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Diffstat (limited to 'src/mame/drivers/bestleag.c')
-rw-r--r--src/mame/drivers/bestleag.c375
1 files changed, 375 insertions, 0 deletions
diff --git a/src/mame/drivers/bestleag.c b/src/mame/drivers/bestleag.c
new file mode 100644
index 00000000000..3a772092266
--- /dev/null
+++ b/src/mame/drivers/bestleag.c
@@ -0,0 +1,375 @@
+/*******************************************************************************************
+
+Best League (c) 1993
+
+A Big Striker Italian bootleg (made by Playmark?) running on a different hardware, and with
+Italian Serie A teams instead of the national teams.
+
+driver by David Haywood & Angelo Salese
+
+Changes 29/03/2005 - Pierpaolo Prazzoli
+- Fixed tilemaps and sprites offset
+- Fixed visible area
+- Fixed dip-switches
+- Added oki banking
+- Added sprites wraparound
+- Added sprites color masking
+
+*******************************************************************************************/
+
+#include "driver.h"
+#include "sound/okim6295.h"
+
+/* Video Handling */
+
+static UINT16 *bestleag_txram,*bestleag_bgram,*bestleag_fgram,*bestleag_vregs;
+static tilemap *tx_tilemap,*bg_tilemap,*fg_tilemap;
+
+static TILE_GET_INFO( get_tx_tile_info )
+{
+ int code = bestleag_txram[tile_index];
+
+ SET_TILE_INFO(
+ 0,
+ (code & 0x0fff)|0x8000,
+ (code & 0xf000) >> 12,
+ 0);
+}
+
+static TILE_GET_INFO( get_bg_tile_info )
+{
+ int code = bestleag_bgram[tile_index];
+
+ SET_TILE_INFO(
+ 1,
+ (code & 0x0fff),
+ (code & 0xf000) >> 12,
+ 0);
+}
+
+static TILE_GET_INFO( get_fg_tile_info )
+{
+ int code = bestleag_fgram[tile_index];
+
+ SET_TILE_INFO(
+ 1,
+ (code & 0x0fff)|0x1000,
+ ((code & 0xf000) >> 12)|0x10,
+ 0);
+}
+
+static TILEMAP_MAPPER( bsb_bg_scan )
+{
+ int offset;
+
+ offset = ((col&0xf)*16) + (row&0xf);
+ offset += (col >> 4) * 0x100;
+ offset += (row >> 4) * 0x800;
+
+ return offset;
+}
+
+static VIDEO_START(bestleag)
+{
+ tx_tilemap = tilemap_create(get_tx_tile_info,tilemap_scan_cols,TILEMAP_TYPE_PEN,8,8,256, 32);
+ bg_tilemap = tilemap_create(get_bg_tile_info,bsb_bg_scan,TILEMAP_TYPE_PEN,16,16,128, 64);
+ fg_tilemap = tilemap_create(get_fg_tile_info,bsb_bg_scan,TILEMAP_TYPE_PEN,16,16,128, 64);
+
+ tilemap_set_transparent_pen(tx_tilemap,15);
+ tilemap_set_transparent_pen(fg_tilemap,15);
+}
+
+/*
+Note: sprite chip is different than the other Big Striker sets and they
+ include several similiarities with other Playmark games (including
+ the sprite end code and the data being offset (i.e. spriteram starting from 0x16/2))
+*/
+static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect)
+{
+
+ /*
+
+ Sprites are the same to sslam, but using 16x16 sprites instead of 8x8
+
+ */
+
+ int offs;
+
+ for (offs = 0x16/2;offs < spriteram_size/2;offs += 4)
+ {
+ int code = spriteram16[offs+3] & 0xfff;
+ int color = (spriteram16[offs+2] & 0xf000) >> 12;
