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Diffstat (limited to 'src/mame/drivers/bking2.c')
-rw-r--r--src/mame/drivers/bking2.c707
1 files changed, 707 insertions, 0 deletions
diff --git a/src/mame/drivers/bking2.c b/src/mame/drivers/bking2.c
new file mode 100644
index 00000000000..2cc29242aa5
--- /dev/null
+++ b/src/mame/drivers/bking2.c
@@ -0,0 +1,707 @@
+/***************************************************************************
+
+
+Birdie King / Birdie King II / Birdie King III Memory Map
+---------------------------------------------------------
+
+0000-7fff ROM
+8000-83ff Scratch RAM
+8400-8fff (Scratch RAM again, address lines AB10, AB11 ignored)
+9000-97ff Playfield RAM
+a000-bfff Unused?
+
+
+NOTE:
+ROM DM03 is missing from all known ROM sets. This is a color palette.
+* is this note out of date?, DM_03.d1 in bking.zip = 82s141.2d in bking2.zip
+
+***************************************************************************/
+
+#include "driver.h"
+#include "sound/ay8910.h"
+#include "sound/dac.h"
+
+PALETTE_INIT( bking2 );
+
+VIDEO_START( bking2 );
+VIDEO_UPDATE( bking2 );
+VIDEO_EOF( bking2 );
+
+WRITE8_HANDLER( bking2_xld1_w );
+WRITE8_HANDLER( bking2_yld1_w );
+WRITE8_HANDLER( bking2_xld2_w );
+WRITE8_HANDLER( bking2_yld2_w );
+WRITE8_HANDLER( bking2_xld3_w );
+WRITE8_HANDLER( bking2_yld3_w );
+WRITE8_HANDLER( bking2_msk_w );
+WRITE8_HANDLER( bking2_cont1_w );
+WRITE8_HANDLER( bking2_cont2_w );
+WRITE8_HANDLER( bking2_cont3_w );
+WRITE8_HANDLER( bking2_hitclr_w );
+WRITE8_HANDLER( bking2_playfield_w );
+
+READ8_HANDLER( bking2_input_port_5_r );
+READ8_HANDLER( bking2_input_port_6_r );
+READ8_HANDLER( bking2_pos_r );
+
+UINT8* bking2_playfield_ram;
+
+
+static int sndnmi_enable = 1;
+
+static READ8_HANDLER( bking2_sndnmi_disable_r )
+{
+ sndnmi_enable = 0;
+ return 0;
+}
+
+static WRITE8_HANDLER( bking2_sndnmi_enable_w )
+{
+ sndnmi_enable = 1;
+}
+
+static WRITE8_HANDLER( bking2_soundlatch_w )
+{
+ int i,code;
+
+ code = 0;
+ for (i = 0;i < 8;i++)
+ if (data & (1 << i)) code |= 0x80 >> i;
+
+ soundlatch_w(offset,code);
+ if (sndnmi_enable) cpunum_set_input_line(1, INPUT_LINE_NMI, PULSE_LINE);
+}
+
+
+static int bk3_l, bk3_h;
+
+static WRITE8_HANDLER( bk3_l_w)
+{
+ bk3_l = data;
+}
+
+static WRITE8_HANDLER( bk3_h_w)
+{
+ bk3_h = data;
+}
+
+static READ8_HANDLER( bk3_r )
+{
+ UINT8 *rom = memory_region(REGION_USER2);
+ return rom[bk3_h*256+bk3_l];
+}
+
+static WRITE8_HANDLER( unk_w )
+{
+/*
+ 0 = finished reading extra rom
+ 1 = started reading extra rom
+*/
+}
+
+static READ8_HANDLER( mcu_status_r )
+{
+ static int res = 3;
+
+ return res;//cpu data / MCU ready
+}
+
+
+/*
+Birdie King 3 MCU simulation
+Nothing really special to report,just the typical protection HW test and another
+protection routine with 0x30 command when the player have to shot on the green.
+
+Todo:
+\-How to handle the reads at port($6f)?
+\-In-depth game untested.
+*/
+static UINT8 mcu_val;
+
+static WRITE8_HANDLER( mcu_data_w )
+{
+#ifdef MAME_DEBUG
+ logerror("mcu_data_w = %x\n",data);
+#endif
+ mcu_val = data;
+ /* HW test */
+ /* all bits of port ($02) except the MSB are connected to the command,
+ in all cases it should return 0x5e.This one is here to avoid to get a big
+ switch-case statement in the mcu_data_r function... */
+ if(mcu_val >= 0x80)
+ mcu_val = 0x5e;
+}
+
+static READ8_HANDLER( mcu_data_r )
+{
+// popmessage("MCU-r1 PC = %04x %02x",activecpu_get_pc(),mcu_val);
+ switch(mcu_val)
+ {
+ /* Shot counter control at the green (check $bdf and afterwards in that condition)*/
+ case 0x30: return (mcu_val-0x1e);
+ default: return (mcu_val);
+ }
+}
+
+static READ8_HANDLER( mcu_data_r2 )
+{
+// popmessage("MCU-r2 PC = %04x %02x",activecpu_get_pc(),mcu_val);
+ return 0x31; //no "bad rom.", no "bad ext."
