diff options
Diffstat (limited to 'src/mame/drivers/bking2.c')
-rw-r--r-- | src/mame/drivers/bking2.c | 707 |
1 files changed, 707 insertions, 0 deletions
diff --git a/src/mame/drivers/bking2.c b/src/mame/drivers/bking2.c new file mode 100644 index 00000000000..2cc29242aa5 --- /dev/null +++ b/src/mame/drivers/bking2.c @@ -0,0 +1,707 @@ +/*************************************************************************** + + +Birdie King / Birdie King II / Birdie King III Memory Map +--------------------------------------------------------- + +0000-7fff ROM +8000-83ff Scratch RAM +8400-8fff (Scratch RAM again, address lines AB10, AB11 ignored) +9000-97ff Playfield RAM +a000-bfff Unused? + + +NOTE: +ROM DM03 is missing from all known ROM sets. This is a color palette. +* is this note out of date?, DM_03.d1 in bking.zip = 82s141.2d in bking2.zip + +***************************************************************************/ + +#include "driver.h" +#include "sound/ay8910.h" +#include "sound/dac.h" + +PALETTE_INIT( bking2 ); + +VIDEO_START( bking2 ); +VIDEO_UPDATE( bking2 ); +VIDEO_EOF( bking2 ); + +WRITE8_HANDLER( bking2_xld1_w ); +WRITE8_HANDLER( bking2_yld1_w ); +WRITE8_HANDLER( bking2_xld2_w ); +WRITE8_HANDLER( bking2_yld2_w ); +WRITE8_HANDLER( bking2_xld3_w ); +WRITE8_HANDLER( bking2_yld3_w ); +WRITE8_HANDLER( bking2_msk_w ); +WRITE8_HANDLER( bking2_cont1_w ); +WRITE8_HANDLER( bking2_cont2_w ); +WRITE8_HANDLER( bking2_cont3_w ); +WRITE8_HANDLER( bking2_hitclr_w ); +WRITE8_HANDLER( bking2_playfield_w ); + +READ8_HANDLER( bking2_input_port_5_r ); +READ8_HANDLER( bking2_input_port_6_r ); +READ8_HANDLER( bking2_pos_r ); + +UINT8* bking2_playfield_ram; + + +static int sndnmi_enable = 1; + +static READ8_HANDLER( bking2_sndnmi_disable_r ) +{ + sndnmi_enable = 0; + return 0; +} + +static WRITE8_HANDLER( bking2_sndnmi_enable_w ) +{ + sndnmi_enable = 1; +} + +static WRITE8_HANDLER( bking2_soundlatch_w ) +{ + int i,code; + + code = 0; + for (i = 0;i < 8;i++) + if (data & (1 << i)) code |= 0x80 >> i; + + soundlatch_w(offset,code); + if (sndnmi_enable) cpunum_set_input_line(1, INPUT_LINE_NMI, PULSE_LINE); +} + + +static int bk3_l, bk3_h; + +static WRITE8_HANDLER( bk3_l_w) +{ + bk3_l = data; +} + +static WRITE8_HANDLER( bk3_h_w) +{ + bk3_h = data; +} + +static READ8_HANDLER( bk3_r ) +{ + UINT8 *rom = memory_region(REGION_USER2); + return rom[bk3_h*256+bk3_l]; +} + +static WRITE8_HANDLER( unk_w ) +{ +/* + 0 = finished reading extra rom + 1 = started reading extra rom +*/ +} + +static READ8_HANDLER( mcu_status_r ) +{ + static int res = 3; + + return res;//cpu data / MCU ready +} + + +/* +Birdie King 3 MCU simulation +Nothing really special to report,just the typical protection HW test and another +protection routine with 0x30 command when the player have to shot on the green. + +Todo: +\-How to handle the reads at port($6f)? +\-In-depth game untested. +*/ +static UINT8 mcu_val; + +static WRITE8_HANDLER( mcu_data_w ) +{ +#ifdef MAME_DEBUG + logerror("mcu_data_w = %x\n",data); +#endif + mcu_val = data; + /* HW test */ + /* all bits of port ($02) except the MSB are connected to the command, + in all cases it should return 0x5e.This one is here to avoid to get a big + switch-case statement in the mcu_data_r function... */ + if(mcu_val >= 0x80) + mcu_val = 0x5e; +} + +static READ8_HANDLER( mcu_data_r ) +{ +// popmessage("MCU-r1 PC = %04x %02x",activecpu_get_pc(),mcu_val); + switch(mcu_val) + { + /* Shot counter control at the green (check $bdf and afterwards in that condition)*/ + case 0x30: return (mcu_val-0x1e); + default: return (mcu_val); + } +} + +static READ8_HANDLER( mcu_data_r2 ) +{ +// popmessage("MCU-r2 PC = %04x %02x",activecpu_get_pc(),mcu_val); + return 0x31; //no "bad rom.", no "bad ext." +} + +static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM) + AM_RANGE(0x8000, 0x83ff) AM_READ(MRA8_RAM) + AM_RANGE(0x9000, 0x97ff) AM_READ(MRA8_RAM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x8000, 0x83ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x9000, 0x97ff) AM_WRITE(bking2_playfield_w) AM_BASE(&bking2_playfield_ram) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_READ(input_port_0_r) + AM_RANGE(0x01, 0x01) AM_READ(input_port_1_r) + AM_RANGE(0x02, 0x02) AM_READ(input_port_2_r) + AM_RANGE(0x03, 0x03) AM_READ(input_port_3_r) + AM_RANGE(0x04, 0x04) AM_READ(input_port_4_r) + AM_RANGE(0x05, 0x05) AM_READ(bking2_input_port_5_r) + AM_RANGE(0x06, 0x06) AM_READ(bking2_input_port_6_r) + AM_RANGE(0x07, 0x1f) AM_READ(bking2_pos_r) + + AM_RANGE(0x2f, 0x2f) AM_READ(mcu_data_r) + AM_RANGE(0x4f, 0x4f) AM_READ(mcu_status_r) + AM_RANGE(0x60, 0x60) AM_READ(bk3_r) + AM_RANGE(0x6f, 0x6f) AM_READ(mcu_data_r2) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_WRITE(bking2_xld1_w) + AM_RANGE(0x01, 0x01) AM_WRITE(bking2_yld1_w) + AM_RANGE(0x02, 0x02) AM_WRITE(bking2_xld2_w) + AM_RANGE(0x03, 0x03) AM_WRITE(bking2_yld2_w) + AM_RANGE(0x04, 0x04) AM_WRITE(bking2_xld3_w) + AM_RANGE(0x05, 0x05) AM_WRITE(bking2_yld3_w) + AM_RANGE(0x06, 0x06) AM_WRITE(bking2_msk_w) + AM_RANGE(0x07, 0x07) AM_WRITE(watchdog_reset_w) + AM_RANGE(0x08, 0x08) AM_WRITE(bking2_cont1_w) + AM_RANGE(0x09, 0x09) AM_WRITE(bking2_cont2_w) + AM_RANGE(0x0a, 0x0a) AM_WRITE(bking2_cont3_w) + AM_RANGE(0x0b, 0x0b) AM_WRITE(bking2_soundlatch_w) +// AM_RANGE(0x0c, 0x0c) AM_WRITE(bking2_eport2_w) this is not shown to be connected anywhere + AM_RANGE(0x0d, 0x0d) AM_WRITE(bking2_hitclr_w) + + AM_RANGE(0x2f, 0x2f) AM_WRITE(mcu_data_w) + AM_RANGE(0x4f, 0x4f) AM_WRITE(unk_w) + AM_RANGE(0x6f, 0x6f) AM_WRITE(bk3_h_w) + AM_RANGE(0x8f, 0x8f) AM_WRITE(bk3_l_w) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x1fff) AM_READ(MRA8_ROM) + AM_RANGE(0x2000, 0x2fff) AM_READ(MRA8_ROM) //only bking3 + AM_RANGE(0x4000, 0x43ff) AM_READ(MRA8_RAM) + AM_RANGE(0x4401, 0x4401) AM_READ(AY8910_read_port_0_r) + AM_RANGE(0x4403, 0x4403) AM_READ(AY8910_read_port_1_r) + AM_RANGE(0x4800, 0x4800) AM_READ(soundlatch_r) + AM_RANGE(0x4802, 0x4802) AM_READ(bking2_sndnmi_disable_r) + AM_RANGE(0xe000, 0xefff) AM_READ(MRA8_ROM) /* space for some other ROM??? + It's checked if there is valid code there + [Probably diagnostic ROM like other early Taito games -AS]*/ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x1fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x2000, 0x2fff) AM_WRITE(MWA8_ROM) //only bking3 + AM_RANGE(0x4000, 0x43ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x4400, 0x4400) AM_WRITE(AY8910_control_port_0_w) + AM_RANGE(0x4401, 0x4401) AM_WRITE(AY8910_write_port_0_w) + AM_RANGE(0x4402, 0x4402) AM_WRITE(AY8910_control_port_1_w) + AM_RANGE(0x4403, 0x4403) AM_WRITE(AY8910_write_port_1_w) + AM_RANGE(0x4802, 0x4802) AM_WRITE(bking2_sndnmi_enable_w) +ADDRESS_MAP_END + +static INPUT_PORTS_START( bking ) + PORT_START /* IN0 */ + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) + PORT_BIT( 0xfc, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START /* IN1 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) /* Continue 1 */ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) /* Continue 2 */ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT ) + PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) /* Not Connected */ + + PORT_START /* IN2 - DIP Switch A */ + PORT_DIPNAME( 0x01, 0x00, "Bonus Holes Awarded" ) + PORT_DIPSETTING( 0x00, "Fewer" ) + PORT_DIPSETTING( 0x01, "More" ) + PORT_DIPNAME( 0x02, 0x02, "Holes Awarded for Hole-in-One" ) + PORT_DIPSETTING( 0x00, "3" ) + PORT_DIPSETTING( 0x02, "9" ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR(Free_Play) ) + PORT_DIPSETTING( 0x04, DEF_STR(Off)) + PORT_DIPSETTING( 0x00, DEF_STR(On)) + PORT_DIPNAME( 0x18, 0x18, "Holes (Lives)" ) + PORT_DIPSETTING( 0x18, "3" ) + PORT_DIPSETTING( 0x08, "4" ) + PORT_DIPSETTING( 0x10, "5" ) + PORT_DIPSETTING( 0x00, "9" ) + PORT_DIPNAME( 0x20, 0x20, "Self Test" ) + PORT_DIPSETTING( 0x20, DEF_STR(Off)) + PORT_DIPSETTING( 0x00, DEF_STR(On)) + PORT_DIPNAME( 0x40, 0x40, DEF_STR(Flip_Screen) ) + PORT_DIPSETTING( 0x40, DEF_STR(Off)) + PORT_DIPSETTING( 0x00, DEF_STR(On)) + PORT_DIPNAME( 0x80, 0x00, DEF_STR(Cabinet) ) + PORT_DIPSETTING( 0x00, DEF_STR(Upright) ) + PORT_DIPSETTING( 0x80, DEF_STR(Cocktail) ) + + PORT_START /* IN3 - DIP Switch B */ + PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) ) + PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) ) + PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) ) + PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) ) + PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) ) + PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) ) + PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) ) + PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) ) + PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) ) + + PORT_START /* IN4 - DIP Switch C */ + PORT_DIPNAME( 0x01, 0x01, "Crow" ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x01, DEF_STR( On ) ) + PORT_DIPNAME( 0x06, 0x04, "Crow Flight Pattern" ) + PORT_DIPSETTING( 0x00, "1" ) + PORT_DIPSETTING( 0x02, "2" ) + PORT_DIPSETTING( 0x04, "3" ) + PORT_DIPSETTING( 0x06, "4" ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR(Unused) ) + PORT_DIPSETTING( 0x00, DEF_STR(Off)) + PORT_DIPSETTING( 0x08, DEF_STR(On)) + PORT_DIPNAME( 0x10, 0x10, "Coinage Display" ) + PORT_DIPSETTING( 0x00, DEF_STR(Off)) + PORT_DIPSETTING( 0x10, DEF_STR(On)) + PORT_DIPNAME( 0x20, 0x20, "Year Display" ) + PORT_DIPSETTING( 0x00, DEF_STR(Off)) + PORT_DIPSETTING( 0x20, DEF_STR(On)) + PORT_DIPNAME( 0x40, 0x40, "Check" ) + PORT_DIPSETTING( 0x00, "Check" ) + PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) + PORT_DIPNAME( 0x80, 0x80, "Coin Chutes" ) + PORT_DIPSETTING( 0x00, "1" ) + PORT_DIPSETTING( 0x80, "2" ) + + PORT_START /* IN5 */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) /* Sensitivity, clip, min, max */ + + PORT_START /* IN6 */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_REVERSE /* Sensitivity, clip, min, max */ + + PORT_START /* IN7 */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_COCKTAIL /* Sensitivity, clip, min, max */ + + PORT_START /* IN8 */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_REVERSE PORT_COCKTAIL /* Sensitivity, clip, min, max */ +INPUT_PORTS_END + +static INPUT_PORTS_START( bking2 ) + PORT_START /* IN0 */ + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) + PORT_BIT( 0xfc, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START /* IN1 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) /* Continue 1 */ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) /* Continue 2 */ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT ) + PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) /* Not Connected */ + + PORT_START /* IN2 - DIP Switch A */ + PORT_DIPNAME( 0x01, 0x00, "Bonus Holes Awarded" ) + PORT_DIPSETTING( 0x00, "Fewer" ) + PORT_DIPSETTING( 0x01, "More" ) + PORT_DIPNAME( 0x02, 0x02, "Holes Awarded for Hole-in-One" ) + PORT_DIPSETTING( 0x00, "3" ) + PORT_DIPSETTING( 0x02, "9" ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR(Free_Play) ) + PORT_DIPSETTING( 0x04, DEF_STR(Off)) + PORT_DIPSETTING( 0x00, DEF_STR(On)) + PORT_DIPNAME( 0x18, 0x18, "Holes (Lives)" ) + PORT_DIPSETTING( 0x18, "3" ) + PORT_DIPSETTING( 0x08, "4" ) + PORT_DIPSETTING( 0x10, "5" ) + PORT_DIPSETTING( 0x00, "9" ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR(Unused) ) + PORT_DIPSETTING( 0x20, DEF_STR(Off)) + PORT_DIPSETTING( 0x00, DEF_STR(On)) + PORT_DIPNAME( 0x40, 0x40, DEF_STR(Flip_Screen) ) + PORT_DIPSETTING( 0x40, DEF_STR(Off)) + PORT_DIPSETTING( 0x00, DEF_STR(On)) + PORT_DIPNAME( 0x80, 0x00, DEF_STR(Cabinet) ) + PORT_DIPSETTING( 0x00, DEF_STR(Upright) ) + PORT_DIPSETTING( 0x80, DEF_STR(Cocktail) ) + + PORT_START /* IN3 - DIP Switch B */ + PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) ) + PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) ) + PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) ) + PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) ) + PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) ) + PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) ) + PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) ) + PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) ) + PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) ) + + PORT_START /* IN4 - DIP Switch C */ + PORT_DIPNAME( 0x01, 0x01, "Crow" ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x01, DEF_STR( On ) ) + PORT_DIPNAME( 0x06, 0x04, "Crow Flight Pattern" ) + PORT_DIPSETTING( 0x00, "1" ) + PORT_DIPSETTING( 0x02, "2" ) + PORT_DIPSETTING( 0x04, "3" ) + PORT_DIPSETTING( 0x06, "4" ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR(Unused) ) + PORT_DIPSETTING( 0x00, DEF_STR(Off)) + PORT_DIPSETTING( 0x08, DEF_STR(On)) + PORT_DIPNAME( 0x10, 0x10, "Coinage Display" ) + PORT_DIPSETTING( 0x00, DEF_STR(Off)) + PORT_DIPSETTING( 0x10, DEF_STR(On)) + PORT_DIPNAME( 0x20, 0x20, "Year Display" ) + PORT_DIPSETTING( 0x00, DEF_STR(Off)) + PORT_DIPSETTING( 0x20, DEF_STR(On)) + PORT_DIPNAME( 0x40, 0x40, "Check" ) + PORT_DIPSETTING( 0x00, "Check" ) + PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) + PORT_DIPNAME( 0x80, 0x80, "Coin Chutes" ) + PORT_DIPSETTING( 0x00, "1" ) + PORT_DIPSETTING( 0x80, "2" ) + + PORT_START /* IN5 */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) /* Sensitivity, clip, min, max */ + + PORT_START /* IN6 */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_REVERSE /* Sensitivity, clip, min, max */ + + PORT_START /* IN7 */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_COCKTAIL /* Sensitivity, clip, min, max */ + + PORT_START /* IN8 */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_REVERSE PORT_COCKTAIL /* Sensitivity, clip, min, max */ +INPUT_PORTS_END + + +static const gfx_layout charlayout = +{ + 8,8, /* 8*8 characters */ + 1024, /* 1024 characters */ + 3, /* 3 bits per pixel */ + { 0*1024*8*8, 1*1024*8*8, 2*1024*8*8 }, /* the bitplanes are separated */ + { 7, 6, 5, 4, 3, 2, 1, 0 }, /* reverse layout */ + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 /* every char takes 8 consecutive bytes */ +}; + +static gfx_layout crowlayout = +{ + 16,32, /* 16*32 characters */ + 16, /* 16 characters */ + 2, /* 2 bits per pixel */ + { 0, 4 }, + { 3*32*8+3, 3*32*8+2, 3*32*8+1, 3*32*8+0, + 2*32*8+3, 2*32*8+2, 2*32*8+1, 2*32*8+0, + 32*8+3, 32*8+2, 32*8+1, 32*8+0, + 3, 2, 1, 0 }, /* reverse layout */ + { 31*8, 30*8, 29*8, 28*8, 27*8, 26*8, 25*8, 24*8, + 23*8, 22*8, 21*8, 20*8, 19*8, 18*8, 17*8, 16*8, + 15*8, 14*8, 13*8, 12*8, 11*8, 10*8, 9*8, 8*8, + 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 }, + 128*8 /* every sprite takes 128 consecutive bytes */ +}; + +static gfx_layout balllayout = +{ + 8,16, /* 8*16 sprites */ + 8, /* 8 sprites */ + 1, /* 1 bit per pixel */ + { 0 }, + { 7, 6, 5, 4, 3, 2, 1, 0 }, /* pretty straightforward layout */ + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, + 16*8 /* every sprite takes 16 consecutive bytes */ +}; + +static GFXDECODE_START( bking2 ) + GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 4 ) /* playfield */ + GFXDECODE_ENTRY( REGION_GFX2, 0, crowlayout, 4*8, 4 ) /* crow */ + GFXDECODE_ENTRY( REGION_GFX3, 0, balllayout, 4*8+4*4, 4 ) /* ball 1 */ + GFXDECODE_ENTRY( REGION_GFX4, 0, balllayout, 4*8+4*4+4*2, 4 ) /* ball 2 */ +GFXDECODE_END + + +static WRITE8_HANDLER( portb_w ) +{ + /* don't know what this is... could be a filter */ + if (data != 0x00) logerror("portB = %02x\n",data); +} + +static struct AY8910interface ay8910_interface = +{ + 0, + 0, + DAC_0_signed_data_w, + portb_w +}; + +static MACHINE_DRIVER_START( bking2 ) + + /* basic machine hardware */ + MDRV_CPU_ADD(Z80, 4000000) /* 4 MHz */ + MDRV_CPU_PROGRAM_MAP(readmem,writemem) + MDRV_CPU_IO_MAP(readport,writeport) + MDRV_CPU_VBLANK_INT(irq0_line_hold,1) + + MDRV_CPU_ADD(Z80, 3000000) /* 3 MHz */ + /* audio CPU */ + MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) + /* interrupts (from Jungle King hardware, might be wrong): */ + /* - no interrupts synced with vblank */ + /* - NMI triggered by the main CPU */ + /* - periodic IRQ, with frequency 6000000/(4*16*16*10*16) = 36.621 Hz, */ + MDRV_CPU_PERIODIC_INT(irq0_line_hold, (double)6000000/(4*16*16*10*16)) + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(bking2) + MDRV_PALETTE_LENGTH(512) + MDRV_COLORTABLE_LENGTH(4*8+4*4+4*2+4*2) + + MDRV_PALETTE_INIT(bking2) + MDRV_VIDEO_START(bking2) + MDRV_VIDEO_UPDATE(bking2) + MDRV_VIDEO_EOF(bking2) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(AY8910, 2000000) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) + + MDRV_SOUND_ADD(AY8910, 2000000) + MDRV_SOUND_CONFIG(ay8910_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_DRIVER_END + +/*************************************************************************** + + Game driver(s) + +***************************************************************************/ + +ROM_START( bking ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "dm_11.f13", 0x0000, 0x1000, CRC(d84fe4f7) SHA1(3ad1641d05e4faca2be28052ccae8f81bc2255bb) ) + ROM_LOAD( "dm_12.f11", 0x1000, 0x1000, CRC(e065bbe6) SHA1(8d6d3334977c1eea1bf238817d59c25acd9d99f0) ) + ROM_LOAD( "dm_13.f10", 0x2000, 0x1000, CRC(aac7cddd) SHA1(12a8887bd8d3334e0d740a7f54374b0e48021140) ) + ROM_LOAD( "dm_14.f8", 0x3000, 0x1000, CRC(1179d074) SHA1(23df9a7e3e1bf42d6ea3a2d85629d27bd68e9af4) ) + ROM_LOAD( "dm_15.f7", 0x4000, 0x1000, CRC(fda31475) SHA1(784ffa089b7bd4ab4cbd454f4c1c26553a11fc48) ) + ROM_LOAD( "dm_16.f5", 0x5000, 0x1000, CRC(b6c3c3ed) SHA1(6c7f67d5eba35e32b556b531e848ef375123de78) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound ROMs */ + ROM_LOAD( "dm_17.f4", 0x0000, 0x1000, CRC(54840bc3) SHA1(225daf7ff8a4095b0e69ce6ccce6d8eab26ec1c8) ) + ROM_LOAD( "dm_18.d4", 0x1000, 0x1000, CRC(2abadd42) SHA1(d921d333ec9b9140a7d3ce7aaddab35f45fae018) ) + + ROM_REGION( 0x6000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "dm_10.a5", 0x0000, 0x1000, CRC(fe96dd67) SHA1(11014602f926cf6edbf06e7b2acef92036b2f30a) ) + ROM_LOAD( "dm_09.a7", 0x1000, 0x1000, CRC(80c675d7) SHA1(e590a71a15ea485abf099eceaa16d5a1dbe0c3dc) ) + ROM_LOAD( "dm_08.a8", 0x2000, 0x1000, CRC(d9bd6b60) SHA1(3c790b6a69472e0a37f45baa00ce5c7d09e7b588) ) + ROM_LOAD( "dm_07.a10", 0x3000, 0x1000, CRC(65f7a0e4) SHA1(034dbf2fe384cb69963936e9f3029aa54e032e4a) ) + ROM_LOAD( "dm_06.a11", 0x4000, 0x1000, CRC(00fdbafc) SHA1(b2a8d9c96415fecee52f1c4691a5f10c96f484b1) ) + ROM_LOAD( "dm_05.a13", 0x5000, 0x1000, CRC(3e4fe925) SHA1(9ed73601c8b34ea8889717cbb3ee4a00ab7ab458) ) + + ROM_REGION( 0x0800, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "dm_01.e10", 0x0000, 0x0800, CRC(e5663f0b) SHA1(b0fed8c4cdff7b12bb220e51d5b7188933934a34) ) /* crow graphics */ + + ROM_REGION( 0x0800, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "dm_02.e7", 0x0000, 0x0800, CRC(fc9cec31) SHA1(5ab1c9b3b15334c6ec06826005ecb66b34d8879a) ) /* ball 1 graphics. Only the first 128 bytes used */ + + ROM_REGION( 0x0800, REGION_GFX4, ROMREGION_DISPOSE ) + ROM_LOAD( "dm_02.e9", 0x0000, 0x0800, CRC(fc9cec31) SHA1(5ab1c9b3b15334c6ec06826005ecb66b34d8879a) ) /* ball 2 graphics. Only the first 128 bytes used */ + + ROM_REGION( 0x0020, REGION_USER1, 0 ) + ROM_LOAD( "dm04.c2", 0x0000, 0x0020, CRC(4cb5bd32) SHA1(8851bae033ba67516d5ff6888e5daef10c2116ee) ) /* collision detection */ + + ROM_REGION( 0x0200, REGION_PROMS, 0 ) + ROM_LOAD( "dm_03.d1", 0x0000, 0x0200, CRC(61b7a9ff) SHA1(4302de0c0dad2b871ad4719ad934beaee05a0c40) ) /* palette */ +ROM_END + +ROM_START( bking2 ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "01.13f", 0x0000, 0x1000, CRC(078ada3f) SHA1(5e82a6d27c65fe29d664dbfc2ede547c0f4869f0) ) + ROM_LOAD( "02.11f", 0x1000, 0x1000, CRC(c37d110a) SHA1(7aec6c949d1cf136c3037140bd86597feaf29108) ) + ROM_LOAD( "03.10f", 0x2000, 0x1000, CRC(2ba5c681) SHA1(d0df24f5e52e6162b40308d8aa38b0348a100f37) ) + ROM_LOAD( "04.8f", 0x3000, 0x1000, CRC(8fad54e8) SHA1(55edc185914686d42efd848a402f78884d42292b) ) + ROM_LOAD( "05.7f", 0x4000, 0x1000, CRC(b4de6b58) SHA1(f62bdc3128b226454b1f00a4cbe382e1219a11b0) ) + ROM_LOAD( "06.5f", 0x5000, 0x1000, CRC(9ac43b87) SHA1(dd562fee01c81317978d1bd8a0178e3d9be6145a) ) + ROM_LOAD( "07.4f", 0x6000, 0x1000, CRC(b3ed40b7) SHA1(d481094c0381234314f797928e3cdb22f36f4e32) ) + ROM_LOAD( "08.2f", 0x7000, 0x1000, CRC(8fddb2e8) SHA1(6ee5f09d154440851f370a97b35450e3726e14e7) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound ROMs */ + ROM_LOAD( "15", 0x0000, 0x1000, CRC(f045d0fe) SHA1(3b34081fa6cd0423236d09b6f23e8cf8cfd627c5) ) + ROM_LOAD( "16", 0x1000, 0x1000, CRC(92d50410) SHA1(e6f4c27031744bbc832a1eb121a7dba4da5286c4) ) + + ROM_REGION( 0x6000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "14.5a", 0x0000, 0x1000, CRC(52636a94) SHA1(185c4455bd9bb23d14aa2f6f7baa74959da08fc2) ) + ROM_LOAD( "13.7a", 0x1000, 0x1000, CRC(6b9e0564) SHA1(6cdd3820caa3825e98b61fe260960cc05c04d032) ) + ROM_LOAD( "12.8a", 0x2000, 0x1000, CRC(c6d685d9) SHA1(2dd2fda365e6bdf9aa26de90650f4a2588ea0515) ) + ROM_LOAD( "11.10a", 0x3000, 0x1000, CRC(2b949987) SHA1(a94666c4f2fdc25399f7976ed2c25fd454387be6) ) + ROM_LOAD( "10.11a", 0x4000, 0x1000, CRC(eb96f948) SHA1(295ba5a620a8a85a121d3e823804adceeeef64d9) ) + ROM_LOAD( "09.13a", 0x5000, 0x1000, CRC(595e3dd4) SHA1(9dd3388ce704dd5473af034716cd8d48df3dc495) ) + + ROM_REGION( 0x0800, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "17", 0x0000, 0x0800, CRC(e5663f0b) SHA1(b0fed8c4cdff7b12bb220e51d5b7188933934a34) ) /* crow graphics */ + + ROM_REGION( 0x0800, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "18", 0x0000, 0x0800, CRC(fc9cec31) SHA1(5ab1c9b3b15334c6ec06826005ecb66b34d8879a) ) /* ball 1 graphics. Only the first 128 bytes used */ + + ROM_REGION( 0x0800, REGION_GFX4, ROMREGION_DISPOSE ) + ROM_LOAD( "19", 0x0000, 0x0800, CRC(fc9cec31) SHA1(5ab1c9b3b15334c6ec06826005ecb66b34d8879a) ) /* ball 2 graphics. Only the first 128 bytes used */ + + ROM_REGION( 0x0020, REGION_USER1, 0 ) + ROM_LOAD( "mb7051.2c", 0x0000, 0x0020, CRC(4cb5bd32) SHA1(8851bae033ba67516d5ff6888e5daef10c2116ee) ) /* collision detection */ + + ROM_REGION( 0x0200, REGION_PROMS, 0 ) + ROM_LOAD( "82s141.2d", 0x0000, 0x0200, CRC(61b7a9ff) SHA1(4302de0c0dad2b871ad4719ad934beaee05a0c40) ) /* palette */ + + ROM_REGION( 0x0600, REGION_PLDS, ROMREGION_DISPOSE ) + ROM_LOAD( "pal16l8.1", 0x0000, 0x0104, CRC(e75d19f5) SHA1(d51cbb247760312b8884bbd0478a321eee05034f) ) + ROM_LOAD( "pal16l8.2", 0x0200, 0x0104, CRC(0302b683) SHA1(91bfba22c883adb15309d9ec0c42b5b744887c77) ) + ROM_LOAD( "pal16l8.3", 0x0400, 0x0104, CRC(a609d0cf) SHA1(7a18040720646c2dff4c1dc6f272c6a69e538c47) ) +ROM_END + +ROM_START( bking3 ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "a24-04.13f", 0x0000, 0x1000, CRC(a0c319a6) SHA1(6b79667288113fde43975fcfd05e93d8e45bf92d) ) + ROM_LOAD( "a24-05.11f", 0x1000, 0x1000, CRC(fedc9b4a) SHA1(3ac22c3ca09df9983f3c8c05e807ecf5999c9fc5) ) + ROM_LOAD( "a24-06.10f", 0x2000, 0x1000, CRC(6a116ebf) SHA1(e58b1f75eb75027749a900b27107930e9072ca5a) ) + ROM_LOAD( "a24-07.8f", 0x3000, 0x1000, CRC(75a74d2d) SHA1(d433e8fcf3819b845936e7e107fef414f72bfc16) ) + ROM_LOAD( "a24-08.7f", 0x4000, 0x1000, CRC(9fe07cf9) SHA1(23fdae48e519a171bf4adeeadf2fdfedfd56f4ea) ) + ROM_LOAD( "a24-09.5f", 0x5000, 0x1000, CRC(51545ced) SHA1(4addad527c6fd675506bf584ec8670a23767787c) ) + ROM_LOAD( "a24-01.4f", 0x6000, 0x1000, CRC(a86b3e62) SHA1(f97a13e31e622b5ac55c23458c65a49c2998196a) ) //another one: a24-10.4f + ROM_LOAD( "a24-11.2f", 0x7000, 0x1000, CRC(b39db430) SHA1(4f48a34f3aaa1e998a4a5656bc3f399d9e6633c4) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound ROMs */ + ROM_LOAD( "a24-18.4f", 0x0000, 0x1000, CRC(fa3bfa98) SHA1(733924e154e301a9d692d80b485afc4ab0e200c1) ) + ROM_LOAD( "a24-19.4d", 0x1000, 0x1000, CRC(817f9c2a) SHA1(7365ecf2700e1fd13016408f5493f8d51aab5bbd) ) + ROM_LOAD( "a24-20.4b", 0x2000, 0x1000, CRC(0e9e16d6) SHA1(43c69602a8d9c34c527ce54472db84168acc4ef4) ) + + ROM_REGION( 0x0800, REGION_CPU3, 0 ) /* 2k for the microcontroller */ + ROM_LOAD( "a24_22", 0x0000, 0x0800, NO_DUMP ) //M68705P5S uC 3MHz xtal + + ROM_REGION( 0x6000, REGION_GFX1, ROMREGION_DISPOSE ) /* Tiles */ + ROM_LOAD( "a24-12.5a", 0x0000, 0x1000, CRC(c5fe4817) SHA1(fbf82d9d85e18b76c7e939932df074a545e73f42) ) + ROM_LOAD( "a24-13.7a", 0x1000, 0x1000, CRC(728bac57) SHA1(3daa246f95b31c971e5418f55b821616d0bce25d) ) + ROM_LOAD( "a24-14.8a", 0x2000, 0x1000, CRC(63cd0009) SHA1(10fcfeec70b23e2206c4f4bf686dc6a48ecba1ce) ) + ROM_LOAD( "a24-15.10a", 0x3000, 0x1000, CRC(590275d0) SHA1(563bebb344c606ca3a2124fc7a8804935a011e90) ) + ROM_LOAD( "a24-16.11a", 0x4000, 0x1000, CRC(728d069e) SHA1(b4adb14281e4874bab7cec7f38ade70b5b7c6b8f) ) + ROM_LOAD( "a24-17.13a", 0x5000, 0x1000, CRC(4c04c4f2) SHA1(8e9eee6d89e91910b398d42ac86597ef91baad96) ) + + ROM_REGION( 0x0800, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "a24-02.10e", 0x0000, 0x0800, CRC(8560da46) SHA1(56f249f0b56336daac1a3624ef9b71354bb8ca40) ) /* crow graphics */ + + ROM_REGION( 0x0800, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "a24-01.7e", 0x0000, 0x0800, CRC(369c01e1) SHA1(196e12d0bcaf74cefe4cad3fccb69d104aab061e) ) /* ball 1 graphics. Only the first 128 bytes used */ + + ROM_REGION( 0x0800, REGION_GFX4, ROMREGION_DISPOSE ) + ROM_LOAD( "a24-01.9e", 0x0000, 0x0800, CRC(369c01e1) SHA1(196e12d0bcaf74cefe4cad3fccb69d104aab061e) ) /* ball 2 graphics. Only the first 128 bytes used */ + + ROM_REGION( 0x0020, REGION_USER1, 0 ) + ROM_LOAD( "82s123.2c", 0x0000, 0x0020, CRC(4cb5bd32) SHA1(8851bae033ba67516d5ff6888e5daef10c2116ee) ) /* collision detection */ + + ROM_REGION( 0x0200, REGION_PROMS, 0 ) + ROM_LOAD( "82s141.2d", 0x0000, 0x0200, CRC(61b7a9ff) SHA1(4302de0c0dad2b871ad4719ad934beaee05a0c40) ) /* palette */ + + ROM_REGION( 0x1000, REGION_USER2, 0 ) + ROM_LOAD( "a24-21.25", 0x0000, 0x1000, CRC(3106fcac) SHA1(08454adfb58e5df84140d86ed52fa4ef684df9f1) ) /* extra rom on the same SUB PCB where is the mcu */ + +//missing? +//"a24_03" A24_03 - TI TBP28S46N - Not read +//"a24_04" A24_04 - Bipolar PROM - Not read + +ROM_END + +GAME( 1982, bking, 0, bking2, bking, 0, ROT270, "Taito Corporation", "Birdie King", 0 ) +GAME( 1983, bking2, 0, bking2, bking2, 0, ROT90, "Taito Corporation", "Birdie King 2", 0 ) +GAME( 1984, bking3, 0, bking2, bking2, 0, ROT90, "Taito Corporation", "Birdie King 3", 0 ) |