+ int sx = (spriteram16[offs+2] & 0x1ff) - 20;
+ int sy = (0xff - (spriteram16[offs+0] & 0xff)) - 15;
+ int flipx = (spriteram16[offs+0] & 0x4000) >> 14;
+
+ /* Sprite list end code */
+ if(spriteram16[offs+0] & 0x2000)
+ return;
+
+ /* it can change sprites color mask like the original set */
+ if(bestleag_vregs[0x00/2] & 0x1000)
+ color &= 7;
+
+ drawgfx(bitmap,machine->gfx[2],
+ code,
+ color,
+ flipx, 0,
+ flipx ? (sx+16) : (sx),sy,
+ cliprect,TRANSPARENCY_PEN,15);
+
+ drawgfx(bitmap,machine->gfx[2],
+ code+1,
+ color,
+ flipx, 0,
+ flipx ? (sx) : (sx+16),sy,
+ cliprect,TRANSPARENCY_PEN,15);
+
+ /* wraparound x */
+ drawgfx(bitmap,machine->gfx[2],
+ code,
+ color,
+ flipx, 0,
+ flipx ? (sx+16 - 512) : (sx - 512),sy,
+ cliprect,TRANSPARENCY_PEN,15);
+
+ drawgfx(bitmap,machine->gfx[2],
+ code+1,
+ color,
+ flipx, 0,
+ flipx ? (sx - 512) : (sx+16 - 512),sy,
+ cliprect,TRANSPARENCY_PEN,15);
+ }
+}
+
+static VIDEO_UPDATE(bestleag)
+{
+ tilemap_set_scrollx(bg_tilemap,0,(bestleag_vregs[0x00/2] & 0xfff) + (bestleag_vregs[0x08/2] & 0x7) - 3);
+ tilemap_set_scrolly(bg_tilemap,0,bestleag_vregs[0x02/2]);
+ tilemap_set_scrollx(tx_tilemap,0,bestleag_vregs[0x04/2]);
+ tilemap_set_scrolly(tx_tilemap,0,bestleag_vregs[0x06/2]);
+ tilemap_set_scrollx(fg_tilemap,0,bestleag_vregs[0x08/2] & 0xfff8);
+ tilemap_set_scrolly(fg_tilemap,0,bestleag_vregs[0x0a/2]);
+
+ tilemap_draw(bitmap,cliprect,bg_tilemap,0,0);
+ tilemap_draw(bitmap,cliprect,fg_tilemap,0,0);
+ draw_sprites(machine,bitmap,cliprect);
+ tilemap_draw(bitmap,cliprect,tx_tilemap,0,0);
+ return 0;
+}
+
+static WRITE16_HANDLER( bestleag_txram_w )
+{
+ bestleag_txram[offset] = data;
+ tilemap_mark_tile_dirty(tx_tilemap,offset);
+}
+
+static WRITE16_HANDLER( bestleag_bgram_w )
+{
+ bestleag_bgram[offset] = data;
+ tilemap_mark_tile_dirty(bg_tilemap,offset);
+}
+
+static WRITE16_HANDLER( bestleag_fgram_w )
+{
+ bestleag_fgram[offset] = data;
+ tilemap_mark_tile_dirty(fg_tilemap,offset);
+}
+
+static WRITE16_HANDLER( oki_bank_w )
+{
+ OKIM6295_set_bank_base(0, 0x40000 * ((data & 3) - 1));
+}
+
+
+/* Memory Map */
+
+static ADDRESS_MAP_START( bestleag_map, ADDRESS_SPACE_PROGRAM, 16 )
+ AM_RANGE(0x000000, 0x03ffff) AM_ROM
+ AM_RANGE(0x0d2000, 0x0d3fff) AM_NOP // left over from the original game (only read / written in memory test)
+ AM_RANGE(0x0e0000, 0x0e3fff) AM_RAM AM_WRITE(bestleag_bgram_w) AM_BASE(&bestleag_bgram)
+ AM_RANGE(0x0e8000, 0x0ebfff) AM_RAM AM_WRITE(bestleag_fgram_w) AM_BASE(&bestleag_fgram)
+ AM_RANGE(0x0f0000, 0x0f3fff) AM_RAM AM_WRITE(bestleag_txram_w) AM_BASE(&bestleag_txram)
+ AM_RANGE(0x0f8000, 0x0f800b) AM_RAM AM_BASE(&bestleag_vregs)
+ AM_RANGE(0x100000, 0x100fff) AM_RAM AM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE(&paletteram16)
+ AM_RANGE(0x200000, 0x200fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)
+ AM_RANGE(0x300010, 0x300011) AM_READ(input_port_0_word_r)
+ AM_RANGE(0x300012, 0x300013) AM_READ(input_port_1_word_r)
+ AM_RANGE(0x300014, 0x300015) AM_READ(input_port_2_word_r)
+ AM_RANGE(0x300016, 0x300017) AM_READ(input_port_3_word_r)
+ AM_RANGE(0x300018, 0x300019) AM_READ(input_port_4_word_r)
+ AM_RANGE(0x30001c, 0x30001d) AM_WRITE(oki_bank_w)
+ AM_RANGE(0x30001e, 0x30001f) AM_READWRITE(OKIM6295_status_0_lsb_r, OKIM6295_data_0_lsb_w)
+ AM_RANGE(0x304000, 0x304001) AM_WRITENOP
+ AM_RANGE(0xfe0000, 0xffffff) AM_RAM
+ADDRESS_MAP_END
+
+#define BESTLEAG_PLAYER_INPUT( player ) \
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(player) PORT_8WAY \
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(player) PORT_8WAY \
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(player) PORT_8WAY \
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(player) PORT_8WAY \
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(player) \
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(player) \
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(player) \
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
+
+static INPUT_PORTS_START( bestleag )
+ PORT_START /* System inputs */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
+
+ PORT_START /* Player 1 controls */
+ BESTLEAG_PLAYER_INPUT( 1 )
+
+ PORT_START /* Player 2 controls */
+ BESTLEAG_PLAYER_INPUT( 2 )
+
+ PORT_START /* DSW0 */
+ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) // also set "Coin B" to "Free Play"
+ /* 0x01 to 0x05 gives 2C_3C */
+ PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) // also set "Coin A" to "Free Play"
+ /* 0x10 to 0x50 gives 2C_3C */
+
+ PORT_START /* DSW1 */
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) // Doesn't work ?
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x06, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x18, 0x18, "Timer Speed" )
+ PORT_DIPSETTING( 0x08, "Slow" ) // 65
+ PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) // 50
+ PORT_DIPSETTING( 0x10, "Fast" ) // 35
+ PORT_DIPSETTING( 0x00, "Fastest" ) // 25
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, "2 Players Game" )
+ PORT_DIPSETTING( 0x40, "1 Credit" )
+ PORT_DIPSETTING( 0x00, "2 Credits" )
+ PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
+INPUT_PORTS_END
+
+/* GFX Decode */
+static const gfx_layout bestleag_charlayout =
+{
+ 8,8,
+ RGN_FRAC(1,4),
+ 4,
+ { RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) },
+ { 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0*8, 2*8, 4*8, 6*8,1*8,3*8,5*8,7*8},
+ 8*8
+};
+
+static const gfx_layout bestleag_char16layout =
+{
+ 16,16,
+ RGN_FRAC(1,4),
+ 4,
+ { RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) },
+ { 0,1,2, 3, 4, 5, 6, 7,
+ 128+0,128+1,128+2,128+3,128+4,128+5,128+6,128+7 },
+ { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8,8*8,9*8,10*8,11*8,12*8,13*8,14*8,15*8 },
+ 16*16
+};
+
+static GFXDECODE_START( bestleag )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, bestleag_charlayout, 0x200, 16 )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, bestleag_char16layout, 0x000, 32 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0, bestleag_char16layout, 0x300, 16 )
+GFXDECODE_END
+
+static MACHINE_DRIVER_START( bestleag )
+ MDRV_CPU_ADD(M68000, 12000000)
+ MDRV_CPU_PROGRAM_MAP(bestleag_map,0)
+ MDRV_CPU_VBLANK_INT(irq6_line_hold,1)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
+
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+
+ MDRV_GFXDECODE(bestleag)
+ MDRV_PALETTE_LENGTH(0x800)
+
+ MDRV_VIDEO_START(bestleag)
+ MDRV_VIDEO_UPDATE(bestleag)
+
+ MDRV_SPEAKER_STANDARD_STEREO("left", "right")
+
+ MDRV_SOUND_ADD(OKIM6295, 1000000) /* Hand-tuned */
+ MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.00)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.00)
+MACHINE_DRIVER_END
+
+/* Rom Loading */
+
+ROM_START( bestleag )
+ ROM_REGION( 0x40000, REGION_CPU1, 0 ) /* 68000 Code */
+ ROM_LOAD16_BYTE( "2.bin", 0x00000, 0x20000, CRC(d2be3431) SHA1(37815c80b9fbc246fcdaa202d40fb40b10f55b45) )
+ ROM_LOAD16_BYTE( "3.bin", 0x00001, 0x20000, CRC(f29c613a) SHA1(c66fa53f38bfa77ce1b894db74f94ce573c62412) )
+
+ ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE ) /* 16x16x4 BG and 8x8x4 FG Tiles */
+ ROM_LOAD( "4.bin", 0x000000, 0x80000, CRC(47f7c9bc) SHA1(f0e5ef971f3bd6972316c248175436055cb5789d) )
+ ROM_LOAD( "5.bin", 0x080000, 0x80000, CRC(6a6f499d) SHA1(cacdccc64d09fa7289221cdea4654e6c2d811647) )
+ ROM_LOAD( "6.bin", 0x100000, 0x80000, CRC(0c3d2609) SHA1(6e1f1c5b010ef0dfa3f7b4ff9a832e758fbb97d5) )
+ ROM_LOAD( "7.bin", 0x180000, 0x80000, CRC(dcece871) SHA1(7db919ab7f51748b77b3bd35228bbf71b951349f) )
+
+ ROM_REGION( 0x080000, REGION_GFX2, ROMREGION_DISPOSE ) /* 16x16x4 Sprites */
+ ROM_LOAD( "8.bin", 0x000000, 0x20000, CRC(a463422a) SHA1(a3b6efd1c57b0a3b0ce4ce734a9a9b79540c4136) )
+ ROM_LOAD( "9.bin", 0x020000, 0x20000, CRC(ebec74ed) SHA1(9a1620f4ca163470f5e567f650663ae368bdd3c1) )
+ ROM_LOAD( "10.bin", 0x040000, 0x20000, CRC(7ea4e22d) SHA1(3c7f05dfd1c5889bfcbc14d08026e2a484870216) )
+ ROM_LOAD( "11.bin", 0x060000, 0x20000, CRC(283d9ba6) SHA1(6054853f76907a4a0f89ad5aa02dde9d3d4ff196) )
+
+ ROM_REGION( 0x80000, REGION_USER1, 0 ) /* Samples */
+ ROM_LOAD( "1.bin", 0x00000, 0x80000, CRC(e152138e) SHA1(9d41b61b98414e1d5804b5a9edf4acb4c5f31615) )
+
+ ROM_REGION( 0xc0000, REGION_SOUND1, 0 )
+ ROM_COPY( REGION_USER1, 0x000000, 0x000000, 0x020000)
+ ROM_COPY( REGION_USER1, 0x020000, 0x020000, 0x020000)
+ ROM_COPY( REGION_USER1, 0x000000, 0x040000, 0x020000)
+ ROM_COPY( REGION_USER1, 0x040000, 0x060000, 0x020000)
+ ROM_COPY( REGION_USER1, 0x000000, 0x080000, 0x020000)
+ ROM_COPY( REGION_USER1, 0x060000, 0x0a0000, 0x020000)
+ROM_END
+
+/* GAME drivers */
+
+GAME( 1993, bestleag, bigstrik, bestleag, bestleag, 0, ROT0, "bootleg", "Best League", 0 )