+}
+
+static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x8000, 0x83ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0x9000, 0x97ff) AM_READ(MRA8_RAM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x8000, 0x83ff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0x9000, 0x97ff) AM_WRITE(bking2_playfield_w) AM_BASE(&bking2_playfield_ram)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( readport, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_READ(input_port_0_r)
+ AM_RANGE(0x01, 0x01) AM_READ(input_port_1_r)
+ AM_RANGE(0x02, 0x02) AM_READ(input_port_2_r)
+ AM_RANGE(0x03, 0x03) AM_READ(input_port_3_r)
+ AM_RANGE(0x04, 0x04) AM_READ(input_port_4_r)
+ AM_RANGE(0x05, 0x05) AM_READ(bking2_input_port_5_r)
+ AM_RANGE(0x06, 0x06) AM_READ(bking2_input_port_6_r)
+ AM_RANGE(0x07, 0x1f) AM_READ(bking2_pos_r)
+
+ AM_RANGE(0x2f, 0x2f) AM_READ(mcu_data_r)
+ AM_RANGE(0x4f, 0x4f) AM_READ(mcu_status_r)
+ AM_RANGE(0x60, 0x60) AM_READ(bk3_r)
+ AM_RANGE(0x6f, 0x6f) AM_READ(mcu_data_r2)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( writeport, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_WRITE(bking2_xld1_w)
+ AM_RANGE(0x01, 0x01) AM_WRITE(bking2_yld1_w)
+ AM_RANGE(0x02, 0x02) AM_WRITE(bking2_xld2_w)
+ AM_RANGE(0x03, 0x03) AM_WRITE(bking2_yld2_w)
+ AM_RANGE(0x04, 0x04) AM_WRITE(bking2_xld3_w)
+ AM_RANGE(0x05, 0x05) AM_WRITE(bking2_yld3_w)
+ AM_RANGE(0x06, 0x06) AM_WRITE(bking2_msk_w)
+ AM_RANGE(0x07, 0x07) AM_WRITE(watchdog_reset_w)
+ AM_RANGE(0x08, 0x08) AM_WRITE(bking2_cont1_w)
+ AM_RANGE(0x09, 0x09) AM_WRITE(bking2_cont2_w)
+ AM_RANGE(0x0a, 0x0a) AM_WRITE(bking2_cont3_w)
+ AM_RANGE(0x0b, 0x0b) AM_WRITE(bking2_soundlatch_w)
+// AM_RANGE(0x0c, 0x0c) AM_WRITE(bking2_eport2_w) this is not shown to be connected anywhere
+ AM_RANGE(0x0d, 0x0d) AM_WRITE(bking2_hitclr_w)
+
+ AM_RANGE(0x2f, 0x2f) AM_WRITE(mcu_data_w)
+ AM_RANGE(0x4f, 0x4f) AM_WRITE(unk_w)
+ AM_RANGE(0x6f, 0x6f) AM_WRITE(bk3_h_w)
+ AM_RANGE(0x8f, 0x8f) AM_WRITE(bk3_l_w)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x1fff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x2000, 0x2fff) AM_READ(MRA8_ROM) //only bking3
+ AM_RANGE(0x4000, 0x43ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0x4401, 0x4401) AM_READ(AY8910_read_port_0_r)
+ AM_RANGE(0x4403, 0x4403) AM_READ(AY8910_read_port_1_r)
+ AM_RANGE(0x4800, 0x4800) AM_READ(soundlatch_r)
+ AM_RANGE(0x4802, 0x4802) AM_READ(bking2_sndnmi_disable_r)
+ AM_RANGE(0xe000, 0xefff) AM_READ(MRA8_ROM) /* space for some other ROM???
+ It's checked if there is valid code there
+ [Probably diagnostic ROM like other early Taito games -AS]*/
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x1fff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x2000, 0x2fff) AM_WRITE(MWA8_ROM) //only bking3
+ AM_RANGE(0x4000, 0x43ff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0x4400, 0x4400) AM_WRITE(AY8910_control_port_0_w)
+ AM_RANGE(0x4401, 0x4401) AM_WRITE(AY8910_write_port_0_w)
+ AM_RANGE(0x4402, 0x4402) AM_WRITE(AY8910_control_port_1_w)
+ AM_RANGE(0x4403, 0x4403) AM_WRITE(AY8910_write_port_1_w)
+ AM_RANGE(0x4802, 0x4802) AM_WRITE(bking2_sndnmi_enable_w)
+ADDRESS_MAP_END
+
+static INPUT_PORTS_START( bking )
+ PORT_START /* IN0 */
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_BIT( 0xfc, IP_ACTIVE_HIGH, IPT_UNUSED )
+
+ PORT_START /* IN1 */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) /* Continue 1 */
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) /* Continue 2 */
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )
+ PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) /* Not Connected */
+
+ PORT_START /* IN2 - DIP Switch A */
+ PORT_DIPNAME( 0x01, 0x00, "Bonus Holes Awarded" )
+ PORT_DIPSETTING( 0x00, "Fewer" )
+ PORT_DIPSETTING( 0x01, "More" )
+ PORT_DIPNAME( 0x02, 0x02, "Holes Awarded for Hole-in-One" )
+ PORT_DIPSETTING( 0x00, "3" )
+ PORT_DIPSETTING( 0x02, "9" )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR(Free_Play) )
+ PORT_DIPSETTING( 0x04, DEF_STR(Off))
+ PORT_DIPSETTING( 0x00, DEF_STR(On))
+ PORT_DIPNAME( 0x18, 0x18, "Holes (Lives)" )
+ PORT_DIPSETTING( 0x18, "3" )
+ PORT_DIPSETTING( 0x08, "4" )
+ PORT_DIPSETTING( 0x10, "5" )
+ PORT_DIPSETTING( 0x00, "9" )
+ PORT_DIPNAME( 0x20, 0x20, "Self Test" )
+ PORT_DIPSETTING( 0x20, DEF_STR(Off))
+ PORT_DIPSETTING( 0x00, DEF_STR(On))
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR(Flip_Screen) )
+ PORT_DIPSETTING( 0x40, DEF_STR(Off))
+ PORT_DIPSETTING( 0x00, DEF_STR(On))
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR(Cabinet) )
+ PORT_DIPSETTING( 0x00, DEF_STR(Upright) )
+ PORT_DIPSETTING( 0x80, DEF_STR(Cocktail) )
+
+ PORT_START /* IN3 - DIP Switch B */
+ PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) )
+ PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) )
+ PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) )
+ PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) )
+ PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) )
+ PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) )
+ PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) )
+ PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) )
+ PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) )
+
+ PORT_START /* IN4 - DIP Switch C */
+ PORT_DIPNAME( 0x01, 0x01, "Crow" )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( On ) )
+ PORT_DIPNAME( 0x06, 0x04, "Crow Flight Pattern" )
+ PORT_DIPSETTING( 0x00, "1" )
+ PORT_DIPSETTING( 0x02, "2" )
+ PORT_DIPSETTING( 0x04, "3" )
+ PORT_DIPSETTING( 0x06, "4" )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR(Unused) )
+ PORT_DIPSETTING( 0x00, DEF_STR(Off))
+ PORT_DIPSETTING( 0x08, DEF_STR(On))
+ PORT_DIPNAME( 0x10, 0x10, "Coinage Display" )
+ PORT_DIPSETTING( 0x00, DEF_STR(Off))
+ PORT_DIPSETTING( 0x10, DEF_STR(On))
+ PORT_DIPNAME( 0x20, 0x20, "Year Display" )
+ PORT_DIPSETTING( 0x00, DEF_STR(Off))
+ PORT_DIPSETTING( 0x20, DEF_STR(On))
+ PORT_DIPNAME( 0x40, 0x40, "Check" )
+ PORT_DIPSETTING( 0x00, "Check" )
+ PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
+ PORT_DIPNAME( 0x80, 0x80, "Coin Chutes" )
+ PORT_DIPSETTING( 0x00, "1" )
+ PORT_DIPSETTING( 0x80, "2" )
+
+ PORT_START /* IN5 */
+ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) /* Sensitivity, clip, min, max */
+
+ PORT_START /* IN6 */
+ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_REVERSE /* Sensitivity, clip, min, max */
+
+ PORT_START /* IN7 */
+ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_COCKTAIL /* Sensitivity, clip, min, max */
+
+ PORT_START /* IN8 */
+ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_REVERSE PORT_COCKTAIL /* Sensitivity, clip, min, max */
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( bking2 )
+ PORT_START /* IN0 */
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_BIT( 0xfc, IP_ACTIVE_HIGH, IPT_UNUSED )
+
+ PORT_START /* IN1 */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) /* Continue 1 */
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) /* Continue 2 */
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )
+ PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) /* Not Connected */
+
+ PORT_START /* IN2 - DIP Switch A */
+ PORT_DIPNAME( 0x01, 0x00, "Bonus Holes Awarded" )
+ PORT_DIPSETTING( 0x00, "Fewer" )
+ PORT_DIPSETTING( 0x01, "More" )
+ PORT_DIPNAME( 0x02, 0x02, "Holes Awarded for Hole-in-One" )
+ PORT_DIPSETTING( 0x00, "3" )
+ PORT_DIPSETTING( 0x02, "9" )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR(Free_Play) )
+ PORT_DIPSETTING( 0x04, DEF_STR(Off))
+ PORT_DIPSETTING( 0x00, DEF_STR(On))
+ PORT_DIPNAME( 0x18, 0x18, "Holes (Lives)" )
+ PORT_DIPSETTING( 0x18, "3" )
+ PORT_DIPSETTING( 0x08, "4" )
+ PORT_DIPSETTING( 0x10, "5" )
+ PORT_DIPSETTING( 0x00, "9" )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR(Unused) )
+ PORT_DIPSETTING( 0x20, DEF_STR(Off))
+ PORT_DIPSETTING( 0x00, DEF_STR(On))
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR(Flip_Screen) )
+ PORT_DIPSETTING( 0x40, DEF_STR(Off))
+ PORT_DIPSETTING( 0x00, DEF_STR(On))
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR(Cabinet) )
+ PORT_DIPSETTING( 0x00, DEF_STR(Upright) )
+ PORT_DIPSETTING( 0x80, DEF_STR(Cocktail) )
+
+ PORT_START /* IN3 - DIP Switch B */
+ PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) )
+ PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) )
+ PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) )
+ PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) )
+ PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) )
+ PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) )
+ PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) )
+ PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) )
+ PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) )
+
+ PORT_START /* IN4 - DIP Switch C */
+ PORT_DIPNAME( 0x01, 0x01, "Crow" )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( On ) )
+ PORT_DIPNAME( 0x06, 0x04, "Crow Flight Pattern" )
+ PORT_DIPSETTING( 0x00, "1" )
+ PORT_DIPSETTING( 0x02, "2" )
+ PORT_DIPSETTING( 0x04, "3" )
+ PORT_DIPSETTING( 0x06, "4" )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR(Unused) )
+ PORT_DIPSETTING( 0x00, DEF_STR(Off))
+ PORT_DIPSETTING( 0x08, DEF_STR(On))
+ PORT_DIPNAME( 0x10, 0x10, "Coinage Display" )
+ PORT_DIPSETTING( 0x00, DEF_STR(Off))
+ PORT_DIPSETTING( 0x10, DEF_STR(On))
+ PORT_DIPNAME( 0x20, 0x20, "Year Display" )
+ PORT_DIPSETTING( 0x00, DEF_STR(Off))
+ PORT_DIPSETTING( 0x20, DEF_STR(On))
+ PORT_DIPNAME( 0x40, 0x40, "Check" )
+ PORT_DIPSETTING( 0x00, "Check" )
+ PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
+ PORT_DIPNAME( 0x80, 0x80, "Coin Chutes" )
+ PORT_DIPSETTING( 0x00, "1" )
+ PORT_DIPSETTING( 0x80, "2" )
+
+ PORT_START /* IN5 */
+ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) /* Sensitivity, clip, min, max */
+
+ PORT_START /* IN6 */
+ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_REVERSE /* Sensitivity, clip, min, max */
+
+ PORT_START /* IN7 */
+ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_COCKTAIL /* Sensitivity, clip, min, max */
+
+ PORT_START /* IN8 */
+ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_REVERSE PORT_COCKTAIL /* Sensitivity, clip, min, max */
+INPUT_PORTS_END
+
+
+static const gfx_layout charlayout =
+{
+ 8,8, /* 8*8 characters */
+ 1024, /* 1024 characters */
+ 3, /* 3 bits per pixel */
+ { 0*1024*8*8, 1*1024*8*8, 2*1024*8*8 }, /* the bitplanes are separated */
+ { 7, 6, 5, 4, 3, 2, 1, 0 }, /* reverse layout */
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 8*8 /* every char takes 8 consecutive bytes */
+};
+
+static gfx_layout crowlayout =
+{
+ 16,32, /* 16*32 characters */
+ 16, /* 16 characters */
+ 2, /* 2 bits per pixel */
+ { 0, 4 },
+ { 3*32*8+3, 3*32*8+2, 3*32*8+1, 3*32*8+0,
+ 2*32*8+3, 2*32*8+2, 2*32*8+1, 2*32*8+0,
+ 32*8+3, 32*8+2, 32*8+1, 32*8+0,
+ 3, 2, 1, 0 }, /* reverse layout */
+ { 31*8, 30*8, 29*8, 28*8, 27*8, 26*8, 25*8, 24*8,
+ 23*8, 22*8, 21*8, 20*8, 19*8, 18*8, 17*8, 16*8,
+ 15*8, 14*8, 13*8, 12*8, 11*8, 10*8, 9*8, 8*8,
+ 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
+ 128*8 /* every sprite takes 128 consecutive bytes */
+};
+
+static gfx_layout balllayout =
+{
+ 8,16, /* 8*16 sprites */
+ 8, /* 8 sprites */
+ 1, /* 1 bit per pixel */
+ { 0 },
+ { 7, 6, 5, 4, 3, 2, 1, 0 }, /* pretty straightforward layout */
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
+ 16*8 /* every sprite takes 16 consecutive bytes */
+};
+
+static GFXDECODE_START( bking2 )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 4 ) /* playfield */
+ GFXDECODE_ENTRY( REGION_GFX2, 0, crowlayout, 4*8, 4 ) /* crow */
+ GFXDECODE_ENTRY( REGION_GFX3, 0, balllayout, 4*8+4*4, 4 ) /* ball 1 */
+ GFXDECODE_ENTRY( REGION_GFX4, 0, balllayout, 4*8+4*4+4*2, 4 ) /* ball 2 */
+GFXDECODE_END
+
+
+static WRITE8_HANDLER( portb_w )
+{
+ /* don't know what this is... could be a filter */
+ if (data != 0x00) logerror("portB = %02x\n",data);
+}
+
+static struct AY8910interface ay8910_interface =
+{
+ 0,
+ 0,
+ DAC_0_signed_data_w,
+ portb_w
+};
+
+static MACHINE_DRIVER_START( bking2 )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(Z80, 4000000) /* 4 MHz */
+ MDRV_CPU_PROGRAM_MAP(readmem,writemem)
+ MDRV_CPU_IO_MAP(readport,writeport)
+ MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
+
+ MDRV_CPU_ADD(Z80, 3000000) /* 3 MHz */
+ /* audio CPU */
+ MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem)
+ /* interrupts (from Jungle King hardware, might be wrong): */
+ /* - no interrupts synced with vblank */
+ /* - NMI triggered by the main CPU */
+ /* - periodic IRQ, with frequency 6000000/(4*16*16*10*16) = 36.621 Hz, */
+ MDRV_CPU_PERIODIC_INT(irq0_line_hold, (double)6000000/(4*16*16*10*16))
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MDRV_GFXDECODE(bking2)
+ MDRV_PALETTE_LENGTH(512)
+ MDRV_COLORTABLE_LENGTH(4*8+4*4+4*2+4*2)
+
+ MDRV_PALETTE_INIT(bking2)
+ MDRV_VIDEO_START(bking2)
+ MDRV_VIDEO_UPDATE(bking2)
+ MDRV_VIDEO_EOF(bking2)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(AY8910, 2000000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+
+ MDRV_SOUND_ADD(AY8910, 2000000)
+ MDRV_SOUND_CONFIG(ay8910_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+
+ MDRV_SOUND_ADD(DAC, 0)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_DRIVER_END
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+
+ROM_START( bking )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "dm_11.f13", 0x0000, 0x1000, CRC(d84fe4f7) SHA1(3ad1641d05e4faca2be28052ccae8f81bc2255bb) )
+ ROM_LOAD( "dm_12.f11", 0x1000, 0x1000, CRC(e065bbe6) SHA1(8d6d3334977c1eea1bf238817d59c25acd9d99f0) )
+ ROM_LOAD( "dm_13.f10", 0x2000, 0x1000, CRC(aac7cddd) SHA1(12a8887bd8d3334e0d740a7f54374b0e48021140) )
+ ROM_LOAD( "dm_14.f8", 0x3000, 0x1000, CRC(1179d074) SHA1(23df9a7e3e1bf42d6ea3a2d85629d27bd68e9af4) )
+ ROM_LOAD( "dm_15.f7", 0x4000, 0x1000, CRC(fda31475) SHA1(784ffa089b7bd4ab4cbd454f4c1c26553a11fc48) )
+ ROM_LOAD( "dm_16.f5", 0x5000, 0x1000, CRC(b6c3c3ed) SHA1(6c7f67d5eba35e32b556b531e848ef375123de78) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound ROMs */
+ ROM_LOAD( "dm_17.f4", 0x0000, 0x1000, CRC(54840bc3) SHA1(225daf7ff8a4095b0e69ce6ccce6d8eab26ec1c8) )
+ ROM_LOAD( "dm_18.d4", 0x1000, 0x1000, CRC(2abadd42) SHA1(d921d333ec9b9140a7d3ce7aaddab35f45fae018) )
+
+ ROM_REGION( 0x6000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "dm_10.a5", 0x0000, 0x1000, CRC(fe96dd67) SHA1(11014602f926cf6edbf06e7b2acef92036b2f30a) )
+ ROM_LOAD( "dm_09.a7", 0x1000, 0x1000, CRC(80c675d7) SHA1(e590a71a15ea485abf099eceaa16d5a1dbe0c3dc) )
+ ROM_LOAD( "dm_08.a8", 0x2000, 0x1000, CRC(d9bd6b60) SHA1(3c790b6a69472e0a37f45baa00ce5c7d09e7b588) )
+ ROM_LOAD( "dm_07.a10", 0x3000, 0x1000, CRC(65f7a0e4) SHA1(034dbf2fe384cb69963936e9f3029aa54e032e4a) )
+ ROM_LOAD( "dm_06.a11", 0x4000, 0x1000, CRC(00fdbafc) SHA1(b2a8d9c96415fecee52f1c4691a5f10c96f484b1) )
+ ROM_LOAD( "dm_05.a13", 0x5000, 0x1000, CRC(3e4fe925) SHA1(9ed73601c8b34ea8889717cbb3ee4a00ab7ab458) )
+
+ ROM_REGION( 0x0800, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "dm_01.e10", 0x0000, 0x0800, CRC(e5663f0b) SHA1(b0fed8c4cdff7b12bb220e51d5b7188933934a34) ) /* crow graphics */
+
+ ROM_REGION( 0x0800, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "dm_02.e7", 0x0000, 0x0800, CRC(fc9cec31) SHA1(5ab1c9b3b15334c6ec06826005ecb66b34d8879a) ) /* ball 1 graphics. Only the first 128 bytes used */
+
+ ROM_REGION( 0x0800, REGION_GFX4, ROMREGION_DISPOSE )
+ ROM_LOAD( "dm_02.e9", 0x0000, 0x0800, CRC(fc9cec31) SHA1(5ab1c9b3b15334c6ec06826005ecb66b34d8879a) ) /* ball 2 graphics. Only the first 128 bytes used */
+
+ ROM_REGION( 0x0020, REGION_USER1, 0 )
+ ROM_LOAD( "dm04.c2", 0x0000, 0x0020, CRC(4cb5bd32) SHA1(8851bae033ba67516d5ff6888e5daef10c2116ee) ) /* collision detection */
+
+ ROM_REGION( 0x0200, REGION_PROMS, 0 )
+ ROM_LOAD( "dm_03.d1", 0x0000, 0x0200, CRC(61b7a9ff) SHA1(4302de0c0dad2b871ad4719ad934beaee05a0c40) ) /* palette */
+ROM_END
+
+ROM_START( bking2 )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "01.13f", 0x0000, 0x1000, CRC(078ada3f) SHA1(5e82a6d27c65fe29d664dbfc2ede547c0f4869f0) )
+ ROM_LOAD( "02.11f", 0x1000, 0x1000, CRC(c37d110a) SHA1(7aec6c949d1cf136c3037140bd86597feaf29108) )
+ ROM_LOAD( "03.10f", 0x2000, 0x1000, CRC(2ba5c681) SHA1(d0df24f5e52e6162b40308d8aa38b0348a100f37) )
+ ROM_LOAD( "04.8f", 0x3000, 0x1000, CRC(8fad54e8) SHA1(55edc185914686d42efd848a402f78884d42292b) )
+ ROM_LOAD( "05.7f", 0x4000, 0x1000, CRC(b4de6b58) SHA1(f62bdc3128b226454b1f00a4cbe382e1219a11b0) )
+ ROM_LOAD( "06.5f", 0x5000, 0x1000, CRC(9ac43b87) SHA1(dd562fee01c81317978d1bd8a0178e3d9be6145a) )
+ ROM_LOAD( "07.4f", 0x6000, 0x1000, CRC(b3ed40b7) SHA1(d481094c0381234314f797928e3cdb22f36f4e32) )
+ ROM_LOAD( "08.2f", 0x7000, 0x1000, CRC(8fddb2e8) SHA1(6ee5f09d154440851f370a97b35450e3726e14e7) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound ROMs */
+ ROM_LOAD( "15", 0x0000, 0x1000, CRC(f045d0fe) SHA1(3b34081fa6cd0423236d09b6f23e8cf8cfd627c5) )
+ ROM_LOAD( "16", 0x1000, 0x1000, CRC(92d50410) SHA1(e6f4c27031744bbc832a1eb121a7dba4da5286c4) )
+
+ ROM_REGION( 0x6000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "14.5a", 0x0000, 0x1000, CRC(52636a94) SHA1(185c4455bd9bb23d14aa2f6f7baa74959da08fc2) )
+ ROM_LOAD( "13.7a", 0x1000, 0x1000, CRC(6b9e0564) SHA1(6cdd3820caa3825e98b61fe260960cc05c04d032) )
+ ROM_LOAD( "12.8a", 0x2000, 0x1000, CRC(c6d685d9) SHA1(2dd2fda365e6bdf9aa26de90650f4a2588ea0515) )
+ ROM_LOAD( "11.10a", 0x3000, 0x1000, CRC(2b949987) SHA1(a94666c4f2fdc25399f7976ed2c25fd454387be6) )
+ ROM_LOAD( "10.11a", 0x4000, 0x1000, CRC(eb96f948) SHA1(295ba5a620a8a85a121d3e823804adceeeef64d9) )
+ ROM_LOAD( "09.13a", 0x5000, 0x1000, CRC(595e3dd4) SHA1(9dd3388ce704dd5473af034716cd8d48df3dc495) )
+
+ ROM_REGION( 0x0800, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "17", 0x0000, 0x0800, CRC(e5663f0b) SHA1(b0fed8c4cdff7b12bb220e51d5b7188933934a34) ) /* crow graphics */
+
+ ROM_REGION( 0x0800, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "18", 0x0000, 0x0800, CRC(fc9cec31) SHA1(5ab1c9b3b15334c6ec06826005ecb66b34d8879a) ) /* ball 1 graphics. Only the first 128 bytes used */
+
+ ROM_REGION( 0x0800, REGION_GFX4, ROMREGION_DISPOSE )
+ ROM_LOAD( "19", 0x0000, 0x0800, CRC(fc9cec31) SHA1(5ab1c9b3b15334c6ec06826005ecb66b34d8879a) ) /* ball 2 graphics. Only the first 128 bytes used */
+
+ ROM_REGION( 0x0020, REGION_USER1, 0 )
+ ROM_LOAD( "mb7051.2c", 0x0000, 0x0020, CRC(4cb5bd32) SHA1(8851bae033ba67516d5ff6888e5daef10c2116ee) ) /* collision detection */
+
+ ROM_REGION( 0x0200, REGION_PROMS, 0 )
+ ROM_LOAD( "82s141.2d", 0x0000, 0x0200, CRC(61b7a9ff) SHA1(4302de0c0dad2b871ad4719ad934beaee05a0c40) ) /* palette */
+
+ ROM_REGION( 0x0600, REGION_PLDS, ROMREGION_DISPOSE )
+ ROM_LOAD( "pal16l8.1", 0x0000, 0x0104, CRC(e75d19f5) SHA1(d51cbb247760312b8884bbd0478a321eee05034f) )
+ ROM_LOAD( "pal16l8.2", 0x0200, 0x0104, CRC(0302b683) SHA1(91bfba22c883adb15309d9ec0c42b5b744887c77) )
+ ROM_LOAD( "pal16l8.3", 0x0400, 0x0104, CRC(a609d0cf) SHA1(7a18040720646c2dff4c1dc6f272c6a69e538c47) )
+ROM_END
+
+ROM_START( bking3 )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "a24-04.13f", 0x0000, 0x1000, CRC(a0c319a6) SHA1(6b79667288113fde43975fcfd05e93d8e45bf92d) )
+ ROM_LOAD( "a24-05.11f", 0x1000, 0x1000, CRC(fedc9b4a) SHA1(3ac22c3ca09df9983f3c8c05e807ecf5999c9fc5) )
+ ROM_LOAD( "a24-06.10f", 0x2000, 0x1000, CRC(6a116ebf) SHA1(e58b1f75eb75027749a900b27107930e9072ca5a) )
+ ROM_LOAD( "a24-07.8f", 0x3000, 0x1000, CRC(75a74d2d) SHA1(d433e8fcf3819b845936e7e107fef414f72bfc16) )
+ ROM_LOAD( "a24-08.7f", 0x4000, 0x1000, CRC(9fe07cf9) SHA1(23fdae48e519a171bf4adeeadf2fdfedfd56f4ea) )
+ ROM_LOAD( "a24-09.5f", 0x5000, 0x1000, CRC(51545ced) SHA1(4addad527c6fd675506bf584ec8670a23767787c) )
+ ROM_LOAD( "a24-01.4f", 0x6000, 0x1000, CRC(a86b3e62) SHA1(f97a13e31e622b5ac55c23458c65a49c2998196a) ) //another one: a24-10.4f
+ ROM_LOAD( "a24-11.2f", 0x7000, 0x1000, CRC(b39db430) SHA1(4f48a34f3aaa1e998a4a5656bc3f399d9e6633c4) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound ROMs */
+ ROM_LOAD( "a24-18.4f", 0x0000, 0x1000, CRC(fa3bfa98) SHA1(733924e154e301a9d692d80b485afc4ab0e200c1) )
+ ROM_LOAD( "a24-19.4d", 0x1000, 0x1000, CRC(817f9c2a) SHA1(7365ecf2700e1fd13016408f5493f8d51aab5bbd) )
+ ROM_LOAD( "a24-20.4b", 0x2000, 0x1000, CRC(0e9e16d6) SHA1(43c69602a8d9c34c527ce54472db84168acc4ef4) )
+
+ ROM_REGION( 0x0800, REGION_CPU3, 0 ) /* 2k for the microcontroller */
+ ROM_LOAD( "a24_22", 0x0000, 0x0800, NO_DUMP ) //M68705P5S uC 3MHz xtal
+
+ ROM_REGION( 0x6000, REGION_GFX1, ROMREGION_DISPOSE ) /* Tiles */
+ ROM_LOAD( "a24-12.5a", 0x0000, 0x1000, CRC(c5fe4817) SHA1(fbf82d9d85e18b76c7e939932df074a545e73f42) )
+ ROM_LOAD( "a24-13.7a", 0x1000, 0x1000, CRC(728bac57) SHA1(3daa246f95b31c971e5418f55b821616d0bce25d) )
+ ROM_LOAD( "a24-14.8a", 0x2000, 0x1000, CRC(63cd0009) SHA1(10fcfeec70b23e2206c4f4bf686dc6a48ecba1ce) )
+ ROM_LOAD( "a24-15.10a", 0x3000, 0x1000, CRC(590275d0) SHA1(563bebb344c606ca3a2124fc7a8804935a011e90) )
+ ROM_LOAD( "a24-16.11a", 0x4000, 0x1000, CRC(728d069e) SHA1(b4adb14281e4874bab7cec7f38ade70b5b7c6b8f) )
+ ROM_LOAD( "a24-17.13a", 0x5000, 0x1000, CRC(4c04c4f2) SHA1(8e9eee6d89e91910b398d42ac86597ef91baad96) )
+
+ ROM_REGION( 0x0800, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "a24-02.10e", 0x0000, 0x0800, CRC(8560da46) SHA1(56f249f0b56336daac1a3624ef9b71354bb8ca40) ) /* crow graphics */
+
+ ROM_REGION( 0x0800, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "a24-01.7e", 0x0000, 0x0800, CRC(369c01e1) SHA1(196e12d0bcaf74cefe4cad3fccb69d104aab061e) ) /* ball 1 graphics. Only the first 128 bytes used */
+
+ ROM_REGION( 0x0800, REGION_GFX4, ROMREGION_DISPOSE )
+ ROM_LOAD( "a24-01.9e", 0x0000, 0x0800, CRC(369c01e1) SHA1(196e12d0bcaf74cefe4cad3fccb69d104aab061e) ) /* ball 2 graphics. Only the first 128 bytes used */
+
+ ROM_REGION( 0x0020, REGION_USER1, 0 )
+ ROM_LOAD( "82s123.2c", 0x0000, 0x0020, CRC(4cb5bd32) SHA1(8851bae033ba67516d5ff6888e5daef10c2116ee) ) /* collision detection */
+
+ ROM_REGION( 0x0200, REGION_PROMS, 0 )
+ ROM_LOAD( "82s141.2d", 0x0000, 0x0200, CRC(61b7a9ff) SHA1(4302de0c0dad2b871ad4719ad934beaee05a0c40) ) /* palette */
+
+ ROM_REGION( 0x1000, REGION_USER2, 0 )
+ ROM_LOAD( "a24-21.25", 0x0000, 0x1000, CRC(3106fcac) SHA1(08454adfb58e5df84140d86ed52fa4ef684df9f1) ) /* extra rom on the same SUB PCB where is the mcu */
+
+//missing?
+//"a24_03" A24_03 - TI TBP28S46N - Not read
+//"a24_04" A24_04 - Bipolar PROM - Not read
+
+ROM_END
+
+GAME( 1982, bking, 0, bking2, bking, 0, ROT270, "Taito Corporation", "Birdie King", 0 )
+GAME( 1983, bking2, 0, bking2, bking2, 0, ROT90, "Taito Corporation", "Birdie King 2", 0 )
+GAME( 1984, bking3, 0, bking2, bking2, 0, ROT90, "Taito Corporation", "Birdie King 3", 0 )