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Diffstat (limited to 'src/mame/drivers/argus.c')
-rw-r--r--src/mame/drivers/argus.c1163
1 files changed, 1163 insertions, 0 deletions
diff --git a/src/mame/drivers/argus.c b/src/mame/drivers/argus.c
new file mode 100644
index 00000000000..671ff067c44
--- /dev/null
+++ b/src/mame/drivers/argus.c
@@ -0,0 +1,1163 @@
+/***************************************************************************
+
+Argus (Early NMK driver 1986-1987)
+-------------------------------------
+driver by Yochizo
+
+
+Special thanks to :
+=====================
+ - Gerardo Oporto Jorrin for dipswitch informations.
+ - Suzuki2go for screenshots of Argus and Valtric.
+ - Jarek Parchanski for Psychic5 driver.
+
+
+Supported games :
+==================
+ Argus (C) 1986 NMK / Jaleco
+ Valtric (C) 1986 NMK / Jaleco
+ Butasan (C) 1987 NMK / Jaleco
+ Bombs Away (C) 1988 Jaleco
+
+
+System specs :
+===============
+ Argus
+ ---------------------------------------------------------------
+ CPU : Z80 (4MHz) + Z80 (4MHz, Sound)
+ Sound : YM2203 x 1
+ Layers : BG0, BG1, Sprite, Text [BG0 is controlled by VROMs]
+ Colors : 832 colors
+ Sprite : 128 colors
+ BG0 : 256 colors
+ BG1 : 256 colors
+ Text : 256 colors
+ Others : Brightness controller (Emulated)
+ Half transparent color (Not emulated)
+
+ Valtric
+ ---------------------------------------------------------------
+ CPU : Z80 (5MHz) + Z80 (5MHz, Sound)
+ Sound : YM2203 x 2
+ Layers : BG1, Sprite, Text
+ Colors : 768 colors
+ Sprite : 256 colors
+ BG1 : 256 colors
+ Text : 256 colors
+ Others : Brightness controller (Emulated)
+ Half transparent color (Not emulated)
+ Mosaic effect (Emulated)
+
+ Butasan
+ ---------------------------------------------------------------
+ CPU : Z80 (5MHz) + Z80 (5MHz, Sound)
+ Sound : YM2203 x 2
+ Layers : BG0, BG1, Sprite, Text [BG0 and BG1 is not shown simultaneously]
+ Colors : 672 colors
+ Sprite : 16x4 + 8x8 = 128 colors
+ BG0 : 256 colors
+ BG1 : 32 colors
+ Text : 256 colors
+ Others : 2 VRAM pages (Emulated)
+ Various sprite sizes (Emulated)
+
+
+Note :
+=======
+ - To enter test mode, press coin 2 key at start in Argus and Valtric.
+
+
+Known issues :
+===============
+ - Half transparent color (50% alpha blending) is not emulated.
+ - Sprite priority switch of Butasan is shown in test mode. What will be
+ happened when set it ? JFF is not implemented this mistery switch too.
+ - In Butasan, text layer will corrupt completely when you take a special
+ item.
+ - Data proms of Butasan does exist. But I don't know what is used for.
+ - Though clock speed of Argus is actually 4 MHz, major sprite problems
+ are broken out in the middle of slowdown. So, it is set 5 MHz now.
+ - Sprite locations of Argus delay around 1 or 2 frames when horizontal
+ scroll occurs.
+
+****************************************************************************/
+
+
+#include "driver.h"
+#include "sound/2203intf.h"
+
+
+/***************************************************************************
+
+ Variables
+
+***************************************************************************/
+
+extern UINT8 *argus_paletteram;
+extern UINT8 *argus_txram;
+extern UINT8 *argus_bg0ram;
+extern UINT8 *argus_bg0_scrollx;
+extern UINT8 *argus_bg0_scrolly;
+extern UINT8 *argus_bg1ram;
+extern UINT8 *argus_bg1_scrollx;
+extern UINT8 *argus_bg1_scrolly;
+extern UINT8 *butasan_bg1ram;
+
+VIDEO_START( argus );
+VIDEO_START( valtric );
+VIDEO_START( butasan );
+VIDEO_START( bombsa );
+VIDEO_UPDATE( argus );
+VIDEO_UPDATE( valtric );
+VIDEO_UPDATE( butasan );
+VIDEO_UPDATE( bombsa );
+
+static UINT8 argus_bank_latch = 0x00;
+static UINT8 butasan_page_latch = 0x00;
+
+READ8_HANDLER( argus_txram_r );
+READ8_HANDLER( butasan_txram_r );
+READ8_HANDLER( bombsa_txram_r );
+READ8_HANDLER( argus_bg1ram_r );
+READ8_HANDLER( butasan_bg0ram_r );
+READ8_HANDLER( butasan_bg1ram_r );
+READ8_HANDLER( argus_paletteram_r );
+READ8_HANDLER( bombsa_paletteram_r );
+READ8_HANDLER( butasan_txbackram_r );
+READ8_HANDLER( butasan_bg0backram_r );
+
+WRITE8_HANDLER( argus_txram_w );
+WRITE8_HANDLER( butasan_txram_w );
+WRITE8_HANDLER( bombsa_txram_w );
+WRITE8_HANDLER( argus_bg1ram_w );
+WRITE8_HANDLER( butasan_bg0ram_w );
+WRITE8_HANDLER( butasan_bg1ram_w );
+WRITE8_HANDLER( argus_bg0_scrollx_w );
+WRITE8_HANDLER( argus_bg0_scrolly_w );
+WRITE8_HANDLER( butasan_bg0_scrollx_w );
+WRITE8_HANDLER( argus_bg1_scrollx_w );
+WRITE8_HANDLER( argus_bg1_scrolly_w );
+WRITE8_HANDLER( argus_bg_status_w );
+WRITE8_HANDLER( valtric_bg_status_w );
+WRITE8_HANDLER( butasan_bg0_status_w );
+WRITE8_HANDLER( argus_flipscreen_w );
+WRITE8_HANDLER( argus_paletteram_w );
+WRITE8_HANDLER( valtric_paletteram_w );
+WRITE8_HANDLER( butasan_paletteram_w );
+WRITE8_HANDLER( bombsa_paletteram_w );
+WRITE8_HANDLER( butasan_txbackram_w );
+WRITE8_HANDLER( butasan_bg0backram_w );
+WRITE8_HANDLER( butasan_bg1_status_w );
+WRITE8_HANDLER( bombsa_pageselect_w );
+WRITE8_HANDLER( valtric_mosaic_w);
+
+/***************************************************************************
+
+ Interrupt(s)
+
+***************************************************************************/
+
+static INTERRUPT_GEN( argus_interrupt )
+{
+ if (cpu_getiloops() == 0)
+ cpunum_set_input_line_and_vector(0, 0, HOLD_LINE, 0xd7); /* RST 10h */
+ else
+ cpunum_set_input_line_and_vector(0, 0, HOLD_LINE, 0xcf); /* RST 08h */
+}
+
+/* Handler called by the YM2203 emulator when the internal timers cause an IRQ */
+static void irqhandler(int irq)
+{
+ cpunum_set_input_line(1, 0, irq ? ASSERT_LINE : CLEAR_LINE);
+}
+
+static struct YM2203interface ym2203_interface =
+{
+ 0,
+ 0,
+ 0,
+ 0,
+ irqhandler
+};
+
+
+/***************************************************************************
+
+ Memory Handler(s)
+
+***************************************************************************/
+
+#if 0
+static READ8_HANDLER( argus_bankselect_r )
+{
+ return argus_bank_latch;
+}
+#endif
+
+static WRITE8_HANDLER( argus_bankselect_w )
+{
+ UINT8 *RAM = memory_region(REGION_CPU1);
+ int bankaddress;
+
+ argus_bank_latch = data;
+ bankaddress = 0x10000 + ((data & 7) * 0x4000);
+ memory_set_bankptr(1, &RAM[bankaddress]); /* Select 8 banks of 16k */
+}
+
+static WRITE8_HANDLER( butasan_pageselect_w )
+{
+ butasan_page_latch = data;
+}
+
+static READ8_HANDLER( butasan_pagedram_r )
+{
+ if (!(butasan_page_latch & 0x01))
+ {
+ if (offset < 0x0800) /* BG0 RAM */
+ {
+ return butasan_bg0ram_r( offset );
+ }
+ else if (offset < 0x1000) /* Back BG0 RAM */
+ {
+ return butasan_bg0backram_r( offset - 0x0800 );
+ }
+ }
+ else
+ {
+ if (offset < 0x0800) /* Text RAM */
+ {
+ return butasan_txram_r( offset );
+ }
+ else if (offset < 0x1000) /* Back text RAM */
+ {
+ return butasan_txbackram_r( offset - 0x0800 );
+ }
+ }
+
+ return 0;
+}
+
+static WRITE8_HANDLER( butasan_pagedram_w )
+{
+ if (!(butasan_page_latch & 0x01))
+ {
+ if (offset < 0x0800) /* BG0 RAM */
+ {
+ butasan_bg0ram_w( offset, data );
+ }
+ else if (offset < 0x1000) /* Back BG0 RAM */
+ {
+ butasan_bg0backram_w( offset - 0x0800, data );
+ }
+ }
+
+ else
+ {
+ if (offset < 0x0800) /* Text RAM */
+ {
+ butasan_txram_w( offset, data );
+ }
+ else if (offset < 0x1000) /* Back text RAM */
+ {
+ butasan_txbackram_w( offset - 0x0800, data );
+ }
+ }
+}
+
+
+/***************************************************************************
+
+ Memory Map(s)
+
+***************************************************************************/
+
+static ADDRESS_MAP_START( argus_readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1)
+ AM_RANGE(0xc000, 0xc000) AM_READ(input_port_0_r) // Coin
+ AM_RANGE(0xc001, 0xc001) AM_READ(input_port_1_r) // Player 1
+ AM_RANGE(0xc002, 0xc002) AM_READ(input_port_2_r) // Player 2
+ AM_RANGE(0xc003, 0xc003) AM_READ(input_port_3_r) // DSW 1
+ AM_RANGE(0xc004, 0xc004) AM_READ(input_port_4_r) // DSW 2
+ AM_RANGE(0xc400, 0xcfff) AM_READ(argus_paletteram_r)
+ AM_RANGE(0xd000, 0xd7ff) AM_READ(argus_txram_r)
+ AM_RANGE(0xd800, 0xdfff) AM_READ(argus_bg1ram_r)
+ AM_RANGE(0xe000, 0xf1ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0xf200, 0xf7ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0xf800, 0xffff) AM_READ(MRA8_RAM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( argus_writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x8000, 0xbfff) AM_WRITE(MWA8_BANK1)
+ AM_RANGE(0xc200, 0xc200) AM_WRITE(soundlatch_w)
+ AM_RANGE(0xc201, 0xc201) AM_WRITE(argus_flipscreen_w)
+ AM_RANGE(0xc202, 0xc202) AM_WRITE(argus_bankselect_w)
+ AM_RANGE(0xc300, 0xc301) AM_WRITE(argus_bg0_scrollx_w) AM_BASE(&argus_bg0_scrollx)
+ AM_RANGE(0xc302, 0xc303) AM_WRITE(argus_bg0_scrolly_w) AM_BASE(&argus_bg0_scrolly)
+ AM_RANGE(0xc308, 0xc309) AM_WRITE(argus_bg1_scrollx_w) AM_BASE(&argus_bg1_scrollx)
+ AM_RANGE(0xc30a, 0xc30b) AM_WRITE(argus_bg1_scrolly_w) AM_BASE(&argus_bg1_scrolly)
+ AM_RANGE(0xc30c, 0xc30c) AM_WRITE(argus_bg_status_w)
+ AM_RANGE(0xc400, 0xcfff) AM_WRITE(argus_paletteram_w) AM_BASE(&argus_paletteram)
+ AM_RANGE(0xd000, 0xd7ff) AM_WRITE(argus_txram_w) AM_BASE(&argus_txram)
+ AM_RANGE(0xd800, 0xdfff) AM_WRITE(argus_bg1ram_w) AM_BASE(&argus_bg1ram)
+ AM_RANGE(0xe000, 0xf1ff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0xf200, 0xf7ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
+ AM_RANGE(0xf800, 0xffff) AM_WRITE(MWA8_RAM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( valtric_readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1)
+ AM_RANGE(0xc000, 0xc000) AM_READ(input_port_0_r) // Coin
+ AM_RANGE(0xc001, 0xc001) AM_READ(input_port_1_r) // Player 1
+ AM_RANGE(0xc002, 0xc002) AM_READ(input_port_2_r) // Player 2
+ AM_RANGE(0xc003, 0xc003) AM_READ(input_port_3_r) // DSW 1
+ AM_RANGE(0xc004, 0xc004) AM_READ(input_port_4_r) // DSW 2
+ AM_RANGE(0xc400, 0xcfff) AM_READ(argus_paletteram_r)
+ AM_RANGE(0xd000, 0xd7ff) AM_READ(argus_txram_r)
+ AM_RANGE(0xd800, 0xdfff) AM_READ(argus_bg1ram_r)
+ AM_RANGE(0xe000, 0xf1ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0xf200, 0xf7ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0xf800, 0xffff) AM_READ(MRA8_RAM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( valtric_writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x8000, 0xbfff) AM_WRITE(MWA8_BANK1)
+ AM_RANGE(0xc200, 0xc200) AM_WRITE(soundlatch_w)
+ AM_RANGE(0xc201, 0xc201) AM_WRITE(argus_flipscreen_w)
+ AM_RANGE(0xc202, 0xc202) AM_WRITE(argus_bankselect_w)
+ AM_RANGE(0xc308, 0xc309) AM_WRITE(argus_bg1_scrollx_w) AM_BASE(&argus_bg1_scrollx)
+ AM_RANGE(0xc30a, 0xc30b) AM_WRITE(argus_bg1_scrolly_w) AM_BASE(&argus_bg1_scrolly)
+ AM_RANGE(0xc30c, 0xc30c) AM_WRITE(valtric_bg_status_w)
+ AM_RANGE(0xc30d, 0xc30d) AM_WRITE(valtric_mosaic_w)
+ AM_RANGE(0xc400, 0xcfff) AM_WRITE(valtric_paletteram_w) AM_BASE(&argus_paletteram)
+ AM_RANGE(0xd000, 0xd7ff) AM_WRITE(argus_txram_w) AM_BASE(&argus_txram)
+ AM_RANGE(0xd800, 0xdfff) AM_WRITE(argus_bg1ram_w) AM_BASE(&argus_bg1ram)
+ AM_RANGE(0xe000, 0xf1ff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0xf200, 0xf7ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
+ AM_RANGE(0xf800, 0xffff) AM_WRITE(MWA8_RAM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( butasan_readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1)
+ AM_RANGE(0xc000, 0xc000) AM_READ(input_port_0_r) // Coin
+ AM_RANGE(0xc001, 0xc001) AM_READ(input_port_1_r) // Player 1
+ AM_RANGE(0xc002, 0xc002) AM_READ(input_port_2_r) // Player 2
+ AM_RANGE(0xc003, 0xc003) AM_READ(input_port_3_r) // DSW 1
+ AM_RANGE(0xc004, 0xc004) AM_READ(input_port_4_r) // DSW 2
+ AM_RANGE(0xc400, 0xc7ff) AM_READ(butasan_bg1ram_r)
+ AM_RANGE(0xc800, 0xcfff) AM_READ(argus_paletteram_r)
+ AM_RANGE(0xd000, 0xdfff) AM_READ(butasan_pagedram_r)
+ AM_RANGE(0xe000, 0xefff) AM_READ(MRA8_RAM)
+ AM_RANGE(0xf000, 0xf67f) AM_READ(MRA8_RAM)
+ AM_RANGE(0xf680, 0xffff) AM_READ(MRA8_RAM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( butasan_writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x8000, 0xbfff) AM_WRITE(MWA8_BANK1)
+ AM_RANGE(0xc200, 0xc200) AM_WRITE(soundlatch_w)
+ AM_RANGE(0xc201, 0xc201) AM_WRITE(argus_flipscreen_w)
+ AM_RANGE(0xc202, 0xc202) AM_WRITE(argus_bankselect_w)
+ AM_RANGE(0xc203, 0xc203) AM_WRITE(butasan_pageselect_w)
+ AM_RANGE(0xc300, 0xc301) AM_WRITE(butasan_bg0_scrollx_w) AM_BASE(&argus_bg0_scrollx)
+ AM_RANGE(0xc302, 0xc303) AM_WRITE(argus_bg0_scrolly_w) AM_BASE(&argus_bg0_scrolly)
+ AM_RANGE(0xc304, 0xc304) AM_WRITE(butasan_bg0_status_w)
+ AM_RANGE(0xc308, 0xc309) AM_WRITE(argus_bg1_scrollx_w) AM_BASE(&argus_bg1_scrollx)
+ AM_RANGE(0xc30a, 0xc30b) AM_WRITE(argus_bg1_scrolly_w) AM_BASE(&argus_bg1_scrolly)
+ AM_RANGE(0xc30c, 0xc30c) AM_WRITE(butasan_bg1_status_w)
+ AM_RANGE(0xc400, 0xc7ff) AM_WRITE(butasan_bg1ram_w) AM_BASE(&butasan_bg1ram)
+ AM_RANGE(0xc800, 0xcfff) AM_WRITE(butasan_paletteram_w) AM_BASE(&argus_paletteram)
+ AM_RANGE(0xd000, 0xdfff) AM_WRITE(butasan_pagedram_w)
+ AM_RANGE(0xe000, 0xefff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0xf000, 0xf67f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
+ AM_RANGE(0xf680, 0xffff) AM_WRITE(MWA8_RAM)
+ADDRESS_MAP_END
+
+WRITE8_HANDLER( bombsa_txram_w );
+READ8_HANDLER( bombsa_txram_r );
+
+static ADDRESS_MAP_START( bombsa_readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1)
+
+ AM_RANGE(0xc000, 0xcfff) AM_READ(MRA8_RAM)
+
+ AM_RANGE(0xd000, 0xd1ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0xd200, 0xd7ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0xd800, 0xdfff) AM_READ(MRA8_RAM)
+ /* Input ports */
+ AM_RANGE(0xe000, 0xe000) AM_READ(input_port_0_r) // Coin
+ AM_RANGE(0xe001, 0xe001) AM_READ(input_port_1_r) // Player 1
+ AM_RANGE(0xe002, 0xe002) AM_READ(input_port_2_r) // Player 2
+ AM_RANGE(0xe003, 0xe003) AM_READ(input_port_3_r) // DSW 1
+ AM_RANGE(0xe004, 0xe004) AM_READ(input_port_4_r) // DSW 2
+
+ AM_RANGE(0xe800, 0xefff) AM_READ(bombsa_txram_r)
+ AM_RANGE(0xf000, 0xffff) AM_READ(bombsa_paletteram_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( bombsa_writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x8000, 0xbfff) AM_WRITE(MWA8_BANK1)
+
+ AM_RANGE(0xc000, 0xcfff) AM_WRITE(MWA8_RAM)
+
+ /* ports look like the other games */
+ AM_RANGE(0xd000, 0xd000) AM_WRITE(soundlatch_w) // confirmed
+// AM_RANGE(0xd001, 0xd001) AM_WRITE(argus_flipscreen_w)
+ AM_RANGE(0xd002, 0xd002) AM_WRITE(argus_bankselect_w)
+ AM_RANGE(0xd003, 0xd003) AM_WRITE(bombsa_pageselect_w) // 0,1,0,1,0,1 etc.
+
+ AM_RANGE(0xd000, 0xd1ff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0xd200, 0xd7ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
+ AM_RANGE(0xd800, 0xdfff) AM_WRITE(MWA8_RAM)
+
+ AM_RANGE(0xe000, 0xe7ff) AM_WRITE(MWA8_RAM) // ??
+ AM_RANGE(0xe800, 0xefff) AM_WRITE(bombsa_txram_w) AM_BASE(&argus_txram) // banked? it gets corrupted at game start, maybe its banked and one layer can be 16x16 or 8x8?
+ AM_RANGE(0xf000, 0xffff) AM_WRITE(bombsa_paletteram_w) AM_BASE(&argus_paletteram) // banked?
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( sound_readmem_a, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x8000, 0x87ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0xc000, 0xc000) AM_READ(soundlatch_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( sound_writemem_a, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x8000, 0x87ff) AM_WRITE(MWA8_RAM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( sound_readmem_b, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0xbfff) AM_READ(MRA8_ROM)
+ AM_RANGE(0xc000, 0xc7ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0xe000, 0xe000) AM_READ(soundlatch_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( sound_writemem_b, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0xc000, 0xc7ff) AM_WRITE(MWA8_RAM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( sound_writemem_c, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0xc000, 0xc7ff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0xf000, 0xf000) AM_WRITE(MWA8_RAM) // Is this a confirm of some sort?
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( sound_readport_1, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_READ(YM2203_status_port_0_r)
+ AM_RANGE(0x01, 0x01) AM_READ(YM2203_read_port_0_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( sound_writeport_1, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_WRITE(YM2203_control_port_0_w)
+ AM_RANGE(0x01, 0x01) AM_WRITE(YM2203_write_port_0_w)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( sound_readport_2, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_READ(YM2203_status_port_0_r)
+ AM_RANGE(0x01, 0x01) AM_READ(YM2203_read_port_0_r)
+ AM_RANGE(0x80, 0x80) AM_READ(YM2203_status_port_1_r)
+ AM_RANGE(0x81, 0x81) AM_READ(YM2203_read_port_1_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( sound_writeport_2, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_WRITE(YM2203_control_port_0_w)
+ AM_RANGE(0x01, 0x01) AM_WRITE(YM2203_write_port_0_w)
+ AM_RANGE(0x80, 0x80) AM_WRITE(YM2203_control_port_1_w)
+ AM_RANGE(0x81, 0x81) AM_WRITE(YM2203_write_port_1_w)
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+
+ Input Port(s)
+
+***************************************************************************/
+
+#define ARGUS_IN0\
+ PORT_START_TAG("IN0")\
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )\
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )\
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )\
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )\
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )\
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )\
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )\
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
+
+#define ARGUS_IN1 \
+ PORT_START_TAG("IN1") \
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY\
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY\
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY\
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY\
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )\
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )\
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )\
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+#define ARGUS_IN2\
+ PORT_START_TAG("IN2")\
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL\
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL\
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL\
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL\
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL\
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL\
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )\
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+#define ARGUS_DSW1\
+ PORT_START_TAG("DSW1")\
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )\
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )\
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )\
+ PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) )\
+ PORT_DIPSETTING( 0x04, DEF_STR( Easy ) )\
+ PORT_DIPSETTING( 0x06, DEF_STR( Medium ) )\
+ PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )\
+ PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )\
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Free_Play ) )\
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )\
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )\
+ PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet) )\
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )\
+ PORT_DIPSETTING( 0x10, DEF_STR( Cocktail ) )\
+ PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )\
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )\
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )\
+ PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )\
+ PORT_DIPSETTING( 0x80, "2" )\
+ PORT_DIPSETTING( 0xc0, "3" )\
+ PORT_DIPSETTING( 0x40, "4" )\
+ PORT_DIPSETTING( 0x00, "5" )
+
+
+static INPUT_PORTS_START( argus )
+ ARGUS_IN0 /* System control */
+
+ ARGUS_IN1 /* Player 1 control */
+
+ ARGUS_IN2 /* Player 2 control */
+
+ ARGUS_DSW1
+
+ PORT_START_TAG("DSW2")
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0C, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x1C, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 1C_4C ) )
+ PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( valtric )
+
+ ARGUS_IN0
+
+ ARGUS_IN1
+
+ ARGUS_IN2
+
+ ARGUS_DSW1
+
+ PORT_START_TAG("DSW2")
+ PORT_DIPNAME( 0x01, 0x01, "Invulnerability (Cheat")
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0C, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x1C, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 1C_4C ) )
+ PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( butasan )
+ PORT_START_TAG("IN0")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_SERVICE( 0x20, IP_ACTIVE_LOW )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
+
+ ARGUS_IN1
+
+ ARGUS_IN2
+
+ PORT_START_TAG("DSW1")
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Free_Play ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, "Invulnerability (Cheat)")
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x0c, "3" )
+ PORT_DIPSETTING( 0x08, "4" )
+ PORT_DIPSETTING( 0x04, "5" )
+ PORT_DIPSETTING( 0x00, "6" )
+ PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x30, "Rank 1 (Medium)" )
+ PORT_DIPSETTING( 0x20, "Rank 2" )
+ PORT_DIPSETTING( 0x10, "Rank 3" )
+ PORT_DIPSETTING( 0x00, "Rank 4" )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START_TAG("DSW2")
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x1c, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 1C_4C ) )
+ PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( bombsa )
+
+ PORT_START_TAG("IN0")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
+
+ ARGUS_IN1
+
+ ARGUS_IN2
+
+ PORT_START_TAG("DSW1")
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START_TAG("DSW2")
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+INPUT_PORTS_END
+
+/***************************************************************************
+
+ Machine Driver(s)
+
+***************************************************************************/
+
+static const gfx_layout charlayout =
+{
+ 8,8, /* 8x8 characters */
+ 1024, /* 1024 characters */
+ 4, /* 4 bits per pixel */
+ { 0, 1, 2, 3 },
+ { 0, 4, 8, 12, 16, 20, 24, 28 },
+ { 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8 },
+ 32*8
+};
+
+static const gfx_layout tilelayout_256 =
+{
+ 16,16, /* 16x16 characters */
+ 256, /* 256 characters */
+ 4, /* 4 bits per pixel */
+ { 0, 1, 2, 3 },
+ { 0, 4, 8, 12, 16, 20, 24, 28,
+ 64*8, 64*8+4, 64*8+8, 64*8+12, 64*8+16, 64*8+20, 64*8+24, 64*8+28 },
+ { 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8,
+ 32*8, 36*8, 40*8, 44*8, 48*8, 52*8, 56*8, 60*8 },
+ 128*8
+};
+
+static const gfx_layout tilelayout_512 =
+{
+ 16,16, /* 16x16 characters */
+ 512, /* 512 characters */
+ 4, /* 4 bits per pixel */
+ { 0, 1, 2, 3 },
+ { 0, 4, 8, 12, 16, 20, 24, 28,
+ 64*8, 64*8+4, 64*8+8, 64*8+12, 64*8+16, 64*8+20, 64*8+24, 64*8+28 },
+ { 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8,
+ 32*8, 36*8, 40*8, 44*8, 48*8, 52*8, 56*8, 60*8 },
+ 128*8
+};
+
+static const gfx_layout tilelayout_1024 =
+{
+ 16,16, /* 16x16 characters */
+ 1024, /* 1024 characters */
+ 4, /* 4 bits per pixel */
+ { 0, 1, 2, 3 },
+ { 0, 4, 8, 12, 16, 20, 24, 28,
+ 64*8, 64*8+4, 64*8+8, 64*8+12, 64*8+16, 64*8+20, 64*8+24, 64*8+28 },
+ { 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8,
+ 32*8, 36*8, 40*8, 44*8, 48*8, 52*8, 56*8, 60*8 },
+ 128*8
+};
+
+static const gfx_layout tilelayout_2048 =
+{
+ 16,16, /* 16x16 characters */
+ 2048, /* 2048 characters */
+ 4, /* 4 bits per pixel */
+ { 0, 1, 2, 3 },
+ { 0, 4, 8, 12, 16, 20, 24, 28,
+ 64*8, 64*8+4, 64*8+8, 64*8+12, 64*8+16, 64*8+20, 64*8+24, 64*8+28 },
+ { 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8,
+ 32*8, 36*8, 40*8, 44*8, 48*8, 52*8, 56*8, 60*8 },
+ 128*8
+};
+
+static const gfx_layout tilelayout_4096 =
+{
+ 16,16, /* 16x16 characters */
+ 4096, /* 4096 characters */
+ 4, /* 4 bits per pixel */
+ { 0, 1, 2, 3 },
+ { 0, 4, 8, 12, 16, 20, 24, 28,
+ 64*8, 64*8+4, 64*8+8, 64*8+12, 64*8+16, 64*8+20, 64*8+24, 64*8+28 },
+ { 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8,
+ 32*8, 36*8, 40*8, 44*8, 48*8, 52*8, 56*8, 60*8 },
+ 128*8
+};
+
+static GFXDECODE_START( argus )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, tilelayout_1024, 0*16, 8 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0, tilelayout_1024, 8*16, 16 )
+ GFXDECODE_ENTRY( REGION_GFX3, 0, tilelayout_256, 24*16, 16 )
+ GFXDECODE_ENTRY( REGION_GFX4, 0, charlayout, 40*16, 16 )
+GFXDECODE_END
+
+static GFXDECODE_START( valtric )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, tilelayout_1024, 0*16, 16 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0, tilelayout_2048, 16*16, 16 )
+ GFXDECODE_ENTRY( REGION_GFX3, 0, charlayout, 32*16, 16 )
+GFXDECODE_END
+
+static GFXDECODE_START( butasan )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, tilelayout_4096, 0*16, 16 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0, tilelayout_1024, 16*16, 16 )
+ GFXDECODE_ENTRY( REGION_GFX3, 0, tilelayout_512, 12*16, 16 )
+ GFXDECODE_ENTRY( REGION_GFX4, 0, charlayout, 32*16, 16 )
+GFXDECODE_END
+
+static GFXDECODE_START( bombsa )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, tilelayout_1024, 32*16, 16 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0, tilelayout_1024, 0*16, 16 )
+ GFXDECODE_ENTRY( REGION_GFX3, 0, charlayout, 16*16, 16 )
+GFXDECODE_END
+
+static MACHINE_DRIVER_START( argus )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(Z80, 5000000) /* 4 MHz */
+ MDRV_CPU_PROGRAM_MAP(argus_readmem,argus_writemem)
+ MDRV_CPU_VBLANK_INT(argus_interrupt,2)
+
+ MDRV_CPU_ADD(Z80, 5000000)
+ /* audio CPU */ /* 4 MHz */
+ MDRV_CPU_PROGRAM_MAP(sound_readmem_a,sound_writemem_a)
+ MDRV_CPU_IO_MAP(sound_readport_1,sound_writeport_1)
+
+ MDRV_SCREEN_REFRESH_RATE(54)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION /* This value is refered to psychic5 driver */)
+ MDRV_INTERLEAVE(10)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)
+ MDRV_SCREEN_SIZE(32*16, 32*16)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MDRV_GFXDECODE(argus)
+ MDRV_PALETTE_LENGTH(896)
+
+ MDRV_VIDEO_START(argus)
+ MDRV_VIDEO_UPDATE(argus)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(YM2203, 6000000 / 4)
+ MDRV_SOUND_CONFIG(ym2203_interface)
+ MDRV_SOUND_ROUTE(0, "mono", 0.15)
+ MDRV_SOUND_ROUTE(1, "mono", 0.15)
+ MDRV_SOUND_ROUTE(2, "mono", 0.15)
+ MDRV_SOUND_ROUTE(3, "mono", 0.50)
+MACHINE_DRIVER_END
+
+static MACHINE_DRIVER_START( valtric )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(Z80, 5000000) /* 5 MHz */
+ MDRV_CPU_PROGRAM_MAP(valtric_readmem,valtric_writemem)
+ MDRV_CPU_VBLANK_INT(argus_interrupt,2)
+
+ MDRV_CPU_ADD(Z80, 5000000)
+ /* audio CPU */ /* 5 MHz */
+ MDRV_CPU_PROGRAM_MAP(sound_readmem_a,sound_writemem_a)
+ MDRV_CPU_IO_MAP(sound_readport_2,sound_writeport_2)
+
+ MDRV_SCREEN_REFRESH_RATE(54)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION /* This value is refered to psychic5 driver */)
+ MDRV_INTERLEAVE(10)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)
+ MDRV_SCREEN_SIZE(32*16, 32*16)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MDRV_GFXDECODE(valtric)
+ MDRV_PALETTE_LENGTH(768)
+
+ MDRV_VIDEO_START(valtric)
+ MDRV_VIDEO_UPDATE(valtric)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(YM2203, 6000000 / 4)
+ MDRV_SOUND_CONFIG(ym2203_interface)
+ MDRV_SOUND_ROUTE(0, "mono", 0.15)
+ MDRV_SOUND_ROUTE(1, "mono", 0.15)
+ MDRV_SOUND_ROUTE(2, "mono", 0.15)
+ MDRV_SOUND_ROUTE(3, "mono", 0.50)
+
+ MDRV_SOUND_ADD(YM2203, 6000000 / 4)
+ MDRV_SOUND_ROUTE(0, "mono", 0.15)
+ MDRV_SOUND_ROUTE(1, "mono", 0.15)
+ MDRV_SOUND_ROUTE(2, "mono", 0.15)
+ MDRV_SOUND_ROUTE(3, "mono", 0.50)
+MACHINE_DRIVER_END
+
+static MACHINE_DRIVER_START( butasan )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(Z80, 5000000) /* 5 MHz */
+ MDRV_CPU_PROGRAM_MAP(butasan_readmem,butasan_writemem)
+ MDRV_CPU_VBLANK_INT(argus_interrupt,2)
+
+ MDRV_CPU_ADD(Z80, 5000000)
+ /* audio CPU */ /* 5 MHz */
+ MDRV_CPU_PROGRAM_MAP(sound_readmem_b,sound_writemem_b)
+ MDRV_CPU_IO_MAP(sound_readport_2,sound_writeport_2)
+
+ MDRV_SCREEN_REFRESH_RATE(54)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION /* This value is taken from psychic5 driver */)
+ MDRV_INTERLEAVE(10)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)
+ MDRV_SCREEN_SIZE(32*16, 32*16)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
+ MDRV_GFXDECODE(butasan)
+ MDRV_PALETTE_LENGTH(768)
+
+ MDRV_VIDEO_START(butasan)
+ MDRV_VIDEO_UPDATE(butasan)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(YM2203, 6000000 / 4)
+ MDRV_SOUND_CONFIG(ym2203_interface)
+ MDRV_SOUND_ROUTE(0, "mono", 0.30)
+ MDRV_SOUND_ROUTE(1, "mono", 0.30)
+ MDRV_SOUND_ROUTE(2, "mono", 0.30)
+ MDRV_SOUND_ROUTE(3, "mono", 1.0)
+
+ MDRV_SOUND_ADD(YM2203, 6000000 / 4)
+ MDRV_SOUND_ROUTE(0, "mono", 0.30)
+ MDRV_SOUND_ROUTE(1, "mono", 0.30)
+ MDRV_SOUND_ROUTE(2, "mono", 0.30)
+ MDRV_SOUND_ROUTE(3, "mono", 1.0)
+MACHINE_DRIVER_END
+
+static MACHINE_DRIVER_START( bombsa )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(Z80, 5000000) /* 5 MHz */
+ MDRV_CPU_PROGRAM_MAP(bombsa_readmem,bombsa_writemem)
+ MDRV_CPU_VBLANK_INT(argus_interrupt,2)
+
+ MDRV_CPU_ADD(Z80, 12000000 / 2)
+ /* audio CPU */ /* 6 MHz */ /* maybe CPU speeds are reversed? Probably not (ajg) */
+ MDRV_CPU_PROGRAM_MAP(sound_readmem_b,sound_writemem_c)
+ MDRV_CPU_IO_MAP(sound_readport_2,sound_writeport_2)
+
+ MDRV_SCREEN_REFRESH_RATE(54) /* Guru says : VSync - 54Hz . HSync - 15.25kHz */
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
+ MDRV_INTERLEAVE(10)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*16, 32*16)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MDRV_GFXDECODE(bombsa)
+ MDRV_PALETTE_LENGTH(0x1000/2)
+
+ MDRV_VIDEO_START(bombsa)
+ MDRV_VIDEO_UPDATE(bombsa)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(YM2203, 12000000 / 8)
+ MDRV_SOUND_CONFIG(ym2203_interface)
+ MDRV_SOUND_ROUTE(0, "mono", 0.30)
+ MDRV_SOUND_ROUTE(1, "mono", 0.30)
+ MDRV_SOUND_ROUTE(2, "mono", 0.30)
+ MDRV_SOUND_ROUTE(3, "mono", 1.0)
+
+ MDRV_SOUND_ADD(YM2203, 12000000 / 8)
+ MDRV_SOUND_ROUTE(0, "mono", 0.30)
+ MDRV_SOUND_ROUTE(1, "mono", 0.30)
+ MDRV_SOUND_ROUTE(2, "mono", 0.30)
+ MDRV_SOUND_ROUTE(3, "mono", 1.0)
+MACHINE_DRIVER_END
+
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+
+ROM_START( argus )
+ ROM_REGION( 0x28000, REGION_CPU1, 0 ) /* Main CPU */
+ ROM_LOAD( "ag_02.bin", 0x00000, 0x08000, CRC(278a3f3d) SHA1(c5ac5a004ebf0194c33f71dab4020fa636cefbc2) )
+ ROM_LOAD( "ag_03.bin", 0x10000, 0x08000, CRC(3a7f3bfa) SHA1(b11e134c084fc3c982dfe31836c1cf3fc0d481fd) )
+ ROM_LOAD( "ag_04.bin", 0x18000, 0x08000, CRC(76adc9f6) SHA1(e223a8b2371c51f121958ee3687c777f597334c9) )
+ ROM_LOAD( "ag_05.bin", 0x20000, 0x08000, CRC(f76692d6) SHA1(1dc353a042cdda909eb9f1b1ca749a3b3eaa01e4) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound CPU */
+ ROM_LOAD( "ag_01.bin", 0x00000, 0x04000, CRC(769e3f57) SHA1(209160a96486ab0b90967c015143ec28fba2e2a4) )
+
+ ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprite */
+ ROM_LOAD( "ag_09.bin", 0x00000, 0x08000, CRC(6dbc1c58) SHA1(ef7b6901b702dd347b3a3f162162138175efe578) )
+ ROM_LOAD( "ag_08.bin", 0x08000, 0x08000, CRC(ce6e987e) SHA1(9de257d8061ec917f4d443ff509fd457f995d73b) )
+ ROM_LOAD( "ag_07.bin", 0x10000, 0x08000, CRC(bbb9638d) SHA1(61dec71d4d976bef3af26d0dc9c0355fd1098ffb) )
+ ROM_LOAD( "ag_06.bin", 0x18000, 0x08000, CRC(655b48f8) SHA1(4fce1dffe091b97e7055955743434e49e97b4b79) )
+
+ ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) /* BG0 */
+ ROM_LOAD( "ag_13.bin", 0x00000, 0x08000, CRC(20274268) SHA1(9b7767d14bd169dabe6add0623d353bf4b59779b) )
+ ROM_LOAD( "ag_14.bin", 0x08000, 0x08000, CRC(ceb8860b) SHA1(90e094686d9d18e49e4848d18d1e31ac95f13937) )
+ ROM_LOAD( "ag_11.bin", 0x10000, 0x08000, CRC(99ce8556) SHA1(39caababd6e20ecb0375b85fb6490ee0b04f0949) )
+ ROM_LOAD( "ag_12.bin", 0x18000, 0x08000, CRC(e0e5377c) SHA1(b5981d832127d0b28b6a7bb0437716593e0ed71a) )
+
+ ROM_REGION( 0x08000, REGION_GFX3, ROMREGION_DISPOSE ) /* BG1 */
+ ROM_LOAD( "ag_17.bin", 0x00000, 0x08000, CRC(0f12d09b) SHA1(718db4ff016526dddacdf6f0088f247ee97c6543) )
+
+ ROM_REGION( 0x08000, REGION_GFX4, ROMREGION_DISPOSE ) /* Text */
+ ROM_LOAD( "ag_10.bin", 0x00000, 0x04000, CRC(2de696c4) SHA1(1ad0f1cde127a1618c2ea74a53e522963a79e5ce) )
+
+ ROM_REGION( 0x08000, REGION_USER1, 0 ) /* Map */
+ ROM_LOAD( "ag_15.bin", 0x00000, 0x08000, CRC(99834c1b) SHA1(330f271771b158493b28bb178c8cda98efd1d90c) )
+
+ ROM_REGION( 0x08000, REGION_USER2, 0 ) /* Pattern */
+ ROM_LOAD( "ag_16.bin", 0x00000, 0x08000, CRC(39a51714) SHA1(ad89a630f1352eb4d8beeeebf909d5e2b5d7cc12) )
+ROM_END
+
+ROM_START( valtric )
+ ROM_REGION( 0x30000, REGION_CPU1, 0 ) /* Main CPU */
+ ROM_LOAD( "vt_04.bin", 0x00000, 0x08000, CRC(709c705f) SHA1(b82e2209a0371dcbc2708c485b02985cea04353f) )
+ ROM_LOAD( "vt_06.bin", 0x10000, 0x10000, CRC(c9cbb4e4) SHA1(3c84cda778263a9bb2031e29f6f29f29878d2070) )
+ ROM_LOAD( "vt_05.bin", 0x20000, 0x10000, CRC(7ab2684b) SHA1(9bca7e2fd3b5f4043de37cd439d5235957e5012f) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound CPU */
+ ROM_LOAD( "vt_01.bin", 0x00000, 0x08000, CRC(4616484f) SHA1(24d060218cc1542ebfc2100ecd6489a0e17b36ee) )
+
+ ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprite */
+ ROM_LOAD( "vt_02.bin", 0x00000, 0x10000, CRC(66401977) SHA1(91c527d0bcea54d723068715a12cb3c976d04294) )
+ ROM_LOAD( "vt_03.bin", 0x10000, 0x10000, CRC(9203bbce) SHA1(f40cee48f62a87a0b5d18e271faa5b8dd36ae5f1) )
+
+ ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* BG */
+ ROM_LOAD( "vt_08.bin", 0x00000, 0x10000, CRC(661dd338) SHA1(cc643a14607c10e4a1710766f77422cd89a6bf94) )
+ ROM_LOAD( "vt_09.bin", 0x10000, 0x10000, CRC(085a35b1) SHA1(ff589e67b6b5a6e661f29294a32a3840f45a9304) )
+ ROM_LOAD( "vt_10.bin", 0x20000, 0x10000, CRC(09c47323) SHA1(fcfbd5054e63fae00b6a3959228964ac8f3cbf37) )
+ ROM_LOAD( "vt_11.bin", 0x30000, 0x10000, CRC(4cf800b5) SHA1(7241e284b15475d8a6d533e4caadd0acbf058231) )
+
+ ROM_REGION( 0x08000, REGION_GFX3, ROMREGION_DISPOSE ) /* Text */
+ ROM_LOAD( "vt_07.bin", 0x00000, 0x08000, CRC(d5f9bfb9) SHA1(6b3f11f9b8f76c0144a109f1506d8cbb01876237) )
+ROM_END
+
+ROM_START( butasan )
+ ROM_REGION( 0x30000, REGION_CPU1, 0 ) /* Main CPU */
+ ROM_LOAD( "buta-04.bin", 0x00000, 0x08000, CRC(47ff4ca9) SHA1(d89a41f6987c91d20b010f0cbda332cf54b21f8c) )
+ ROM_LOAD( "buta-03.bin", 0x10000, 0x10000, CRC(69fd88c7) SHA1(fd827d7926a2de5ffe2982b3a59ea43de00ee46b) )
+ ROM_LOAD( "buta-02.bin", 0x20000, 0x10000, CRC(519dc412) SHA1(48bbb01b217bd19c48ef7ab12c60805aaa02527c) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound CPU */
+ ROM_LOAD( "buta-01.bin", 0x00000, 0x10000, CRC(c9d23e2d) SHA1(cee289d5bf7626fc35808a09f9f1f4628fa16974) )
+
+ ROM_REGION( 0x80000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprite */
+ ROM_LOAD( "buta-16.bin", 0x00000, 0x10000, CRC(e0ce51b6) SHA1(458c7c422a7b6ce42f397a8868610f6386fd815c) )
+ ROM_LOAD( "buta-15.bin", 0x10000, 0x10000, CRC(3ed19daa) SHA1(b8090c3baa2b31681bed15c682a97c024e229df7) )
+ ROM_LOAD( "buta-14.bin", 0x20000, 0x10000, CRC(8ec891c1) SHA1(e16f18a0eed300752af8f07fd3cef5cd825a2a05) )
+ ROM_LOAD( "buta-13.bin", 0x30000, 0x10000, CRC(5023e74d) SHA1(edf43e6c89f0e537cebf1c21a671dba4cd7d91ea) )
+ ROM_LOAD( "buta-12.bin", 0x40000, 0x10000, CRC(44f59905) SHA1(bf364f7f907fee551e9228db7c27c106bcfecf6c) )
+ ROM_LOAD( "buta-11.bin", 0x50000, 0x10000, CRC(b8929f1d) SHA1(18a72f30284bed0c6723105f87eb10d64d3f461d) )
+ ROM_LOAD( "buta-10.bin", 0x60000, 0x10000, CRC(fd4d3baf) SHA1(fa8e3970a8aac83efcb669fe5d4683adade9aa4f) )
+ ROM_LOAD( "buta-09.bin", 0x70000, 0x10000, CRC(7da4c0fd) SHA1(fb2b148ccfee530313da886eddf7711ee83b4aeb) )
+
+ ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) /* BG0 */
+ ROM_LOAD( "buta-05.bin", 0x00000, 0x10000, CRC(b8e026b0) SHA1(eb6ff9042b21b7190000c571ccba7d81f11ce9f1) )
+ ROM_LOAD( "buta-06.bin", 0x10000, 0x10000, CRC(8bbacb81) SHA1(015be76e44ed2389eff912d8f61a757667d7670b) )
+
+ ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) /* BG1 */
+ ROM_LOAD( "buta-07.bin", 0x00000, 0x10000, CRC(3a48d531) SHA1(0ff6256bb7ea909d95b2bfb994ebc5432ea6d055) )
+
+ ROM_REGION( 0x08000, REGION_GFX4, ROMREGION_DISPOSE ) /* Text */
+ ROM_LOAD( "buta-08.bin", 0x00000, 0x08000, CRC(5d45ce9c) SHA1(113c3e7ce20634ee4bb740705485572583298694) )
+
+ ROM_REGION( 0x00200, REGION_PROMS, 0 ) /* Data proms ??? */
+ ROM_LOAD( "buta-01.prm", 0x00000, 0x00100, CRC(45baedd0) SHA1(afdafb67d55007e6fb99518657e27ce61d2cb7e6) )
+ ROM_LOAD( "buta-02.prm", 0x00100, 0x00100, CRC(0dcb18fc) SHA1(0b097b873c9484981f87a5e3d1af767f901ae05f) )
+ROM_END
+
+ROM_START( bombsa )
+ ROM_REGION( 0x30000, REGION_CPU1, 0 ) /* Main CPU */
+ ROM_LOAD( "4.7a", 0x00000, 0x08000, CRC(0191f6a7) SHA1(10a0434abbf4be068751e65c81b1a211729e3742) )
+ /* these fail their self-test... should be checked on real hw (hold start1+start2 on boot) */
+ ROM_LOAD( "5.7c", 0x10000, 0x08000, BAD_DUMP CRC(095c451a) SHA1(892ca84376f89640ad4d28f1e548c26bc8f72c0e) ) // contains palettes etc. but fails rom check??
+ ROM_LOAD( "6.7d", 0x20000, 0x10000, BAD_DUMP CRC(89f9dc0f) SHA1(5cf6a7aade3d56bc229d3771bc4141ad0c0e8da2) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound CPU */
+ ROM_LOAD( "1.3a", 0x00000, 0x08000, CRC(92801404) SHA1(c4ff47989d355b18a909eaa88f138e2f68178ecc) )
+
+ ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprite */
+ ROM_LOAD( "2.4p", 0x00000, 0x10000, CRC(bd972ff4) SHA1(63bfb455bc0ae1d31e6f1066864ec0c8d2d0cf99) )
+ ROM_LOAD( "3.4s", 0x10000, 0x10000, CRC(9a8a8a97) SHA1(13328631202c196c9d8791cc6063048eb6be0472) )
+
+ ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) /* BG0 */
+ /* some corrupt 'blank' characters, should also be checked with a redump */
+ ROM_LOAD( "8.2l", 0x00000, 0x10000, BAD_DUMP CRC(3391c769) SHA1(7ae7575ac81d6e0d915c279c1f57a9bc6d096bd6) )
+ ROM_LOAD( "9.2m", 0x10000, 0x10000, BAD_DUMP CRC(5b315976) SHA1(d17cc1926f926bdd88b66ea6af88dac30880e7d4) )
+
+ ROM_REGION( 0x08000, REGION_GFX3, ROMREGION_DISPOSE ) /* Text */
+ ROM_LOAD( "7.4f", 0x00000, 0x08000, CRC(400114b9) SHA1(db2f3ba05a2005ae0e0e7d19c8739353032cbeab) )
+
+ ROM_REGION( 0x08000, REGION_USER1, ROMREGION_DISPOSE ) /* Proms */
+ ROM_LOAD( "82s131.7l", 0x000, 0x200, CRC(6a7d13c0) SHA1(2a835a4ac1acb7663d0b915d0339af9800284da6) )
+ ROM_LOAD( "82s137.3t", 0x000, 0x400, CRC(59e44236) SHA1(f53d99694fa5acd7cc51dd78e09f0d2ef730e7a4) )
+ROM_END
+
+
+/* ( YEAR NAME PARENT MACHINE INPUT INIT MONITOR COMPANY FULLNAME ) */
+GAME( 1986, argus, 0, argus, argus, 0, ROT270, "[NMK] (Jaleco license)", "Argus" , GAME_IMPERFECT_GRAPHICS )
+GAME( 1986, valtric, 0, valtric, valtric, 0, ROT270, "[NMK] (Jaleco license)", "Valtric" , GAME_IMPERFECT_GRAPHICS )
+GAME( 1987, butasan, 0, butasan, butasan, 0, ROT0, "[NMK] (Jaleco license)", "Butasan (Japan)", GAME_IMPERFECT_GRAPHICS )
+GAME( 1988, bombsa, 0, bombsa, bombsa, 0, ROT270, "Jaleco", "Bombs Away" , GAME_NOT_WORKING )