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Diffstat (limited to 'src/mame/drivers/bfm_sc5sw.hxx')
-rw-r--r--src/mame/drivers/bfm_sc5sw.hxx3364
1 files changed, 1682 insertions, 1682 deletions
diff --git a/src/mame/drivers/bfm_sc5sw.hxx b/src/mame/drivers/bfm_sc5sw.hxx
index f5c5933f9b1..a6826aeba6a 100644
--- a/src/mame/drivers/bfm_sc5sw.hxx
+++ b/src/mame/drivers/bfm_sc5sw.hxx
@@ -13113,7 +13113,7 @@ ROM_END
extern int find_project_string(running_machine &machine, int addrxor, int mode);
-DRIVER_INIT_MEMBER(bfm_sc5_state,sc5)
+void bfm_sc5_state::init_sc5()
{
// sc5 roms always start with SC5
uint8_t *src = memregion( "maincpu" )->base();
@@ -13155,2303 +13155,2303 @@ DRIVER_INIT_MEMBER(bfm_sc5_state,sc5)
}
// PR2437 28 PLAYS LATER TEDL SOUNDS NITH
-GAME( 200?, sc5plays ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","28 Plays Later (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5playsa ,sc5plays, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","28 Plays Later (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5plays, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","28 Plays Later (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5playsa, sc5plays, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","28 Plays Later (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3214 AWP ANT N DECS SNT GRAB THE ADS S5 PR3214 SNT GRAB THE ADS SOUNDS11 GRAB THE ADS S.SITE
-GAME( 200?, sc5adga ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adgaa ,sc5adga, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adgab ,sc5adga, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adgac ,sc5adga, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adgad ,sc5adga, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adgae ,sc5adga, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adga, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adgaa, sc5adga, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adgab, sc5adga, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adgac, sc5adga, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adgad, sc5adga, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adgae, sc5adga, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3214 AWP ANT N DECS GRAB THE CASH S5 PR3214 GRAB THE CASH SOUNDS11 GRAB THE CASH S.SITE
-GAME( 200?, sc5adgtc ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Grab The Cash (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adgtca ,sc5adgtc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Grab The Cash (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adgtc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Cash (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adgtca, sc5adgtc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Cash (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// Z053 BANKJOB PR000053 BANKJOB 1 BANKJOB AWP (this numbering looks more like QPS)
-GAME( 200?, sc5bjob ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bjoba ,sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bjobb ,sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bjobc ,sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bjobd ,sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bjobe ,sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bjobf ,sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bjobg ,sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bjobh ,sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bjobi ,sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bjob, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bjoba, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bjobb, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bjobc, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bjobd, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bjobe, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bjobf, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bjobg, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bjobh, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bjobi, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2077KING X KING X MAZ BARKX SOUNDS KING X
-GAME( 200?, sc5bkngx ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Bar King X (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bkngxa ,sc5bkngx, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Bar King X (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bkngx, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bar King X (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bkngxa, sc5bkngx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bar King X (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3216 AWP BUCKANEERS SCORP5 PR3216 BUCKANEERS SOUNDS11 BUCKANEERS S.SITE
-GAME( 200?, sc5bucc ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bucca ,sc5bucc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5buccb ,sc5bucc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5buccc ,sc5bucc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5buccd ,sc5bucc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bucce ,sc5bucc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bucc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bucca, sc5bucc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5buccb, sc5bucc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5buccc, sc5bucc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5buccd, sc5bucc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bucce, sc5bucc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3205 AWP BULLSEYE POUNDS FOR POINTS S5 PR3205 BULLYS PNDSFPTS SOUNDS11 POUNDS FOR POINT S.SITE
-GAME( 200?, sc5bpfpb ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bullseye Pounds For Points (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bpfpba ,sc5bpfpb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bullseye Pounds For Points (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bpfpb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Pounds For Points (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bpfpba, sc5bpfpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Pounds For Points (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1914 AWP THREE IN A BED BULLSEYE SCORP5 PR1914 THREE I A BED B SOUNDS11 3IAB BULLSEYE S.SITE
-GAME( 200?, sc5btiab ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bullseye Three In A Bed (Bellfruit) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5btiab, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Three In A Bed (Bellfruit) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1744 BULLSEYE TRIPLE BULLSEYE TRIPLE ARCADE PR1743 CASINO BULLSEYE SOUNDS11
-GAME( 200?, sc5btrip ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bullseye Triple (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5btripa ,sc5btrip, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bullseye Triple (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5btrip, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Triple (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5btripa, sc5btrip, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Triple (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1743 CASINO BULLSEYE CASINO BULLSEYE ARCADE PR1743 CASINO BULLSEYE SOUNDS11
-GAME( 200?, sc5btripb ,sc5btrip, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bullseye Triple (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5btripc ,sc5btrip, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bullseye Triple (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5btripb, sc5btrip, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Triple (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5btripc, sc5btrip, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Triple (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2197 BUNNY MONEY BUNNY MONEY BUNN SOUNDS BUNNY MONEY
-GAME( 200?, sc5bunny ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Bunny Money (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bunnya ,sc5bunny, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Bunny Money (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bunny, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bunny Money (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bunnya, sc5bunny, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bunny Money (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// Z054 CANNON PR000054 CANNON 1 CANNON AWP (looks more like a QPS header)
-GAME( 200?, sc5cbrun ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cannonball Run (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cbruna ,sc5cbrun, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cannonball Run (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cbrun, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cannonball Run (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cbruna, sc5cbrun, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cannonball Run (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1681 181104 CASH FACTOR PR1681 CASH FACTOR 1 CASH FACTOR AWP
-GAME( 200?, sc5cfact ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cash Factor (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfacta ,sc5cfact, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cash Factor (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfact, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Factor (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfacta, sc5cfact, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Factor (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3204 AWP CASH OF THE TITANS S5 PR3204 CASH TITANS SOUNDS11 CASH OF TITANS S.SITE
-GAME( 200?, sc5ctit ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cash Of The Titans (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ctita ,sc5ctit, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cash Of The Titans (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ctit, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Of The Titans (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ctita, sc5ctit, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Of The Titans (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2343 CASH RAIDER RAID SOUNDS NITH
-GAME( 200?, sc5craid ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cash Raider (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5craida ,sc5craid, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cash Raider (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5craid, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cash Raider (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5craida, sc5craid, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cash Raider (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1610 AWP CASH VEGAS PR1610 CASH VEGAS SOUNDS11 CASH VEGAS S.SITE
-GAME( 200?, sc5cvega ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cash Vegas (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cvegaa ,sc5cvega, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cash Vegas (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cvega, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Vegas (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cvegaa, sc5cvega, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Vegas (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2210 CHOP 'N' CHANGE CHOP SOUNDS CHOP 'N' CHANGE
-GAME( 200?, sc5chopc ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Chop 'n' Change (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5chopca ,sc5chopc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Chop 'n' Change (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chopc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Chop 'n' Change (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chopca, sc5chopc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Chop 'n' Change (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2422 BINGO BAR7 S5 PR1433 BAR SEVENS SOUNDS11 BAR7 S.SITE
-GAME( 200?, sc5cbar7 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Classic Bar 7 (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cbar7a ,sc5cbar7, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Classic Bar 7 (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cbar7, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Classic Bar 7 (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cbar7a, sc5cbar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Classic Bar 7 (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2495 CLUEDO CLUEDO SOUNDS CLUEDO
-GAME( 200?, sc5clu70 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Cluedo 70 (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clu70a ,sc5clu70, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Cluedo 70 (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clu70, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Cluedo 70 (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clu70a, sc5clu70, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Cluedo 70 (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2339 CLUEDO CASINO CLUEDO CASINO MAZ CCLU SOUNDS GET A CLUE
-GAME( 200?, sc5clcas ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cluedo Casino (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clcasa ,sc5clcas, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cluedo Casino (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clcas, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo Casino (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clcasa, sc5clcas, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo Casino (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3320 AWP CLUEDO NOTORIOUS S5 PR3320 CLUEDO SOUNDS11 CLUEDO NOTORIOUS S.SITE
-GAME( 200?, sc5clnot ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clnota ,sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clnotb ,sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clnotc ,sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clnotd ,sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clnote ,sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clnotf ,sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clnotg ,sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clnot, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clnota, sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clnotb, sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clnotc, sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clnotd, sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clnote, sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clnotf, sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clnotg, sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2332 CLUEDO THE USUAL SUSPECTS CTUS SOUNDS CLUEDO CTUL
-GAME( 200?, sc5clus ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clusa ,sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clusb ,sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clusc ,sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clusd ,sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cluse ,sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clusf ,sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clusg ,sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clush ,sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clusi ,sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clusj ,sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clusk ,sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clus, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clusa, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clusb, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clusc, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clusd, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cluse, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clusf, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clusg, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clush, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clusi, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clusj, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clusk, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3317 AWP THE COLOUR OF MONEY S5 PR3317 COLOUR OF MONEY SOUNDS11 COLOUR OF MONEY S.SITE
-GAME( 200?, sc5colmo ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5colmoa ,sc5colmo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5colmob ,sc5colmo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5colmoc ,sc5colmo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5colmo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5colmoa, sc5colmo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5colmob, sc5colmo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5colmoc, sc5colmo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3502 AWP THE COLOUR OF MONEY NEW S5 PR3502 C OF M TEN SOUNDS11 COLOUR OF MONEY2 S.SITE
-GAME( 200?, sc5newcm ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5newcma ,sc5newcm, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5newcmb ,sc5newcm, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5newcmc ,sc5newcm, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5newcmd ,sc5newcm, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5newcme ,sc5newcm, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5newcm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5newcma, sc5newcm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5newcmb, sc5newcm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5newcmc, sc5newcm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5newcmd, sc5newcm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5newcme, sc5newcm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3506 AWP COPS AND ROBBERS ON THE RUN S5 PR3506 C & R ON T RUN SOUNDS11 ON THE RUN S.SITE
-GAME( 200?, sc5crotr ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers On The Run (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crotra ,sc5crotr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers On The Run (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crotr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers On The Run (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crotra, sc5crotr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers On The Run (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3427 CLUB COPS N ROBBERS SMASH N GRAB SCORP5 PR3421 CNR_SNG SOUNDS11 SMASH N GRAB CLUB
-GAME( 200?, sc5crsgc ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crsgca ,sc5crsgc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsgc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsgca, sc5crsgc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3421 CLUB COPS N ROBBERS SMASH N GRAB SCORP5 PR3421 CNR_SNG SOUNDS11 SMASH N GRAB CLUB
-GAME( 200?, sc5crsgcb ,sc5crsgc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crsgcc ,sc5crsgc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsgcb, sc5crsgc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsgcc, sc5crsgc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3421 CLUB COPS N ROBBERS SMASH N GRAB SCORP5 PR3421 CNR_SNG SOUNDS11 SMASH N GRAB CLUB (same ident as some of the sc5crsgc sets..)
-GAME( 200?, sc5crsgr ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crsgra ,sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crsgrb ,sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crsgrc ,sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crsgrd ,sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crsgre ,sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crsgrf ,sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crsgrg ,sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsgr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsgra, sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsgrb, sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsgrc, sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsgrd, sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsgre, sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsgrf, sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsgrg, sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3521 AWP CORONATION STREET SCORP5 PR3521 CORRONATION ST SOUNDS11 CORONATION ST S.SITE
-GAME( 200?, sc5corst ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Coronation Street (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5corsta ,sc5corst, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Coronation Street (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5corstb ,sc5corst, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Coronation Street (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5corstc ,sc5corst, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Coronation Street (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corst, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Coronation Street (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corsta, sc5corst, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Coronation Street (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corstb, sc5corst, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Coronation Street (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corstc, sc5corst, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Coronation Street (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3417 AWP CRAZYFRUIT AND NUTCASE SCORP5 PR3417 CF NUTCASE SOUNDS11 CF& NUTCASE S.SITE
-GAME( 200?, sc5cfnc ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruit & Nutcase (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfnca ,sc5cfnc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruit & Nutcase (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfnc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruit & Nutcase (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfnca, sc5cfnc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruit & Nutcase (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3436 CRAZY FRUITS COMMUNITY PARTY CRAZY FRUITS CP ARCADE PR3436 CF COMMUNITY P SOUNDS11
-GAME( 200?, sc5cfcp ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfcpa ,sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfcpb ,sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfcpc ,sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfcpd ,sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfcpe ,sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfcpf ,sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfcpg ,sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfcph ,sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfcpi ,sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfcpj ,sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfcpk ,sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfcpl ,sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfcpm ,sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfcpn ,sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfcpo ,sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfcpp ,sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfcpq ,sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfcpr ,sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfcps ,sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfcpt ,sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfcpu ,sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfcpv ,sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 23)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfcpw ,sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 24)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpa, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpb, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpc, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpd, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpe, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpf, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpg, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcph, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpi, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpj, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpk, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpl, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpm, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpn, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpo, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpp, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpq, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpr, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcps, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpt, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpu, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpv, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 23)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpw, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 24)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1359 CASINO CRAZY FRUITS PARTY PR1359 CRAZY F PARTY SOUNDS11
-GAME( 200?, sc5cfpt ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfpta ,sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfptb ,sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfptc ,sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfptd ,sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfpte ,sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfptf ,sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfptg ,sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfpth ,sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfpti ,sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfpt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfpta, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfptb, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfptc, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfptd, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfpte, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfptf, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfptg, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfpth, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfpti, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1359 CASINO CRAZY FRUITS PARTY PR1359 TB CRAZY F P SOUNDS11
-GAME( 200?, sc5cfptj ,sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfptk ,sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfptl ,sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfptm ,sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfptj, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfptk, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfptl, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfptm, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1430 CASINO CRAZY FRUITS SIT DOWN PR1430 CRAZY F SIT D SOUNDS11
-GAME( 200?, sc5cfptn ,sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfpto ,sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfptp ,sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfptq ,sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfptr ,sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cfpts ,sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfptn, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfpto, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfptp, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfptq, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfptr, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfpts, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3418 AWP CRAZY KNIGHTS SCORP5 PR3418 CRAZY KNIGHTS SOUNDS11 CRAZY KNIGHTS S.SITE
-GAME( 200?, sc5cknig ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Knights (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ckniga ,sc5cknig, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Knights (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cknigb ,sc5cknig, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Knights (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cknigc ,sc5cknig, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Knights (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cknig, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Knights (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ckniga, sc5cknig, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Knights (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cknigb, sc5cknig, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Knights (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cknigc, sc5cknig, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Knights (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1741 CRAZY PAYS SCORP5 PR1741 CRAZY PAYS SOUNDS11 CRAZY PAYS S.SITE
-GAME( 200?, sc5cpays ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Pays (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cpaysa ,sc5cpays, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crazy Pays (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cpays, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Pays (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cpaysa, sc5cpays, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Pays (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3409 AWP DEAL OR NO DEAL BANKERS BONUS S5 PR3409 BANKERS BONUS SOUNDS11 BANKERS BONUS S.SITE
-GAME( 200?, sc5dndbo ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndboa ,sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbob ,sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndboc ,sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbod ,sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndboe ,sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbof ,sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbog ,sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndboh ,sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndboi ,sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndboj ,sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbok ,sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbol ,sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbom ,sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndboa, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbob, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndboc, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbod, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndboe, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbof, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbog, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndboh, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndboi, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndboj, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbok, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbol, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbom, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3068 CLUB BEAT THE BANKER BEAT THE BANKER CLUB PR3068 BEAT THE BANKER SOUNDS11
-GAME( 200?, sc5dndbl ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbla ,sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndblb ,sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndblc ,sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbld ,sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndble ,sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndblf ,sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndblg ,sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndblh ,sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbli ,sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndblj ,sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndblk ,sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbll ,sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndblm ,sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbln ,sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndblo ,sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndblp ,sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndblq ,sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndblr ,sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbls ,sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbla, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndblb, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndblc, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbld, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndble, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndblf, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndblg, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndblh, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbli, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndblj, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndblk, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbll, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndblm, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbln, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndblo, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndblp, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndblq, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndblr, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbls, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
// these contain no 'PROJECT NUMBER' ident string.
