summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/drivers/bfm_ad5sw.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mame/drivers/bfm_ad5sw.c')
-rw-r--r--src/mame/drivers/bfm_ad5sw.c494
1 files changed, 247 insertions, 247 deletions
diff --git a/src/mame/drivers/bfm_ad5sw.c b/src/mame/drivers/bfm_ad5sw.c
index 4abf560196d..9818afb3a86 100644
--- a/src/mame/drivers/bfm_ad5sw.c
+++ b/src/mame/drivers/bfm_ad5sw.c
@@ -1755,351 +1755,351 @@ ROM_END
// PR3255 CASINO COPS TRIPLE CASINO COPS ARCADE PR3255 COPS & ROBBERS SOUNDS11
-GAME( 200?, ad5crcpt ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5crcpta ,ad5crcpt, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
+GAME( 200?, ad5crcpt ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5crcpta ,ad5crcpt, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PROJECT NUMBER PR2334 BULLSEYE_PFP ITSBULLSEYE SOUNDS BULLSEYE_PFP S.SITE
-GAME( 200?, ad5bpfpm ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5bpfpma ,ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5bpfpmb ,ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 3)", GAME_IS_SKELETON )
+GAME( 200?, ad5bpfpm ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5bpfpma ,ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5bpfpmb ,ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
// PROJECT NUMBER PR2334 BULLSEYE_PFP BULLSEYEPFP SOUNDS BULLSEYE_PFP S.SITE
-GAME( 200?, ad5bpfpmc ,ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 4)", GAME_IS_SKELETON )
-GAME( 200?, ad5bpfpmd ,ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 5)", GAME_IS_SKELETON )
+GAME( 200?, ad5bpfpmc ,ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5bpfpmd ,ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
// PR1601 AWP CRAZY MONEY CRAZY MONEY S.SITE PR1601 CRAZY MONEY SOUNDS11
-GAME( 200?, ad5cmons ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Crazy Money (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5cmonsa ,ad5cmons, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Crazy Money (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
+GAME( 200?, ad5cmons ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Crazy Money (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5cmonsa ,ad5cmons, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Crazy Money (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PR3314 AWP DEAL OR NO DEAL PLATINUM SCORP5 PR3314 DOND PLATINUM SOUNDS11
-GAME( 200?, ad5dndpl ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Platinum (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndpla ,ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Platinum (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndplb ,ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Platinum (Bellfruit) (Adder 5) (set 3)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndplc ,ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Platinum (Bellfruit) (Adder 5) (set 4)", GAME_IS_SKELETON )
+GAME( 200?, ad5dndpl ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Platinum (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndpla ,ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Platinum (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndplb ,ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Platinum (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndplc ,ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Platinum (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
// PROJECT NUMBER PR3401 AWP HI ROLLER SCORP5 PR3401 HI ROLLER SOUNDS11 HI ROLLER S.SITE
-GAME( 200?, ad5hir ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5hira ,ad5hir, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5hirb ,ad5hir, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 3)", GAME_IS_SKELETON )
-GAME( 200?, ad5hirc ,ad5hir, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 4)", GAME_IS_SKELETON )
+GAME( 200?, ad5hir ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5hira ,ad5hir, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5hirb ,ad5hir, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5hirc ,ad5hir, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
// PROJECT NUMBER PR1755 HI ROLLER PR1755 HI ROLLER SOUNDS12
-GAME( 200?, ad5hircl ,ad5hir, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Hi Roller Club (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5hircla ,ad5hir, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Hi Roller Club (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5hirclb ,ad5hir, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Hi Roller Club (Bellfruit) (Adder 5) (set 3)", GAME_IS_SKELETON )
+GAME( 200?, ad5hircl ,ad5hir, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Hi Roller Club (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5hircla ,ad5hir, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Hi Roller Club (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5hirclb ,ad5hir, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Hi Roller Club (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
// PROJECT NUMBER PR1965 CASINO DOND TRIPLE CASINO DOND ARCADE PR1965 CASINO DOND R SOUNDS11
-GAME( 200?, ad5dnd ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5dnda ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndb ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 3)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndc ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 4)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndd ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 5)", GAME_IS_SKELETON )
-GAME( 200?, ad5dnde ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 6)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndf ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 7)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndg ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 8)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndh ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 9)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndi ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 10)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndj ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 11)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndk ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 12)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndl ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 13)", GAME_IS_SKELETON )
+GAME( 200?, ad5dnd ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dnda ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndb ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndc ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndd ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dnde ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndf ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 7)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndg ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 8)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndh ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 9)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndi ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 10)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndj ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 11)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndk ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 12)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndl ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 13)", MACHINE_IS_SKELETON )
// PROJECT NUMBER PR1945 VIDEO CASINO DOND VID CASINO DOND ARCADE PR1945 CASINO D O N D SOUNDS12
-GAME( 200?, ad5dndm ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 14)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndn ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 15)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndo ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 16)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndp ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 17)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndq ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 18)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndr ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 19)", GAME_IS_SKELETON )
