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-rw-r--r--src/mame/drivers/blackt96.cpp563
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diff --git a/src/mame/drivers/blackt96.cpp b/src/mame/drivers/blackt96.cpp
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--- a/src/mame/drivers/blackt96.cpp
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-// license:BSD-3-Clause
-// copyright-holders:David Haywood
-/*
-
- Black Touch '96
-
-
-Black Touch 96
-D.G.R.M. of Korea, 1996
-
-This game is a beat'em-up like Double Dragon
-
-PCB Layout
-----------
-
-D.G.R.M. NO 1947
-|---------------------------------------------|
-| M6295 1 8MHz |
-| M6295 2 2018 2018 |
-| 16C57 2018 2018 |
-|HA13001 2018 2018 |
-| 2018 2018 |
-| PAL PAL |
-| 6116 5 6 |
-|J 6116 7 8 |
-|A |
-|M |
-|M |
-|A |
-| 9 10 |
-| DSW1 24MHz PAL |
-| DSW2 |
-| PAL PAL ACTEL 6116 11 |
-| 62256 62256 A1020B 12 |
-| 3 4 PL84C 6264 13 |
-| 6264 14 |
-|18MHz 68000 6264 |
-|---------------------------------------------|
-Notes:
- 68000 clock 9.000MHz [18/2]
- M6295 clocks 1.000MHz [8/8] pin 7 high
- PIC16C57 clock 4.000MHz [8/2]
-
-
-2008-07
-Added Dip Locations based on Service Mode
-
-The hardware is cloned from 'snk68' with some extra capabilities
-the drivers can probably be merged.
-
-
-Bugs (all of these looks BTANBs):
-
-- Sometimes if you attack an enemy when you're at the top of the screen they'll
- end up landing in an even higher position, and appear over the backgrounds!
-
-- The timer doesn't work
- Each frame calls:
- 00E8CC: 0C39 0000 00C0 16AF cmpi.b #$0, $c016af.l
- 00E8D4: 6600 0026 bne $e8fc
- 00E8D8: 0C39 000F 00C0 002E cmpi.b #$f, $c0002e.l
- 00E8E0: 6700 001A beq $e8fc
- 00E8E4: 0C39 000F 00C0 008E cmpi.b #$f, $c0008e.l
- 00E8EC: 6700 000E beq $e8fc
- 00E8F0: 33FC 2000 00C0 1982 move.w #$2000, $c01982.l // timer inited again???
- 00E8F8: 6100 0118 bsr $ea12
- 00E8FC: 4E75 rts
----
- 00EA12: 48A7 FCF0 movem.w D0-D5/A0-A3, -(A7)
- 00EA16: 3039 00C0 1982 move.w $c01982.l, D0
-// then calls setup data and drawing for the timer which is always 20 for whatever reason.
-
-- There are some unmapped writes scattered across different areas (text ram, spriteram, 0xe0000 area etc.)
-
-- flip screen doesn't work properly,
- game code explicitly sets flip screen off & the correlated work RAM buffer at 0xee2 no matter the dip setting
-
-- some service mode items are buggy or not functioning properly (font, color, inputs, sound, 2nd item);
-
-*/
-
-#include "emu.h"
-#include "cpu/pic16c5x/pic16c5x.h"
-#include "cpu/m68000/m68000.h"
-#include "sound/okim6295.h"
-#include "video/snk68_spr.h"
-#include "emupal.h"
-#include "speaker.h"
-#include "tilemap.h"
-
-
-class blackt96_state : public driver_device
-{
-public:
- blackt96_state(const machine_config &mconfig, device_type type, const char *tag) :
- driver_device(mconfig, type, tag),
- m_tilemapram(*this, "tilemapram"),
- m_maincpu(*this, "maincpu"),
- m_gfxdecode(*this, "gfxdecode"),
- m_palette(*this, "palette"),
- m_sprites(*this, "sprites"),
- m_oki(*this, "oki%u", 1U),
- m_oki1bank(*this, "oki1bank")
- { }
-
- // read/write handlers
- DECLARE_WRITE8_MEMBER(output_w);
- DECLARE_WRITE8_MEMBER(sound_cmd_w);
- DECLARE_WRITE16_MEMBER(tx_vram_w);
-
- DECLARE_WRITE8_MEMBER(blackt96_soundio_port_a_w);
- DECLARE_READ8_MEMBER(blackt96_soundio_port_b_r);
- DECLARE_WRITE8_MEMBER(blackt96_soundio_port_b_w);
- DECLARE_READ8_MEMBER(blackt96_soundio_port_c_r);
- DECLARE_WRITE8_MEMBER(blackt96_soundio_port_c_w);
-
- DECLARE_READ16_MEMBER( random_r ) // todo, get rid of this once we work out where reads are from
- {
- return machine().rand();
- }
-
- // video
- TILE_GET_INFO_MEMBER(get_tx_tile_info);
- uint32_t screen_update_blackt96(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
- void tile_callback(int &tile, int& fx, int& fy, int& region);
-
- void blackt96(machine_config &config);
- void blackt96_map(address_map &map);
- void oki1_map(address_map &map);
-protected:
- // overrides
- virtual void machine_start() override;
- virtual void machine_reset() override;
- virtual void video_start() override;
-
-private:
- // driver variables
- uint8_t m_soundcmd;
- uint8_t m_soundcmd_ready;
- uint8_t m_port_c_data;
- uint8_t m_port_b_latch;
- uint8_t m_oki_selected;
- uint8_t m_txt_bank;
-
- // video
- tilemap_t *m_tx_tilemap;
-
- // devices
- required_shared_ptr<uint16_t> m_tilemapram;
- required_device<cpu_device> m_maincpu;
- required_device<gfxdecode_device> m_gfxdecode;
- required_device<palette_device> m_palette;
- required_device<snk68_spr_device> m_sprites;
- required_device_array<okim6295_device, 2> m_oki;
- required_memory_bank m_oki1bank;
-};
-
-TILE_GET_INFO_MEMBER(blackt96_state::get_tx_tile_info)
-{
- uint16_t tile = m_tilemapram[tile_index*2] & 0xff;
- // following is guessed, game just uses either color 0 or 1 anyway (which is identical palette wise)
- uint8_t color = m_tilemapram[tile_index*2+1] & 0x0f;
- tile += m_txt_bank * 0x100;
-
- SET_TILE_INFO_MEMBER(2,
- tile,
- color,
- 0);
-}
-
-
-void blackt96_state::video_start()
-{
- m_tx_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(blackt96_state::get_tx_tile_info)), TILEMAP_SCAN_COLS, 8, 8, 32, 32);
-
- m_tx_tilemap->set_transparent_pen(0);
-}
-
-
-uint32_t blackt96_state::screen_update_blackt96(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
-{
- bitmap.fill(m_palette->black_pen(), cliprect);
-
- m_sprites->draw_sprites_all(bitmap, cliprect);
- m_tx_tilemap->draw(screen,bitmap, cliprect, 0, 0);
-
- return 0;
-}
-
-
-WRITE8_MEMBER(blackt96_state::sound_cmd_w)
-{
- //logerror("sound_cmd_w %02x\n", data);
- m_soundcmd = data;
- m_soundcmd_ready = 1;
-}
-
-void blackt96_state::machine_start()
-{
- m_oki1bank->configure_entries(0, 8, memregion("oki1")->base(), 0x10000);
- m_oki1bank->set_entry(0);
-
- save_item(NAME(m_soundcmd));
- save_item(NAME(m_soundcmd_ready));
- save_item(NAME(m_port_c_data));
- save_item(NAME(m_port_b_latch));
- save_item(NAME(m_oki_selected));
- save_item(NAME(m_txt_bank));
-}
-
-
-
-void blackt96_state::machine_reset()
-{
- m_soundcmd = 0;
- m_soundcmd_ready = 0;
- m_port_c_data = 0;
- m_port_b_latch = 0;
- m_oki_selected = 0;
- m_txt_bank = 0;
-}
-
-WRITE8_MEMBER(blackt96_state::output_w)
-{
- // -bbb 8-21
- // 1 - coin counter 1
- // 2 - coin counter 2
- // 8 - flip screen
- // b = text tile bank
-
- m_txt_bank = (data & 0x70)>>4;
- flip_screen_set(data & 0x08);
- m_sprites->set_flip(data & 0x08);
- machine().bookkeeping().coin_counter_w(0, data & 1);
- machine().bookkeeping().coin_counter_w(1, data & 2);
-
-// printf("blackt96_c0000_w %04x %04x\n",data & 0xfc,mem_mask);
-}
-
-WRITE16_MEMBER(blackt96_state::tx_vram_w)
-{
- m_tilemapram[offset] = data;
- m_tx_tilemap->mark_tile_dirty(offset/2);
-}
-
-void blackt96_state::blackt96_map(address_map &map)
-{
- map(0x000000, 0x07ffff).rom();
- map(0x080000, 0x080001).portr("P1_P2");
- map(0x080000, 0x080000).w(FUNC(blackt96_state::sound_cmd_w)); // soundlatch
- map(0x0c0000, 0x0c0001).portr("IN1"); // COIN INPUT
- map(0x0c0001, 0x0c0001).w(FUNC(blackt96_state::output_w));
- map(0x0e0000, 0x0e0001).r(FUNC(blackt96_state::random_r)); // unk, from sound? - called in tandem with result discarded, watchdog?
- map(0x0e8000, 0x0e8001).r(FUNC(blackt96_state::random_r)); // unk, from sound? /
- map(0x0f0000, 0x0f0001).portr("DSW1");
- map(0x0f0008, 0x0f0009).portr("DSW2").nopw(); // service mode, left-over?
-
- map(0x100000, 0x100fff).ram().w(FUNC(blackt96_state::tx_vram_w)).share("tilemapram"); // text tilemap
- map(0x200000, 0x207fff).rw(m_sprites, FUNC(snk68_spr_device::spriteram_r), FUNC(snk68_spr_device::spriteram_w)).share("spriteram"); // only partially populated
- map(0x400000, 0x400fff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette");
-
- map(0xc00000, 0xc03fff).ram(); // main ram
-}
-
-void blackt96_state::oki1_map(address_map &map)
-{
- map(0x00000, 0x2ffff).rom();
- map(0x30000, 0x3ffff).bankr("oki1bank");
-}
-
-
-
-
-static INPUT_PORTS_START( blackt96 )
- PORT_START("P1_P2")
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) // kick
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // jump
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // punch / pick up
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
- PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
- PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
- PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
- PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) // kick
- PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // jump
- PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // punch / pick up
- PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 )
-
- PORT_START("IN1")
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) // Test mode lists this as Service 1, but it appears to be Coin 1 (uses Coin 1 coinage etc.)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_SERVICE1 ) // acts as a service mode mirror
- PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) // Test mode lists this as Coin 1, but it doesn't work
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_COIN2 )
- PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- /* Dipswitch Port A */
- PORT_START("DSW1")
- PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:!7,!8")
- PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0200, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0100, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x0300, DEF_STR( 1C_4C ) )
- PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!5,!6")
- PORT_DIPSETTING( 0x0c00, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x0400, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) )
- PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4")
- PORT_DIPSETTING( 0x0000, "2" )
- PORT_DIPSETTING( 0x1000, "3" )
- PORT_DIPNAME( 0x2000, 0x2000, "Bonus Life Type" ) PORT_DIPLOCATION("SW1:!3")
- PORT_DIPSETTING( 0x2000, "Every" )
- PORT_DIPSETTING( 0x0000, "Second Only" )
- PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:!2") // ?
- PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!1")
- PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
- PORT_DIPSETTING( 0x8000, DEF_STR( Yes ) ) // buggy, applies to attract mode only.
-
- /* Dipswitch Port B */
- PORT_START("DSW2")
- PORT_SERVICE( 0x0100, IP_ACTIVE_HIGH ) PORT_DIPLOCATION("SW2:!8")
- PORT_DIPNAME( 0x0200, 0x0000, "Continue" ) PORT_DIPLOCATION("SW2:!7")
- PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0c00, 0x0400, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!5,!6")
- PORT_DIPSETTING( 0x0000, "20000 / 50000" )
- PORT_DIPSETTING( 0x0400, "60000 / 150000" )
- PORT_DIPSETTING( 0x0800, "40000 / 100000" )
- PORT_DIPSETTING( 0x0c00, "No Bonus" )
- PORT_DIPNAME( 0x3000, 0x0000, "Demo Sound / Video Freeze" ) PORT_DIPLOCATION("SW2:!3,!4")
- PORT_DIPSETTING( 0x0000, "Demo Sound On" )
- PORT_DIPSETTING( 0x1000, "Never Finish" )
- PORT_DIPSETTING( 0x2000, "Demo Sound Off" )
- PORT_DIPSETTING( 0x3000, "Stop Video" )
- PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!1,!2") // 'Level'
- PORT_DIPSETTING( 0x8000, "1" )
- PORT_DIPSETTING( 0x0000, "2" )
- PORT_DIPSETTING( 0x4000, "3" )
- PORT_DIPSETTING( 0xc000, "4" )
-INPUT_PORTS_END
-
-
-
-static const gfx_layout blackt96_layout =
-{
- 16,16,
- RGN_FRAC(1,1),
- 8,
- { 0,1,2,3,4,5,6,7 },
- { 1024+32, 1024+40, 1024+48, 1024+56, 1024+0, 1024+8, 1024+16, 1024+24,
- 32,40,48,56,0,8,16,24 },
- { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64,9*64,10*64,11*64,12*64,13*64,14*64,15*64 },
- 32*64
-};
-
-static const gfx_layout blackt962_layout =
-{
- 16,16,
- RGN_FRAC(1,1),
- 4,
- { 0,24,8, 16 },
- { 519, 515, 518, 514, 517,513, 516,512, 7,3,6,2,5,1,4,0 },
- { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,8*32,9*32,10*32,11*32,12*32,13*32,14*32,15*32 },
- 32*32
-};
-
-
-static const gfx_layout blackt96_text_layout =
-{
- 8,8,
- RGN_FRAC(1,1),
- 4,
- { 0,4,8, 12 },
- { 131,130,129,128,3,2,1,0 },
- { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
- 16*16
-};
-
-static GFXDECODE_START( gfx_blackt96 )
- GFXDECODE_ENTRY( "gfx1", 0, blackt96_layout, 0, 8 )
- GFXDECODE_ENTRY( "gfx2", 0, blackt962_layout, 0, 128 )
- GFXDECODE_ENTRY( "gfx3", 0, blackt96_text_layout, 0, 16 )
-GFXDECODE_END
-
-
-WRITE8_MEMBER(blackt96_state::blackt96_soundio_port_a_w)
-{
- // soundbank
- logerror("%s: blackt96_soundio_port_a_w (set soundbank %02x)\n", machine().describe_context().c_str(), data);
- m_oki1bank->set_entry(data & 0x07);
-}
-
-READ8_MEMBER(blackt96_state::blackt96_soundio_port_b_r)
-{
- //logerror("%s: blackt96_soundio_port_b_r (data read is %02x)\n", machine().describe_context().c_str(), m_port_b_latch);
- return m_port_b_latch;
-}
-
-WRITE8_MEMBER(blackt96_state::blackt96_soundio_port_b_w)
-{
- m_port_b_latch = data;
- //logerror("%s: blackt96_soundio_port_b_w (set latch to %02x)\n", machine().describe_context().c_str(), m_port_b_latch);
-}
-
-READ8_MEMBER(blackt96_state::blackt96_soundio_port_c_r)
-{
- // bit 0x40 = sound command ready?
- if (m_soundcmd_ready) return 0x40;
- return 0x00;
-}
-
-WRITE8_MEMBER(blackt96_state::blackt96_soundio_port_c_w)
-{
-// logerror("%s: blackt96_soundio_port_c_w (PREV DATA %02x CURR DATA %02x)\n", machine().describe_context().c_str(), m_port_c_data, data);
- // data & 0x80 unuused?
- // data & 0x40 is read - see above
-
- if (((data & 0x20) == 0x00) && ((m_port_c_data & 0x20) == 0x20)) // high -> low on bit 0x20 after processing command
- {
- m_soundcmd_ready = 0;
- }
-
- if (((data & 0x10) == 0x00) && ((m_port_c_data & 0x10) == 0x10)) // high -> low on bit 0x10 latches sound command
- {
- m_port_b_latch = m_soundcmd;
- //logerror("%s: blackt96_soundio_port_c_w (latch sound command %02x)\n", machine().describe_context().c_str(), m_port_b_latch);
- }
-
- if (((data & 0x08) == 0x00) && ((m_port_c_data & 0x08) == 0x08)) // high -> low on bit 0x08 selects second oki?
- {
- m_oki_selected = 1;
- }
-
- if (((data & 0x04) == 0x00) && ((m_port_c_data & 0x04) == 0x04)) // high -> low on bit 0x04 selects first oki?
- {
- m_oki_selected = 0;
- }
-
- if (((data & 0x02) == 0x00) && ((m_port_c_data & 0x02) == 0x02)) // high -> low on bit 0x02 writes to selected OKI
- {
- //logerror("%s: blackt96_soundio_port_c_w (write to OKI %02x) (oki selected is %02x)\n", machine().describe_context().c_str(), m_port_b_latch, m_oki_selected);
- if (m_oki_selected == 0) m_oki[0]->write(m_port_b_latch);
- else if (m_oki_selected == 1) m_oki[1]->write(m_port_b_latch);
- }
-
- if (((data & 0x01) == 0x00) && ((m_port_c_data & 0x01) == 0x01)) // high -> low on bit 0x01 reads to selected OKI
- {
- if (m_oki_selected == 0) m_port_b_latch = m_oki[0]->read();
- else if (m_oki_selected == 1) m_port_b_latch = m_oki[1]->read();
- }
-
- m_port_c_data = data;
-}
-
-void blackt96_state::tile_callback(int &tile, int& fx, int& fy, int& region)
-{
- fx = tile & 0x4000;
- fy = tile & 0x8000;
- tile &= 0x3fff;
-
- if (tile & 0x2000)
- {
- region = 0;
- }
- else
- {
- region = 1;
- }
-}
-
-
-void blackt96_state::blackt96(machine_config &config)
-{
- M68000(config, m_maincpu, 18_MHz_XTAL / 2);
- m_maincpu->set_addrmap(AS_PROGRAM, &blackt96_state::blackt96_map);
- m_maincpu->set_vblank_int("screen", FUNC(blackt96_state::irq1_line_hold));
-
- pic16c57_device &audiocpu(PIC16C57(config, "audiocpu", 8_MHz_XTAL / 2));
- audiocpu.write_a().set(FUNC(blackt96_state::blackt96_soundio_port_a_w));
- audiocpu.read_b().set(FUNC(blackt96_state::blackt96_soundio_port_b_r));
- audiocpu.write_b().set(FUNC(blackt96_state::blackt96_soundio_port_b_w));
- audiocpu.read_c().set(FUNC(blackt96_state::blackt96_soundio_port_c_r));
- audiocpu.write_c().set(FUNC(blackt96_state::blackt96_soundio_port_c_w));
-
- GFXDECODE(config, m_gfxdecode, m_palette, gfx_blackt96);
-
- screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
- screen.set_refresh_hz(60);
- screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
- screen.set_size(256, 256);
-// screen.set_visarea(0*8, 16*32-1, 0*8, 16*32-1);
- screen.set_visarea(0*8, 256-1, 2*8, 240-1);
- screen.set_screen_update(FUNC(blackt96_state::screen_update_blackt96));
- screen.set_palette(m_palette);
-
- PALETTE(config, m_palette).set_format(palette_device::xRGB_444, 0x800);
-
- SNK68_SPR(config, m_sprites, 0);
- m_sprites->set_gfxdecode_tag(m_gfxdecode);
- m_sprites->set_tile_indirect_cb(FUNC(blackt96_state::tile_callback));
- m_sprites->set_no_partial();
- m_sprites->set_xpos_shift(12);
- m_sprites->set_color_entry_mask(0x7f);
-
- SPEAKER(config, "lspeaker").front_left();
- SPEAKER(config, "rspeaker").front_right();
-
- OKIM6295(config, m_oki[0], 8_MHz_XTAL / 8, okim6295_device::PIN7_HIGH); // music
- m_oki[0]->add_route(ALL_OUTPUTS, "lspeaker", 0.47);
- m_oki[0]->add_route(ALL_OUTPUTS, "rspeaker", 0.47);
- m_oki[0]->set_addrmap(0, &blackt96_state::oki1_map);
-
- OKIM6295(config, m_oki[1], 8_MHz_XTAL / 8, okim6295_device::PIN7_HIGH); // sfx
- m_oki[1]->add_route(ALL_OUTPUTS, "lspeaker", 0.47);
- m_oki[1]->add_route(ALL_OUTPUTS, "rspeaker", 0.47);
-}
-
-
-ROM_START( blackt96 )
- ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 Code */
- ROM_LOAD16_BYTE( "3", 0x00001, 0x40000, CRC(fc2c1d79) SHA1(742478237819af16d3fd66039283202b3c07eedd) )
- ROM_LOAD16_BYTE( "4", 0x00000, 0x40000, CRC(caff5b4a) SHA1(9a388cbb07211fa66f27082a8a5b847168c86a4f) )
-
- ROM_REGION( 0x80000, "audiocpu", 0 ) /* PIC16c57 Code */
- ROM_LOAD( "pic16c57.bin", 0x00000, 0x2000, CRC(6053ba2f) SHA1(5dd28ddff17555de0e8574b78ff9e71204c503d3) )
-
- ROM_REGION( 0x080000, "oki1", 0 ) /* Samples */
- ROM_LOAD( "1", 0x00000, 0x80000, CRC(6a934174) SHA1(087f5fa226dc68ee217f99c64d16cdf14372d44c) )
-
- ROM_REGION( 0x040000, "oki2", 0 ) /* Samples */
- ROM_LOAD( "2", 0x00000, 0x40000, CRC(94009cd4) SHA1(aa36298e280c20bf86d70f3eb3fb33aca4df07e3) )
-
- ROM_REGION( 0x200000, "gfx1", 0 ) // bg tiles
- ROM_LOAD16_BYTE( "5", 0x100000, 0x40000, CRC(6e52c331) SHA1(31ef1d352d4ee5f7b3ef336b1f052c3a1468f22e) )
- ROM_LOAD16_BYTE( "6", 0x100001, 0x40000, CRC(69637a5a) SHA1(a5731478856d8bb91d34b747838b2b47772864ef) )
- ROM_LOAD16_BYTE( "7", 0x000000, 0x80000, CRC(6b04e8a8) SHA1(309ba1efd60600a30e1ae8f6e8b92939c23cd9c6) )
- ROM_LOAD16_BYTE( "8", 0x000001, 0x80000, CRC(16c656be) SHA1(06c40c16080a97b01a638776d28f36594ce4fb3b) )
-
- ROM_REGION( 0x100000, "gfx2", 0 ) // sprite tiles
- ROM_LOAD32_BYTE( "11", 0x00000, 0x40000, CRC(9eb773a3) SHA1(9c91ee938438a61f5fa650ced6249e34aa5321bd) )
- ROM_LOAD32_BYTE( "12", 0x00001, 0x40000, CRC(8894e608) SHA1(389974a0b208b7cbf7d5f83641ddc058ad5ebe87) )
- ROM_LOAD32_BYTE( "13", 0x00002, 0x40000, CRC(0acceb9d) SHA1(e8a85c7eab45d84613ac37a9b7ffbc45b44eb2e5) )
- ROM_LOAD32_BYTE( "14", 0x00003, 0x40000, CRC(b5e3de25) SHA1(33ac5602ab6bcadc8b0d1aa805a3bdce0b67c215) )
-
- ROM_REGION( 0x10000, "gfx3", 0 ) // txt tiles
- ROM_LOAD16_BYTE( "9", 0x00000, 0x08000, CRC(81a4cf4c) SHA1(94b2bbcbc8327d9babbc3b222bd88954c7e7b80e) )
- ROM_CONTINUE( 0x00000, 0x08000 ) // first half is empty
- ROM_LOAD16_BYTE( "10", 0x00001, 0x08000, CRC(b78232a2) SHA1(36a4f01011faf64e46b73f0082ab04843ac8b0e2) )
- ROM_CONTINUE( 0x00001, 0x08000 ) // first half is empty
-ROM_END
-
-// I'm not really sure this needs MACHINE_IS_INCOMPLETE just because there are some original game bugs, it's quite typical of this type of Korean release
-GAME( 1996, blackt96, 0, blackt96, blackt96, blackt96_state, empty_init, ROT0, "D.G.R.M.", "Black Touch '96", MACHINE_IS_INCOMPLETE )