-GAME( 200?, sc5dndbq ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbqa ,sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbqb ,sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbqc ,sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbqd ,sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbqe ,sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbq, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbqa, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbqb, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbqc, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbqd, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbqe, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3503 AWP DEAL OR NO DEAL COPS AND ROBBERS S5 PR3503 DOND CNR SOUNDS11 DOND COPS S.SITE
-GAME( 200?, sc5dndcr ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcra ,sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcrb ,sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcrc ,sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcrd ,sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcre ,sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcra, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcrb, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcrc, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcrd, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcre, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3545 AWP DESERT ISLAND DEAL S5 PR3545 DOND D I D SOUNDS11 DESERT ISLAND DL S.SITE
-GAME( 200?, sc5dndde ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddea ,sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddeb ,sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddec ,sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndded ,sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddee ,sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddef ,sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddeg ,sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndde, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddea, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddeb, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddec, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndded, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddee, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddef, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddeg, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3420 AWP DIAMOND DOND S5 PR3420 DIAMOND DOND SOUNDS11 DIAMOND DOND S.SITE
-GAME( 200?, sc5dnddi ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Diamond (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddia ,sc5dnddi, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Diamond (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddib ,sc5dnddi, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Diamond (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddic ,sc5dnddi, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Diamond (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddi, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Diamond (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddia, sc5dnddi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Diamond (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddib, sc5dnddi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Diamond (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddic, sc5dnddi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Diamond (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3313 AWP DEAL OR NO DEAL DOUBLE TAKE S5 PR3313 DOUBLE TAKE SOUNDS11 DOUBLE TAKE S.SITE
-GAME( 200?, sc5dnddt ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddta ,sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddtb ,sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddtc ,sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddtd ,sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddte ,sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddtf ,sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddta, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddtb, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddtc, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddtd, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddte, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddtf, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3316 AWP DOND DREAM OFFER S5 PR3316 DREAM OFFER SOUNDS11 DREAM OFFER S.SITE
-GAME( 200?, sc5dnddo ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddoa ,sc5dnddo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddob ,sc5dnddo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddoc ,sc5dnddo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddoa, sc5dnddo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddob, sc5dnddo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddoc, sc5dnddo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3432 AWP DEAL OR NO DEAL FEELING LUCKY SCORP5 PR3309 FEELING LUCKY SOUNDS11 FEELING LUCKY S.SITE
-GAME( 200?, sc5dndfl ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3432) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndfla ,sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3432) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndfl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3432) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndfla, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3432) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3309 AWP DEAL OR NO DEAL FEELING LUCKY SCORP5 PR3309 FEELING LUCKY SOUNDS11 FEELING LUCKY S.SITE
-GAME( 200?, sc5dndflb ,sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndflc ,sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndfld ,sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndfle ,sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndflb, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndflc, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndfld, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndfle, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3501 AWP DEAL OR NO DEAL GAME ON SCORP5 PR3501 DOND GAME ON SOUNDS11 DOND GAME ON S.SITE
-GAME( 200?, sc5dndgo ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Game On (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndgoa ,sc5dndgo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Game On (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndgo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Game On (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndgoa, sc5dndgo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Game On (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3310 AWP DEAL OR NO DEAL GOLD S5 PR3310 DOND GOLD SOUNDS11 DOND GOLD S.SITE
-GAME( 200?, sc5dndgl ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndgla ,sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndglb ,sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndglc ,sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndgld ,sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndgle ,sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndglf ,sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndglg ,sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndglh ,sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndgli ,sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndglj ,sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndglk ,sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndgl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndgla, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndglb, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndglc, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndgld, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndgle, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndglf, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndglg, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndglh, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndgli, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndglj, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndglk, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3415 AWP DEAL OR NO DEAL LIVE THE DREAM S5 PR3415 LIVE THE DREAM SOUNDS11 LIVE THE DREAM S.SITE
-GAME( 200?, sc5dndld ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndlda ,sc5dndld, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndldb ,sc5dndld, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndldc ,sc5dndld, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndld, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlda, sc5dndld, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndldb, sc5dndld, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndldc, sc5dndld, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3407 AWP DEAL OR NO DEAL MAKE OR BREAK S5 PR3407 MAKE OR BREAK SOUNDS11 MAKE OR BREAK S.SITE
-GAME( 200?, sc5dndmb ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndmba ,sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndmbb ,sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndmbc ,sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndmbd ,sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndmbe ,sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndmbf ,sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndmbg ,sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndmbh ,sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndmbi ,sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndmbj ,sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndmbk ,sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmba, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmbb, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmbc, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmbd, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmbe, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmbf, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmbg, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmbh, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmbi, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmbj, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmbk, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3411 AWP MEGA DEAL OR NO DEAL S5 PR3411 MEGA DOND SOUNDS11 MEGA DOND S.SITE
-GAME( 200?, sc5dndmd ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndmda ,sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndmdd ,sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndmde ,sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndmdf ,sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndmdi ,sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndmdj ,sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndmdk ,sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmda, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmdd, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmde, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmdf, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmdi, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmdj, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmdk, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3496 AWP MEGA DEAL OR NO DEAL S5 PR3411 MEGA DOND SOUNDS11 MEGA DOND S.SITE
-GAME( 200?, sc5dndmdb ,sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndmdc ,sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndmdg ,sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndmdh ,sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmdb, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmdc, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmdg, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmdh, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3404 AWP DEAL OR NO DEAL PLAY IT AGAIN SCORP5 PR3404 PLAY IT AGAIN SOUNDS11 PLAY IT AGAIN S.SITE
-GAME( 200?, sc5dndpa ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpaa ,sc5dndpa, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpab ,sc5dndpa, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpac ,sc5dndpa, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpa, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpaa, sc5dndpa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpab, sc5dndpa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpac, sc5dndpa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3505 AWP DEAL OR NO DEAL PLAY THE GAME S5 PR3505 PLAY THE GAME SOUNDS11 PLAY THE GAME S.SITE
-GAME( 200?, sc5ddptg ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ddptga ,sc5ddptg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ddptgb ,sc5ddptg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ddptgc ,sc5ddptg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddptg, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddptga, sc5ddptg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddptgb, sc5ddptg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddptgc, sc5ddptg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3303 AWP DEAL OR NO DEAL THE PLAYERS CHOICE SCORP5 PR3303 PLAYERS CHOICE SOUNDS11 PLAYERS CHOICE S.SITE
-GAME( 200?, sc5ddply ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Player's Choice (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ddplya ,sc5ddply, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Player's Choice (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddply, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Player's Choice (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddplya, sc5ddply, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Player's Choice (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3419 AWP DOND ROAD TO RICHES SCORP5 PR3419 ROAD TO RICHES SOUNDS11 ROAD TO RICHES S.SITE
-GAME( 200?, sc5dndrr ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndrra ,sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndrrb ,sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndrrc ,sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndrrd ,sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndrre ,sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrra, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrrb, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrrc, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrrd, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrre, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3239 AWP SIMPLY DEAL OR NO DEAL SCORP5 PR3219 SIMPLY DOND SOUNDS11 SIMPLY DOND S.SITE
-GAME( 200?, sc5dndsi ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndsia ,sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndsib ,sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndsic ,sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndsid ,sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndsi, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndsia, sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndsib, sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndsic, sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndsid, sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3405 AWP DEAL OR NO DEAL THE BANKER RINGS TWICE S5 PR3405 DOND BANKER SOUNDS11 DOND THE BANKER S.SITE
-GAME( 200?, sc5dndrt ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndrta ,sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndrtb ,sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndrtc ,sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndrtd ,sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndrte ,sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrta, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrtb, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrtc, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrtd, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrte, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3412 AWP DEAL OR NO DEAL THE PERFECT DEAL SCORP5 PR3412 PERFECT DEAL SOUNDS11 THE PERFECT DEAL S.SITE
-GAME( 200?, sc5dndpd ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpda ,sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpdb ,sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpdc ,sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpdd ,sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpde ,sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpda, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpdb, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpdc, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpdd, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpde, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3303 AWP DEAL OR NO DEAL THE PLAYERS CHOICE SCORP5 PR3303 PLAYERS CHOICE SOUNDS11 PLAYERS CHOICE S.SITE
-GAME( 200?, sc5dndpc ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Players Choice (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpca ,sc5dndpc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Players Choice (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Players Choice (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpca, sc5dndpc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Players Choice (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3416 AWP DEAL OR NO DEAL THINK BIG SCORP5 PR3416 DOND THINK BIG SOUNDS11 DOND THINK BIG S.SITE
-GAME( 200?, sc5dndtb ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Think Big (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtba ,sc5dndtb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Think Big (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Big (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtba, sc5dndtb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Big (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2323 DEVIL OF A DEAL DOAD SOUNDS DEVIL OF A DEAL S.SITE
-GAME( 200?, sc5devil ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5devila ,sc5devil, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5devilb ,sc5devil, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5devilc ,sc5devil, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5devil, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5devila, sc5devil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5devilb, sc5devil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5devilc, sc5devil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3007 AWP DRAC PACK SCORP5 PR3007 DRACPACK SOUNDS11 DRAC PACK S.SITE
-GAME( 200?, sc5dracp ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Drac Pack (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dracpa ,sc5dracp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Drac Pack (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dracp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Drac Pack (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dracpa, sc5dracp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Drac Pack (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3306 AWP FAMILY GUY BOOZE HOUND SCORP5 PR3306 BOOZE HOUND SOUNDS11 BOOZE HOUND S.SITE
-GAME( 200?, sc5fgbh ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fgbha ,sc5fgbh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fgbhb ,sc5fgbh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fgbhc ,sc5fgbh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fgbh, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fgbha, sc5fgbh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fgbhb, sc5fgbh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fgbhc, sc5fgbh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3301 AWP FAMILY GUY GRIFFIN PLUMBING S5 PR3301 GRIFFIN PLUMB SOUNDS11 GRIFFIN PLUMBING S.SITE
-GAME( 200?, sc5fggp ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fggpa ,sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fggpb ,sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fggpc ,sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fggpd ,sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fggpe ,sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fggpf ,sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fggpg ,sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fggp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fggpa, sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fggpb, sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fggpc, sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fggpd, sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fggpe, sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fggpf, sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fggpg, sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR IT FAST CASH FASTCASHSOUND FAST CASH
-GAME( 200?, sc5fast ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Fast Cash (Qps) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fast, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Fast Cash (Qps) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3061 CLUB FIGHT NIGHT FIGHT NIGHT CLUB PR3061 CLUB FIGHT NIGHT SOUNDS11 CLUB FIGHT NIGHT
-GAME( 200?, sc5fnclb ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fnclba ,sc5fnclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fnclbb ,sc5fnclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fnclbc ,sc5fnclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fnclbd ,sc5fnclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fnclbe ,sc5fnclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fnclb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fnclba, sc5fnclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fnclbb, sc5fnclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fnclbc, sc5fnclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fnclbd, sc5fnclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fnclbe, sc5fnclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1939 FIRE N DICE PR1919 FIRE N DICE SOUNDS11 FIRE N DICE S.SITE
-GAME( 200?, sc5fdice ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Fire 'n' Dice (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fdicea ,sc5fdice, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Fire 'n' Dice (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fdice, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fire 'n' Dice (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fdicea, sc5fdice, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fire 'n' Dice (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1602 AWP FIRESTARTER SCORP5 PR1602 FIRESTARTER SOUNDS11 FIRESTARTER S.SITE
-GAME( 200?, sc5fires ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5firesa ,sc5fires, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5firesb ,sc5fires, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5firesc ,sc5fires, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fires, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5firesa, sc5fires, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5firesb, sc5fires, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5firesc, sc5fires, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2418 FLASH THE CASH FLASHCASH SOUNDS FLASHTHECASH
-GAME( 200?, sc5ftcas ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Flash The Cash (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ftcasa ,sc5ftcas, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Flash The Cash (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ftcas, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Flash The Cash (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ftcasa, sc5ftcas, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Flash The Cash (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2319 FRUIT LOOP FLOOP SOUNDS FRUIT LOOP
-GAME( 200?, sc5floop ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Fruit Loops (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5floopa ,sc5floop, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Fruit Loops (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5floop, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Fruit Loops (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5floopa, sc5floop, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Fruit Loops (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1404 GET RICH QUICK PR1404 GET RICH QUICK SOUNDS11
-GAME( 200?, sc5grq ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5grqa ,sc5grq, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5grqb ,sc5grq, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5grqc ,sc5grq, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5grq, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5grqa, sc5grq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5grqb, sc5grq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5grqc, sc5grq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1403 GOLD FEVER PR1403 GOLD FEVER SOUNDS11
-GAME( 200?, sc5gldfv ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gldfva ,sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gldfvb ,sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gldfvc ,sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gldfvd ,sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gldfve ,sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gldfvf ,sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gldfvg ,sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldfv, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldfva, sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldfvb, sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldfvc, sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldfvd, sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldfve, sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldfvf, sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldfvg, sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3410 AWP GOLDEN GOALS SCORP5 PR3410 GOLDEN GOALS SOUNDS11 GOLDEN GOALS S.SITE
-GAME( 200?, sc5gldgo ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Golden Goals (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gldgoa ,sc5gldgo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Golden Goals (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldgo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Golden Goals (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldgoa, sc5gldgo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Golden Goals (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2203 GOLDEN SPINNER GSPINSND (top box?)
-GAME( 200?, sc5gldsp ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Golden Spinner (PR2203) (Mazooma) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldsp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner (PR2203) (Mazooma) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2546 GOLDEN SPINNER Bingo Version 011 GSPINSND GOLDEN SPINNER
-GAME( 200?, sc5gldspa ,sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gldspb ,sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gldspc ,sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gldspe ,sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gldspg ,sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gldspi ,sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gldspj ,sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gldspk ,sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gldspl ,sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gldspm ,sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gldspo ,sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspa, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspb, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspc, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspe, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspg, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspi, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspj, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspk, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspl, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspm, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspo, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2546 GOLDEN SPINNER Arcade Version 061 GSPINSND GOLDEN SPINNER
-GAME( 200?, sc5gldspd ,sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gldspf ,sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gldsph ,sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gldspn ,sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gldspp ,sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspd, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspf, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldsph, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspn, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspp, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
// Z052 GRANDMASTER PR000052 GRANDMASTER 1 GRANDMASTER AWP (looks like a QPS header)
-GAME( 200?, sc5gmclb ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gmclba ,sc5gmclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gmclbb ,sc5gmclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gmclbc ,sc5gmclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gmclb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gmclba, sc5gmclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gmclbb, sc5gmclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gmclbc, sc5gmclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2318 HI ROLLER HIROLL SOUNDS HIGH ROLLER
-GAME( 200?, sc5hirol ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hirola ,sc5hirol, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hirolb ,sc5hirol, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hirolc ,sc5hirol, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hirold ,sc5hirol, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hirole ,sc5hirol, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hirol, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hirola, sc5hirol, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hirolb, sc5hirol, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hirolc, sc5hirol, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hirold, sc5hirol, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hirole, sc5hirol, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1405 THE HULK PR1405 THE HULK SOUNDS11
-GAME( 200?, sc5hulk ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hulka ,sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hulkb ,sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hulkc ,sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hulkd ,sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hulke ,sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hulkf ,sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hulkg ,sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hulkh ,sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hulki ,sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hulk, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hulka, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hulkb, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hulkc, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hulkd, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hulke, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hulkf, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hulkg, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hulkh, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hulki, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2316 IT'S A BULLSEYE ITSBULLSEYE SOUNDS IT'S A BULLSEYE
-GAME( 200?, sc5iab ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","It's A Bullseye (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5iaba ,sc5iab, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","It's A Bullseye (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5iab, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","It's A Bullseye (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5iaba, sc5iab, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","It's A Bullseye (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2450 ITALIAN JOB BTDO ITLY SOUNDS NITH
-GAME( 200?, sc5ijbdo ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ijbdoa ,sc5ijbdo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ijbdob ,sc5ijbdo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ijbdoc ,sc5ijbdo, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijbdo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijbdoa, sc5ijbdo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijbdob, sc5ijbdo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijbdoc, sc5ijbdo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2077KING X KING X MAZ BARKX SOUNDS KING X 3
-GAME( 200?, sc5kingx ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","King X (PR2077) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5kingxa ,sc5kingx, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","King X (PR2077) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5kingx, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","King X (PR2077) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5kingxa, sc5kingx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","King X (PR2077) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2336KING X KING X MAZ BARKX SOUNDS KING X 3P
-GAME( 200?, sc5kingxc ,sc5kingx, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","King X 3P (PR2336) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5kingxe ,sc5kingx, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","King X 3P (PR2336) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5kingxc, sc5kingx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","King X 3P (PR2336) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5kingxe, sc5kingx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","King X 3P (PR2336) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2279 KING X TRIPLE BARKX SOUNDS + +
-GAME( 200?, sc5kingxb ,sc5kingx, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","King X Triple (PR2279) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5kingxd ,sc5kingx, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","King X Triple (PR2279) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5kingxb, sc5kingx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","King X Triple (PR2279) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5kingxd, sc5kingx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","King X Triple (PR2279) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2344 TOSSTHEMONKEY TOSTM SOUNDS TOSS THE MONKEY
-GAME( 200?, sc5monky ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monkey Business / Toss The Monkey (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5monkya ,sc5monky, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monkey Business / Toss The Monkey (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5monky, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monkey Business / Toss The Monkey (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5monkya, sc5monky, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monkey Business / Toss The Monkey (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3431 AWP MONOPOLY BOOM OR BUST CLASSIC S5 PR3307 MPOLY BOOM OR B SOUNDS11 BOOM OR BUST S.SITE
-GAME( 200?, sc5mobob ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5moboba ,sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mobobd ,sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mobobe ,sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mobob, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5moboba, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mobobd, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mobobe, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3307 AWP MONOPOLY BOOM OR BUST S5 PR3307 MPOLY BOOM OR B SOUNDS11 BOOM OR BUST S.SITE
-GAME( 200?, sc5mobobb ,sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mobobc ,sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mobobf ,sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mobobg ,sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mobobh ,sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mobobi ,sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mobobb, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mobobc, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mobobf, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mobobg, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mobobh, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mobobi, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3504 AWP MONOPOLY AUCTION SCORP5 PR3504 MPOLY AUCTION SOUNDS11 MONO AUCTION S.SITE
-GAME( 200?, sc5mogta ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mogtaa ,sc5mogta, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mogtab ,sc5mogta, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mogtac ,sc5mogta, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mogtad ,sc5mogta, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mogtae ,sc5mogta, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mogta, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mogtaa, sc5mogta, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mogtab, sc5mogta, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mogtac, sc5mogta, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mogtad, sc5mogta, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mogtae, sc5mogta, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3311 AWP MONOPOLY MILLIONAIRE SCORP5 PR3311 MPOLY MILL SOUNDS11 MILLIONAIRE S.SITE
-GAME( 200?, sc5momil ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5momila ,sc5momil, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5momilb ,sc5momil, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5momilc ,sc5momil, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5momild ,sc5momil, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5momile ,sc5momil, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5momil, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5momila, sc5momil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5momilb, sc5momil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5momilc, sc5momil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5momild, sc5momil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5momile, sc5momil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1945 CLUB MONEYBAGS MONEY BAGS CLUB PR1955 C M MONEYBAGS SOUNDS11 DEAL OR NO DEAL
-GAME( 200?, sc5mombc ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Money Bags Club (PR1945) (BFM) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mombca ,sc5mombc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Money Bags Club (PR1945) (BFM) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mombcb ,sc5mombc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Money Bags Club (PR1945) (BFM) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mombcc ,sc5mombc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Money Bags Club (PR1945) (BFM) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mombc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags Club (PR1945) (BFM) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mombca, sc5mombc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags Club (PR1945) (BFM) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mombcb, sc5mombc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags Club (PR1945) (BFM) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mombcc, sc5mombc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags Club (PR1945) (BFM) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2496 MONOPOLY MONEY SPINNER MONY SOUNDS NITH
-GAME( 200?, sc5moms ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5momsa ,sc5moms, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5momsc ,sc5moms, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5momsd ,sc5moms, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5moms, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5momsa, sc5moms, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5momsc, sc5moms, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5momsd, sc5moms, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2395 MONEY SPINNER MONY SOUNDS NITH (== sc5monsp code?)
-GAME( 200?, sc5momsb ,sc5moms, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Money Spinner (PR2395) (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5momse ,sc5moms, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Money Spinner (PR2395) (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5momsb, sc5moms, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Money Spinner (PR2395) (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5momse, sc5moms, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Money Spinner (PR2395) (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3408 AWP MONOPOLY PROPERTY LADDER S5 PR3408 MPOLY PROP LAD SOUNDS11 PROPERTY LADDER S.SITE
-GAME( 200?, sc5mopl ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mopla ,sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5moplb ,sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5moplc ,sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mopld ,sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mople ,sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5moplf ,sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5moplg ,sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mopl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mopla, sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5moplb, sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5moplc, sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mopld, sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mople, sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5moplf, sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5moplg, sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2457 ROADTORICHES CLUBROADTORICHES CLUB CRTR SOUNDS CLUB ROAD TO RICHES
-GAME( 200?, sc5mor2r ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Monopoly Road To Riches (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mor2ra ,sc5mor2r, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Monopoly Road To Riches (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mor2r, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Road To Riches (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mor2ra, sc5mor2r, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Road To Riches (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2449 PR2449,MONOPOLY WA MONOPOLY WA MAZ
-GAME( 200?, sc5monwa ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Monopoly Win Again (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5monwaa ,sc5monwa, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Monopoly Win Again (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5monwa, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Win Again (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5monwaa, sc5monwa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Win Again (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2485 CLUB MONTE CARLO OR BUST CLUB MONTE CARLO CLUB CLUB MONTE SOUNDS CLUB MONTE CARLO
-GAME( 200?, sc5cmcob ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cmcoba ,sc5cmcob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cmcobb ,sc5cmcob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cmcobc ,sc5cmcob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cmcob, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cmcoba, sc5cmcob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cmcobb, sc5cmcob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cmcobc, sc5cmcob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2166 NUN N ROSES NANR SOUNDS NUNS N ROSES
-GAME( 200?, sc5nunsb ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Nuns 'n' Roses (Bellfruit) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5nunsb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Nuns 'n' Roses (Bellfruit) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3315 AWP OVER THE RAINBOW SCORP5 PR3315 OV THE RAINBOW SOUNDS11 OVER THE RAINBOW S.SITE
-GAME( 200?, sc5rainb ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rainba ,sc5rainb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rainbb ,sc5rainb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rainbc ,sc5rainb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rainbd ,sc5rainb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rainbe ,sc5rainb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rainb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rainba, sc5rainb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rainbb, sc5rainb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rainbc, sc5rainb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rainbd, sc5rainb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rainbe, sc5rainb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3015 AWP PARROTS OF THE CARIBBEAN SCORP5 PR3015 P CARIBBEAN SOUNDS11 PARROT CARIBBEAN S.SITE
-GAME( 200?, sc5parot ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5parota ,sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5parotb ,sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5parotc ,sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5parotd ,sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5parote ,sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5parotf ,sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5parotg ,sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5parot, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5parota, sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5parotb, sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5parotc, sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5parotd, sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5parote, sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5parotf, sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5parotg, sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2411 PILEONTHEPOUNDS PILE SOUNDS PILE
-GAME( 200?, sc5pilep ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5pilepa ,sc5pilep, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5pilepb ,sc5pilep, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5pilepc ,sc5pilep, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pilep, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pilepa, sc5pilep, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pilepb, sc5pilep, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pilepc, sc5pilep, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2306 POTS OF LUCK POTSOFLUCKSOUNDS POTS OF LUCK
-GAME( 200?, sc5potsm ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Pots Of Luck (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5potsma ,sc5potsm, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Pots Of Luck (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5potsm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pots Of Luck (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5potsma, sc5potsm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pots Of Luck (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3528 CLUB PUBLIC ENEMY S5 PR3528 PUBLIC ENEMY SOUNDS11 PUBLIC ENEMY S.SITE
-GAME( 200?, sc5cpen1 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Public Enemy No1 Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cpen1a ,sc5cpen1, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Public Enemy No1 Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cpen1b ,sc5cpen1, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Public Enemy No1 Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cpen1c ,sc5cpen1, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Public Enemy No1 Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cpen1, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Public Enemy No1 Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cpen1a, sc5cpen1, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Public Enemy No1 Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cpen1b, sc5cpen1, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Public Enemy No1 Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cpen1c, sc5cpen1, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Public Enemy No1 Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1406 QUALITY STREAK PR1406 QUALITY STREAK SOUNDS11
-GAME( 200?, sc5qual ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5quala ,sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5qualb ,sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5qualc ,sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5quald ,sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5quale ,sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5qualf ,sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5qualg ,sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5qualh ,sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5quali ,sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5qualj ,sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5qualk ,sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5quall ,sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5qualm ,sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5qual, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quala, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5qualb, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5qualc, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quald, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quale, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5qualf, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5qualg, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5qualh, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quali, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5qualj, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5qualk, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quall, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5qualm, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2169 REEL SPIN SHADY TRSS SOUNDS REEL SPIN SHADY
-GAME( 200?, sc5rssh ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Reel Spin Shady (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rssha ,sc5rssh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Reel Spin Shady (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rssh, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Reel Spin Shady (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rssha, sc5rssh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Reel Spin Shady (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3208 AWP ROAD HOG S5 PR3208 ROAD HOG SOUNDS11 ROAD HOG S.SITE
-GAME( 200?, sc5hog ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Road Hog (PR3208) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hoga ,sc5hog, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Road Hog (PR3208) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hog, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog (PR3208) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hoga, sc5hog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog (PR3208) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3248 ROAD HOG SCORP5 ROAD HOG CLUB PR3248 ROAD HOG SOUNDS11 ROAD HOG
-GAME( 200?, sc5rhclb ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rhclba ,sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rhclbb ,sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rhclbc ,sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rhclbd ,sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rhclbe ,sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhclb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhclba, sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhclbb, sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhclbc, sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhclbd, sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhclbe, sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3249 ROAD HOG SCORP5 ROAD HOG FERRY CLUB PR3248 ROAD HOG SOUNDS11
-GAME( 200?, sc5rhclbf ,sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rhclbg ,sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhclbf, sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhclbg, sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1774 181104 SHARP SHOOTER PR1774 SHARP SHOOTER 1 SHARP SHOOTER AWP
-GAME( 200?, sc5sharp ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Voodoo","Sharp Shooter (Voodoo) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5sharpa ,sc5sharp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Voodoo","Sharp Shooter (Voodoo) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sharp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Voodoo","Sharp Shooter (Voodoo) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sharpa, sc5sharp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Voodoo","Sharp Shooter (Voodoo) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// Z056 SHOOTSTARS PR000056 SHOOTSTARS 1 SHOOTSTARS AWP (Qps header?)
-GAME( 200?, sc5sfts ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5sftsa ,sc5sfts, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5sftsb ,sc5sfts, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5sftsc ,sc5sfts, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sfts, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sftsa, sc5sfts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sftsb, sc5sfts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sftsc, sc5sfts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2466 SNAKE RATTLE AND ROLL SNAKERR SOUNDS SNAKE R AND ROLL
-GAME( 200?, sc5srrqp ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Snake Rattle & Roll (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5srrqpa ,sc5srrqp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Snake Rattle & Roll (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5srrqp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Snake Rattle & Roll (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5srrqpa, sc5srrqp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Snake Rattle & Roll (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3223 AWP SPINIT TO WINIT S5 PR3203 SPIN IT TO W IT SOUNDS11 SPINIT TO WINIT S.SITE
-GAME( 200?, sc5sitwi ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Spin It To Win It (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5sitwia ,sc5sitwi, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Spin It To Win It (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sitwi, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spin It To Win It (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sitwia, sc5sitwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spin It To Win It (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2205 SPINNING AROUND SPIN SOUNDS SPINNING AROUND
-GAME( 200?, sc5spnrn ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Spinning Around (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5spnrna ,sc5spnrn, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Spinning Around (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5spnrn, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Spinning Around (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5spnrna, sc5spnrn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Spinning Around (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR0003 RACE02
-GAME( 200?, sc5srace ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Streak Racer (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5sracea ,sc5srace, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Streak Racer (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5srace, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Streak Racer (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sracea, sc5srace, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Streak Racer (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2355 SUPER SLEUTH SSLEUTH SOUNDS SUPER SLEUTH
-GAME( 200?, sc5sleut ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Super Sleuth (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5sleuta ,sc5sleut, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Super Sleuth (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sleut, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Super Sleuth (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sleuta, sc5sleut, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Super Sleuth (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1630 TRICK SHOT MULTI PLAYER TRICK SHOT MULTI ARCADE PR1630 TRICKSHOTMULT SOUNDS11
-GAME( 200?, sc5tsmp ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Trick Shot Multi Player (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5tsmpa ,sc5tsmp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Trick Shot Multi Player (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tsmp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Trick Shot Multi Player (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tsmpa, sc5tsmp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Trick Shot Multi Player (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1606 UP POMPAY PR1636 UP POMPAY SOUNDS11 UP POMPAY S.SITE
-GAME( 200?, sc5pompa ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Up Pompay (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5pompaa ,sc5pompa, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Up Pompay (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5pompab ,sc5pompa, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Up Pompay (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) // incomplete pairing
+GAME( 200?, sc5pompa, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Up Pompay (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pompaa, sc5pompa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Up Pompay (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pompab, sc5pompa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Up Pompay (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) // incomplete pairing
// PR2402 VAMPIREPAYER VAMP SOUNDS VAMP
-GAME( 200?, sc5vamp ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Vampire Payer (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5vampa ,sc5vamp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Vampire Payer (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5vamp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Vampire Payer (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5vampa, sc5vamp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Vampire Payer (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2176 VIPER ACTIVE VIPA SOUNDS VIPER ACTIVE
-GAME( 200?, sc5viper ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Viper Active (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5vipera ,sc5viper, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Viper Active (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5viper, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Viper Active (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5vipera, sc5viper, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Viper Active (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2358 VIZ VIZ SOUNDS VIZ
-GAME( 200?, sc5viz ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5viza ,sc5viz, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5vizb ,sc5viz, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5vizc ,sc5viz, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5viz, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5viza, sc5viz, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5vizb, sc5viz, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5vizc, sc5viz, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3305 AWP WACKY RACES SCORP5 PR3330 WACKY RACES SOUNDS11 WACKY RACES S.SITE
-GAME( 200?, sc5wacky ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5wackya ,sc5wacky, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5wackyb ,sc5wacky, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5wackyc ,sc5wacky, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wacky, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wackya, sc5wacky, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wackyb, sc5wacky, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wackyc, sc5wacky, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2213 WAR OF THE WORLDS WADS SOUNDS
-GAME( 200?, sc5wotw ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","War Of The Wads (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5wotwa ,sc5wotw, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","War Of The Wads (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wotw, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","War Of The Wads (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wotwa, sc5wotw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","War Of The Wads (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2196 WILD REELS WILD REELS MAZ WIDR SOUNDS WILD REELS
-GAME( 200?, sc5wild ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Wild Reels (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5wilda ,sc5wild, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Wild Reels (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wild, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Wild Reels (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wilda, sc5wild, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Wild Reels (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2552 WIN CAN ALLEY WINCANALLEYSND WIN CAN ALLEY
-GAME( 200?, sc5wca ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5wcaa ,sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5wcad ,sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5wcaf ,sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5wcah ,sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5wcai ,sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5wcal ,sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5wcan ,sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wca, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcaa, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcad, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcaf, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcah, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcai, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcal, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcan, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2552 WIN CAN ALLEY 5 pound 10p Version WINCANALLEYSND WIN CAN ALLEY
-GAME( 200?, sc5wcab ,sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5wcae ,sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5wcaj ,sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5wcam ,sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcab, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcae, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcaj, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcam, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2552 WIN CAN ALLEY 5 pound 10p Arcade Version WINCANALLEYSND
-GAME( 200?, sc5wcac ,sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5wcag ,sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5wcak ,sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5wcao ,sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcac, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcag, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcak, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcao, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3218 AWP WOK N ROLL S5 PR3218 WOK N ROLL SOUNDS11 WOK N ROLL S.SITE
-GAME( 200?, sc5wok ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Wok n' Roll (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5woka ,sc5wok, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Wok n' Roll (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wok, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Wok n' Roll (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5woka, sc5wok, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Wok n' Roll (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2556 RED HOT REELS RHRL SOUNDS RED HOT REELS
-GAME( 200?, sc5rhr ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rhra ,sc5rhr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rhrb ,sc5rhr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rhrc ,sc5rhr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rhrd ,sc5rhr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rhre ,sc5rhr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhra, sc5rhr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhrb, sc5rhr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhrc, sc5rhr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhrd, sc5rhr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhre, sc5rhr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2458 CLUB SNAKE RATTLE AND ROLL CLUB SRAR CLUB CLUB SRAR SND CLUB SNAKE RATTLE AND ROLL
-GAME( 200?, sc5srrcl ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5srrcla ,sc5srrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5srrclb ,sc5srrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5srrclc ,sc5srrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5srrcl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5srrcla, sc5srrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5srrclb, sc5srrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5srrclc, sc5srrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3422 CLUB THE PRIZE IS RIGHT S5 PR3422 PRIZE IS RIGHT SOUNDS11 THE PRIZE IS RIGHT S.SITE
-GAME( 200?, sc5pircl ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5pircla ,sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5pirclb ,sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5pirclc ,sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5pircld ,sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5pircle ,sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5pirclf ,sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5pirclg ,sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pircl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pircla, sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pirclb, sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pirclc, sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pircld, sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pircle, sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pirclf, sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pirclg, sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2457 ROADTORICHES CLUBROADTORICHES CLUB CRTR SOUNDS CLUB ROAD TO RICHES
-GAME( 200?, sc5mrrcl ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mrrcla ,sc5mrrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mrrclb ,sc5mrrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mrrclc ,sc5mrrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mrrcl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mrrcla, sc5mrrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mrrclb, sc5mrrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mrrclc, sc5mrrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// BFGP1234..............G95427832.RAZY_.PR3436 CF COMMUNITY P SOUNDS11. (non-standard header, seems to indicate that these are actually Crazy Fruits Community Parts?)
-GAME( 200?, sc5crcpt ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crcpta ,sc5crcpt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crcptb ,sc5crcpt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crcpt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crcpta, sc5crcpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crcptb, sc5crcpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3009 AWP ANT N DECS JIGGY BANK S5 PR3009 JIGGY BANK SOUNDS11 JIGGY BANK S.SITE
-GAME( 200?, sc5adjb ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adjba ,sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adjbb ,sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adjbc ,sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adjbd ,sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adjbe ,sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adjbf ,sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adjbg ,sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adjbh ,sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adjbi ,sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adjbj ,sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adjbk ,sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adjbl ,sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adjbm ,sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adjbn ,sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adjbo ,sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adjbp ,sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adjbq ,sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adjbr ,sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adjbs ,sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adjbt ,sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjba, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbb, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbc, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbd, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbe, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbf, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbg, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbh, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbi, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbj, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbk, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbl, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbm, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbn, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbo, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbp, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbq, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbr, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbs, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbt, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1920 AWP ANT N DECS WTAD S5 PR1940 ADSNT SHOWTIME SOUNDS11 ANTNDECSWTAD S.SITE
-GAME( 200?, sc5adwta ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adwtaa ,sc5adwta, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adwta, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adwtaa, sc5adwta, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2200 AROUND THE BOARD AROU SOUNDS AROUND THE BOARD
-GAME( 200?, sc5a40 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5a40a ,sc5a40, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5a40, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5a40a, sc5a40, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2301 BANTAM OF THE OPERA BANTAM SOUNDS BANTAMOFTHEOPERA
-GAME( 200?, sc5bantm ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bantma ,sc5bantm, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bantm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bantma, sc5bantm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1447 BAR7S PR1492 CAS BAR SEVENS SOUNDS11 BAR 7S M.SITE
-GAME( 200?, sc5bar7 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bar 7's (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bar7a ,sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bar 7's (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bar7, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bar7a, sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3064 BINGO BAR7 S5 PR1433 BAR SEVENS SOUNDS11 BAR7 S.SITE
-GAME( 200?, sc5bar7b ,sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bar7c ,sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bar7d ,sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bar7e ,sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bar7f ,sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bar7g ,sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bar7b, sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bar7c, sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bar7d, sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bar7e, sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bar7f, sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bar7g, sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1704 AWP BATTLESHIPS AND CRUISERS PR1704 B AND C SOUNDS11 BATTLESHIPSCRUIS S.SITE
-GAME( 200?, sc5batl ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5batla ,sc5batl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5batl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5batla, sc5batl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2170 BOBBY DAZZLER BOBD SOUNDS BOBBY DAZZLER
-GAME( 200?, sc5bob ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5boba ,sc5bob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bobb ,sc5bob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bobc ,sc5bob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bob, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5boba, sc5bob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bobb, sc5bob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bobc, sc5bob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1702 AWP BULLSEYE SCORP5 PR1702 BULLSEYE SOUNDS11 BULLSEYE S.SITE
-GAME( 200?, sc5bull ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bulla ,sc5bull, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bullb ,sc5bull, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bullc ,sc5bull, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bull, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bulla, sc5bull, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bullb, sc5bull, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bullc, sc5bull, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1719 AWP SUPER BULLSEYE SCORP5 PR1702 BULLSEYE SOUNDS11 SUPER BULLSEYE S.SITE
-GAME( 200?, sc5sbull ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Super Bullseye (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5sbulla ,sc5sbull, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Super Bullseye (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sbull, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Super Bullseye (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sbulla, sc5sbull, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Super Bullseye (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3318 AWP BULLSEYE 5 REELS S5 PR3318 BULLSEYE SOUNDS11 BULLSEYE S.SITE
-GAME( 200?, sc5bull5 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bull5a ,sc5bull5, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bull5b ,sc5bull5, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bull5c ,sc5bull5, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bull5, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bull5a, sc5bull5, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bull5b, sc5bull5, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bull5c, sc5bull5, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1910 AWP BUTCH CASHIDY AND THE SUNDANCE QUID S5 PR1910 B C AND THE S Q SOUNDS11 BUTCH N SUNDANCE S.SITE
-GAME( 200?, sc5butch ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5butcha ,sc5butch, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5butchb ,sc5butch, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5butchc ,sc5butch, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5butchd ,sc5butch, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5butche ,sc5butch, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5butch, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5butcha, sc5butch, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5butchb, sc5butch, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5butchc, sc5butch, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5butchd, sc5butch, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5butche, sc5butch, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2209 CABIN FEVER CABF SOUNDS CABIN FEVER
-GAME( 200?, sc5cabin ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cabina ,sc5cabin, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cabinb ,sc5cabin, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cabinc ,sc5cabin, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cabin, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cabina, sc5cabin, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cabinb, sc5cabin, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cabinc, sc5cabin, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2326 CARIBBEAN CASH CABC SOUNDS CARIBBEAN CASH
-GAME( 200?, sc5cari ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5caria ,sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5carib ,sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5caric ,sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5carid ,sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5carie ,sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5carif ,sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5carig ,sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cari, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5caria, sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5carib, sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5caric, sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5carid, sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5carie, sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5carif, sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5carig, sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1683 BLAS14
-GAME( 200?, sc5cblas ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cash Blast (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cblasa ,sc5cblas, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cash Blast (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cblas, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Blast (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cblasa, sc5cblas, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Blast (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2338 XTRAVAGANZA XTRV SOUNDS XTRAVAGANZA
-GAME( 200?, sc5casxt ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5casxta ,sc5casxt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5casxt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5casxta, sc5casxt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1711 AWP CHAV IT SCORP5 PR1711 CHAV IT SOUNDS11 CHAV IT S.SITE
-GAME( 200?, sc5chavi ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5chavia ,sc5chavi, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5chavib ,sc5chavi, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5chavic ,sc5chavi, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5chavid ,sc5chavi, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5chavie ,sc5chavi, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chavi, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chavia, sc5chavi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chavib, sc5chavi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chavic, sc5chavi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chavid, sc5chavi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chavie, sc5chavi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2305 CHAVVY CHASE CHVY SOUNDS
-GAME( 200?, sc5chavy ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5chavya ,sc5chavy, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5chavyb ,sc5chavy, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5chavyc ,sc5chavy, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chavy, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chavya, sc5chavy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chavyb, sc5chavy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chavyc, sc5chavy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2230 CLUEDO CLUE SOUNDS CLUEDO
-GAME( 200?, sc5clue ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cluea ,sc5clue, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clueb ,sc5clue, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cluec ,sc5clue, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clue, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cluea, sc5clue, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clueb, sc5clue, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cluec, sc5clue, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1308 COLOUR MANIA PR1308 COLOUR MAN SOUNDS11
-GAME( 200?, sc5cmani ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cmania ,sc5cmani, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cmanib ,sc5cmani, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cmanic ,sc5cmani, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cmani, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cmania, sc5cmani, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cmanib, sc5cmani, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cmanic, sc5cmani, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1416 COOL JEWELS PR1416 COOL JEWELS SOUNDS11 COOL JEWELS S.SITE
-GAME( 200?, sc5cj ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cja ,sc5cj, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cjb ,sc5cj, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cjc ,sc5cj, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cjd ,sc5cj, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cje ,sc5cj, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cj, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cja, sc5cj, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cjb, sc5cj, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cjc, sc5cj, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cjd, sc5cj, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cje, sc5cj, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1109 AWP COP THE LOT PR1109 CTLOT SOUNDS11
-GAME( 200?, sc5ctl ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ctla ,sc5ctl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ctlb ,sc5ctl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ctlc ,sc5ctl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ctl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ctla, sc5ctl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ctlb, sc5ctl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ctlc, sc5ctl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3005 AWP COPS AND ROBBERS SAFE CRACKER S5 PR3005 SAFE CRACKER SOUNDS11 SAFE CRACKER S.SITE
-GAME( 200?, sc5crsc ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crsca ,sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crscb ,sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crscc ,sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crscd ,sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crsce ,sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crscf ,sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crscg ,sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crsch ,sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crsci ,sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crscj ,sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crsck ,sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crscl ,sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crscm ,sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crscn ,sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crsco ,sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crscp ,sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crscq ,sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crscr ,sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crscs ,sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crsct ,sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5crscu ,sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsca, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscb, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscc, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscd, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsce, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscf, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscg, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsch, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsci, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscj, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsck, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscl, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscm, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscn, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsco, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscp, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscq, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscr, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscs, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsct, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscu, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL )
// PROJECT NUMBER PR2252 CORONATION ST CORRY SOUNDS CORONATION ST
-GAME( 200?, sc5coro ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5corom ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5coroy ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5coro0 ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coro, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corom, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coroy, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coro0, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2552 CORONATION ST COROST_SINGLE CORONATION ST
-GAME( 200?, sc5coroe ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5corof ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5corog ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5coroh ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5coroq ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5coror ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5coros ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5corot ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coroe, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corof, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corog, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coroh, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coroq, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coror, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coros, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corot, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2249 CORONATION ST TRIPLE COROST SOUNDS (top box maybe?)
-GAME( 200?, sc5coroa ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coroa, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2249 CORONATION STREET CORS MAZ COROST_TRIPLE SOUNDS
-GAME( 200?, sc5corok ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5corol ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5corow ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5corox ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corok, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corol, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corow, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corox, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2249 CORONATION STREET Arcade Version 061 COROST_TRIPLE SOUNDS CORONATION ST
-GAME( 200?, sc5corob ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V061) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5coron ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V061) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corob, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V061) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coron, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V061) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2249 CORONATION STREET Arcade Version 063 COROST_TRIPLE SOUNDS CORONATION ST
-GAME( 200?, sc5coroj ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V063) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5corov ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V063) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coroj, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V063) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corov, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V063) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2249 CORONATION STREET Bingo Version 012 COROST_TRIPLE SOUNDS CORONATION ST
-GAME( 200?, sc5coroc ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5corod ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5coroi ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5coroo ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5corop ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5corou ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coroc, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corod, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coroi, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coroo, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corop, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corou, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2249 CORONATION STREET Bingo Version 013 COROST_TRIPLE SOUNDS CORONATION ST
-GAME( 200?, sc5coroz ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V013) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5coro1 ,sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V013) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coroz, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V013) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coro1, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V013) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1909 AWP COUNTDOWN S5 PR1909 COUNTDOWN SOUNDS11 COUNTDOWN S.SITE
-GAME( 200?, sc5count ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5counta ,sc5count, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5count, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5counta, sc5count, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2387. T FRUIT CRAZY T FRUIT CRAZY QPS GOLD X TRIPLE (but contains Crazy Keys strings as well?)
-GAME( 200?, sc5czfr ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "QPS","Fruit Crazy Triple / Crazy Keys (QPS) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5czfr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Fruit Crazy Triple / Crazy Keys (QPS) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2388 FRUIT CRAZY SINGLE FRUIT CRAZY CRZ SOUNDS PR2388 FRUIT CRAZY FRUIT CRAZY MAZ (not a standard header)
-GAME( 200?, sc5frcrz ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Fruit Crazy (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5frcrza ,sc5czfr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Fruit Crazy (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5frcrz, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Fruit Crazy (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5frcrza, sc5czfr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Fruit Crazy (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1608 AWP CROWN JEWELS PR1608 CROWN JEWELS SOUNDS11 CROWN JEWELS S.SITE
-GAME( 2004, sc5crnjw ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crown Jewels (PR1608) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 2004, sc5crnjwa ,sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crown Jewels (PR1608) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 2004, sc5crnjwb ,sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Crown Jewels (PR1608) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 2004, sc5crnjw, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crown Jewels (PR1608) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 2004, sc5crnjwa, sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crown Jewels (PR1608) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 2004, sc5crnjwb, sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crown Jewels (PR1608) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
// Z055 CJEWELS PR000055 CJEWELS 1 CJEWELS AWP
-GAME( 200?, sc5cjqps ,sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cjqpsa ,sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cjqpsb ,sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5cjqpsc ,sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cjqps, sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cjqpsa, sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cjqpsb, sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cjqpsc, sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1907 AWP DEAL OR NO DEAL S5 PR1907 DEAL OR NO DEAL SOUNDS11 DEALORNODEAL S.SITE
-GAME( 200?, sc5dnd ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnda ,sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndb ,sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndc ,sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndd ,sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnde ,sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndf ,sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndg ,sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndh ,sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndi ,sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndj ,sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndk ,sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndl ,sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndm ,sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndn ,sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndo ,sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndp ,sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndq ,sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndr ,sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnds ,sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndt ,sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnda, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndb, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndc, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndd, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnde, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndf, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndg, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndh, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndi, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndj, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndk, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndl, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndm, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndn, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndo, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndp, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndq, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndr, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnds, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndt, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1954 CASINO DOND REELS CASINO DOND ARCADE PR1954 CASINO DOND R SOUNDS11
-GAME( 200?, sc5dndcs ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcsa ,sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcsb ,sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcsc ,sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcsd ,sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcse ,sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcsf ,sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcsg ,sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcsh ,sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcsi ,sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcsj ,sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcsk ,sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcsl ,sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcsm ,sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
-
-
-GAME( 200?, sc5dndc2 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE
-GAME( 200?, sc5dndc2a ,sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
-GAME( 200?, sc5dndc2b ,sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
-
-GAME( 200?, sc5dndc2c ,sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1964 CASINO DOND TOP DOND TOPBOX ARCADE PR1964 CASINO DOND R SOUNDS11
-GAME( 200?, sc5dndc2d ,sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
-
-GAME( 200?, sc5dndc2e ,sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE
-GAME( 200?, sc5dndc2f ,sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
-GAME( 200?, sc5dndc2g ,sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
-GAME( 200?, sc5dndc2h ,sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
-GAME( 200?, sc5dndc2i ,sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )// ^^
-GAME( 200?, sc5dndc2j ,sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )// ^^
-GAME( 200?, sc5dndc2k ,sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )// ^^
-GAME( 200?, sc5dndc2l ,sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )// ^^
-GAME( 200?, sc5dndc2m ,sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE PR1964 CASINO DOND R SOUNDS11
-GAME( 200?, sc5dndc2n ,sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )// ^^
-GAME( 200?, sc5dndc2o ,sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE PR1964 CASINO DOND SOUNDS12
-GAME( 200?, sc5dndc2p ,sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )// ^^
-
-GAME( 200?, sc5dndc2q ,sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE PR1964 CASINO DOND R SOUNDS11
-GAME( 200?, sc5dndc2r ,sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )// ^^
-GAME( 200?, sc5dndc2s ,sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )// ^^
-GAME( 200?, sc5dndc2t ,sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL )// ^^
-GAME( 200?, sc5dndc2u ,sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE PR1964 CASINO DOND SOUNDS12
-GAME( 200?, sc5dndc2v ,sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 23)", MACHINE_IS_SKELETON_MECHANICAL )// ^^
-GAME( 200?, sc5dndc2w ,sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 24)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE
-
-GAME( 200?, sc5dndc3 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1965 CASINO DOND TOPBOX CASINO DOND ARCADE PR1965 CASINO DOND R SOUNDS11
-GAME( 200?, sc5dndc3a ,sc5dndc3, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
-GAME( 200?, sc5dndc3b ,sc5dndc3, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
-GAME( 200?, sc5dndc3c ,sc5dndc3, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
+GAME( 200?, sc5dndcs, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcsa, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcsb, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcsc, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcsd, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcse, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcsf, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcsg, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcsh, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcsi, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcsj, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcsk, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcsl, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcsm, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+
+
+GAME( 200?, sc5dndc2, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE
+GAME( 200?, sc5dndc2a, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
+GAME( 200?, sc5dndc2b, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
+
+GAME( 200?, sc5dndc2c, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1964 CASINO DOND TOP DOND TOPBOX ARCADE PR1964 CASINO DOND R SOUNDS11
+GAME( 200?, sc5dndc2d, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
+
+GAME( 200?, sc5dndc2e, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE
+GAME( 200?, sc5dndc2f, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
+GAME( 200?, sc5dndc2g, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
+GAME( 200?, sc5dndc2h, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
+GAME( 200?, sc5dndc2i, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )// ^^
+GAME( 200?, sc5dndc2j, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )// ^^
+GAME( 200?, sc5dndc2k, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )// ^^
+GAME( 200?, sc5dndc2l, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )// ^^
+GAME( 200?, sc5dndc2m, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE PR1964 CASINO DOND R SOUNDS11
+GAME( 200?, sc5dndc2n, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )// ^^
+GAME( 200?, sc5dndc2o, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE PR1964 CASINO DOND SOUNDS12
+GAME( 200?, sc5dndc2p, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )// ^^
+
+GAME( 200?, sc5dndc2q, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE PR1964 CASINO DOND R SOUNDS11
+GAME( 200?, sc5dndc2r, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )// ^^
+GAME( 200?, sc5dndc2s, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )// ^^
+GAME( 200?, sc5dndc2t, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL )// ^^
+GAME( 200?, sc5dndc2u, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE PR1964 CASINO DOND SOUNDS12
+GAME( 200?, sc5dndc2v, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 23)", MACHINE_IS_SKELETON_MECHANICAL )// ^^
+GAME( 200?, sc5dndc2w, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 24)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE
+
+GAME( 200?, sc5dndc3, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1965 CASINO DOND TOPBOX CASINO DOND ARCADE PR1965 CASINO DOND R SOUNDS11
+GAME( 200?, sc5dndc3a, sc5dndc3, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
+GAME( 200?, sc5dndc3b, sc5dndc3, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
+GAME( 200?, sc5dndc3c, sc5dndc3, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
// PR3209 AWP DEAL OR NO DEAL BREAK THE BANK SCORP5 PR3209 BREAK THE BANK SOUNDS11 BREAK THE BANK S.SITE
-GAME( 200?, sc5dndbb ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbba ,sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbbb ,sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbbc ,sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbbd ,sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbbe ,sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbbf ,sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbbg ,sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbba, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbbb, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbbc, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbbd, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbbe, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbbf, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbbg, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR???? CLUB DEAL OR NO DEAL DEAL OR NO DEAL CLUB PR3068 BEAT THE BANKER SOUNDS11 DEAL OR NO DEAL
-GAME( 200?, sc5dndcl ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcla ,sc5dndcl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcla, sc5dndcl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR???? CLUB DEAL OR NO DEAL BEAT THE BANKER CLUB PR3068 BEAT THE BANKER SOUNDS11 (there were in the Walk of Wealth sets)
-GAME( 200?, sc5dndcb ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Club Beat The Banker (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcba ,sc5dndcb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Club Beat The Banker (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Club Beat The Banker (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcba, sc5dndcb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Club Beat The Banker (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3215 AWP DEAL OR NO DEAL DOUBLE S5 PR3215 DOND DOUBLE SOUNDS11 DOUBLE DOND S.SITE
-GAME( 200?, sc5dnddd ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddda ,sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndddb ,sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndddc ,sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndddd ,sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddde ,sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndddf ,sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndddg ,sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndddh ,sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndddi ,sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddda, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndddb, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndddc, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndddd, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddde, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndddf, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndddg, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndddh, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndddi, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3008 DEAL OR NO DEAL HALL OF FAME SCORP5 PR3008 HALL OF FAME SOUNDS11 HALL OF FAME S.SITE
-GAME( 200?, sc5dndhf ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndhfa ,sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndhfb ,sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndhfc ,sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndhfd ,sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndhfe ,sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndhff ,sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndhfg ,sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndhfh ,sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndhfi ,sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndhfj ,sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndhfk ,sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndhfl ,sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndhfm ,sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndhfn ,sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndhfo ,sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndhfp ,sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndhfq ,sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndhfr ,sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndhfs ,sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndhft ,sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndhfu ,sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhf, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfa, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfb, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfc, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfd, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfe, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhff, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfg, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfh, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfi, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfj, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfk, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfl, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfm, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfn, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfo, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfp, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfq, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfr, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfs, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhft, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfu, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3207 AWP DEAL OR NO DEAL ITS YOUR SHOW SCORP5 PR3207 ITS YOUR SHOW SOUNDS11 ITS YOUR SHOW S.SITE
-GAME( 200?, sc5dndys ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndysa ,sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndysb ,sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndysc ,sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndysd ,sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndyse ,sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndysf ,sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndysg ,sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndysh ,sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndys, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndysa, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndysb, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndysc, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndysd, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndyse, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndysf, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndysg, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndysh, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3232 AWP DEAL OR NO DEAL LETS PLAY DEAL OR NO DEAL SCORP5 PR3212 LETS PLAY DOND SOUNDS11 LETS PLAY DOND S.SITE
-GAME( 200?, sc5dndlp ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndlpa ,sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndlpb ,sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndlpc ,sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndlpd ,sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndlpe ,sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndlpf ,sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndlpg ,sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndlph ,sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndlpi ,sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndlpj ,sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndlpk ,sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndlpl ,sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndlpm ,sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndlpn ,sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndlpo ,sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndlpp ,sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndlpq ,sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndlpr ,sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndlps ,sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndlpt ,sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndlpu ,sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpa, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpb, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpc, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpd, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpe, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpf, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpg, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlph, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpi, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpj, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpk, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpl, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpm, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpn, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpo, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpp, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpq, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpr, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlps, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpt, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpu, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3201 AWP DEAL OR NO DEAL RED ALERT SCORP5 PR3201 DOND RED ALERT SOUNDS11 RED ALERT S.SITE
-GAME( 200?, sc5dndra ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndraa ,sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndrab ,sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndrac ,sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndrad ,sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndrae ,sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndraf ,sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndrag ,sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndrah ,sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndrai ,sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndraj ,sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndrak ,sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndra, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndraa, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrab, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrac, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrad, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrae, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndraf, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrag, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrah, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrai, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndraj, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrak, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3210 AWP DEAL OR NO DEAL THE BIG DEAL SCORP5 PR3210 THE BIG DEAL SOUNDS11 THE BIG DEAL S.SITE
-GAME( 200?, sc5dndbd ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbda ,sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbdb ,sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbdc ,sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbdd ,sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbde ,sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbdf ,sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbdg ,sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbdh ,sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbdi ,sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbda, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbdb, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbdc, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbdd, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbde, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbdf, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbdg, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbdh, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbdi, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3011 AWP DEAL OR NO DEAL THE BIG REDS S5 PR3011 THE BIG REDS SOUNDS11 THE BIG REDS S.SITE
-GAME( 200?, sc5dndbr ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbra ,sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbrd ,sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbrf ,sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbrg ,sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbrj ,sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbrl ,sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbrm ,sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbrn ,sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbro ,sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbrp ,sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbrq ,sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbrr ,sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbrs ,sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbrt ,sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbru ,sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbrv ,sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbrw ,sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbra, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrd, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrf, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrg, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrj, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrl, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrm, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrn, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbro, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrp, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrq, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrr, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrs, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrt, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbru, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrv, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrw, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3018 AWP DEAL OR NO DEAL THE BIG REDS S5 PR3011 THE BIG REDS SOUNDS11 THE BIG REDS S.SITE
-GAME( 200?, sc5dndbrb ,sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbrc ,sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbre ,sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbrh ,sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbri ,sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbrk ,sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrb, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrc, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbre, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrh, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbri, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrk, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3017 AWP DEAL OR NO DEAL THE CRAZY CHAIR SCORP5 PR3017 CRAZY CHAIR SOUNDS11 CRAZY CHAIR S.SITE
-GAME( 200?, sc5dndcc ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcca ,sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndccb ,sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndccc ,sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndccd ,sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcce ,sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndccf ,sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndccg ,sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcch ,sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcci ,sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndccj ,sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcck ,sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndccl ,sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndccm ,sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndccn ,sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcco ,sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndccp ,sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndccq ,sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndccr ,sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcca, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccb, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccc, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccd, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcce, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccf, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccg, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcch, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcci, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccj, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcck, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccl, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccm, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccn, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcco, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccp, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccq, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccr, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3250 DOND THE CRAZY CHAIR CRAZY CHAIR ARCADE PR3250 THE CRAZY CHAIR SOUNDS11
-GAME( 200?, sc5dndca ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcaa ,sc5dndca, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcab ,sc5dndca, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcac ,sc5dndca, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndca, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcaa, sc5dndca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcab, sc5dndca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcac, sc5dndca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3362 DOND THE CRAZY CHAIR CRAZY CHAIR ARCADE PR3362 THE CRAZY CHAIR SOUNDS11
-GAME( 200?, sc5dndcad ,sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3362) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndcae ,sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3362) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcad, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3362) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcae, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3362) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3013 AWP THE DEAL WHEEL S5 PR3202 THE DEAL WHEEL SOUNDS11 THE DEAL WHEEL S.SITE
-GAME( 200?, sc5dnddw ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddwa ,sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddwb ,sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddwc ,sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddwd ,sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddwe ,sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddwf ,sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddwg ,sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddwh ,sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddwi ,sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddwj ,sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddw, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddwa, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddwb, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddwc, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddwd, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddwe, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddwf, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddwg, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddwh, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddwi, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddwj, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3014 AWP DEAL OR NO DEAL THE DREAM FACTORY SCORP5 PR3014 DREAM FACTORY SOUNDS11 DREAM FACTORY S.SITE
-GAME( 200?, sc5dnddf ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddfa ,sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddfb ,sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddfc ,sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddfd ,sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddfe ,sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddff ,sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddfg ,sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddfh ,sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddfi ,sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddfj ,sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddfk ,sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddfl ,sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddfm ,sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dnddfn ,sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddf, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfa, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfb, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfc, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfd, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfe, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddff, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfg, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfh, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfi, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfj, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfk, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfl, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfm, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfn, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3220 AWP DEAL OR NO DEAL THE PERFECT GAME SCORP5 PR3220 DOND PERFECT SOUNDS11 THE PERFECT GAME S.SITE
-GAME( 200?, sc5dndpg ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpga ,sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpgb ,sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpgc ,sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpgd ,sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpge ,sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpgf ,sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpgg ,sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpgh ,sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpgi ,sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpgj ,sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpgk ,sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpgl ,sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpgm ,sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpgn ,sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpgo ,sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpgp ,sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpgq ,sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpgr ,sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpgs ,sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpgt ,sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpgu ,sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpgv ,sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 23)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpgw ,sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 24)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpg, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpga, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgb, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgc, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgd, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpge, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgf, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgg, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgh, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgi, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgj, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgk, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgl, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgm, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgn, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgo, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgp, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgq, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgr, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgs, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgt, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgu, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgv, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 23)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgw, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 24)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3403 AWP CLASSIC DEAL OR NO DEAL THE PERFECT GAME SCORP5 PR3220 DOND PERFECT SOUNDS11 THE PERFECT GAME S.SITE
-GAME( 200?, sc5dndpl ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndpla ,sc5dndpl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndplb ,sc5dndpl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndplc ,sc5dndpl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpla, sc5dndpl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndplb, sc5dndpl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndplc, sc5dndpl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3003 AWP DOND THE POWER 5 SCORP5 PR3033 POWER FIVE SOUNDS11 DOND THE POWER 5 S.SITE
-GAME( 200?, sc5dndtp ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtpa ,sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtpb ,sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtpc ,sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtpd ,sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtpe ,sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtpf ,sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtpg ,sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtph ,sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtpi ,sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtpj ,sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtpk ,sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtpl ,sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtpm ,sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtpn ,sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtpo ,sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtpp ,sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtpq ,sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtpr ,sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtps ,sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtpt ,sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtpu ,sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtpv ,sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 23)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpa, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpb, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpc, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpd, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpe, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpf, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpg, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtph, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpi, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpj, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpk, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpl, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpm, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpn, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpo, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpp, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpq, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpr, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtps, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpt, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpu, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpv, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 23)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3036 AWP DEAL OR NO DEAL THE WALK OF WEALTH SCORP5 PR3006 WALK OF WEALTH SOUNDS11 WALK OF WEALTH S.SITE
-GAME( 200?, sc5dndww ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwwa ,sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwwb ,sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwwc ,sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwwd ,sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwwe ,sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwwf ,sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwwg ,sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwwh ,sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwwi ,sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwwj ,sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwwk ,sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwwl ,sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwwm ,sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwwn ,sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwwo ,sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwwp ,sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwwq ,sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwwr ,sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwws ,sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndww, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwa, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwb, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwc, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwd, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwe, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwf, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwg, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwh, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwi, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwj, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwk, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwl, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwm, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwn, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwo, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwp, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwq, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwr, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwws, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3026 AWP CLASSIC DEAL OR NO DEAL THE WALK OF WEALTH SCORP5 PR3006 WALK OF WEALTH SOUNDS11 WALK OF WEALTH S.SITE
-GAME( 200?, sc5dndwc ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwca ,sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwcb ,sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwcc ,sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwcd ,sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwce ,sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwcf ,sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwcg ,sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwca, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwcb, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwcc, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwcd, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwce, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwcf, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwcg, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3304 DOND THINK RED S5 PR3304 THINK RED SOUNDS11 THINK RED S.SITE
-GAME( 200?, sc5dndtr ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtra ,sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtrb ,sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtrc ,sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtrd ,sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtre ,sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtrf ,sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtrg ,sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtrh ,sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtri ,sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtrj ,sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndtrk ,sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtra, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtrb, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtrc, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtrd, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtre, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtrf, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtrg, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtrh, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtri, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtrj, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtrk, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1962 AWP DEAL OR NO DEAL WHATS IN YOUR BOX SCORP5 PR1962 WHATS IN Y BOX SOUNDS11 WHATS IN YOUR BX S.SITE
-GAME( 200?, sc5dndwb ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwba ,sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwbb ,sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwbc ,sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwbd ,sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwbe ,sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwbf ,sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwbg ,sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwbh ,sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwbi ,sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwbj ,sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwbk ,sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwbl ,sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwbm ,sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwbn ,sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwbo ,sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwbp ,sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwbq ,sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwbr ,sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwbs ,sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwba, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbb, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbc, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbd, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbe, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbf, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbg, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbh, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbi, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbj, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbk, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbl, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbm, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbn, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbo, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbp, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbq, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbr, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbs, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3071 CASINO DOND WIYB REELS CASINO DOND ARCADE PR3071 W IN YOUR BOX SOUNDS11
-GAME( 200?, sc5dndwi ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwia ,sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwib ,sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwic ,sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwid ,sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwie ,sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwif ,sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndwig ,sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwi, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwia, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwib, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwic, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwid, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwie, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwif, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwig, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1307 AWP DIAMOND MINE PR1307 DIAM MINE SOUNDS11
-GAME( 2002, sc5dmine ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 2002, sc5dminea ,sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 2002, sc5dmineb ,sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 2002, sc5dminec ,sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 2002, sc5dmined ,sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 2002, sc5dminee ,sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 2002, sc5dminef ,sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 2002, sc5dmineg ,sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 2002, sc5dmineh ,sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 2002, sc5dminei ,sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 2002, sc5dmine, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 2002, sc5dminea, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 2002, sc5dmineb, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 2002, sc5dminec, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 2002, sc5dmined, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 2002, sc5dminee, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 2002, sc5dminef, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 2002, sc5dmineg, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 2002, sc5dmineh, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 2002, sc5dminei, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1307 AWP DIAMOND MINE PR1307 DIAM MINE SOUNDS11 DIAMOND MINE S.SITE
-GAME( 2002, sc5dminej ,sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 2002, sc5dminek ,sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 2002, sc5dminel ,sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 2002, sc5dminej, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 2002, sc5dminek, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 2002, sc5dminel, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1394 AWP DOCTOR DOSH SCORP5 PR1309 DOCTOR DOSH SOUNDS11
-GAME( 200?, sc5ddosh ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ddosha ,sc5ddosh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddosh, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddosha, sc5ddosh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1716 AWP DOUGH HO HO S5 PR1716 DOUGH HO HO SOUNDS11 DOUGH HO HO S.SITE
-GAME( 200?, sc5dhh ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dhha ,sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dhhb ,sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dhhc ,sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dhhd ,sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dhhe ,sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dhhf ,sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dhhg ,sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) // incomplete pairing
+GAME( 200?, sc5dhh, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dhha, sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dhhb, sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dhhc, sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dhhd, sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dhhe, sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dhhf, sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dhhg, sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) // incomplete pairing
// PR1615 AWP DOUGH SELECTA SCORP5 PR1615 DOUGH SELECTA SOUNDS11 DOUGH SELECTA S.SITE
-GAME( 200?, sc5dough ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dougha ,sc5dough, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dough, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dougha, sc5dough, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2118 DUCKS OF HAZZARD DUCKSOFHAZZARDSND DUCKS OF HAZZARD
-GAME( 200?, sc5ducks ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ducks, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2313 EMMERDALE EMMR SOUNDS EMMERDALE
-GAME( 200?, sc5emmer ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5emmera ,sc5emmer, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5emmer, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5emmera, sc5emmer, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3213 AWP FAMILY GUY S5 PR3213 FAMILY GUY SOUNDS11 FAMILY GUY S.SITE
-GAME( 200?, sc5fguy ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fguya ,sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fguyb ,sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fguyc ,sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fguyd ,sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fguye ,sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fguyf ,sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fguyg ,sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fguy, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fguya, sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fguyb, sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fguyc, sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fguyd, sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fguye, sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fguyf, sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fguyg, sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1701 AWP FAT BOY SPIN SCORP5 PR1701 FAT BOY SPIN SOUNDS11 FAT BOY SPIN S.SITE
-GAME( 200?, sc5fbspn ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fbspna ,sc5fbspn, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fbspn, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fbspna, sc5fbspn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2328 FULL METAL JACKPOT FULLM SOUNDS F METAL JACKPOT
-GAME( 200?, sc5fmj ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5fmja ,sc5fmj, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fmj, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fmja, sc5fmj, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2255 GLADIATOR GLAD SOUNDS GLADIATOR
-GAME( 200?, sc5glad ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5glada ,sc5glad, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gladb ,sc5glad, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gladc ,sc5glad, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5glad, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5glada, sc5glad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gladb, sc5glad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gladc, sc5glad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3509 AWP GOLD DIGGER SCORP5 PR3509 GOLD DIGGER SOUNDS11 GOLD DIGGER S.SITE
-GAME( 200?, sc5gd ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gda ,sc5gd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gda, sc5gd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2325 GOLD DIGGERS GOLD SOUNDS GOLD DIGGERS
-GAME( 200?, sc5gdmz ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Gold Diggers (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gdmza ,sc5gdmz, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Gold Diggers (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gdmz, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Gold Diggers (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gdmza, sc5gdmz, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Gold Diggers (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1137 CLUB GOLD DIGGER CLUB GOLD DIGGER CLUB PR1137 GOLDD CL SOUNDS11
-GAME( 200?, sc5gdclb ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gdclba ,sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gdclbb ,sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gdclbc ,sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gdclbd ,sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gdclbe ,sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gdclbf ,sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gdclbg ,sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gdclb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gdclba, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gdclbb, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gdclbc, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gdclbd, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gdclbe, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gdclbf, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gdclbg, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3429 CLUB GOLD DIGGER CLUB GOLD DIGGER CLUB PR1137 GOLDD CL SOUNDS11
-GAME( 200?, sc5gdclbj ,sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gold Digger Club (PR3429) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gdclbk ,sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gold Digger Club (PR3429) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gdclbj, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (PR3429) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gdclbk, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (PR3429) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3509 AWP GOLD DIGGER SCORP5 PR3509 GOLD DIGGER SOUNDS11 GOLD DIGGER S.SITE
-GAME( 200?, sc5gdclbh ,sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gold Digger (PR3509) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gdclbi ,sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gold Digger (PR3509) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gdclbh, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger (PR3509) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gdclbi, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger (PR3509) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1604 AWP GOLDEN BALLS PR1604 GOLDEN BALLS SOUNDS12 GOLDEN BALLS S.SITE (same as the sc5 version)
-GAME( 200?, sc5gball ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gballa ,sc5gball, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gballb ,sc5gball, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gballc ,sc5gball, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gball, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gballa, sc5gball, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gballb, sc5gball, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gballc, sc5gball, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2208 GOLDEN GAME PLASMA GOLDEN GAME MAZ BARX SOUNDS
-GAME( 200?, sc5ggame ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ggamea ,sc5ggame, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ggameb ,sc5ggame, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ggamec ,sc5ggame, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ggamed ,sc5ggame, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ggame, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ggamea, sc5ggame, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ggameb, sc5ggame, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ggamec, sc5ggame, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ggamed, sc5ggame, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ggg ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // PR2371 GRAND GOLDEN GAME GRAND GOLDEN GAM MAZ ( GOLD X TRIPLE
-GAME( 200?, sc5ggga ,sc5ggg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
-GAME( 200?, sc5gggb ,sc5ggg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // PR2353 GRAND GOLDEN GAME GRAND GOLDEN GAM MAZ BARX SOUNDS GOLDEN GAME
-GAME( 200?, sc5gggc ,sc5ggg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
+GAME( 200?, sc5ggg, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // PR2371 GRAND GOLDEN GAME GRAND GOLDEN GAM MAZ ( GOLD X TRIPLE
+GAME( 200?, sc5ggga, sc5ggg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
+GAME( 200?, sc5gggb, sc5ggg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // PR2353 GRAND GOLDEN GAME GRAND GOLDEN GAM MAZ BARX SOUNDS GOLDEN GAME
+GAME( 200?, sc5gggc, sc5ggg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
// PR3016 AWP THE GUNPOWDER SLOT S5 PR3016 GUNPOWDER SLOT SOUNDS11 GUNPOWDER SLOT S.SITE
-GAME( 200?, sc5gunp ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gunpa ,sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gunpb ,sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gunpc ,sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gunpd ,sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gunpe ,sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gunpf ,sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gunpg ,sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gunph ,sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gunpi ,sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gunpj ,sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gunpk ,sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5gunpl ,sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunpa, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunpb, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunpc, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunpd, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunpe, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunpf, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunpg, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunph, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunpi, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunpj, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunpk, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunpl, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1388 AWP HAPPY NOTES SCORP5 PR1306 HAPPY NOTES SOUNDS11
-GAME( 200?, sc5hapnt ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hapnta ,sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hapntb ,sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hapntc ,sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hapntd ,sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hapnte ,sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hapntf ,sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hapntg ,sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hapnt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hapnta, sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hapntb, sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hapntc, sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hapntd, sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hapnte, sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hapntf, sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hapntg, sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1402 AWP HELLS BELLS PR1402 HELLS BELLS SOUNDS11
-GAME( 200?, sc5hellb ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hells Bells (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hellba ,sc5hellb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hells Bells (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hellb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hells Bells (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hellba, sc5hellb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hells Bells (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1613 AWP HILLBILLIONAIRE SCORP5 PR1613 HILLBILLIONAIRE SOUNDS11 HILLBILLIONAIRE S.SITE
-GAME( 200?, sc5hill ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hilla ,sc5hill, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hillb ,sc5hill, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hill, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hilla, sc5hill, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hillb, sc5hill, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2176 HISSING QUID VIPA SOUNDS HISSING QUID
-GAME( 200?, sc5hiss ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hissa ,sc5hiss, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hissb ,sc5hiss, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hissc ,sc5hiss, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hiss, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hissa, sc5hiss, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hissb, sc5hiss, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hissc, sc5hiss, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1936 AWP HOT DOG SCORP5 PR1916 HOT DOG SOUNDS11 HOT DOG S.SITE
-GAME( 200?, sc5hotdg ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotdga ,sc5hotdg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotdgb ,sc5hotdg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotdgc ,sc5hotdg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotdgd ,sc5hotdg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotdge ,sc5hotdg, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotdg, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotdga, sc5hotdg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotdgb, sc5hotdg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotdgc, sc5hotdg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotdgd, sc5hotdg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotdge, sc5hotdg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1733 AWP HOT ROD SCORP5 PR1713 HOT ROD SOUNDS11 HOT ROD S.SITE
-GAME( 200?, sc5hotrd ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotrda ,sc5hotrd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotrd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotrda, sc5hotrd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3211 AWP HOT SHOT SCORP5 PR3211 HOT SHOT SOUNDS11 HOT SHOT S.SITE
-GAME( 200?, sc5hotsh ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotsha ,sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotshb ,sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotshc ,sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotshd ,sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotshe ,sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotshf ,sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotshg ,sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotshh ,sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotshi ,sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotshj ,sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotshk ,sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotshl ,sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotshm ,sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotshn ,sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotsho ,sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotshp ,sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotshq ,sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotsh, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotsha, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshb, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshc, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshd, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshe, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshf, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshg, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshh, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshi, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshj, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshk, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshl, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshm, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshn, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotsho, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshp, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshq, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1311 HOT WAD PR1311 HOT WAD SOUNDS11
-GAME( 200?, sc5hotwd ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotwda ,sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotwdb ,sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotwdc ,sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotwdd ,sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotwde ,sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotwdf ,sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5hotwdg ,sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotwd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotwda, sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotwdb, sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotwdc, sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotwdd, sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotwde, sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotwdf, sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotwdg, sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1603 AWP IM A CELEBRITY PR1603 IM A CELEB SOUNDS11 IM A CELEBRITY S.SITE
-GAME( 200?, sc5celeb ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5celeba ,sc5celeb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5celebb ,sc5celeb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5celebc ,sc5celeb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5celebd ,sc5celeb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5celeb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5celeba, sc5celeb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5celebb, sc5celeb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5celebc, sc5celeb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5celebd, sc5celeb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2555 INNER SPIN V013 INNERSPINSND INNER SPIN
-GAME( 200?, sc5inspn ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5inspna ,sc5inspn, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5inspn, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5inspna, sc5inspn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2366 AWP THE ITALIAN JOB S5 PR2366 THE ITALIAN JOB SOUNDS11 ITALIAN JOB S.SITE
-GAME( 200?, sc5ijob ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ijoba ,sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ijobb ,sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ijobc ,sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ijobd ,sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ijobe ,sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ijobf ,sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ijobg ,sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ijobh ,sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ijobi ,sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijob, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijoba, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijobb, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijobc, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijobd, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijobe, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijobf, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijobg, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijobh, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijobi, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1609 JACKPOT JOKERS PR1609 JACKPOT JOKERS SOUNDS11 JACKPOT JOKERS S.SITE
-GAME( 200?, sc5jjok ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5jjoka ,sc5jjok, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5jjok, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5jjoka, sc5jjok, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2376 LITTLE DEVIL LDEVIL SOUNDS LITTLE DEVIL
-GAME( 200?, sc5ldvl ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ldvla ,sc5ldvl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ldvlb ,sc5ldvl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ldvlc ,sc5ldvl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ldvld ,sc5ldvl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ldvle ,sc5ldvl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ldvl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ldvla, sc5ldvl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ldvlb, sc5ldvl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ldvlc, sc5ldvl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ldvld, sc5ldvl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ldvle, sc5ldvl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1413 AWP RETURN OF THE KING PR1413 RETURN OF THE SOUNDS11 RETURN OF KING S.SITE
-GAME( 200?, sc5lotrr ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5lotrra ,sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5lotrrb ,sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5lotrrc ,sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5lotrrd ,sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5lotrre ,sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5lotrrf ,sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5lotrrg ,sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5lotrrh ,sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5lotrri ,sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5lotrr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5lotrra, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5lotrrb, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5lotrrc, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5lotrrd, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5lotrre, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5lotrrf, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5lotrrg, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5lotrrh, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5lotrri, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3004 AWP MANIC MINER SCORP5 PR3004 MANIC MINER SOUNDS11 MANIC MINER S.SITE
-GAME( 200?, sc5manic ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manica ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manicb ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manicc ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manicd ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manice ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manicf ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manicg ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manich ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manici ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manicj ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manick ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manicl ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manicm ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manicn ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manico ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manicp ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manicq ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manicr ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manics ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manict ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manicu ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manicv ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 23)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manicw ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 24)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manicx ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 25)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5manicy ,sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 26)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manic, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manica, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicb, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicc, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicd, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manice, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicf, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicg, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manich, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manici, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicj, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manick, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicl, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicm, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicn, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manico, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicp, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicq, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicr, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manics, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manict, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicu, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicv, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 23)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicw, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 24)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicx, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 25)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicy, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 26)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2282 MENTALMONEYMONSTERS MMMO SOUNDS MONEY MONSTERS
-GAME( 200?, sc5mmm ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mmma ,sc5mmm, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mmmb ,sc5mmm, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mmmc ,sc5mmm, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmma, sc5mmm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmmb, sc5mmm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmmc, sc5mmm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR0000 MONEY MADNESS MONM SOUNDS MONEY MADNESS
-GAME( 200?, sc5mmad ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mmada ,sc5mmad, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mmadb ,sc5mmad, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mmadc ,sc5mmad, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmad, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmada, sc5mmad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmadb, sc5mmad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmadc, sc5mmad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2395 MONEY SPINNER MONY SOUNDS NITH
-GAME( 200?, sc5monsp ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Money Spinner (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5monspa ,sc5monsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Money Spinner (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5monsp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Money Spinner (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5monspa, sc5monsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Money Spinner (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PROJECT NUMBER PR0_0_ MONOPOLY P_S_E_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _U_A_S_U_D_ _ _ _ _ _ _ _ _ _ _ _ _ _T_I_K_P_N_ _ _ _
-GAME( 200?, sc5monop ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly (Mazooma) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) // incomplete pairing
+GAME( 200?, sc5monop, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly (Mazooma) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) // incomplete pairing
-GAME( 200?, sc5mcas ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // PR2372 CASINO MONOPOLY MONO SOUNDS CASINO MONOPOLY
-GAME( 200?, sc5mcasa ,sc5mcas, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
-GAME( 200?, sc5mcasb ,sc5mcas, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // PR2372 CASINO MONOPOLY CASINO MONOPOLY MAZ MONO SOUNDS CASINO MONOPOLY
-GAME( 200?, sc5mcasc ,sc5mcas, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
+GAME( 200?, sc5mcas, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // PR2372 CASINO MONOPOLY MONO SOUNDS CASINO MONOPOLY
+GAME( 200?, sc5mcasa, sc5mcas, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
+GAME( 200?, sc5mcasb, sc5mcas, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // PR2372 CASINO MONOPOLY CASINO MONOPOLY MAZ MONO SOUNDS CASINO MONOPOLY
+GAME( 200?, sc5mcasc, sc5mcas, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
// PR3308 AWP MONOPOLY DOUBLE MONEY S5 PR3308 MPOLY D MONEY SOUNDS11 DOUBLE MONEY S.SITE
-GAME( 200?, sc5mdm ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mdma ,sc5mdm, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mdmb ,sc5mdm, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mdmc ,sc5mdm, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mdm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mdma, sc5mdm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mdmb, sc5mdm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mdmc, sc5mdm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2380 MONOPOLY HERE AND NOW MR2R SOUNDS NITH
-GAME( 200?, sc5mhn ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mhna ,sc5mhn, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mhnb ,sc5mhn, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mhnc ,sc5mhn, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mhnd ,sc5mhn, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mhne ,sc5mhn, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhn, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhna, sc5mhn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhnb, sc5mhn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhnc, sc5mhn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhnd, sc5mhn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhne, sc5mhn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2345 AWP MONOPOLY HOT PROPERTY S5 PR2345 HOT PROPERTY SOUNDS11 HOT PROPERTY S.SITE
-GAME( 200?, sc5mhp ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mhpa ,sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mhpb ,sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mhpc ,sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mhpd ,sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mhpe ,sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mhpf ,sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mhpg ,sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mhph ,sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mhpi ,sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mhpj ,sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mhpk ,sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mhpl ,sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhpa, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhpb, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhpc, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhpd, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhpe, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhpf, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhpg, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhph, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhpi, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhpj, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhpk, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhpl, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3413 AWP MONOPOLY MONEYBAGS S5 PR3413 MONEYBAGS SOUNDS11 MONEYBAGS S.SITE
-GAME( 200?, sc5mmb ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mmba ,sc5mmb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mmbb ,sc5mmb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mmbc ,sc5mmb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmba, sc5mmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmbb, sc5mmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmbc, sc5mmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1911 AWP MONOLOLY MONEY BAGS SCORP5 PR1911 MPOLY MONEYBAGS SOUNDS11 MONEYBAGS S.SITE
-GAME( 200?, sc5mmbd ,sc5mmb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Money Bags (PR1911) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mmbe ,sc5mmb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Money Bags (PR1911) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmbd, sc5mmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags (PR1911) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmbe, sc5mmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags (PR1911) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2363 RED HOT MONOP RED HOT MONOPOLY MAZ MONO SOUNDS MONOPOLY
-GAME( 200?, sc5mrh ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mrha ,sc5mrh, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mrh, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mrha, sc5mrh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2329 MONOPOLY ROAD TO RICHES MR2R SOUNDS ROAD TO RICHES
-GAME( 200?, sc5mr2r ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Road To Riches (PR2329) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mr2ra ,sc5mr2r, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Road To Riches (PR2329) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mr2r, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Road To Riches (PR2329) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mr2ra, sc5mr2r, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Road To Riches (PR2329) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2457 ROADTORICHES CLUBROADTORICHES CLUB CRTR SOUNDS CLUB ROAD TO RICHES
-GAME( 200?, sc5mr2rb ,sc5mr2r, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (PR2457) (Mazooma) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mr2rb, sc5mr2r, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (PR2457) (Mazooma) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2190 MONOPOLY WOW MONOPOLY WOW MAZ TWOW SOUNDS
-GAME( 200?, sc5mww ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mwwa ,sc5mww, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mwwb ,sc5mww, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mwwc ,sc5mww, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mww, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mwwa, sc5mww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mwwb, sc5mww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mwwc, sc5mww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3002 AWP NIGHTMARE ON ELM STREET S5 PR3002 ELM STREET SOUNDS11 NIGHTMARE ELM ST S.SITE
-GAME( 200?, sc5nmare ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5nmarea ,sc5nmare, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5nmareb ,sc5nmare, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5nmarec ,sc5nmare, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5nmare, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5nmarea, sc5nmare, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5nmareb, sc5nmare, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5nmarec, sc5nmare, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1612 PICK OF THE PACK PR1612 PICK OF THE PACK SOUNDS11 PICK OF THE PACK S.SITE
-GAME( 2005, sc5potp ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 2005, sc5potpa ,sc5potp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 2005, sc5potp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 2005, sc5potpa, sc5potp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2562 PINK PANTHER PINK SOUNDS PINK PANTHER
-GAME( 200?, sc5pp ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppa ,sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppb ,sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppc ,sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppd ,sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppe ,sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppf ,sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppg ,sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppa, sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppb, sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppc, sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppd, sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppe, sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppf, sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppg, sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2279 PINK PANTHER CLOUSEAUS REVENGE REVENGE QPS REVENGE SOUNDS
-GAME( 200?, sc5ppcr ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppcrb ,sc5ppcr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppcrc ,sc5ppcr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppcrd ,sc5ppcr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppcr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppcrb, sc5ppcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppcrc, sc5ppcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppcrd, sc5ppcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2279 CLOUSEAUS REVENGE REVENGE SOUNDS
-GAME( 200?, sc5ppcra ,sc5ppcr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppcra, sc5ppcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2407 AWP PINK PANTHER CRACK THE CODE SCORP5 PR2407 CRACK THE CODE SOUNDS11 CRACK THE CODE S.SITE
-GAME( 200?, sc5ppctc ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppctca ,sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppctcb ,sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppctcc ,sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppctcd ,sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppctce ,sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppctcf ,sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppctcg ,sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppctch ,sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppctci ,sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppctc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppctca, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppctcb, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppctcc, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppctcd, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppctce, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppctcf, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppctcg, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppctch, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppctci, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2330 PINK PANTHER DYM PINK PANTHER DYM QPS DYMN SOUNDS PINK PANTHER DYM
-GAME( 200?, sc5ppdym ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma / QPS","Pink Panther Double Your Money (Mazooma / QPS) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppdyma ,sc5ppdym, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma / QPS","Pink Panther Double Your Money (Mazooma / QPS) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppdym, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma / QPS","Pink Panther Double Your Money (Mazooma / QPS) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppdyma, sc5ppdym, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma / QPS","Pink Panther Double Your Money (Mazooma / QPS) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2303 STRIKES AGAIN PPSA SOUNDS STRIKES AGAIN
-GAME( 200?, sc5ppsag ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppsaga ,sc5ppsag, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppsagb ,sc5ppsag, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppsagc ,sc5ppsag, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppsagd ,sc5ppsag, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ppsage ,sc5ppsag, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppsag, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppsaga, sc5ppsag, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppsagb, sc5ppsag, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppsagc, sc5ppsag, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppsagd, sc5ppsag, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppsage, sc5ppsag, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1408 PONY EXPRESS PR1408 PONY EXPRESS SOUNDS11 PONY EXPRESS S.SITE
-GAME( 200?, sc5pony ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ponya ,sc5pony, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ponyb ,sc5pony, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ponyc ,sc5pony, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ponyd ,sc5pony, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ponye ,sc5pony, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pony, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ponya, sc5pony, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ponyb, sc5pony, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ponyc, sc5pony, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ponyd, sc5pony, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ponye, sc5pony, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2417 AWP POPEYE S5 PR2417 POPEYE SOUNDS11 POPEYE S.SITE
-GAME( 200?, sc5popey ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5popeya ,sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5popeyb ,sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5popeyc ,sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5popeyd ,sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5popeye ,sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5popeyf ,sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5popeyg ,sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5popey, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5popeya, sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5popeyb, sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5popeyc, sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5popeyd, sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5popeye, sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5popeyf, sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5popeyg, sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1918 AWP POTS OF GOLD SCORP5 PR1918 POTS OF GOLD SOUNDS11 POTS OF GOLD S.SITE
-GAME( 200?, sc5pog ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5poga ,sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5pogb ,sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5pogc ,sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5pogd ,sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5poge ,sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5pogf ,sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5pogg ,sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pog, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5poga, sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pogb, sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pogc, sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pogd, sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5poge, sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pogf, sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pogg, sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// Z050 POTOFGLD PR000050 POTOFGLD 1 POTOFGLD AWP
-GAME( 200?, sc5potog ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5potoga ,sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5potogb ,sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5potogc ,sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5potogd ,sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5potoge ,sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5potogf ,sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5potogg ,sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5potogh ,sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5potogi ,sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5potog, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5potoga, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5potogb, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5potogc, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5potogd, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5potoge, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5potogf, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5potogg, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5potogh, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5potogi, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2272 POWER PLAY PPLY SOUNDS
-GAME( 200?, sc5pwrpl ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5pwrpla ,sc5pwrpl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pwrpl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pwrpla, sc5pwrpl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1614 AWP POWERBALL POWERBALL S.SITE PR1614 POWERBALL SOUNDS11
-GAME( 200?, sc5pwrbl ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5pwrbla ,sc5pwrbl, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pwrbl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pwrbla, sc5pwrbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2342 QUID VICIOUS QUIDV SOUNDS QUID VICIOUS
-GAME( 200?, sc5quidv ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5quidva ,sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5quidvb ,sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5quidvc ,sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5quidvd ,sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5quidve ,sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5quidvf ,sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5quidvg ,sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quidv, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quidva, sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quidvb, sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quidvc, sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quidvd, sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quidve, sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quidvf, sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quidvg, sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2077 RED HOT X SDRDX SOUNDS
-GAME( 200?, sc5rhx ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhx, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2077 RED HOT X SDRDX SOUNDS
-GAME( 200?, sc5rhxa ,sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rhxb ,sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rhxc ,sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rhxd ,sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rhxe ,sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rhxf ,sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhxa, sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhxb, sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhxc, sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhxd, sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhxe, sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhxf, sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2364 CASINO RED HOT X RED HOT X CRHX SOUNDS RED HOT X
-GAME( 200?, sc5rhxcs ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rhxcsa ,sc5rhxcs, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhxcs, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhxcsa, sc5rhxcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2557 RED SQUARE REDS SOUNDS RED SQUARE
-GAME( 200?, sc5redsq ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5redsqa ,sc5redsq, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5redsq, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5redsqa, sc5redsq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3257 CLUB RONNIE O SULLIVANS TOURNAMENT SCORP5 RONNIE OSULLIVAN CLUB PR3256 RONNIE O SOUNDS11 RONNIE SULLIVAN
-GAME( 200?, sc5rosts ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rostsa ,sc5rosts, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rostsb ,sc5rosts, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rostsc ,sc5rosts, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rostsd ,sc5rosts, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rostse ,sc5rosts, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rosts, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rostsa, sc5rosts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rostsb, sc5rosts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rostsc, sc5rosts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rostsd, sc5rosts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rostse, sc5rosts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2311 ROVERS RETURN ROVERS RETURN SOUNDS ROVERS RETURN
-GAME( 200?, sc5rovrt ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rovrta ,sc5rovrt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rovrtb ,sc5rovrt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5rovrtc ,sc5rovrt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rovrt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rovrta, sc5rovrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rovrtb, sc5rovrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rovrtc, sc5rovrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2280 SHOW ME THE MONEY SMTM SOUNDS
-GAME( 200?, sc5smtm ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Show Me The Money (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5smtma ,sc5smtm, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Show Me The Money (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5smtm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Show Me The Money (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5smtma, sc5smtm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Show Me The Money (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3013 AWP SHOW TIME S5 PR3013 SHOWTIME SOUNDS11 SHOW TIME S.SITE
-GAME( 200?, sc5showt ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5showta ,sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5showtb ,sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5showtc ,sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5showtd ,sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5showte ,sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5showtf ,sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5showtg ,sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5showth ,sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5showti ,sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5showtj ,sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5showtk ,sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5showtl ,sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5showtm ,sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5showtn ,sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5showto ,sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5showtp ,sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5showtq ,sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5showtr ,sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5showts ,sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showta, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtb, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtc, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtd, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showte, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtf, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtg, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showth, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showti, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtj, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtk, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtl, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtm, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtn, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showto, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtp, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtq, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtr, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showts, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1411 AWP SNAKES AND LADDERS PR1411 SNAKES A L SOUNDS11
-GAME( 200?, sc5slad ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5slada ,sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5sladb ,sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5sladc ,sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5sladd ,sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5slade ,sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5sladf ,sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5sladg ,sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5slad, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5slada, sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sladb, sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sladc, sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sladd, sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5slade, sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sladf, sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sladg, sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1901 AWP SPICE IT UP SCORP5 PR1901 SPICE IT UP SOUNDS11 SPICE IT UP S.SITE
-GAME( 200?, sc5spice ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5spiceb ,sc5spice, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5spice, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5spiceb, sc5spice, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1921 AWP SPICE IT UP SCORP4 PR1901 SPICE IT UP SOUNDS11 SPICE IT UP S.SITE (this header is incorrect, these are SCORP 5 sets, they use opcodes not present in the sc5 cpu and have the 'SC5' at the start of the ROM)
-GAME( 200?, sc5spicea ,sc5spice, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5spicec ,sc5spice, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5spiced ,sc5spice, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5spicee ,sc5spice, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5spicea, sc5spice, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5spicec, sc5spice, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5spiced, sc5spice, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5spicee, sc5spice, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2232 SPIN WHEN YOU'RE WINNING SPIN SOUNDS
-GAME( 200?, sc5swywm ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5swywma ,sc5swywm, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5swywmb ,sc5swywm, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5swywmc ,sc5swywm, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5swywm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5swywma, sc5swywm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5swywmb, sc5swywm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5swywmc, sc5swywm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2176 SUMMIT UP SUMMIT SOUNDS SUMMIT UP H
-GAME( 200?, sc5sumit ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Summit Up (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5sumita ,sc5sumit, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Summit Up (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sumit, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Summit Up (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sumita, sc5sumit, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Summit Up (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2255 SUITUSIR SUIT SOUNDS SUITS U SIR
-GAME( 200?, sc5sus ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5susa ,sc5sus, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5susb ,sc5sus, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5susc ,sc5sus, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sus, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5susa, sc5sus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5susb, sc5sus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5susc, sc5sus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2235 SWITCHBACK SWBK SOUNDS SWITCHBACK
-GAME( 200?, sc5swbak ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5swbaka ,sc5swbak, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5swbak, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5swbaka, sc5swbak, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1714 AWP TAKE THE PIECE S5 PR1714 TAKE THE PIECE SOUNDS11 TAKETHEPIECE S.SITE
-GAME( 200?, sc5ttpie ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ttpiea ,sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ttpieb ,sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ttpiec ,sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ttpied ,sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ttpiee ,sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ttpief ,sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ttpieg ,sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ttpieh ,sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ttpiei ,sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ttpie, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ttpiea, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ttpieb, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ttpiec, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ttpied, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ttpiee, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ttpief, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ttpieg, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ttpieh, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ttpiei, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3001 AWP TAKE YOUR PICK S5 PR3001 TAKE YOUR PICK SOUNDS11 TAKE YOUR PICK S.SITE
-GAME( 200?, sc5typ ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5typa ,sc5typ, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5typb ,sc5typ, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5typc ,sc5typ, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5typ, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5typa, sc5typ, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5typb, sc5typ, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5typc, sc5typ, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2140 MONOPOLY X SDMON SOUNDS (are these really a game called Top Box, or are they Top Box roms for Monopoly?)
-GAME( 200?, sc5tbox ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5tboxa, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5tboxb, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5tboxc, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5tboxd, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5tboxe, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5tboxf, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5tboxg, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5tboxh, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5tboxi, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5tboxj, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5tboxk, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5tboxl, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5tboxm, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5tboxn, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5tboxo, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5tboxp, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5tboxq, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tbox, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxa, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxb, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxc, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxd, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxe, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxf, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxg, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxh, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxi, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxj, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxk, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxl, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxm, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxn, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxo, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxp, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxq, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2211 TOP OF THE SHOTS TOTS SOUNDS TOP OF THE SHOTS
-GAME( 200?, sc5tpsht ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5tpshta ,sc5tpsht, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5tpshtb ,sc5tpsht, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5tpshtc ,sc5tpsht, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5tpshtd ,sc5tpsht, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tpsht, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tpshta, sc5tpsht, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tpshtb, sc5tpsht, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tpshtc, sc5tpsht, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tpshtd, sc5tpsht, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2175 TRAIL BLAZER TRAB SOUNDS TRAIL BLAZER
-GAME( 200?, sc5trail ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5traila ,sc5trail, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5trail, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5traila, sc5trail, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3010 AWP VIVA MEXICO SCORP5 PR3010 VIVA MEXICO SOUNDS11 VIVA MEXICO S.SITE
-GAME( 200?, sc5vivam ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5vivama ,sc5vivam, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5vivam, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5vivama, sc5vivam, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2341 WILD JACKPOTS WILDJACK SOUNDS WILD JACKPOTS
-GAME( 200?, sc5wldjk ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5wldjka ,sc5wldjk, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wldjk, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wldjka, sc5wldjk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1611 AWP ANT AND DECS PR1611 ANT AND DECS SOUNDS11 ANT AND DECS S.SITE
-GAME( 200?, sc5adsnt ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5adsnta ,sc5adsnt, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adsnt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adsnta, sc5adsnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1708 AWP BULLY'S PRIZE BOARD PR1708 B PRIZE BOARD SOUNDS11 BULLYSPRIZEBOARD S.SITE
-GAME( 200?, sc5bpb ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bpbb ,sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bpbd ,sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bpbe ,sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bpb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bpbb, sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bpbd, sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bpbe, sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1708 AWP BULLY'S PRIZE BOARD S5 PR1708 B PRIZE BOARD SOUNDS11 BULLYSPRIZEBOARD S.SITE
-GAME( 200?, sc5bpba ,sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bpbc ,sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bpbf ,sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bpbg ,sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bpba, sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bpbc, sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bpbf, sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bpbg, sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3010 AWP BULLYS STAR PRIZE SCORP5 PR3012 BULLYS STAR P SOUNDS11 BULLYS STARPRIZE S.SITE
-GAME( 200?, sc5bsp ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bspa ,sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bspb ,sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bspc ,sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bspd ,sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bspe ,sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bspf ,sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bspg ,sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bsph ,sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bspi ,sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bspl ,sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bspm ,sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bspn ,sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bspo ,sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bspp ,sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bspq ,sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bsp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspa, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspb, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspc, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspd, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspe, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspf, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspg, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bsph, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspi, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspl, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspm, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspn, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspo, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspp, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspq, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3012 AWP BULLYS STAR PRIZE SCORP5 PR3012 BULLYS STAR P SOUNDS11 BULLYS STARPRIZE S.SITE
-GAME( 200?, sc5bspj ,sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Star Prize (PR3012) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5bspk ,sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bully's Star Prize (PR3012) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspj, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3012) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspk, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3012) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1312 AWP CHAIN REACTION PR1312 CHAIN REACT SOUNDS11
-GAME( 200?, sc5chain ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5chaina ,sc5chain, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5chainb ,sc5chain, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5chainc ,sc5chain, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5chaind ,sc5chain, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5chaine ,sc5chain, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chain, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chaina, sc5chain, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chainb, sc5chain, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chainc, sc5chain, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chaind, sc5chain, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chaine, sc5chain, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1707 AWP CLOWN AROUND SCORP5 PR1707 CLOWN AROUND SOUNDS11 CLOWN AROUND S.SITE
-GAME( 200?, sc5clown ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clowna ,sc5clown, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clownb ,sc5clown, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clownc ,sc5clown, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clownd ,sc5clown, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5clowne ,sc5clown, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clown, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clowna, sc5clown, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clownb, sc5clown, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clownc, sc5clown, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clownd, sc5clown, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clowne, sc5clown, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1412 AWP COPS AND ROBBERS PR1412 COPS AND ROBBERS SOUNDS11 COPS AND ROBBERS S.SITE
-GAME( 200?, sc5copsr ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5copsra ,sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5copsrb ,sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5copsrc ,sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5copsrd ,sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5copsre ,sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5copsrf ,sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5copsrg ,sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5copsrh ,sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5copsri ,sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5copsr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5copsra, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5copsrb, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5copsrc, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5copsrd, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5copsre, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5copsrf, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5copsrg, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5copsrh, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5copsri, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1915 AWP DEAL OR NO DEAL BEAT THE BANKER S5 PR1915 BEAT THE BANKER SOUNDS11 BEAT THE BANKER S.SITE
-GAME( 200?, sc5dndbe ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbea ,sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbeb ,sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbec ,sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbed ,sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbee ,sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbef ,sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbeg ,sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbeh ,sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbei ,sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbej ,sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbek ,sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbel ,sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbem ,sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndben ,sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbe, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbea, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbeb, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbec, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbed, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbee, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbef, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbeg, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbeh, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbei, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbej, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbek, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbel, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbem, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndben, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3063 CASINO DOND CAN YOU BEAT THE BANKER CASINO DOND ARCADE PR3063 BEAT THE BANKER SOUNDS11
-GAME( 200?, sc5ddbbc ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ddbbca ,sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ddbbcb ,sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ddbbcc ,sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ddbbcd ,sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ddbbce ,sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ddbbcf ,sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ddbbcg ,sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddbbc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddbbca, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddbbcb, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddbbcc, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddbbcd, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddbbce, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddbbcf, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddbbcg, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
// PR3312 AWP DEAL OR NO DEAL BOX CLEVER SCORP5 PR3312 DOND BOXCLEVER SOUNDS11 BOX CLEVER S.SITE
-GAME( 200?, sc5dndbc ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbca ,sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbcb ,sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbcc ,sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbcd ,sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbce ,sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbcf ,sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbcg ,sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbch ,sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbci ,sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbcj ,sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5dndbck ,sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbca, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbcb, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbcc, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbcd, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbce, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbcf, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbcg, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbch, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbci, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbcj, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbck, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )
// PR1706 AWP WHEEL OF WEALTH PR1706 WHEEL OF WEALTH SOUNDS11 WHEEL OF WEALTH S.SITE
-GAME( 200?, sc5mowow ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5mowowb ,sc5mowow, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mowow, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mowowb, sc5mowow, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// PR2166 NUN N ROSES NANR SOUNDS NUNS N ROSES
-GAME( 200?, sc5nunsm ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5nunsma ,sc5nunsm, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5nunsmb ,sc5nunsm, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5nunsmc ,sc5nunsm, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5nunsmd ,sc5nunsm, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5nunsme ,sc5nunsm, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
-
-GAME( 200?, sc5_3512 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Gold (Bellfruit) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3437 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Red Hot Silly Peppers Community Party (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3438 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Juicy Gems Community Party (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3508 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Club DOND Red Mist (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3514 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal or no Deal Rapid Round (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3517 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal or no Deal East and West Wing (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3524 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cluedo Prime Suspect (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3515 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","777 Heaven (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3511 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal or no Deal Spank the Banker (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3513 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal or no Deal Right Deal Right Time (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3516 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cash Ahoy (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3530 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Club Cash Ahoy (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3552 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Snakes and Ladders (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3551 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal or no Deal Seal the Deal (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3525 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Happy Hour (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3553 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal or no Deal Go All the Way (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3555 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Family Guy The Drunken Clam (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3519 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal or no Deal Eliminator (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3510 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal or no Deal Red Hot (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3557 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal or no Deal Live (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3451 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal or no Deal Gold (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3450 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal or no Deal Let's Play (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3435 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Street Party (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3520 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Cops 'n' Robbers Street Wise (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3434 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Monopoly Takeover (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3518 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Deal or no Deal Bank On It (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_3414 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Bullseye Hot Arrows (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5nunsm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5nunsma, sc5nunsm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5nunsmb, sc5nunsm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5nunsmc, sc5nunsm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5nunsmd, sc5nunsm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5nunsme, sc5nunsm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL )
+
+GAME( 200?, sc5_3512, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Gold (Bellfruit) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3437, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Red Hot Silly Peppers Community Party (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3438, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Juicy Gems Community Party (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3508, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Club DOND Red Mist (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3514, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Rapid Round (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3517, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal East and West Wing (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3524, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Prime Suspect (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3515, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","777 Heaven (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3511, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Spank the Banker (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3513, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Right Deal Right Time (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3516, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Ahoy (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3530, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Club Cash Ahoy (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3552, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes and Ladders (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3551, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Seal the Deal (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3525, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Hour (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3553, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Go All the Way (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3555, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy The Drunken Clam (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3519, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Eliminator (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3510, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Red Hot (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3557, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Live (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3451, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Gold (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3450, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Let's Play (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3435, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Street Party (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3520, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Street Wise (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3434, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Takeover (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3518, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Bank On It (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_3414, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Hot Arrows (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
// 3rd party
-GAME( 200?, sc5_z057 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Quidsia (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_z058 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Wok 'n' Roll (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_z059 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Aladdin (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5_z060 ,0, bfm_sc5, bfm_sc5, bfm_sc5_state, sc5, ROT0, "BFM","Hard Dk (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_z057, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quidsia (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_z058, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Wok 'n' Roll (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_z059, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Aladdin (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5_z060, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hard Dk (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL )