diff options
Diffstat (limited to 'src/mame/drivers/bfm_sc4.c')
-rw-r--r-- | src/mame/drivers/bfm_sc4.c | 118 |
1 files changed, 59 insertions, 59 deletions
diff --git a/src/mame/drivers/bfm_sc4.c b/src/mame/drivers/bfm_sc4.c index 299c2b8b308..327ad43531e 100644 --- a/src/mame/drivers/bfm_sc4.c +++ b/src/mame/drivers/bfm_sc4.c @@ -12,9 +12,9 @@ emulation see bfm_sc4h.c - note: default Jackpot keys are set to whatever value the game - mentions it should be using with none present, many - games accept multiple keys + note: default Jackpot keys are set to whatever value the game + mentions it should be using with none present, many + games accept multiple keys */ @@ -31,10 +31,10 @@ bool compare_mbus(UINT16* rom) if (rom[3] != 0x6612) return false; - + if (rom[7] != 0x0c81) return false; - + if (rom[10] != 0x66ea) return false; } @@ -172,7 +172,7 @@ int find_project_string(running_machine &machine, int addrxor, int mode) } /* default reels */ -const stepper_interface* default_reel_configs[6] = +const stepper_interface* default_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -222,7 +222,7 @@ DRIVER_INIT( sc4 ) if (!found) printf("No suitable string found\n"); - + sc4_state *state = machine.driver_data<sc4_state>(); state->m_reel_setup = default_reel_configs; @@ -22752,7 +22752,7 @@ GAME( 200?, sc4pstatj ,sc4pstat, sc4, sc4, sc4, ROT0, "QPS","Paystation (V041) ( GAME( 200?, sc4pstato ,sc4pstat, sc4, sc4, sc4, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) GAME( 200?, sc4pstatq ,sc4pstat, sc4, sc4, sc4, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -const stepper_interface* sc4cvani_reel_configs[6] = +const stepper_interface* sc4cvani_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -22781,7 +22781,7 @@ GAME( 200?, sc4cvanig ,sc4cvani, sc4, sc4, sc4cvani, ROT0, "QPS","Cashvania (Qps GAME( 200?, sc4cvanih ,sc4cvani, sc4, sc4, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) GAME( 200?, sc4cvanii ,sc4cvani, sc4, sc4, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -const stepper_interface* sc4cvclb_reel_configs[6] = +const stepper_interface* sc4cvclb_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -22893,7 +22893,7 @@ GAME( 200?, sc4blued ,sc4blue, sc4, sc4, sc4, ROT0, "Mazooma","Blue Rinse (Mazoo GAME( 200?, sc4bluee ,sc4blue, sc4, sc4, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -const stepper_interface* sc4bonbx_reel_configs[6] = +const stepper_interface* sc4bonbx_reel_configs[6] = { &starpoint_interface_200step_reel, &starpoint_interface_200step_reel, @@ -24088,7 +24088,7 @@ GAME( 200?, sc4luck7c ,sc4luck7, sc4, sc4, sc4, ROT0, "Mazooma","Lucky 7s (Mazoo // PR2085 LUCKY SEVENS LUCKY SEVENS ARCADE LUCKY SOUNDS LUCKY SEVENS GAME( 200?, sc4luck7d ,sc4luck7, sc4, sc4, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) -const stepper_interface* sc4luckb_reel_configs[6] = +const stepper_interface* sc4luckb_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -24425,7 +24425,7 @@ GAME( 200?, sc4party ,0, sc4, sc4, sc4, ROT0, "Nova","Party Time (German) (Nov // PR1205 PAY TIME 95004224 PAYTIME PR7156 PAY TIME GAME( 200?, sc4paytm ,0, sc4, sc4, sc4, ROT0, "BFM","Pay Time (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English -const stepper_interface* sc4pgold_reel_configs[6] = +const stepper_interface* sc4pgold_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -24734,7 +24734,7 @@ GAME( 200?, sc4rbankb ,sc4rbank, sc4, sc4, sc4, ROT0, "BFM","Royle Banker (Bellf GAME( 200?, sc4rbankc ,sc4rbank, sc4, sc4, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -const stepper_interface* sc4royle_reel_configs[6] = +const stepper_interface* sc4royle_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -25557,7 +25557,7 @@ GAME( 200?, sc4bobg ,sc4bob, sc4, sc4, sc4, ROT0, "Mazooma","Bobby Dazzler (Maz GAME( 200?, sc4bobh ,sc4bob, sc4, sc4, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) GAME( 200?, sc4bobi ,sc4bob, sc4, sc4, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -const stepper_interface* sc4bull_reel_configs[6] = +const stepper_interface* sc4bull_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -25741,7 +25741,7 @@ GAME( 200?, sc4czfrc ,sc4czfr, sc4, sc4, sc4, ROT0, "BFM","Crazy Fruits (PR6813) GAME( 200?, sc4crnjw ,0, sc4, sc4, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) GAME( 200?, sc4crnjwa ,sc4crnjw, sc4, sc4, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -const stepper_interface* sc4dnd_reel_configs[6] = +const stepper_interface* sc4dnd_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -25790,7 +25790,7 @@ GAME( 200?, sc4dndo ,sc4dnd, sc4, sc4dnd35, sc4dnd, ROT0, "BFM","Deal Or No Dea GAME( 200?, sc4dndk ,sc4dnd, sc4, sc4dnd35, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 1)", GAME_IS_SKELETON_MECHANICAL )// DONL 428 GAME( 200?, sc4dndm ,sc4dnd, sc4, sc4dnd35, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 2)", GAME_IS_SKELETON_MECHANICAL )// DONL 428 -const stepper_interface* sc4dndcs_reel_configs[6] = +const stepper_interface* sc4dndcs_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -25820,7 +25820,7 @@ GAME( 200?, sc4dndcsb ,sc4dndcs, sc4, sc4dndcs5, sc4dndcs, ROT0, "BFM","Deal Or GAME( 200?, sc4dndcsa ,sc4dndcs, sc4, sc4dndcs5, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 212 GAME( 200?, sc4dndcsc ,sc4dndcs, sc4, sc4dndcs5, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 212 -const stepper_interface* sc4dndbb_reel_configs[6] = +const stepper_interface* sc4dndbb_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -25864,7 +25864,7 @@ GAME( 200?, sc4dndbbh ,sc4dndbb, sc4, sc4dndbb70, sc4dndbb, ROT0, "BFM","Deal Or GAME( 200?, sc4dndbbf ,sc4dndbb, sc4, sc4dndbb70, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 572 GAME( 200?, sc4dndbbi ,sc4dndbb, sc4, sc4dndbb70, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 2)", GAME_IS_SKELETON_MECHANICAL )// CRBE 572 -const stepper_interface* sc4dndcl_reel_configs[6] = +const stepper_interface* sc4dndcl_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -25898,14 +25898,14 @@ INPUT_PORTS_END // PR1949 CLUB DEAL OR NO DEAL DEAL OR NO DEAL CLUB PR1949 DEAL O N D SOUNDS11 GAME( 200?, sc4dndclc ,sc4dndcl, sc4, sc4, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 181 CLUB $500 (no key req?) GAME( 200?, sc4dndclg ,sc4dndcl, sc4, sc4, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 181 CLUB $500 (no key req?) -GAME( 200?, sc4dndcla ,sc4dndcl, sc4, sc4dndcl500, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 212 CLUB £500 -GAME( 200?, sc4dndcle ,sc4dndcl, sc4, sc4dndcl500, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 212 CLUB £500 -GAME( 200?, sc4dndcl ,0, sc4, sc4dndcl250, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 313 CLUB £250 -GAME( 200?, sc4dndcld ,sc4dndcl, sc4, sc4dndcl250, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 313 CLUB £250 -GAME( 200?, sc4dndclb ,sc4dndcl, sc4, sc4dndcl250, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 391 CLUB £250 -GAME( 200?, sc4dndclf ,sc4dndcl, sc4, sc4dndcl250, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 391 CLUB £250 - -const stepper_interface* sc4dnddd_reel_configs[6] = +GAME( 200?, sc4dndcla ,sc4dndcl, sc4, sc4dndcl500, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 212 CLUB ?500 +GAME( 200?, sc4dndcle ,sc4dndcl, sc4, sc4dndcl500, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 212 CLUB ?500 +GAME( 200?, sc4dndcl ,0, sc4, sc4dndcl250, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 313 CLUB ?250 +GAME( 200?, sc4dndcld ,sc4dndcl, sc4, sc4dndcl250, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 313 CLUB ?250 +GAME( 200?, sc4dndclb ,sc4dndcl, sc4, sc4dndcl250, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 391 CLUB ?250 +GAME( 200?, sc4dndclf ,sc4dndcl, sc4, sc4dndcl250, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 391 CLUB ?250 + +const stepper_interface* sc4dnddd_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -25947,7 +25947,7 @@ GAME( 200?, sc4dndddf ,sc4dnddd, sc4, sc4dnddd70, sc4dnddd, ROT0, "BFM","Deal Or GAME( 200?, sc4dndddc ,sc4dnddd, sc4, sc4dnddd70, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 573 GAME( 200?, sc4dndddg ,sc4dnddd, sc4, sc4dnddd70, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 573 -const stepper_interface* sc4dndhf_reel_configs[6] = +const stepper_interface* sc4dndhf_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -25990,7 +25990,7 @@ GAME( 200?, sc4dndhfd ,sc4dndhf, sc4, sc4dndhf35, sc4dndhf, ROT0, "BFM","Deal Or GAME( 200?, sc4dndhfc ,sc4dndhf, sc4, sc4dndhf70, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 571 GAME( 200?, sc4dndhfe ,sc4dndhf, sc4, sc4dndhf70, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 571 -const stepper_interface* sc4dndys_reel_configs[6] = +const stepper_interface* sc4dndys_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26028,7 +26028,7 @@ GAME( 200?, sc4dndys ,0, sc4, sc4dndys70, sc4dndys, ROT0, "BFM","Deal Or No De GAME( 200?, sc4dndysb ,sc4dndys, sc4, sc4dndys70, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOBO 571 GAME( 200?, sc4dndysa ,sc4dndys, sc4, sc4dndys35, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474)", GAME_IS_SKELETON_MECHANICAL ) // DOBO 474 -const stepper_interface* sc4dndlp_reel_configs[6] = +const stepper_interface* sc4dndlp_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26062,7 +26062,7 @@ GAME( 200?, sc4dndlpd ,sc4dndlp, sc4, sc4dndlp70, sc4dndlp, ROT0, "BFM","Deal Or GAME( 200?, sc4dndlpb ,sc4dndlp, sc4, sc4dndlp70, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 1)", GAME_IS_SKELETON_MECHANICAL )// LPDN 573 GAME( 200?, sc4dndlpe ,sc4dndlp, sc4, sc4dndlp70, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 2)", GAME_IS_SKELETON_MECHANICAL )// LPDN 573 -const stepper_interface* sc4dndra_reel_configs[6] = +const stepper_interface* sc4dndra_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26101,7 +26101,7 @@ GAME( 200?, sc4dndrad ,sc4dndra, sc4, sc4dndra35, sc4dndra, ROT0, "BFM","Deal Or GAME( 200?, sc4dndrac ,sc4dndra, sc4, sc4dndra70, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // REDT 572 GAME( 200?, sc4dndrae ,sc4dndra, sc4, sc4dndra70, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 2)", GAME_IS_SKELETON_MECHANICAL ) // REDT 572 -const stepper_interface* sc4dndbd_reel_configs[6] = +const stepper_interface* sc4dndbd_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26141,7 +26141,7 @@ GAME( 200?, sc4dndbdd ,sc4dndbd, sc4, sc4dndbd35, sc4dndbd, ROT0, "BFM","Deal Or GAME( 200?, sc4dndbdc ,sc4dndbd, sc4, sc4dndbd70, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 571 GAME( 200?, sc4dndbde ,sc4dndbd, sc4, sc4dndbd70, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 571 -const stepper_interface* sc4dndbr_reel_configs[6] = +const stepper_interface* sc4dndbr_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26183,7 +26183,7 @@ GAME( 200?, sc4dndbrf ,sc4dndbr, sc4, sc4dndbr35, sc4dndbr, ROT0, "BFM","Deal Or GAME( 200?, sc4dndbre ,sc4dndbr, sc4, sc4dndbr70, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 571 GAME( 200?, sc4dndbrg ,sc4dndbr, sc4, sc4dndbr70, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 571 -const stepper_interface* sc4dndcc_reel_configs[6] = +const stepper_interface* sc4dndcc_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26224,7 +26224,7 @@ GAME( 200?, sc4dndcce ,sc4dndcc, sc4, sc4dndcc35, sc4dndcc, ROT0, "BFM","Deal Or GAME( 200?, sc4dndccd ,sc4dndcc, sc4, sc4dndcc70, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 571 GAME( 200?, sc4dndccf ,sc4dndcc, sc4, sc4dndcc70, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 571 -const stepper_interface* sc4dnddw_reel_configs[6] = +const stepper_interface* sc4dnddw_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26265,7 +26265,7 @@ GAME( 200?, sc4dnddwf ,sc4dnddw, sc4, sc4dnddw35, sc4dnddw, ROT0, "BFM","Deal Or GAME( 200?, sc4dnddwe ,sc4dnddw, sc4, sc4dnddw70, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 572 GAME( 200?, sc4dnddwg ,sc4dnddw, sc4, sc4dnddw70, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 572 -const stepper_interface* sc4dnddf_reel_configs[6] = +const stepper_interface* sc4dnddf_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26304,7 +26304,7 @@ GAME( 200?, sc4dnddfd ,sc4dnddf, sc4, sc4dnddf35, sc4dnddf, ROT0, "BFM","Deal Or GAME( 200?, sc4dnddfc ,sc4dnddf, sc4, sc4dnddf70, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 571 GAME( 200?, sc4dnddfe ,sc4dnddf, sc4, sc4dnddf70, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 571 -const stepper_interface* sc4dndpg_reel_configs[6] = +const stepper_interface* sc4dndpg_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26344,7 +26344,7 @@ GAME( 200?, sc4dndpgd ,sc4dndpg, sc4, sc4dndpg70, sc4dndpg, ROT0, "BFM","Deal Or GAME( 200?, sc4dndpgb ,sc4dndpg, sc4, sc4dndpg70, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPGB 572 GAME( 200?, sc4dndpge ,sc4dndpg, sc4, sc4dndpg70, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB572, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPGB 572 -const stepper_interface* sc4dndtp_reel_configs[6] = +const stepper_interface* sc4dndtp_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26385,7 +26385,7 @@ GAME( 200?, sc4dndtpj ,sc4dndtp, sc4, sc4dndtp35, sc4dndtp, ROT0, "BFM","Deal Or GAME( 200?, sc4dndtpk ,sc4dndtp, sc4, sc4dndtp35, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 2)", GAME_IS_SKELETON_MECHANICAL )// TPRV 41A -const stepper_interface* sc4dndww_reel_configs[6] = +const stepper_interface* sc4dndww_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26418,7 +26418,7 @@ GAME( 200?, sc4dndwwe ,sc4dndww, sc4, sc4dndww35, sc4dndww, ROT0, "BFM","Deal Or GAME( 200?, sc4dndwwc ,sc4dndww, sc4, sc4dndww35, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 415 GAME( 200?, sc4dndwwd ,sc4dndww, sc4, sc4dndww35, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 415 -const stepper_interface* sc4dndcw_reel_configs[6] = +const stepper_interface* sc4dndcw_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26449,7 +26449,7 @@ GAME( 200?, sc4dndcwb ,sc4dndcw, sc4, sc4dndcw5, sc4dndcw, ROT0, "BFM","Deal Or GAME( 200?, sc4dndcwa ,sc4dndcw, sc4, sc4dndcw5, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CWOH 272 GAME( 200?, sc4dndcwc ,sc4dndcw, sc4, sc4dndcw5, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CWOH 272 -const stepper_interface* sc4dndtr_reel_configs[6] = +const stepper_interface* sc4dndtr_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26478,7 +26478,7 @@ INPUT_PORTS_END GAME( 200?, sc4dndtr ,0, sc4, sc4dndtr70, sc4dndtr, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // THRE 571 GAME( 200?, sc4dndtra ,sc4dndtr, sc4, sc4dndtr70, sc4dndtr, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // THRE 571 -const stepper_interface* sc4dndwb_reel_configs[6] = +const stepper_interface* sc4dndwb_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26512,7 +26512,7 @@ GAME( 200?, sc4dndwbe ,sc4dndwb, sc4, sc4dndwb35, sc4dndwb, ROT0, "BFM","Deal Or GAME( 200?, sc4dndwbf ,sc4dndwb, sc4, sc4dndwb35, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 1)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 419 GAME( 200?, sc4dndwbg ,sc4dndwb, sc4, sc4dndwb35, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 2)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 419 -const stepper_interface* sc4dndbe_reel_configs[6] = +const stepper_interface* sc4dndbe_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26559,7 +26559,7 @@ GAME( 200?, sc4dndbej ,sc4dndbe, sc4, sc4dndbe35, sc4dndbe, ROT0, "BFM","Deal Or GAME( 200?, sc4dndbem ,sc4dndbe, sc4, sc4dndbe35, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 426 GAME( 200?, sc4dndben ,sc4dndbe, sc4, sc4dndbe35, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 426 -const stepper_interface* sc4dndbc_reel_configs[6] = +const stepper_interface* sc4dndbc_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26653,7 +26653,7 @@ GAME( 200?, sc4evole ,sc4evol, sc4, sc4, sc4, ROT0, "Qps","Evolution (Qps) (Scor GAME( 200?, sc4evolf ,sc4evol, sc4, sc4, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) GAME( 200?, sc4evolg ,sc4evol, sc4, sc4, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -const stepper_interface* sc4fguy_reel_configs[6] = +const stepper_interface* sc4fguy_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26712,7 +26712,7 @@ GAME( 200?, sc4glade ,sc4glad, sc4, sc4, sc4, ROT0, "Mazooma","Gladiator (Mazoom GAME( 200?, sc4gladf ,sc4glad, sc4, sc4, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) GAME( 200?, sc4gladg ,sc4glad, sc4, sc4, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -const stepper_interface* sc4gd_reel_configs[6] = +const stepper_interface* sc4gd_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26743,7 +26743,7 @@ GAME( 200?, sc4gdg ,sc4gd, sc4, sc4, sc4gd, ROT0, "BFM","Gold Digger (Bellfrui GAME( 200?, sc4gdmz ,0, sc4, sc4, sc4, ROT0, "Mazooma","Gold Diggers? / Golden X Game (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) GAME( 200?, sc4gdmza ,sc4gdmz, sc4, sc4, sc4, ROT0, "Mazooma","Gold Diggers? / Golden X Game (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) -const stepper_interface* sc4gdclb_reel_configs[6] = +const stepper_interface* sc4gdclb_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26775,7 +26775,7 @@ GAME( 200?, sc4gdclbi ,sc4gdclb, sc4, sc4, sc4gdclb, ROT0, "BFM","Gold Digger Cl GAME( 200?, sc4gdclbj ,sc4gdclb, sc4, sc4, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) GAME( 200?, sc4gdclbk ,sc4gdclb, sc4, sc4, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) -const stepper_interface* sc4gbcas_reel_configs[6] = +const stepper_interface* sc4gbcas_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26800,7 +26800,7 @@ GAME( 200?, sc4gbcasb ,sc4gbcas, sc4, sc4, sc4gbcas, ROT0, "BFM","Golden Balls C GAME( 200?, sc4gbcasc ,sc4gbcas, sc4, sc4, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -const stepper_interface* sc4gball_reel_configs[6] = +const stepper_interface* sc4gball_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26824,7 +26824,7 @@ GAME( 200?, sc4gballa ,sc4gball, sc4, sc4, sc4gball, ROT0, "BFM","Golden Balls ( GAME( 200?, sc4gballb ,sc4gball, sc4, sc4, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) GAME( 200?, sc4gballc ,sc4gball, sc4, sc4, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) -const stepper_interface* sc4gunp_reel_configs[6] = +const stepper_interface* sc4gunp_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26851,7 +26851,7 @@ GAME( 200?, sc4gunpe ,sc4gunp, sc4, sc4, sc4gunp, ROT0, "BFM","Gunpowder Slot (B GAME( 200?, sc4gunpf ,sc4gunp, sc4, sc4, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) GAME( 200?, sc4gunpg ,sc4gunp, sc4, sc4, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) -const stepper_interface* sc4hapnt_reel_configs[6] = +const stepper_interface* sc4hapnt_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26876,7 +26876,7 @@ GAME( 200?, sc4hapntc ,sc4hapnt, sc4, sc4, sc4hapnt, ROT0, "BFM","Happy Notes (B GAME( 200?, sc4hapntd ,sc4hapnt, sc4, sc4, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) GAME( 200?, sc4hapnte ,sc4hapnt, sc4, sc4, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) -const stepper_interface* sc4hntcs_reel_configs[6] = +const stepper_interface* sc4hntcs_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -26938,7 +26938,7 @@ GAME( 200?, sc4hellbh ,sc4hellb, sc4, sc4, sc4mbus, ROT0, "BFM","Hells Bells (PR GAME( 200?, sc4hellbi ,sc4hellb, sc4, sc4, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) GAME( 200?, sc4hellbj ,sc4hellb, sc4, sc4, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) -const stepper_interface* sc4hill_reel_configs[6] = +const stepper_interface* sc4hill_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -27562,14 +27562,14 @@ GAME( 200?, sc4mowowa ,sc4mowow, sc4, sc4, sc4, ROT0, "Mazooma","Monopoly Wheel GAME( 200?, sc4mowowb ,sc4mowow, sc4, sc4, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^ GAME( 200?, sc4mowowc ,sc4mowow, sc4, sc4, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc4mwwtb ,0, sc4, sc4, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2389 WHEEL OF WEALTH WOWT SOUNDS WHEEL OF WEAL +GAME( 200?, sc4mwwtb ,0, sc4, sc4, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2389 WHEEL OF WEALTH WOWT SOUNDS WHEEL OF WEAL GAME( 200?, sc4mwwtba ,sc4mwwtb, sc4, sc4, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ GAME( 200?, sc4mwwtbb ,sc4mwwtb, sc4, sc4, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^ GAME( 200?, sc4mwwtbc ,sc4mwwtb, sc4, sc4, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^ GAME( 200?, sc4mwwtbd ,sc4mwwtb, sc4, sc4, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^ -const stepper_interface* sc4bwow_reel_configs[6] = +const stepper_interface* sc4bwow_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -27625,7 +27625,7 @@ GAME( 200?, sc4ggtb ,0, sc4, sc4, sc4, ROT0, "Mazooma","Golden Game (Mazoo GAME( 200?, sc4ggtba ,sc4ggtb, sc4, sc4, sc4, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ GAME( 200?, sc4ggtbb ,sc4ggtb, sc4, sc4, sc4, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^ -const stepper_interface* sc4ggame_reel_configs[6] = +const stepper_interface* sc4ggame_reel_configs[6] = { &starpoint_interface_200step_reel, &starpoint_interface_200step_reel, @@ -27651,7 +27651,7 @@ static DRIVER_INIT( sc4ggame ) // 25GBP sets // PR2056 GOLDEN X GOLDEN GAME ARCADE BARX SOUNDS GOLDEN X -GAME( 200?, sc4ggame ,0, sc4, sc4, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 1)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ggame ,0, sc4, sc4, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 1)", GAME_IS_SKELETON_MECHANICAL ) GAME( 200?, sc4ggamei ,sc4ggame, sc4, sc4, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^ GAME( 200?, sc4ggamep ,sc4ggame, sc4, sc4, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^ GAME( 200?, sc4ggameq ,sc4ggame, sc4, sc4, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^ @@ -27676,7 +27676,7 @@ GAME( 200?, sc4ggame1 ,sc4ggame, sc4, sc4, sc4ggamem, ROT0, "Mazooma","Golden Ga GAME( 200?, sc4ggame2 ,sc4ggame, sc4, sc4, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )// ^^ // 25GBP, no 41 check // PR2056 GOLDEN X BARX SOUNDS GOLDEN X -GAME( 200?, sc4ggamea ,sc4ggame, sc4, sc4, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 1)", GAME_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc4ggamea ,sc4ggame, sc4, sc4, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 1)", GAME_IS_SKELETON_MECHANICAL ) GAME( 200?, sc4ggameb ,sc4ggame, sc4, sc4, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ GAME( 200?, sc4ggamec ,sc4ggame, sc4, sc4, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^ GAME( 200?, sc4ggamed ,sc4ggame, sc4, sc4, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^ @@ -27711,7 +27711,7 @@ GAME( 200?, sc4ggdlxe ,sc4ggdlx, sc4, sc4, sc4ggame, ROT0, "Mazooma","Golden Gam GAME( 200?, sc4ggdlxf ,sc4ggdlx, sc4, sc4, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) GAME( 200?, sc4ggdlxg ,sc4ggdlx, sc4, sc4, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )// ^^ -const stepper_interface* sc4gggtb_reel_configs[6] = +const stepper_interface* sc4gggtb_reel_configs[6] = { &starpoint_interface_48step, &starpoint_interface_48step, @@ -27733,7 +27733,7 @@ GAME( 200?, sc4gggtb ,0, sc4, sc4, sc4gggtb, ROT0, "Mazooma","Grand Golden Ga GAME( 200?, sc4gggtba ,sc4ggg, sc4, sc4, sc4gggtb, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (GGGT, set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^ -const stepper_interface* sc4ggg_reel_configs[6] = +const stepper_interface* sc4ggg_reel_configs[6] = { &starpoint_interface_200step_reel, &starpoint_interface_200step_reel, |