EA12: 48A7 FCF0 movem.w D0-D5/A0-A3, -(A7) - 00EA16: 3039 00C0 1982 move.w $c01982.l, D0 -// then calls setup data and drawing for the timer which is always 20 for whatever reason. - -- There are some unmapped writes scattered across different areas (text ram, spriteram, 0xe0000 area etc.) - -- flip screen doesn't work properly, - game code explicitly sets flip screen off & the correlated work RAM buffer at 0xee2 no matter the dip setting - -- some service mode items are buggy or not functioning properly (font, color, inputs, sound, 2nd item); - -*/ - -#include "emu.h" -#include "cpu/pic16c5x/pic16c5x.h" -#include "cpu/m68000/m68000.h" -#include "sound/okim6295.h" -#include "video/snk68_spr.h" -#include "emupal.h" -#include "speaker.h" -#include "tilemap.h" - - -class blackt96_state : public driver_device -{ -public: - blackt96_state(const machine_config &mconfig, device_type type, const char *tag) : - driver_device(mconfig, type, tag), - m_tilemapram(*this, "tilemapram"), - m_maincpu(*this, "maincpu"), - m_gfxdecode(*this, "gfxdecode"), - m_palette(*this, "palette"), - m_sprites(*this, "sprites"), - m_oki(*this, "oki%u", 1U), - m_oki1bank(*this, "oki1bank") - { } - - // read/write handlers - DECLARE_WRITE8_MEMBER(output_w); - DECLARE_WRITE8_MEMBER(sound_cmd_w); - DECLARE_WRITE16_MEMBER(tx_vram_w); - - DECLARE_WRITE8_MEMBER(blackt96_soundio_port_a_w); - DECLARE_READ8_MEMBER(blackt96_soundio_port_b_r); - DECLARE_WRITE8_MEMBER(blackt96_soundio_port_b_w); - DECLARE_READ8_MEMBER(blackt96_soundio_port_c_r); - DECLARE_WRITE8_MEMBER(blackt96_soundio_port_c_w); - - DECLARE_READ16_MEMBER( random_r ) // todo, get rid of this once we work out where reads are from - { - return machine().rand(); - } - - // video - TILE_GET_INFO_MEMBER(get_tx_tile_info); - uint32_t screen_update_blackt96(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); - void tile_callback(int &tile, int& fx, int& fy, int& region); - - void blackt96(machine_config &config); - void blackt96_map(address_map &map); - void oki1_map(address_map &map); -protected: - // overrides - virtual void machine_start() override; - virtual void machine_reset() override; - virtual void video_start() override; - -private: - // driver variables - uint8_t m_soundcmd; - uint8_t m_soundcmd_ready; - uint8_t m_port_c_data; - uint8_t m_port_b_latch; - uint8_t m_oki_selected; - uint8_t m_txt_bank; - - // video - tilemap_t *m_tx_tilemap; - - // devices - required_shared_ptr<uint16_t> m_tilemapram; - required_device<cpu_device> m_maincpu; - required_device<gfxdecode_device> m_gfxdecode; - required_device<palette_device> m_palette; - required_device<snk68_spr_device> m_sprites; - required_device_array<okim6295_device, 2> m_oki; - required_memory_bank m_oki1bank; -}; - -TILE_GET_INFO_MEMBER(blackt96_state::get_tx_tile_info) -{ - uint16_t tile = m_tilemapram[tile_index*2] & 0xff; - // following is guessed, game just uses either color 0 or 1 anyway (which is identical palette wise) - uint8_t color = m_tilemapram[tile_index*2+1] & 0x0f; - tile += m_txt_bank * 0x100; - - SET_TILE_INFO_MEMBER(2, - tile, - color, - 0); -} - - -void blackt96_state::video_start() -{ - m_tx_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(blackt96_state::get_tx_tile_info)), TILEMAP_SCAN_COLS, 8, 8, 32, 32); - - m_tx_tilemap->set_transparent_pen(0); -} - - -uint32_t blackt96_state::screen_update_blackt96(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) -{ - bitmap.fill(m_palette->black_pen(), cliprect); - - m_sprites->draw_sprites_all(bitmap, cliprect); - m_tx_tilemap->draw(screen,bitmap, cliprect, 0, 0); - - return 0; -} - - -WRITE8_MEMBER(blackt96_state::sound_cmd_w) -{ - //logerror("sound_cmd_w %02x\n", data); - m_soundcmd = data; - m_soundcmd_ready = 1; -} - -void blackt96_state::machine_start() -{ - m_oki1bank->configure_entries(0, 8, memregion("oki1")->base(), 0x10000); - m_oki1bank->set_entry(0); - - save_item(NAME(m_soundcmd)); - save_item(NAME(m_soundcmd_ready)); - save_item(NAME(m_port_c_data)); - save_item(NAME(m_port_b_latch)); - save_item(NAME(m_oki_selected)); - save_item(NAME(m_txt_bank)); -} - - - -void blackt96_state::machine_reset() -{ - m_soundcmd = 0; - m_soundcmd_ready = 0; - m_port_c_data = 0; - m_port_b_latch = 0; - m_oki_selected = 0; - m_txt_bank = 0; -} - -WRITE8_MEMBER(blackt96_state::output_w) -{ - // -bbb 8-21 - // 1 - coin counter 1 - // 2 - coin counter 2 - // 8 - flip screen - // b = text tile bank - - m_txt_bank = (data & 0x70)>>4; - flip_screen_set(data & 0x08); - m_sprites->set_flip(data & 0x08); - machine().bookkeeping().coin_counter_w(0, data & 1); - machine().bookkeeping().coin_counter_w(1, data & 2); - -// printf("blackt96_c0000_w %04x %04x\n",data & 0xfc,mem_mask); -} - -WRITE16_MEMBER(blackt96_state::tx_vram_w) -{ - m_tilemapram[offset] = data; - m_tx_tilemap->mark_tile_dirty(offset/2); -} - -void blackt96_state::blackt96_map(address_map &map) -{ - map(0x000000, 0x07ffff).rom(); - map(0x080000, 0x080001).portr("P1_P2"); - map(0x080000, 0x080000).w(FUNC(blackt96_state::sound_cmd_w)); // soundlatch - map(0x0c0000, 0x0c0001).portr("IN1"); // COIN INPUT - map(0x0c0001, 0x0c0001).w(FUNC(blackt96_state::output_w)); - map(0x0e0000, 0x0e0001).r(FUNC(blackt96_state::random_r)); // unk, from sound? - called in tandem with result discarded, watchdog? - map(0x0e8000, 0x0e8001).r(FUNC(blackt96_state::random_r)); // unk, from sound? / - map(0x0f0000, 0x0f0001).portr("DSW1"); - map(0x0f0008, 0x0f0009).portr("DSW2").nopw(); // service mode, left-over? - - map(0x100000, 0x100fff).ram().w(FUNC(blackt96_state::tx_vram_w)).share("tilemapram"); // text tilemap - map(0x200000, 0x207fff).rw(m_sprites, FUNC(snk68_spr_device::spriteram_r), FUNC(snk68_spr_device::spriteram_w)).share("spriteram"); // only partially populated - map(0x400000, 0x400fff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); - - map(0xc00000, 0xc03fff).ram(); // main ram -} - -void blackt96_state::oki1_map(address_map &map) -{ - map(0x00000, 0x2ffff).rom(); - map(0x30000, 0x3ffff).bankr("oki1bank"); -} - - - - -static INPUT_PORTS_START( blackt96 ) - PORT_START("P1_P2") - PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) - PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) - PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) - PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) - PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) // kick - PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // jump - PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // punch / pick up - PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) - PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) - PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) - PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) - PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) - PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) // kick - PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // jump - PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // punch / pick up - PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) - - PORT_START("IN1") - PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) // Test mode lists this as Service 1, but it appears to be Coin 1 (uses Coin 1 coinage etc.) - PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_SERVICE1 ) // acts as a service mode mirror - PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN ) - PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN ) - PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) // Test mode lists this as Coin 1, but it doesn't work - PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_COIN2 ) - PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN ) - PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN ) - PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) - - /* Dipswitch Port A */ - PORT_START("DSW1") - PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:!7,!8") - PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x0200, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x0100, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x0300, DEF_STR( 1C_4C ) ) - PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!5,!6") - PORT_DIPSETTING( 0x0c00, DEF_STR( 4C_1C ) ) - PORT_DIPSETTING( 0x0400, DEF_STR( 3C_1C ) ) - PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) - PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4") - PORT_DIPSETTING( 0x0000, "2" ) - PORT_DIPSETTING( 0x1000, "3" ) - PORT_DIPNAME( 0x2000, 0x2000, "Bonus Life Type" ) PORT_DIPLOCATION("SW1:!3") - PORT_DIPSETTING( 0x2000, "Every" ) - PORT_DIPSETTING( 0x0000, "Second Only" ) - PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:!2") // ? - PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) - PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!1") - PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) - PORT_DIPSETTING( 0x8000, DEF_STR( Yes ) ) // buggy, applies to attract mode only. - - /* Dipswitch Port B */ - PORT_START("DSW2") - PORT_SERVICE( 0x0100, IP_ACTIVE_HIGH ) PORT_DIPLOCATION("SW2:!8") - PORT_DIPNAME( 0x0200, 0x0000, "Continue" ) PORT_DIPLOCATION("SW2:!7") - PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) - PORT_DIPNAME( 0x0c00, 0x0400, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!5,!6") - PORT_DIPSETTING( 0x0000, "20000 / 50000" ) - PORT_DIPSETTING( 0x0400, "60000 / 150000" ) - PORT_DIPSETTING( 0x0800, "40000 / 100000" ) - PORT_DIPSETTING( 0x0c00, "No Bonus" ) - PORT_DIPNAME( 0x3000, 0x0000, "Demo Sound / Video Freeze" ) PORT_DIPLOCATION("SW2:!3,!4") - PORT_DIPSETTING( 0x0000, "Demo Sound On" ) - PORT_DIPSETTING( 0x1000, "Never Finish" ) - PORT_DIPSETTING( 0x2000, "Demo Sound Off" ) - PORT_DIPSETTING( 0x3000, "Stop Video" ) - PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!1,!2") // 'Level' - PORT_DIPSETTING( 0x8000, "1" ) - PORT_DIPSETTING( 0x0000, "2" ) - PORT_DIPSETTING( 0x4000, "3" ) - PORT_DIPSETTING( 0xc000, "4" ) -INPUT_PORTS_END - - - -static const gfx_layout blackt96_layout = -{ - 16,16, - RGN_FRAC(1,1), - 8, - { 0,1,2,3,4,5,6,7 }, - { 1024+32, 1024+40, 1024+48, 1024+56, 1024+0, 1024+8, 1024+16, 1024+24, - 32,40,48,56,0,8,16,24 }, - { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64,9*64,10*64,11*64,12*64,13*64,14*64,15*64 }, - 32*64 -}; - -static const gfx_layout blackt962_layout = -{ - 16,16, - RGN_FRAC(1,1), - 4, - { 0,24,8, 16 }, - { 519, 515, 518, 514, 517,513, 516,512, 7,3,6,2,5,1,4,0 }, - { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,8*32,9*32,10*32,11*32,12*32,13*32,14*32,15*32 }, - 32*32 -}; - - -static const gfx_layout blackt96_text_layout = -{ - 8,8, - RGN_FRAC(1,1), - 4, - { 0,4,8, 12 }, - { 131,130,129,128,3,2,1,0 }, - { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, - 16*16 -}; - -static GFXDECODE_START( gfx_blackt96 ) - GFXDECODE_ENTRY( "gfx1", 0, blackt96_layout, 0, 8 ) - GFXDECODE_ENTRY( "gfx2", 0, blackt962_layout, 0, 128 ) - GFXDECODE_ENTRY( "gfx3", 0, blackt96_text_layout, 0, 16 ) -GFXDECODE_END - - -WRITE8_MEMBER(blackt96_state::blackt96_soundio_port_a_w) -{ - // soundbank - logerror("%s: blackt96_soundio_port_a_w (set soundbank %02x)\n", machine().describe_context().c_str(), data); - m_oki1bank->set_entry(data & 0x07); -} - -READ8_MEMBER(blackt96_state::blackt96_soundio_port_b_r) -{ - //logerror("%s: blackt96_soundio_port_b_r (data read is %02x)\n", machine().describe_context().c_str(), m_port_b_latch); - return m_port_b_latch; -} - -WRITE8_MEMBER(blackt96_state::blackt96_soundio_port_b_w) -{ - m_port_b_latch = data; - //logerror("%s: blackt96_soundio_port_b_w (set latch to %02x)\n", machine().describe_context().c_str(), m_port_b_latch); -} - -READ8_MEMBER(blackt96_state::blackt96_soundio_port_c_r) -{ - // bit 0x40 = sound command ready? - if (m_soundcmd_ready) return 0x40; - return 0x00; -} - -WRITE8_MEMBER(blackt96_state::blackt96_soundio_port_c_w) -{ -// logerror("%s: blackt96_soundio_port_c_w (PREV DATA %02x CURR DATA %02x)\n", machine().describe_context().c_str(), m_port_c_data, data); - // data & 0x80 unuused? - // data & 0x40 is read - see above - - if (((data & 0x20) == 0x00) && ((m_port_c_data & 0x20) == 0x20)) // high -> low on bit 0x20 after processing command - { - m_soundcmd_ready = 0; - } - - if (((data & 0x10) == 0x00) && ((m_port_c_data & 0x10) == 0x10)) // high -> low on bit 0x10 latches sound command - { - m_port_b_latch = m_soundcmd; - //logerror("%s: blackt96_soundio_port_c_w (latch sound command %02x)\n", machine().describe_context().c_str(), m_port_b_latch); - } - - if (((data & 0x08) == 0x00) && ((m_port_c_data & 0x08) == 0x08)) // high -> low on bit 0x08 selects second oki? - { - m_oki_selected = 1; - } - - if (((data & 0x04) == 0x00) && ((m_port_c_data & 0x04) == 0x04)) // high -> low on bit 0x04 selects first oki? - { - m_oki_selected = 0; - } - - if (((data & 0x02) == 0x00) && ((m_port_c_data & 0x02) == 0x02)) // high -> low on bit 0x02 writes to selected OKI - { - //logerror("%s: blackt96_soundio_port_c_w (write to OKI %02x) (oki selected is %02x)\n", machine().describe_context().c_str(), m_port_b_latch, m_oki_selected); - if (m_oki_selected == 0) m_oki[0]->write(m_port_b_latch); - else if (m_oki_selected == 1) m_oki[1]->write(m_port_b_latch); - } - - if (((data & 0x01) == 0x00) && ((m_port_c_data & 0x01) == 0x01)) // high -> low on bit 0x01 reads to selected OKI - { - if (m_oki_selected == 0) m_port_b_latch = m_oki[0]->read(); - else if (m_oki_selected == 1) m_port_b_latch = m_oki[1]->read(); - } - - m_port_c_data = data; -} - -void blackt96_state::tile_callback(int &tile, int& fx, int& fy, int& region) -{ - fx = tile & 0x4000; - fy = tile & 0x8000; - tile &= 0x3fff; - - if (tile & 0x2000) - { - region = 0; - } - else - { - region = 1; - } -} - - -void blackt96_state::blackt96(machine_config &config) -{ - M68000(config, m_maincpu, 18_MHz_XTAL / 2); - m_maincpu->set_addrmap(AS_PROGRAM, &blackt96_state::blackt96_map); - m_maincpu->set_vblank_int("screen", FUNC(blackt96_state::irq1_line_hold)); - - pic16c57_device &audiocpu(PIC16C57(config, "audiocpu", 8_MHz_XTAL / 2)); - audiocpu.write_a().set(FUNC(blackt96_state::blackt96_soundio_port_a_w)); - audiocpu.read_b().set(FUNC(blackt96_state::blackt96_soundio_port_b_r)); - audiocpu.write_b().set(FUNC(blackt96_state::blackt96_soundio_port_b_w)); - audiocpu.read_c().set(FUNC(blackt96_state::blackt96_soundio_port_c_r)); - audiocpu.write_c().set(FUNC(blackt96_state::blackt96_soundio_port_c_w)); - - GFXDECODE(config, m_gfxdecode, m_palette, gfx_blackt96); - - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); - screen.set_refresh_hz(60); - screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); - screen.set_size(256, 256); -// screen.set_visarea(0*8, 16*32-1, 0*8, 16*32-1); - screen.set_visarea(0*8, 256-1, 2*8, 240-1); - screen.set_screen_update(FUNC(blackt96_state::screen_update_blackt96)); - screen.set_palette(m_palette); - - PALETTE(config, m_palette).set_format(palette_device::xRGB_444, 0x800); - - SNK68_SPR(config, m_sprites, 0); - m_sprites->set_gfxdecode_tag(m_gfxdecode); - m_sprites->set_tile_indirect_cb(FUNC(blackt96_state::tile_callback)); - m_sprites->set_no_partial(); - m_sprites->set_xpos_shift(12); - m_sprites->set_color_entry_mask(0x7f); - - SPEAKER(config, "lspeaker").front_left(); - SPEAKER(config, "rspeaker").front_right(); - - OKIM6295(config, m_oki[0], 8_MHz_XTAL / 8, okim6295_device::PIN7_HIGH); // music - m_oki[0]->add_route(ALL_OUTPUTS, "lspeaker", 0.47); - m_oki[0]->add_route(ALL_OUTPUTS, "rspeaker", 0.47); - m_oki[0]->set_addrmap(0, &blackt96_state::oki1_map); - - OKIM6295(config, m_oki[1], 8_MHz_XTAL / 8, okim6295_device::PIN7_HIGH); // sfx - m_oki[1]->add_route(ALL_OUTPUTS, "lspeaker", 0.47); - m_oki[1]->add_route(ALL_OUTPUTS, "rspeaker", 0.47); -} - - -ROM_START( blackt96 ) - ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 Code */ - ROM_LOAD16_BYTE( "3", 0x00001, 0x40000, CRC(fc2c1d79) SHA1(742478237819af16d3fd66039283202b3c07eedd) ) - ROM_LOAD16_BYTE( "4", 0x00000, 0x40000, CRC(caff5b4a) SHA1(9a388cbb07211fa66f27082a8a5b847168c86a4f) ) - - ROM_REGION( 0x80000, "audiocpu", 0 ) /* PIC16c57 Code */ - ROM_LOAD( "pic16c57.bin", 0x00000, 0x2000, CRC(6053ba2f) SHA1(5dd28ddff17555de0e8574b78ff9e71204c503d3) ) - - ROM_REGION( 0x080000, "oki1", 0 ) /* Samples */ - ROM_LOAD( "1", 0x00000, 0x80000, CRC(6a934174) SHA1(087f5fa226dc68ee217f99c64d16cdf14372d44c) ) - - ROM_REGION( 0x040000, "oki2", 0 ) /* Samples */ - ROM_LOAD( "2", 0x00000, 0x40000, CRC(94009cd4) SHA1(aa36298e280c20bf86d70f3eb3fb33aca4df07e3) ) - - ROM_REGION( 0x200000, "gfx1", 0 ) // bg tiles - ROM_LOAD16_BYTE( "5", 0x100000, 0x40000, CRC(6e52c331) SHA1(31ef1d352d4ee5f7b3ef336b1f052c3a1468f22e) ) - ROM_LOAD16_BYTE( "6", 0x100001, 0x40000, CRC(69637a5a) SHA1(a5731478856d8bb91d34b747838b2b47772864ef) ) - ROM_LOAD16_BYTE( "7", 0x000000, 0x80000, CRC(6b04e8a8) SHA1(309ba1efd60600a30e1ae8f6e8b92939c23cd9c6) ) - ROM_LOAD16_BYTE( "8", 0x000001, 0x80000, CRC(16c656be) SHA1(06c40c16080a97b01a638776d28f36594ce4fb3b) ) - - ROM_REGION( 0x100000, "gfx2", 0 ) // sprite tiles - ROM_LOAD32_BYTE( "11", 0x00000, 0x40000, CRC(9eb773a3) SHA1(9c91ee938438a61f5fa650ced6249e34aa5321bd) ) - ROM_LOAD32_BYTE( "12", 0x00001, 0x40000, CRC(8894e608) SHA1(389974a0b208b7cbf7d5f83641ddc058ad5ebe87) ) - ROM_LOAD32_BYTE( "13", 0x00002, 0x40000, CRC(0acceb9d) SHA1(e8a85c7eab45d84613ac37a9b7ffbc45b44eb2e5) ) - ROM_LOAD32_BYTE( "14", 0x00003, 0x40000, CRC(b5e3de25) SHA1(33ac5602ab6bcadc8b0d1aa805a3bdce0b67c215) ) - - ROM_REGION( 0x10000, "gfx3", 0 ) // txt tiles - ROM_LOAD16_BYTE( "9", 0x00000, 0x08000, CRC(81a4cf4c) SHA1(94b2bbcbc8327d9babbc3b222bd88954c7e7b80e) ) - ROM_CONTINUE( 0x00000, 0x08000 ) // first half is empty - ROM_LOAD16_BYTE( "10", 0x00001, 0x08000, CRC(b78232a2) SHA1(36a4f01011faf64e46b73f0082ab04843ac8b0e2) ) - ROM_CONTINUE( 0x00001, 0x08000 ) // first half is empty -ROM_END - -// I'm not really sure this needs MACHINE_IS_INCOMPLETE just because there are some original game bugs, it's quite typical of this type of Korean release -GAME( 1996, blackt96, 0, blackt96, blackt96, blackt96_state, empty_init, ROT0, "D.G.R.M.", "Black Touch '96", MACHINE_IS_INCOMPLETE ) |