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Diffstat (limited to 'src/mame/drivers/berzerk.c')
-rw-r--r--src/mame/drivers/berzerk.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/mame/drivers/berzerk.c b/src/mame/drivers/berzerk.c
index 15f6742fc46..01f5d7d103c 100644
--- a/src/mame/drivers/berzerk.c
+++ b/src/mame/drivers/berzerk.c
@@ -528,7 +528,7 @@ static READ8_HANDLER( berzerk_audio_r )
switch (offset)
{
/* offset 4 reads from the S14001A */
- case 4:
+ case 4:
return (!s14001a_bsy_r(device)) ? 0x40 : 0x00;
/* offset 6 is open bus */
case 6:
@@ -646,7 +646,7 @@ static INPUT_PORTS_START( joystick ) // used on all games except moonwarp
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
-
+
PORT_START("P2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
@@ -658,7 +658,7 @@ static INPUT_PORTS_START( joystick ) // used on all games except moonwarp
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
INPUT_PORTS_END
-
+
static INPUT_PORTS_START( common ) // used on all games
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
@@ -674,19 +674,19 @@ static INPUT_PORTS_START( common ) // used on all games
PORT_CONFSETTING( 0x00, "Wells-Gardner" )
PORT_CONFSETTING( 0x01, "Electrohome" )
PORT_BIT( 0xfe, IP_ACTIVE_HIGH, IPT_UNUSED )
-
+
PORT_START("SW2")
/* port for the 'bookkeeping reset' and 'bookkeeping' buttons;
- * The 'bookkeeping reset' button is an actual button on the zpu-1000 and
- * zpu-1001 pcbs, labeled 'S2' or 'SW2'. It is wired to bit 0.
- * * pressing it while high scores are displayed will give a free game
- * without adding any coin info to the bookkeeping info in nvram.
- * The 'bookkeeping' button is wired to the control panel, usually hidden
- * underneath or only accessible through the coin door. Wired to bit 7.
- * * It displays various bookkeeping statistics when pressed sequentially.
- * Pressing P1 fire (according to the manual) when stats are displayed
- * will clear the stat shown on screen.
- */
+ * The 'bookkeeping reset' button is an actual button on the zpu-1000 and
+ * zpu-1001 pcbs, labeled 'S2' or 'SW2'. It is wired to bit 0.
+ * * pressing it while high scores are displayed will give a free game
+ * without adding any coin info to the bookkeeping info in nvram.
+ * The 'bookkeeping' button is wired to the control panel, usually hidden
+ * underneath or only accessible through the coin door. Wired to bit 7.
+ * * It displays various bookkeeping statistics when pressed sequentially.
+ * Pressing P1 fire (according to the manual) when stats are displayed
+ * will clear the stat shown on screen.
+ */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Free Game (not logged in bookkeeping)")
PORT_BIT( 0x7e, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Bookkeeping") PORT_CODE(KEYCODE_F1)
@@ -743,7 +743,7 @@ static INPUT_PORTS_START( berzerkg )
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
PORT_DIPSETTING( 0x40, DEF_STR( German ) )
PORT_DIPSETTING( 0x80, DEF_STR( French ) )
- PORT_DIPSETTING( 0xc0, DEF_STR( Spanish ) )
+ PORT_DIPSETTING( 0xc0, DEF_STR( Spanish ) )
INPUT_PORTS_END
static INPUT_PORTS_START( frenzy )
@@ -757,7 +757,7 @@ static INPUT_PORTS_START( frenzy )
/* Bit 0 does some more hardware tests. According to the manual, both bit 0 & 1 must be:
- ON for Signature Analysis (S.A.)
- OFF for game operation */
- //PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_UNUSED ) // F2:1,2
+ //PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_UNUSED ) // F2:1,2
PORT_DIPNAME( 0x03, 0x00, "Hardware Tests" ) PORT_DIPLOCATION("F2:1,2")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, "Color test" )
@@ -903,7 +903,7 @@ static INPUT_PORTS_START( moonwarp )
PORT_MODIFY("SYSTEM")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) // is wired high for upright harness, low for cocktail; if high, cocktail dipswitch is ignored.
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) // Hyper flip button is common for both players in cocktail mode.
-
+
PORT_START("P1")
//PORT_BIT( 0x1f, IP_ACTIVE_HIGH, IPT_SPECIAL ) // spinner/dial
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 )
@@ -918,7 +918,7 @@ static INPUT_PORTS_START( moonwarp )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
-
+
PORT_START("P2_DIAL")
PORT_BIT( 0xff, 0x0, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(4) PORT_COCKTAIL PORT_RESET