+GAME( 200?, ad5dndm ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 14)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndn ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 15)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndo ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 16)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndp ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 17)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndq ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 18)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndr ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 19)", MACHINE_IS_SKELETON )
// PROJECT NUMBER PR1945 DEAL OR NO DEAL - BFG*DEAL ( PR1945 CASINO D O N D SOUNDS11 )
-GAME( 200?, ad5dndu ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 22)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndv ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 23)", GAME_IS_SKELETON )
+GAME( 200?, ad5dndu ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 22)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndv ,ad5dnd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 23)", MACHINE_IS_SKELETON )
// PROJECT NUMBER PR3078 DEAL OR NO DEAL - BFG*BDTS ( PR3078 DOND TWIN SOUNDS11 ) (twin screen)
-GAME( 200?, ad5dndcl ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndcla ,ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndclb ,ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 3)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndclc ,ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 4)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndcld ,ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 5)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndcle ,ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 6)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndclf ,ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 20)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndclg ,ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 21)", GAME_IS_SKELETON )
+GAME( 200?, ad5dndcl ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndcla ,ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndclb ,ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndclc ,ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndcld ,ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndcle ,ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndclf ,ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 20)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndclg ,ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 21)", MACHINE_IS_SKELETON )
// PR3402 AWP DOND DOUBLE DELUXE S5 PR3402 DOUBLE DELUXE SOUNDS11
-GAME( 200?, ad5dnddd ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5dnddda ,ad5dnddd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
+GAME( 200?, ad5dnddd ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dnddda ,ad5dnddd, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PR3526 DEAL OR NO DEAL THE PERFECT GAME - BFGNVVPG ( R3526 DOND PERFG CLUB SOUNDS12 ) (twin screen)
-GAME( 200?, ad5dndpg ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndpga ,ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndpgb ,ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 3)", GAME_IS_SKELETON )
-GAME( 200?, ad5dndpgc ,ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 4)", GAME_IS_SKELETON )
+GAME( 200?, ad5dndpg ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndpga ,ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndpgb ,ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5dndpgc ,ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
// PR3206 AWP COPS N ROBBERS PR3206 COPS N ROBBERS SOUNDS11
-GAME( 200?, ad5copsr ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsra ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsrb ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 3)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsrd ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 4)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsre ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 5)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsrf ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 6)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsrk ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 7)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsrl ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 8)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsrm ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 9)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsro ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 10)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsrp ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 11)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsrq ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 12)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsrv ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 13)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsrw ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 14)", GAME_IS_SKELETON )
+GAME( 200?, ad5copsr ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsra ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsrb ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsrd ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsre ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsrf ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsrk ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 7)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsrl ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 8)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsrm ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 9)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsro ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 10)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsrp ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 11)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsrq ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 12)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsrv ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 13)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsrw ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 14)", MACHINE_IS_SKELETON )
// PR1965 CASINO COPS TRIPLE CASINO COPS ARCADE PR3255 COPS & ROBBERS SOUNDS11
-GAME( 200?, ad5copsrc ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsrg ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsrn ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 3)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsrr ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 4)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsrx ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 5)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsry ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 6)", GAME_IS_SKELETON )
+GAME( 200?, ad5copsrc ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsrg ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsrn ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsrr ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsrx ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsry ,ad5copsr, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON )
// PR2476 COPSNROBB3 COPNROB SOUNDS COPSNROBB3 S.SITE ` MAZNSCBT
-GAME( 200?, ad5crsc ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5crsca ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5crscb ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 3)", GAME_IS_SKELETON )
-GAME( 200?, ad5crscc ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 4)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsrj ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 5)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsru ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 6)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsr0 ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 7)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsr2 ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 8)", GAME_IS_SKELETON )
+GAME( 200?, ad5crsc ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5crsca ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5crscb ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5crscc ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsrj ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsru ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 6)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsr0 ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 7)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsr2 ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 8)", MACHINE_IS_SKELETON )
// PR2495 COPSNROB COPNROB SOUNDS COPSNROB S.SITE ` MAZNSCBF
-GAME( 200?, ad5copsrh ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsri ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsrs ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 3)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsrt ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 4)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsr4 ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 5)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsr6 ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 6)", GAME_IS_SKELETON )
-GAME( 200?, ad5crscd ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 7)", GAME_IS_SKELETON )
-GAME( 200?, ad5crsce ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 8)", GAME_IS_SKELETON )
-GAME( 200?, ad5crscf ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 9)", GAME_IS_SKELETON )
-GAME( 200?, ad5crscg ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 10)", GAME_IS_SKELETON )
+GAME( 200?, ad5copsrh ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsri ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsrs ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsrt ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsr4 ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsr6 ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 6)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5crscd ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 7)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5crsce ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 8)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5crscf ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 9)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5crscg ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 10)", MACHINE_IS_SKELETON )
// PR2628 COPSNROB COPNROB SOUNDS COPSNROB S.SITE ` MAZ*CRBF
-GAME( 200?, ad5copsr3 ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsr5 ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5crsch ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 3)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsr7 ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 4)", GAME_IS_SKELETON )
+GAME( 200?, ad5copsr3 ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsr5 ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5crsch ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsr7 ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
// PR2497 COPSNROB COPNROB CD SOUNDS COPSNROB S.SITE ` MAZ*COPV
-GAME( 200?, ad5copsrz ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2497) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5copsr1 ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2497) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
+GAME( 200?, ad5copsrz ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2497) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5copsr1 ,ad5crsc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2497) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PR3217 AWP GOLD MINE PR3217 GOLD MINE SOUNDS11 GOLD MINE S.SITE
-GAME( 200?, ad5gldmn ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5gldmna ,ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5gldmnb ,ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 3)", GAME_IS_SKELETON )
-GAME( 200?, ad5gldmnc ,ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 4)", GAME_IS_SKELETON )
-GAME( 200?, ad5gldmnd ,ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 5)", GAME_IS_SKELETON )
-GAME( 200?, ad5gldmne ,ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 6)", GAME_IS_SKELETON )
-GAME( 200?, ad5gldmnf ,ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 7)", GAME_IS_SKELETON )
-GAME( 200?, ad5gldmng ,ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 8)", GAME_IS_SKELETON )
-GAME( 200?, ad5gldmnh ,ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 9)", GAME_IS_SKELETON )
-GAME( 200?, ad5gldmni ,ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 10)", GAME_IS_SKELETON )
-GAME( 200?, ad5gldmnj ,ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 11)", GAME_IS_SKELETON )
-GAME( 200?, ad5gldmnk ,ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 12)", GAME_IS_SKELETON )
+GAME( 200?, ad5gldmn ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5gldmna ,ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5gldmnb ,ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5gldmnc ,ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5gldmnd ,ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5gldmne ,ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5gldmnf ,ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 7)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5gldmng ,ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 8)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5gldmnh ,ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 9)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5gldmni ,ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 10)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5gldmnj ,ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 11)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5gldmnk ,ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 12)", MACHINE_IS_SKELETON )
// PR2365 MONOPOLYWOW WOW SOUNDS MONOPOLYWOW S.SITE ` MAZ*BPFP
-GAME( 200?, ad5mowow ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNBPFP) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5mowowl ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNBPFP) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5mowowe ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPBPFP) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5mowowm ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPBPFP) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
+GAME( 200?, ad5mowow ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNBPFP) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5mowowl ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNBPFP) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5mowowe ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPBPFP) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5mowowm ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPBPFP) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PR2365 MONOPOLYWOW WOW SOUNDS MONOPOLYWOW S.SITE ` MAZ*MWOW
-GAME( 200?, ad5mowowd ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNMWOW) (Mazooma) (Adder 5)", GAME_IS_SKELETON )
-GAME( 200?, ad5mowowi ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPMWOW) (Mazooma) (Adder 5)", GAME_IS_SKELETON )
+GAME( 200?, ad5mowowd ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNMWOW) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5mowowi ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPMWOW) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
// PR2365 MONOPOLYWOW WOWT SOUNDS MONOPOLYWOW S.SITE ` MAZ*WOWT
-GAME( 200?, ad5mowowa ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNWOWT) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5mowowb ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNWOWT) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5mowowf ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPWOWT) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5mowowg ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPWOWT) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
+GAME( 200?, ad5mowowa ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNWOWT) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5mowowb ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNWOWT) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5mowowf ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPWOWT) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5mowowg ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPWOWT) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PR2389 MONOPOLYWOW WOWT SOUNDS MONOPOLYWOW S.SITE ` MAZ*WWBU
-GAME( 200?, ad5mowowc ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2389, MAZNWWBU) (Mazooma) (Adder 5)", GAME_IS_SKELETON )
-GAME( 200?, ad5mowowh ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2389, MAZPWWBU) (Mazooma) (Adder 5)", GAME_IS_SKELETON )
+GAME( 200?, ad5mowowc ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2389, MAZNWWBU) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5mowowh ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2389, MAZPWWBU) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
// PR3075 VIDEO CASINO WOW CASINO DOND WOW ARCADE PR3075 CASINO DOND WOW SOUNDS11 (wrong game?)
-GAME( 200?, ad5mowowj ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR3075) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5mowowk ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR3075) (Adder 5) (set 2)", GAME_IS_SKELETON )
+GAME( 200?, ad5mowowj ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR3075) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5mowowk ,ad5mowow, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR3075) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PR2283 PINK PANTHER ` QPS*PINK (PINK PANTHER SOUNDS)
-GAME( 200?, ad5pp ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSNPINK) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5ppa ,ad5pp, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSNPINK) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5ppf ,ad5pp, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSPPINK) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5ppg ,ad5pp, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSPPINK) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
+GAME( 200?, ad5pp ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSNPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5ppa ,ad5pp, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSNPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5ppf ,ad5pp, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSPPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5ppg ,ad5pp, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSPPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PR2267 PINK PANTHER ` MAZ*PINK (SD_PANTHER SNDS)
-GAME( 200?, ad5ppb ,ad5pp, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Pink Panther (PR2267, MAZNPINK) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5ppc ,ad5pp, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Pink Panther (PR2267, MAZNPINK) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5pph ,ad5pp, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Pink Panther (PR2267, MAZPPINK) (Mazooma) (Adder 5)", GAME_IS_SKELETON )
+GAME( 200?, ad5ppb ,ad5pp, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Pink Panther (PR2267, MAZNPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5ppc ,ad5pp, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Pink Panther (PR2267, MAZNPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5pph ,ad5pp, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Pink Panther (PR2267, MAZPPINK) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
/* (no main ident string) MAZ.PINKP SOUNDS */
-GAME( 200?, ad5ppd ,ad5pp, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Pink Panther (MAZNPINK) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5ppe ,ad5pp, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Pink Panther (MAZNPINK) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5ppi ,ad5pp, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Pink Panther (MAZPPINK) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5ppj ,ad5pp, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Pink Panther (MAZPPINK) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
+GAME( 200?, ad5ppd ,ad5pp, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Pink Panther (MAZNPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5ppe ,ad5pp, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Pink Panther (MAZNPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5ppi ,ad5pp, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Pink Panther (MAZPPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5ppj ,ad5pp, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Pink Panther (MAZPPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PR1669 RANDOM SPINNER ` BFGNRNDN ( PR1669 RANDOM SPINNER SNDS11 )
-GAME( 200?, ad5rsclb ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5rsclbc ,ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5rsclbd ,ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 3)", GAME_IS_SKELETON )
-GAME( 200?, ad5rsclbe ,ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 4)", GAME_IS_SKELETON )
-GAME( 200?, ad5rsclbf ,ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5rsclbi ,ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5rsclbj ,ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 3)", GAME_IS_SKELETON )
+GAME( 200?, ad5rsclb ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rsclbc ,ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rsclbd ,ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rsclbe ,ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rsclbf ,ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rsclbi ,ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rsclbj ,ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
// PR1826 RANDOM SPINNER ` BFGNRNDN ( PR1826 RANDOM SPINNER SOUNDS12 )
-GAME( 200?, ad5rsclba ,ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGNRNDN) (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5rsclbb ,ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGNRNDN) (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5rsclbg ,ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGPRNDN) (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5rsclbh ,ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGPRNDN) (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
+GAME( 200?, ad5rsclba ,ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGNRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rsclbb ,ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGNRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rsclbg ,ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGPRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rsclbh ,ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGPRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PR2217 RANDOM MONOPOLY ` MAZ*RNDN - S16MONOP SOUNDS
-GAME( 200?, ad5monop ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5monopa ,ad5monop, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5monopb ,ad5monop, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 3)", GAME_IS_SKELETON )
-GAME( 200?, ad5monopc ,ad5monop, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 4)", GAME_IS_SKELETON )
-GAME( 200?, ad5monopf ,ad5monop, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5monopg ,ad5monop, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5monoph ,ad5monop, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 3)", GAME_IS_SKELETON )
-GAME( 200?, ad5monopi ,ad5monop, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 4)", GAME_IS_SKELETON )
+GAME( 200?, ad5monop ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5monopa ,ad5monop, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5monopb ,ad5monop, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5monopc ,ad5monop, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5monopf ,ad5monop, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5monopg ,ad5monop, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5monoph ,ad5monop, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5monopi ,ad5monop, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
// PR2221 RANDOM MONOPOLY ` MAZ*RNDN - S16MONOP SOUNDS
-GAME( 200?, ad5monopd ,ad5monop, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZNRNDN) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5monope ,ad5monop, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZNRNDN) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5monopj ,ad5monop, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZPRNDN) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5monopk ,ad5monop, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZPRNDN) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
+GAME( 200?, ad5monopd ,ad5monop, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZNRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5monope ,ad5monop, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZNRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5monopj ,ad5monop, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZPRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5monopk ,ad5monop, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZPRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PR1669 RANDOM SPINNER ` BFGNRNDN ( PR1669 RANDOM SPINNER SNDS11 )
-GAME( 200?, ad5rspin ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5rspinb ,ad5rspin, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
+GAME( 200?, ad5rspin ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rspinb ,ad5rspin, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PR1872 HOT SPINNER ASTURIAS 2.00 (wrong game?) ( PR1506 RANDOM SPINNER ) (non-english, can't find a sound string)
-GAME( 200?, ad5rspinc ,ad5rspin, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
+GAME( 200?, ad5rspinc ,ad5rspin, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Spinner (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
// PR1758 BULLSEYE TRIPLE ` BFG*BULS ( PR1758 BULLSEYE TRIPLE SOUNDS11 )
-GAME( 200?, ad5btc ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Bullseye Triple Club (PR1758, BFGPBULS) (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5btca ,ad5btc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Bullseye Triple Club (PR1758, BFGPBULS) (Bellfruit) (Adder 5) (set 3)", GAME_IS_SKELETON )
-GAME( 200?, ad5btcb ,ad5btc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Bullseye Triple Club (PR1758, BFGNBULS) (Bellfruit) (Adder 5) (set 4)", GAME_IS_SKELETON )
+GAME( 200?, ad5btc ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Bullseye Triple Club (PR1758, BFGPBULS) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5btca ,ad5btc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Bullseye Triple Club (PR1758, BFGPBULS) (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5btcb ,ad5btc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Bullseye Triple Club (PR1758, BFGNBULS) (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
// PR2226 RANDOM SPINNWIN ` MAZ*RNDN ( S16RSPINNWIN SOUNDS )
-GAME( 200?, ad5rsnw ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZNRNDN) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5rsnwa ,ad5rsnw, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZNRNDN) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5rsnwb ,ad5rsnw, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZPRNDN) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5rsnwc ,ad5rsnw, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZPRNDN) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
+GAME( 200?, ad5rsnw ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZNRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rsnwa ,ad5rsnw, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZNRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rsnwb ,ad5rsnw, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZPRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rsnwc ,ad5rsnw, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZPRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PR3084 VIDEO SUPER SLAM VIDEO SUPER SLAM CLUB PR3084 SUPER SLAM VID SOUNDS11
-GAME( 200?, ad5sslam ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5sslama ,ad5sslam, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5sslamb ,ad5sslam, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 3)", GAME_IS_SKELETON )
-GAME( 200?, ad5sslamc ,ad5sslam, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 4)", GAME_IS_SKELETON )
-GAME( 200?, ad5sslamd ,ad5sslam, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 5)", GAME_IS_SKELETON )
-GAME( 200?, ad5sslame ,ad5sslam, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 6)", GAME_IS_SKELETON )
-GAME( 200?, ad5sslamf ,ad5sslam, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 7)", GAME_IS_SKELETON )
+GAME( 200?, ad5sslam ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5sslama ,ad5sslam, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5sslamb ,ad5sslam, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5sslamc ,ad5sslam, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5sslamd ,ad5sslam, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5sslame ,ad5sslam, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5sslamf ,ad5sslam, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 7)", MACHINE_IS_SKELETON )
// PR2419 ROAD TO RICHES MR2R SOUNDS
-GAME( 200?, ad5mr2r ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5mr2ra ,ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5mr2rb ,ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 3)", GAME_IS_SKELETON )
-GAME( 200?, ad5mr2rc ,ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 4)", GAME_IS_SKELETON )
-GAME( 200?, ad5mr2rd ,ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 5)", GAME_IS_SKELETON )
-GAME( 200?, ad5mr2re ,ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 6)", GAME_IS_SKELETON )
-GAME( 200?, ad5mr2rf ,ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 7)", GAME_IS_SKELETON )
-GAME( 200?, ad5mr2rg ,ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 8)", GAME_IS_SKELETON )
-GAME( 200?, ad5mr2rh ,ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 9)", GAME_IS_SKELETON )
+GAME( 200?, ad5mr2r ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5mr2ra ,ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5mr2rb ,ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5mr2rc ,ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5mr2rd ,ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5mr2re ,ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 6)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5mr2rf ,ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 7)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5mr2rg ,ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 8)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5mr2rh ,ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 9)", MACHINE_IS_SKELETON )
// PR1756 RANDOM WINNER ` BFG*RWSX ( PR1756 RANDOM WINNER SOUNDS12 )
-GAME( 200?, ad5rwclb ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGNRWSX) (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5rwclba ,ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGNRWSX) (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5rwclbb ,ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGPRWSX) (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5rwclbc ,ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGPRWSX) (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
+GAME( 200?, ad5rwclb ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGNRWSX) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rwclba ,ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGNRWSX) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rwclbb ,ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGPRWSX) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rwclbc ,ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGPRWSX) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PR1757 RANDOM WINNER ` BFG*RWCL ( PR1756 RANDOM WINNER SOUNDS12 )
-GAME( 200?, ad5rwclbd ,ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Winner Club (PR1757, BFGPRWCL) (Bellfruit) (Adder 5)", GAME_IS_SKELETON )
-GAME( 200?, ad5rwclbe ,ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Winner Club (PR1757, BFGNRWCL) (Bellfruit) (Adder 5)", GAME_IS_SKELETON )
+GAME( 200?, ad5rwclbd ,ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Winner Club (PR1757, BFGPRWCL) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rwclbe ,ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Random Winner Club (PR1757, BFGNRWCL) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON )
// PR2258 GOLDEN WINNER
-GAME( 200?, ad5gldwn ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Golden Winner (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5gldwna ,ad5gldwn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Golden Winner (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
+GAME( 200?, ad5gldwn ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Golden Winner (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5gldwna ,ad5gldwn, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Golden Winner (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PR1712 RAPID PAY PR1712 RAPID PAY SOUNDS11
-GAME( 200?, ad5rapid ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Rapid Pay (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5rapida ,ad5rapid, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Rapid Pay (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
+GAME( 200?, ad5rapid ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Rapid Pay (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rapida ,ad5rapid, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Rapid Pay (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PR2226 JACKPOT MONOPOLY ` MAZ*JACM (JPMONP SOUNDS)
-GAME( 200?, ad5jckmo ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZNJACM) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5jckmoa ,ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZNJACM) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5jckmoc ,ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZNJACM) (Mazooma) (Adder 5) (set 3)", GAME_IS_SKELETON )
-GAME( 200?, ad5jckmod ,ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZPJACM) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5jckmoe ,ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZPJACM) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
+GAME( 200?, ad5jckmo ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZNJACM) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5jckmoa ,ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZNJACM) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5jckmoc ,ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZNJACM) (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5jckmod ,ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZPJACM) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5jckmoe ,ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZPJACM) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PR2253 JACKPOT MONOPOLY ` MAZNJACM (JPMONP SOUNDS)
-GAME( 200?, ad5jckmob ,ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2253, MAZNJACM) (Mazooma) (Adder 5)", GAME_IS_SKELETON )
+GAME( 200?, ad5jckmob ,ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2253, MAZNJACM) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
// PR2304 PINKP_BTB PPBTB SOUNDS PINKP_BTB S.SITE ` QPSNPPBB
-GAME( 200?, ad5ppbtb ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSNPPBB) (Qps) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5ppbtba ,ad5ppbtb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSNPPBB) (Qps) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5ppbtbb ,ad5ppbtb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSPPPBB) (Qps) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5ppbtbc ,ad5ppbtb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSPPPBB) (Qps) (Adder 5) (set 2)", GAME_IS_SKELETON )
+GAME( 200?, ad5ppbtb ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSNPPBB) (Qps) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5ppbtba ,ad5ppbtb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSNPPBB) (Qps) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5ppbtbb ,ad5ppbtb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSPPPBB) (Qps) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5ppbtbc ,ad5ppbtb, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSPPPBB) (Qps) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PR3507 AWP VIVA LAS VEGAS SCORP5 PR3507 VIVA LAS VEGAS SOUNDS11
-GAME( 200?, ad5vlv ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5vlvb ,ad5vlv, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5vlvc ,ad5vlv, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 3)", GAME_IS_SKELETON )
-GAME( 200?, ad5vlvd ,ad5vlv, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 4)", GAME_IS_SKELETON )
-GAME( 200?, ad5vlve ,ad5vlv, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 5)", GAME_IS_SKELETON )
-GAME( 200?, ad5vlvf ,ad5vlv, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 6)", GAME_IS_SKELETON )
+GAME( 200?, ad5vlv ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5vlvb ,ad5vlv, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5vlvc ,ad5vlv, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5vlvd ,ad5vlv, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5vlve ,ad5vlv, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5vlvf ,ad5vlv, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON )
// PR2331 RROULETTE REEL ROULETTE SOUNDS RROULETTE S.SITE ` QPS*RLRO
-GAME( 200?, ad5rroul ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Reel Roulette (QPSNRLRO) (Mazooma) (Adder 5)", GAME_IS_SKELETON )
-GAME( 200?, ad5rroula ,ad5rroul, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Reel Roulette (QPSPRLRO) (Mazooma) (Adder 5)", GAME_IS_SKELETON )
+GAME( 200?, ad5rroul ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Reel Roulette (QPSNRLRO) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rroula ,ad5rroul, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Reel Roulette (QPSPRLRO) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
// PR2331 RROULETTE REEL ROULETTE SOUNDS RROULETTE S.SITE ` MAZ*RERO
-GAME( 200?, ad5rroulb ,ad5rroul, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Reel Roulette (MAZNRERO) (Mazooma) (Adder 5)", GAME_IS_SKELETON )
-GAME( 200?, ad5rroulc ,ad5rroul, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Reel Roulette (MAZPRERO) (Mazooma) (Adder 5)", GAME_IS_SKELETON )
+GAME( 200?, ad5rroulb ,ad5rroul, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Reel Roulette (MAZNRERO) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rroulc ,ad5rroul, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Reel Roulette (MAZPRERO) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
// PR2444 MONTE CARLO OR BUST MONTE SOUNDS
-GAME( 200?, ad5mcob ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5mcoba ,ad5mcob, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5mcobb ,ad5mcob, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 3)", GAME_IS_SKELETON )
-GAME( 200?, ad5mcobc ,ad5mcob, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 4)", GAME_IS_SKELETON )
+GAME( 200?, ad5mcob ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5mcoba ,ad5mcob, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5mcobb ,ad5mcob, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5mcobc ,ad5mcob, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
// PR1625 POKER KING PR1625 POKER KING SOUNDS11 POKER KING S.SITE
-GAME( 200?, ad5pking ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Poker King (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5pkinga ,ad5pking, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Poker King (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
+GAME( 200?, ad5pking ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Poker King (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5pkinga ,ad5pking, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Poker King (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PR3073 VIDEO POKER ACE VID POKER ACE ARCADE PR3073 POKER ACE SOUNDS11
-GAME( 200?, ad5vpa ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5vpaa ,ad5vpa, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5vpab ,ad5vpa, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 3)", GAME_IS_SKELETON )
-GAME( 200?, ad5vpac ,ad5vpa, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 4)", GAME_IS_SKELETON )
+GAME( 200?, ad5vpa ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5vpaa ,ad5vpa, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5vpab ,ad5vpa, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5vpac ,ad5vpa, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
// PR1629 TORNADO 5.5 (Revision 8) ` BFG*TORD ( PR1627 TORNADO CLUB SOUNDS11 )
-GAME( 200?, ad5tornc ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Tornado Club (PR1629, 5.5, rv 8, BFGNTORD) (Bellfruit) (Adder 5)", GAME_IS_SKELETON )
-GAME( 200?, ad5torncb ,ad5tornc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Tornado Club (PR1629, 5.5, rv 8, BFGPTORD) (Bellfruit) (Adder 5)", GAME_IS_SKELETON )
+GAME( 200?, ad5tornc ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Tornado Club (PR1629, 5.5, rv 8, BFGNTORD) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5torncb ,ad5tornc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Tornado Club (PR1629, 5.5, rv 8, BFGPTORD) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON )
// PR1629 TORNADO 5.8 (Revision 7) ` BFGPTORD ( PR1627 TORNADO CLUB SOUNDS11 )
-GAME( 200?, ad5tornca ,ad5tornc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Tornado Club (PR1629, 5.8, rv 7, BFGNTORD) (Bellfruit) (Adder 5)", GAME_IS_SKELETON )
-GAME( 200?, ad5torncc ,ad5tornc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Tornado Club (PR1629, 5.8, rv 7, BFGPTORD) (Bellfruit) (Adder 5)", GAME_IS_SKELETON )
+GAME( 200?, ad5tornca ,ad5tornc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Tornado Club (PR1629, 5.8, rv 7, BFGNTORD) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5torncc ,ad5tornc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Tornado Club (PR1629, 5.8, rv 7, BFGPTORD) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON )
// PR1627 TORNADO 0.1 (Revision 1) ` BFG*TORN ( PR1627 TORNADO CLUB SOUNDS11 )
-GAME( 200?, ad5tornce ,ad5tornc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Tornado Club (PR1627, 0.1, rv 1, BFGNTORN) (Bellfruit) (Adder 5)", GAME_IS_SKELETON )
-GAME( 200?, ad5torncd ,ad5tornc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Tornado Club (PR1627, 0.1, rv 1, BFGPTORN) (Bellfruit) (Adder 5)", GAME_IS_SKELETON )
+GAME( 200?, ad5tornce ,ad5tornc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Tornado Club (PR1627, 0.1, rv 1, BFGNTORN) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5torncd ,ad5tornc, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Tornado Club (PR1627, 0.1, rv 1, BFGPTORN) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON )
// PR2268 REEL CASH
-GAME( 200?, ad5rcash ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Reel Cash (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5rcasha ,ad5rcash, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Reel Cash (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
+GAME( 200?, ad5rcash ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Reel Cash (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rcasha ,ad5rcash, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Reel Cash (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PR2284 RANDOM MONOPOLY WOTW ( S16MONOPWOW SOUNDS )
-GAME( 200?, ad5mww ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly Wonders Of The World (PR2284) (Mazooma) (Adder 5)", GAME_IS_SKELETON )
+GAME( 200?, ad5mww ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly Wonders Of The World (PR2284) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
// PR2291 RANDOM MONOPOLY WOTW ( S16MONOPWOW SOUNDS )
-GAME( 200?, ad5mwwa ,ad5mww, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly Wonders Of The World (PR2291) (Mazooma) (Adder 5)", GAME_IS_SKELETON )
+GAME( 200?, ad5mwwa ,ad5mww, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Random Monopoly Wonders Of The World (PR2291) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
// PR2242 EYES DOWN ` MAZ*EYDW
-GAME( 200?, ad5eyes ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZNEYDW) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5eyesa ,ad5eyes, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZNEYDW) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5eyesd ,ad5eyes, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZPEYDW) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5eyese ,ad5eyes, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZPEYDW) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
+GAME( 200?, ad5eyes ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZNEYDW) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5eyesa ,ad5eyes, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZNEYDW) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5eyesd ,ad5eyes, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZPEYDW) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5eyese ,ad5eyes, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZPEYDW) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PR2246 EYES DOWN ` MAZ*EYDW
-GAME( 200?, ad5eyesb ,ad5eyes, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZNEYDW) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5eyesg ,ad5eyes, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZNEYDW) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5eyesc ,ad5eyes, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZPEYDW) (Mazooma) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5eyesf ,ad5eyes, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZPEYDW) (Mazooma) (Adder 5) (set 2)", GAME_IS_SKELETON )
+GAME( 200?, ad5eyesb ,ad5eyes, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZNEYDW) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5eyesg ,ad5eyes, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZNEYDW) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5eyesc ,ad5eyes, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZPEYDW) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5eyesf ,ad5eyes, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZPEYDW) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PR3302 AWP RONNIE O SULLIVANS ROCKET MONEY SCORP5 PR3302 RONNIE ROCKET SOUNDS11
-GAME( 200?, ad5rsrm ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 1)", GAME_IS_SKELETON )
-GAME( 200?, ad5rsrma ,ad5rsrm, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 2)", GAME_IS_SKELETON )
-GAME( 200?, ad5rsrr ,ad5rsrm, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 3)", GAME_IS_SKELETON )
-GAME( 200?, ad5rsrra ,ad5rsrm, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 4)", GAME_IS_SKELETON )
+GAME( 200?, ad5rsrm ,0, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rsrma ,ad5rsrm, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rsrr ,ad5rsrm, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
+GAME( 200?, ad5rsrra ,ad5rsrm, bfm_ad5, bfm_ad5, adder5_state, ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )