diff options
Diffstat (limited to 'src/mame/drivers/argus.c')
-rw-r--r-- | src/mame/drivers/argus.c | 1163 |
1 files changed, 1163 insertions, 0 deletions
diff --git a/src/mame/drivers/argus.c b/src/mame/drivers/argus.c new file mode 100644 index 00000000000..671ff067c44 --- /dev/null +++ b/src/mame/drivers/argus.c @@ -0,0 +1,1163 @@ +/*************************************************************************** + +Argus (Early NMK driver 1986-1987) +------------------------------------- +driver by Yochizo + + +Special thanks to : +===================== + - Gerardo Oporto Jorrin for dipswitch informations. + - Suzuki2go for screenshots of Argus and Valtric. + - Jarek Parchanski for Psychic5 driver. + + +Supported games : +================== + Argus (C) 1986 NMK / Jaleco + Valtric (C) 1986 NMK / Jaleco + Butasan (C) 1987 NMK / Jaleco + Bombs Away (C) 1988 Jaleco + + +System specs : +=============== + Argus + --------------------------------------------------------------- + CPU : Z80 (4MHz) + Z80 (4MHz, Sound) + Sound : YM2203 x 1 + Layers : BG0, BG1, Sprite, Text [BG0 is controlled by VROMs] + Colors : 832 colors + Sprite : 128 colors + BG0 : 256 colors + BG1 : 256 colors + Text : 256 colors + Others : Brightness controller (Emulated) + Half transparent color (Not emulated) + + Valtric + --------------------------------------------------------------- + CPU : Z80 (5MHz) + Z80 (5MHz, Sound) + Sound : YM2203 x 2 + Layers : BG1, Sprite, Text + Colors : 768 colors + Sprite : 256 colors + BG1 : 256 colors + Text : 256 colors + Others : Brightness controller (Emulated) + Half transparent color (Not emulated) + Mosaic effect (Emulated) + + Butasan + --------------------------------------------------------------- + CPU : Z80 (5MHz) + Z80 (5MHz, Sound) + Sound : YM2203 x 2 + Layers : BG0, BG1, Sprite, Text [BG0 and BG1 is not shown simultaneously] + Colors : 672 colors + Sprite : 16x4 + 8x8 = 128 colors + BG0 : 256 colors + BG1 : 32 colors + Text : 256 colors + Others : 2 VRAM pages (Emulated) + Various sprite sizes (Emulated) + + +Note : +======= + - To enter test mode, press coin 2 key at start in Argus and Valtric. + + +Known issues : +=============== + - Half transparent color (50% alpha blending) is not emulated. + - Sprite priority switch of Butasan is shown in test mode. What will be + happened when set it ? JFF is not implemented this mistery switch too. + - In Butasan, text layer will corrupt completely when you take a special + item. + - Data proms of Butasan does exist. But I don't know what is used for. + - Though clock speed of Argus is actually 4 MHz, major sprite problems + are broken out in the middle of slowdown. So, it is set 5 MHz now. + - Sprite locations of Argus delay around 1 or 2 frames when horizontal + scroll occurs. + +****************************************************************************/ + + +#include "driver.h" +#include "sound/2203intf.h" + + +/*************************************************************************** + + Variables + +***************************************************************************/ + +extern UINT8 *argus_paletteram; +extern UINT8 *argus_txram; +extern UINT8 *argus_bg0ram; +extern UINT8 *argus_bg0_scrollx; +extern UINT8 *argus_bg0_scrolly; +extern UINT8 *argus_bg1ram; +extern UINT8 *argus_bg1_scrollx; +extern UINT8 *argus_bg1_scrolly; +extern UINT8 *butasan_bg1ram; + +VIDEO_START( argus ); +VIDEO_START( valtric ); +VIDEO_START( butasan ); +VIDEO_START( bombsa ); +VIDEO_UPDATE( argus ); +VIDEO_UPDATE( valtric ); +VIDEO_UPDATE( butasan ); +VIDEO_UPDATE( bombsa ); + +static UINT8 argus_bank_latch = 0x00; +static UINT8 butasan_page_latch = 0x00; + +READ8_HANDLER( argus_txram_r ); +READ8_HANDLER( butasan_txram_r ); +READ8_HANDLER( bombsa_txram_r ); +READ8_HANDLER( argus_bg1ram_r ); +READ8_HANDLER( butasan_bg0ram_r ); +READ8_HANDLER( butasan_bg1ram_r ); +READ8_HANDLER( argus_paletteram_r ); +READ8_HANDLER( bombsa_paletteram_r ); +READ8_HANDLER( butasan_txbackram_r ); +READ8_HANDLER( butasan_bg0backram_r ); + +WRITE8_HANDLER( argus_txram_w ); +WRITE8_HANDLER( butasan_txram_w ); +WRITE8_HANDLER( bombsa_txram_w ); +WRITE8_HANDLER( argus_bg1ram_w ); +WRITE8_HANDLER( butasan_bg0ram_w ); +WRITE8_HANDLER( butasan_bg1ram_w ); +WRITE8_HANDLER( argus_bg0_scrollx_w ); +WRITE8_HANDLER( argus_bg0_scrolly_w ); +WRITE8_HANDLER( butasan_bg0_scrollx_w ); +WRITE8_HANDLER( argus_bg1_scrollx_w ); +WRITE8_HANDLER( argus_bg1_scrolly_w ); +WRITE8_HANDLER( argus_bg_status_w ); +WRITE8_HANDLER( valtric_bg_status_w ); +WRITE8_HANDLER( butasan_bg0_status_w ); +WRITE8_HANDLER( argus_flipscreen_w ); +WRITE8_HANDLER( argus_paletteram_w ); +WRITE8_HANDLER( valtric_paletteram_w ); +WRITE8_HANDLER( butasan_paletteram_w ); +WRITE8_HANDLER( bombsa_paletteram_w ); +WRITE8_HANDLER( butasan_txbackram_w ); +WRITE8_HANDLER( butasan_bg0backram_w ); +WRITE8_HANDLER( butasan_bg1_status_w ); +WRITE8_HANDLER( bombsa_pageselect_w ); +WRITE8_HANDLER( valtric_mosaic_w); + +/*************************************************************************** + + Interrupt(s) + +***************************************************************************/ + +static INTERRUPT_GEN( argus_interrupt ) +{ + if (cpu_getiloops() == 0) + cpunum_set_input_line_and_vector(0, 0, HOLD_LINE, 0xd7); /* RST 10h */ + else + cpunum_set_input_line_and_vector(0, 0, HOLD_LINE, 0xcf); /* RST 08h */ +} + +/* Handler called by the YM2203 emulator when the internal timers cause an IRQ */ +static void irqhandler(int irq) +{ + cpunum_set_input_line(1, 0, irq ? ASSERT_LINE : CLEAR_LINE); +} + +static struct YM2203interface ym2203_interface = +{ + 0, + 0, + 0, + 0, + irqhandler +}; + + +/*************************************************************************** + + Memory Handler(s) + +***************************************************************************/ + +#if 0 +static READ8_HANDLER( argus_bankselect_r ) +{ + return argus_bank_latch; +} +#endif + +static WRITE8_HANDLER( argus_bankselect_w ) +{ + UINT8 *RAM = memory_region(REGION_CPU1); + int bankaddress; + + argus_bank_latch = data; + bankaddress = 0x10000 + ((data & 7) * 0x4000); + memory_set_bankptr(1, &RAM[bankaddress]); /* Select 8 banks of 16k */ +} + +static WRITE8_HANDLER( butasan_pageselect_w ) +{ + butasan_page_latch = data; +} + +static READ8_HANDLER( butasan_pagedram_r ) +{ + if (!(butasan_page_latch & 0x01)) + { + if (offset < 0x0800) /* BG0 RAM */ + { + return butasan_bg0ram_r( offset ); + } + else if (offset < 0x1000) /* Back BG0 RAM */ + { + return butasan_bg0backram_r( offset - 0x0800 ); + } + } + else + { + if (offset < 0x0800) /* Text RAM */ + { + return butasan_txram_r( offset ); + } + else if (offset < 0x1000) /* Back text RAM */ + { + return butasan_txbackram_r( offset - 0x0800 ); + } + } + + return 0; +} + +static WRITE8_HANDLER( butasan_pagedram_w ) +{ + if (!(butasan_page_latch & 0x01)) + { + if (offset < 0x0800) /* BG0 RAM */ + { + butasan_bg0ram_w( offset, data ); + } + else if (offset < 0x1000) /* Back BG0 RAM */ + { + butasan_bg0backram_w( offset - 0x0800, data ); + } + } + + else + { + if (offset < 0x0800) /* Text RAM */ + { + butasan_txram_w( offset, data ); + } + else if (offset < 0x1000) /* Back text RAM */ + { + butasan_txbackram_w( offset - 0x0800, data ); + } + } +} + + +/*************************************************************************** + + Memory Map(s) + +***************************************************************************/ + +static ADDRESS_MAP_START( argus_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM) + AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1) + AM_RANGE(0xc000, 0xc000) AM_READ(input_port_0_r) // Coin + AM_RANGE(0xc001, 0xc001) AM_READ(input_port_1_r) // Player 1 + AM_RANGE(0xc002, 0xc002) AM_READ(input_port_2_r) // Player 2 + AM_RANGE(0xc003, 0xc003) AM_READ(input_port_3_r) // DSW 1 + AM_RANGE(0xc004, 0xc004) AM_READ(input_port_4_r) // DSW 2 + AM_RANGE(0xc400, 0xcfff) AM_READ(argus_paletteram_r) + AM_RANGE(0xd000, 0xd7ff) AM_READ(argus_txram_r) + AM_RANGE(0xd800, 0xdfff) AM_READ(argus_bg1ram_r) + AM_RANGE(0xe000, 0xf1ff) AM_READ(MRA8_RAM) + AM_RANGE(0xf200, 0xf7ff) AM_READ(MRA8_RAM) + AM_RANGE(0xf800, 0xffff) AM_READ(MRA8_RAM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( argus_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x8000, 0xbfff) AM_WRITE(MWA8_BANK1) + AM_RANGE(0xc200, 0xc200) AM_WRITE(soundlatch_w) + AM_RANGE(0xc201, 0xc201) AM_WRITE(argus_flipscreen_w) + AM_RANGE(0xc202, 0xc202) AM_WRITE(argus_bankselect_w) + AM_RANGE(0xc300, 0xc301) AM_WRITE(argus_bg0_scrollx_w) AM_BASE(&argus_bg0_scrollx) + AM_RANGE(0xc302, 0xc303) AM_WRITE(argus_bg0_scrolly_w) AM_BASE(&argus_bg0_scrolly) + AM_RANGE(0xc308, 0xc309) AM_WRITE(argus_bg1_scrollx_w) AM_BASE(&argus_bg1_scrollx) + AM_RANGE(0xc30a, 0xc30b) AM_WRITE(argus_bg1_scrolly_w) AM_BASE(&argus_bg1_scrolly) + AM_RANGE(0xc30c, 0xc30c) AM_WRITE(argus_bg_status_w) + AM_RANGE(0xc400, 0xcfff) AM_WRITE(argus_paletteram_w) AM_BASE(&argus_paletteram) + AM_RANGE(0xd000, 0xd7ff) AM_WRITE(argus_txram_w) AM_BASE(&argus_txram) + AM_RANGE(0xd800, 0xdfff) AM_WRITE(argus_bg1ram_w) AM_BASE(&argus_bg1ram) + AM_RANGE(0xe000, 0xf1ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0xf200, 0xf7ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) + AM_RANGE(0xf800, 0xffff) AM_WRITE(MWA8_RAM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( valtric_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM) + AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1) + AM_RANGE(0xc000, 0xc000) AM_READ(input_port_0_r) // Coin + AM_RANGE(0xc001, 0xc001) AM_READ(input_port_1_r) // Player 1 + AM_RANGE(0xc002, 0xc002) AM_READ(input_port_2_r) // Player 2 + AM_RANGE(0xc003, 0xc003) AM_READ(input_port_3_r) // DSW 1 + AM_RANGE(0xc004, 0xc004) AM_READ(input_port_4_r) // DSW 2 + AM_RANGE(0xc400, 0xcfff) AM_READ(argus_paletteram_r) + AM_RANGE(0xd000, 0xd7ff) AM_READ(argus_txram_r) + AM_RANGE(0xd800, 0xdfff) AM_READ(argus_bg1ram_r) + AM_RANGE(0xe000, 0xf1ff) AM_READ(MRA8_RAM) + AM_RANGE(0xf200, 0xf7ff) AM_READ(MRA8_RAM) + AM_RANGE(0xf800, 0xffff) AM_READ(MRA8_RAM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( valtric_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x8000, 0xbfff) AM_WRITE(MWA8_BANK1) + AM_RANGE(0xc200, 0xc200) AM_WRITE(soundlatch_w) + AM_RANGE(0xc201, 0xc201) AM_WRITE(argus_flipscreen_w) + AM_RANGE(0xc202, 0xc202) AM_WRITE(argus_bankselect_w) + AM_RANGE(0xc308, 0xc309) AM_WRITE(argus_bg1_scrollx_w) AM_BASE(&argus_bg1_scrollx) + AM_RANGE(0xc30a, 0xc30b) AM_WRITE(argus_bg1_scrolly_w) AM_BASE(&argus_bg1_scrolly) + AM_RANGE(0xc30c, 0xc30c) AM_WRITE(valtric_bg_status_w) + AM_RANGE(0xc30d, 0xc30d) AM_WRITE(valtric_mosaic_w) + AM_RANGE(0xc400, 0xcfff) AM_WRITE(valtric_paletteram_w) AM_BASE(&argus_paletteram) + AM_RANGE(0xd000, 0xd7ff) AM_WRITE(argus_txram_w) AM_BASE(&argus_txram) + AM_RANGE(0xd800, 0xdfff) AM_WRITE(argus_bg1ram_w) AM_BASE(&argus_bg1ram) + AM_RANGE(0xe000, 0xf1ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0xf200, 0xf7ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) + AM_RANGE(0xf800, 0xffff) AM_WRITE(MWA8_RAM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( butasan_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM) + AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1) + AM_RANGE(0xc000, 0xc000) AM_READ(input_port_0_r) // Coin + AM_RANGE(0xc001, 0xc001) AM_READ(input_port_1_r) // Player 1 + AM_RANGE(0xc002, 0xc002) AM_READ(input_port_2_r) // Player 2 + AM_RANGE(0xc003, 0xc003) AM_READ(input_port_3_r) // DSW 1 + AM_RANGE(0xc004, 0xc004) AM_READ(input_port_4_r) // DSW 2 + AM_RANGE(0xc400, 0xc7ff) AM_READ(butasan_bg1ram_r) + AM_RANGE(0xc800, 0xcfff) AM_READ(argus_paletteram_r) + AM_RANGE(0xd000, 0xdfff) AM_READ(butasan_pagedram_r) + AM_RANGE(0xe000, 0xefff) AM_READ(MRA8_RAM) + AM_RANGE(0xf000, 0xf67f) AM_READ(MRA8_RAM) + AM_RANGE(0xf680, 0xffff) AM_READ(MRA8_RAM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( butasan_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x8000, 0xbfff) AM_WRITE(MWA8_BANK1) + AM_RANGE(0xc200, 0xc200) AM_WRITE(soundlatch_w) + AM_RANGE(0xc201, 0xc201) AM_WRITE(argus_flipscreen_w) + AM_RANGE(0xc202, 0xc202) AM_WRITE(argus_bankselect_w) + AM_RANGE(0xc203, 0xc203) AM_WRITE(butasan_pageselect_w) + AM_RANGE(0xc300, 0xc301) AM_WRITE(butasan_bg0_scrollx_w) AM_BASE(&argus_bg0_scrollx) + AM_RANGE(0xc302, 0xc303) AM_WRITE(argus_bg0_scrolly_w) AM_BASE(&argus_bg0_scrolly) + AM_RANGE(0xc304, 0xc304) AM_WRITE(butasan_bg0_status_w) + AM_RANGE(0xc308, 0xc309) AM_WRITE(argus_bg1_scrollx_w) AM_BASE(&argus_bg1_scrollx) + AM_RANGE(0xc30a, 0xc30b) AM_WRITE(argus_bg1_scrolly_w) AM_BASE(&argus_bg1_scrolly) + AM_RANGE(0xc30c, 0xc30c) AM_WRITE(butasan_bg1_status_w) + AM_RANGE(0xc400, 0xc7ff) AM_WRITE(butasan_bg1ram_w) AM_BASE(&butasan_bg1ram) + AM_RANGE(0xc800, 0xcfff) AM_WRITE(butasan_paletteram_w) AM_BASE(&argus_paletteram) + AM_RANGE(0xd000, 0xdfff) AM_WRITE(butasan_pagedram_w) + AM_RANGE(0xe000, 0xefff) AM_WRITE(MWA8_RAM) + AM_RANGE(0xf000, 0xf67f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) + AM_RANGE(0xf680, 0xffff) AM_WRITE(MWA8_RAM) +ADDRESS_MAP_END + +WRITE8_HANDLER( bombsa_txram_w ); +READ8_HANDLER( bombsa_txram_r ); + +static ADDRESS_MAP_START( bombsa_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM) + AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1) + + AM_RANGE(0xc000, 0xcfff) AM_READ(MRA8_RAM) + + AM_RANGE(0xd000, 0xd1ff) AM_READ(MRA8_RAM) + AM_RANGE(0xd200, 0xd7ff) AM_READ(MRA8_RAM) + AM_RANGE(0xd800, 0xdfff) AM_READ(MRA8_RAM) + /* Input ports */ + AM_RANGE(0xe000, 0xe000) AM_READ(input_port_0_r) // Coin + AM_RANGE(0xe001, 0xe001) AM_READ(input_port_1_r) // Player 1 + AM_RANGE(0xe002, 0xe002) AM_READ(input_port_2_r) // Player 2 + AM_RANGE(0xe003, 0xe003) AM_READ(input_port_3_r) // DSW 1 + AM_RANGE(0xe004, 0xe004) AM_READ(input_port_4_r) // DSW 2 + + AM_RANGE(0xe800, 0xefff) AM_READ(bombsa_txram_r) + AM_RANGE(0xf000, 0xffff) AM_READ(bombsa_paletteram_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( bombsa_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x8000, 0xbfff) AM_WRITE(MWA8_BANK1) + + AM_RANGE(0xc000, 0xcfff) AM_WRITE(MWA8_RAM) + + /* ports look like the other games */ + AM_RANGE(0xd000, 0xd000) AM_WRITE(soundlatch_w) // confirmed +// AM_RANGE(0xd001, 0xd001) AM_WRITE(argus_flipscreen_w) + AM_RANGE(0xd002, 0xd002) AM_WRITE(argus_bankselect_w) + AM_RANGE(0xd003, 0xd003) AM_WRITE(bombsa_pageselect_w) // 0,1,0,1,0,1 etc. + + AM_RANGE(0xd000, 0xd1ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0xd200, 0xd7ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) + AM_RANGE(0xd800, 0xdfff) AM_WRITE(MWA8_RAM) + + AM_RANGE(0xe000, 0xe7ff) AM_WRITE(MWA8_RAM) // ?? + AM_RANGE(0xe800, 0xefff) AM_WRITE(bombsa_txram_w) AM_BASE(&argus_txram) // banked? it gets corrupted at game start, maybe its banked and one layer can be 16x16 or 8x8? + AM_RANGE(0xf000, 0xffff) AM_WRITE(bombsa_paletteram_w) AM_BASE(&argus_paletteram) // banked? +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_readmem_a, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM) + AM_RANGE(0x8000, 0x87ff) AM_READ(MRA8_RAM) + AM_RANGE(0xc000, 0xc000) AM_READ(soundlatch_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_writemem_a, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x8000, 0x87ff) AM_WRITE(MWA8_RAM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_readmem_b, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xbfff) AM_READ(MRA8_ROM) + AM_RANGE(0xc000, 0xc7ff) AM_READ(MRA8_RAM) + AM_RANGE(0xe000, 0xe000) AM_READ(soundlatch_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_writemem_b, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM) + AM_RANGE(0xc000, 0xc7ff) AM_WRITE(MWA8_RAM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_writemem_c, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM) + AM_RANGE(0xc000, 0xc7ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0xf000, 0xf000) AM_WRITE(MWA8_RAM) // Is this a confirm of some sort? +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_readport_1, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_READ(YM2203_status_port_0_r) + AM_RANGE(0x01, 0x01) AM_READ(YM2203_read_port_0_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_writeport_1, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_WRITE(YM2203_control_port_0_w) + AM_RANGE(0x01, 0x01) AM_WRITE(YM2203_write_port_0_w) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_readport_2, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_READ(YM2203_status_port_0_r) + AM_RANGE(0x01, 0x01) AM_READ(YM2203_read_port_0_r) + AM_RANGE(0x80, 0x80) AM_READ(YM2203_status_port_1_r) + AM_RANGE(0x81, 0x81) AM_READ(YM2203_read_port_1_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_writeport_2, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_WRITE(YM2203_control_port_0_w) + AM_RANGE(0x01, 0x01) AM_WRITE(YM2203_write_port_0_w) + AM_RANGE(0x80, 0x80) AM_WRITE(YM2203_control_port_1_w) + AM_RANGE(0x81, 0x81) AM_WRITE(YM2203_write_port_1_w) +ADDRESS_MAP_END + + +/*************************************************************************** + + Input Port(s) + +***************************************************************************/ + +#define ARGUS_IN0\ + PORT_START_TAG("IN0")\ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )\ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )\ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )\ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )\ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )\ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )\ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )\ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) + +#define ARGUS_IN1 \ + PORT_START_TAG("IN1") \ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY\ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY\ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY\ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY\ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )\ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )\ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )\ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + +#define ARGUS_IN2\ + PORT_START_TAG("IN2")\ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL\ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL\ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL\ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL\ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL\ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL\ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )\ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + +#define ARGUS_DSW1\ + PORT_START_TAG("DSW1")\ + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )\ + PORT_DIPSETTING( 0x01, DEF_STR( Off ) )\ + PORT_DIPSETTING( 0x00, DEF_STR( On ) )\ + PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) )\ + PORT_DIPSETTING( 0x04, DEF_STR( Easy ) )\ + PORT_DIPSETTING( 0x06, DEF_STR( Medium ) )\ + PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )\ + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )\ + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Free_Play ) )\ + PORT_DIPSETTING( 0x08, DEF_STR( Off ) )\ + PORT_DIPSETTING( 0x00, DEF_STR( On ) )\ + PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet) )\ + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )\ + PORT_DIPSETTING( 0x10, DEF_STR( Cocktail ) )\ + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )\ + PORT_DIPSETTING( 0x20, DEF_STR( Off ) )\ + PORT_DIPSETTING( 0x00, DEF_STR( On ) )\ + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )\ + PORT_DIPSETTING( 0x80, "2" )\ + PORT_DIPSETTING( 0xc0, "3" )\ + PORT_DIPSETTING( 0x40, "4" )\ + PORT_DIPSETTING( 0x00, "5" ) + + +static INPUT_PORTS_START( argus ) + ARGUS_IN0 /* System control */ + + ARGUS_IN1 /* Player 1 control */ + + ARGUS_IN2 /* Player 2 control */ + + ARGUS_DSW1 + + PORT_START_TAG("DSW2") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0C, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x1C, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A) ) + PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( valtric ) + + ARGUS_IN0 + + ARGUS_IN1 + + ARGUS_IN2 + + ARGUS_DSW1 + + PORT_START_TAG("DSW2") + PORT_DIPNAME( 0x01, 0x01, "Invulnerability (Cheat") + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0C, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x1C, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( butasan ) + PORT_START_TAG("IN0") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) + + ARGUS_IN1 + + ARGUS_IN2 + + PORT_START_TAG("DSW1") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Free_Play ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, "Invulnerability (Cheat)") + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x0c, "3" ) + PORT_DIPSETTING( 0x08, "4" ) + PORT_DIPSETTING( 0x04, "5" ) + PORT_DIPSETTING( 0x00, "6" ) + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x30, "Rank 1 (Medium)" ) + PORT_DIPSETTING( 0x20, "Rank 2" ) + PORT_DIPSETTING( 0x10, "Rank 3" ) + PORT_DIPSETTING( 0x00, "Rank 4" ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START_TAG("DSW2") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x1c, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( bombsa ) + + PORT_START_TAG("IN0") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) + + ARGUS_IN1 + + ARGUS_IN2 + + PORT_START_TAG("DSW1") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START_TAG("DSW2") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +/*************************************************************************** + + Machine Driver(s) + +***************************************************************************/ + +static const gfx_layout charlayout = +{ + 8,8, /* 8x8 characters */ + 1024, /* 1024 characters */ + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, + { 0, 4, 8, 12, 16, 20, 24, 28 }, + { 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8 }, + 32*8 +}; + +static const gfx_layout tilelayout_256 = +{ + 16,16, /* 16x16 characters */ + 256, /* 256 characters */ + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, + { 0, 4, 8, 12, 16, 20, 24, 28, + 64*8, 64*8+4, 64*8+8, 64*8+12, 64*8+16, 64*8+20, 64*8+24, 64*8+28 }, + { 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8, + 32*8, 36*8, 40*8, 44*8, 48*8, 52*8, 56*8, 60*8 }, + 128*8 +}; + +static const gfx_layout tilelayout_512 = +{ + 16,16, /* 16x16 characters */ + 512, /* 512 characters */ + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, + { 0, 4, 8, 12, 16, 20, 24, 28, + 64*8, 64*8+4, 64*8+8, 64*8+12, 64*8+16, 64*8+20, 64*8+24, 64*8+28 }, + { 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8, + 32*8, 36*8, 40*8, 44*8, 48*8, 52*8, 56*8, 60*8 }, + 128*8 +}; + +static const gfx_layout tilelayout_1024 = +{ + 16,16, /* 16x16 characters */ + 1024, /* 1024 characters */ + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, + { 0, 4, 8, 12, 16, 20, 24, 28, + 64*8, 64*8+4, 64*8+8, 64*8+12, 64*8+16, 64*8+20, 64*8+24, 64*8+28 }, + { 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8, + 32*8, 36*8, 40*8, 44*8, 48*8, 52*8, 56*8, 60*8 }, + 128*8 +}; + +static const gfx_layout tilelayout_2048 = +{ + 16,16, /* 16x16 characters */ + 2048, /* 2048 characters */ + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, + { 0, 4, 8, 12, 16, 20, 24, 28, + 64*8, 64*8+4, 64*8+8, 64*8+12, 64*8+16, 64*8+20, 64*8+24, 64*8+28 }, + { 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8, + 32*8, 36*8, 40*8, 44*8, 48*8, 52*8, 56*8, 60*8 }, + 128*8 +}; + +static const gfx_layout tilelayout_4096 = +{ + 16,16, /* 16x16 characters */ + 4096, /* 4096 characters */ + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, + { 0, 4, 8, 12, 16, 20, 24, 28, + 64*8, 64*8+4, 64*8+8, 64*8+12, 64*8+16, 64*8+20, 64*8+24, 64*8+28 }, + { 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8, + 32*8, 36*8, 40*8, 44*8, 48*8, 52*8, 56*8, 60*8 }, + 128*8 +}; + +static GFXDECODE_START( argus ) + GFXDECODE_ENTRY( REGION_GFX1, 0, tilelayout_1024, 0*16, 8 ) + GFXDECODE_ENTRY( REGION_GFX2, 0, tilelayout_1024, 8*16, 16 ) + GFXDECODE_ENTRY( REGION_GFX3, 0, tilelayout_256, 24*16, 16 ) + GFXDECODE_ENTRY( REGION_GFX4, 0, charlayout, 40*16, 16 ) +GFXDECODE_END + +static GFXDECODE_START( valtric ) + GFXDECODE_ENTRY( REGION_GFX1, 0, tilelayout_1024, 0*16, 16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0, tilelayout_2048, 16*16, 16 ) + GFXDECODE_ENTRY( REGION_GFX3, 0, charlayout, 32*16, 16 ) +GFXDECODE_END + +static GFXDECODE_START( butasan ) + GFXDECODE_ENTRY( REGION_GFX1, 0, tilelayout_4096, 0*16, 16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0, tilelayout_1024, 16*16, 16 ) + GFXDECODE_ENTRY( REGION_GFX3, 0, tilelayout_512, 12*16, 16 ) + GFXDECODE_ENTRY( REGION_GFX4, 0, charlayout, 32*16, 16 ) +GFXDECODE_END + +static GFXDECODE_START( bombsa ) + GFXDECODE_ENTRY( REGION_GFX1, 0, tilelayout_1024, 32*16, 16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0, tilelayout_1024, 0*16, 16 ) + GFXDECODE_ENTRY( REGION_GFX3, 0, charlayout, 16*16, 16 ) +GFXDECODE_END + +static MACHINE_DRIVER_START( argus ) + + /* basic machine hardware */ + MDRV_CPU_ADD(Z80, 5000000) /* 4 MHz */ + MDRV_CPU_PROGRAM_MAP(argus_readmem,argus_writemem) + MDRV_CPU_VBLANK_INT(argus_interrupt,2) + + MDRV_CPU_ADD(Z80, 5000000) + /* audio CPU */ /* 4 MHz */ + MDRV_CPU_PROGRAM_MAP(sound_readmem_a,sound_writemem_a) + MDRV_CPU_IO_MAP(sound_readport_1,sound_writeport_1) + + MDRV_SCREEN_REFRESH_RATE(54) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION /* This value is refered to psychic5 driver */) + MDRV_INTERLEAVE(10) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) + MDRV_SCREEN_SIZE(32*16, 32*16) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(argus) + MDRV_PALETTE_LENGTH(896) + + MDRV_VIDEO_START(argus) + MDRV_VIDEO_UPDATE(argus) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(YM2203, 6000000 / 4) + MDRV_SOUND_CONFIG(ym2203_interface) + MDRV_SOUND_ROUTE(0, "mono", 0.15) + MDRV_SOUND_ROUTE(1, "mono", 0.15) + MDRV_SOUND_ROUTE(2, "mono", 0.15) + MDRV_SOUND_ROUTE(3, "mono", 0.50) +MACHINE_DRIVER_END + +static MACHINE_DRIVER_START( valtric ) + + /* basic machine hardware */ + MDRV_CPU_ADD(Z80, 5000000) /* 5 MHz */ + MDRV_CPU_PROGRAM_MAP(valtric_readmem,valtric_writemem) + MDRV_CPU_VBLANK_INT(argus_interrupt,2) + + MDRV_CPU_ADD(Z80, 5000000) + /* audio CPU */ /* 5 MHz */ + MDRV_CPU_PROGRAM_MAP(sound_readmem_a,sound_writemem_a) + MDRV_CPU_IO_MAP(sound_readport_2,sound_writeport_2) + + MDRV_SCREEN_REFRESH_RATE(54) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION /* This value is refered to psychic5 driver */) + MDRV_INTERLEAVE(10) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) + MDRV_SCREEN_SIZE(32*16, 32*16) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(valtric) + MDRV_PALETTE_LENGTH(768) + + MDRV_VIDEO_START(valtric) + MDRV_VIDEO_UPDATE(valtric) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(YM2203, 6000000 / 4) + MDRV_SOUND_CONFIG(ym2203_interface) + MDRV_SOUND_ROUTE(0, "mono", 0.15) + MDRV_SOUND_ROUTE(1, "mono", 0.15) + MDRV_SOUND_ROUTE(2, "mono", 0.15) + MDRV_SOUND_ROUTE(3, "mono", 0.50) + + MDRV_SOUND_ADD(YM2203, 6000000 / 4) + MDRV_SOUND_ROUTE(0, "mono", 0.15) + MDRV_SOUND_ROUTE(1, "mono", 0.15) + MDRV_SOUND_ROUTE(2, "mono", 0.15) + MDRV_SOUND_ROUTE(3, "mono", 0.50) +MACHINE_DRIVER_END + +static MACHINE_DRIVER_START( butasan ) + + /* basic machine hardware */ + MDRV_CPU_ADD(Z80, 5000000) /* 5 MHz */ + MDRV_CPU_PROGRAM_MAP(butasan_readmem,butasan_writemem) + MDRV_CPU_VBLANK_INT(argus_interrupt,2) + + MDRV_CPU_ADD(Z80, 5000000) + /* audio CPU */ /* 5 MHz */ + MDRV_CPU_PROGRAM_MAP(sound_readmem_b,sound_writemem_b) + MDRV_CPU_IO_MAP(sound_readport_2,sound_writeport_2) + + MDRV_SCREEN_REFRESH_RATE(54) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION /* This value is taken from psychic5 driver */) + MDRV_INTERLEAVE(10) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) + MDRV_SCREEN_SIZE(32*16, 32*16) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1) + MDRV_GFXDECODE(butasan) + MDRV_PALETTE_LENGTH(768) + + MDRV_VIDEO_START(butasan) + MDRV_VIDEO_UPDATE(butasan) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(YM2203, 6000000 / 4) + MDRV_SOUND_CONFIG(ym2203_interface) + MDRV_SOUND_ROUTE(0, "mono", 0.30) + MDRV_SOUND_ROUTE(1, "mono", 0.30) + MDRV_SOUND_ROUTE(2, "mono", 0.30) + MDRV_SOUND_ROUTE(3, "mono", 1.0) + + MDRV_SOUND_ADD(YM2203, 6000000 / 4) + MDRV_SOUND_ROUTE(0, "mono", 0.30) + MDRV_SOUND_ROUTE(1, "mono", 0.30) + MDRV_SOUND_ROUTE(2, "mono", 0.30) + MDRV_SOUND_ROUTE(3, "mono", 1.0) +MACHINE_DRIVER_END + +static MACHINE_DRIVER_START( bombsa ) + + /* basic machine hardware */ + MDRV_CPU_ADD(Z80, 5000000) /* 5 MHz */ + MDRV_CPU_PROGRAM_MAP(bombsa_readmem,bombsa_writemem) + MDRV_CPU_VBLANK_INT(argus_interrupt,2) + + MDRV_CPU_ADD(Z80, 12000000 / 2) + /* audio CPU */ /* 6 MHz */ /* maybe CPU speeds are reversed? Probably not (ajg) */ + MDRV_CPU_PROGRAM_MAP(sound_readmem_b,sound_writemem_c) + MDRV_CPU_IO_MAP(sound_readport_2,sound_writeport_2) + + MDRV_SCREEN_REFRESH_RATE(54) /* Guru says : VSync - 54Hz . HSync - 15.25kHz */ + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + MDRV_INTERLEAVE(10) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*16, 32*16) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(bombsa) + MDRV_PALETTE_LENGTH(0x1000/2) + + MDRV_VIDEO_START(bombsa) + MDRV_VIDEO_UPDATE(bombsa) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(YM2203, 12000000 / 8) + MDRV_SOUND_CONFIG(ym2203_interface) + MDRV_SOUND_ROUTE(0, "mono", 0.30) + MDRV_SOUND_ROUTE(1, "mono", 0.30) + MDRV_SOUND_ROUTE(2, "mono", 0.30) + MDRV_SOUND_ROUTE(3, "mono", 1.0) + + MDRV_SOUND_ADD(YM2203, 12000000 / 8) + MDRV_SOUND_ROUTE(0, "mono", 0.30) + MDRV_SOUND_ROUTE(1, "mono", 0.30) + MDRV_SOUND_ROUTE(2, "mono", 0.30) + MDRV_SOUND_ROUTE(3, "mono", 1.0) +MACHINE_DRIVER_END + + +/*************************************************************************** + + Game driver(s) + +***************************************************************************/ + +ROM_START( argus ) + ROM_REGION( 0x28000, REGION_CPU1, 0 ) /* Main CPU */ + ROM_LOAD( "ag_02.bin", 0x00000, 0x08000, CRC(278a3f3d) SHA1(c5ac5a004ebf0194c33f71dab4020fa636cefbc2) ) + ROM_LOAD( "ag_03.bin", 0x10000, 0x08000, CRC(3a7f3bfa) SHA1(b11e134c084fc3c982dfe31836c1cf3fc0d481fd) ) + ROM_LOAD( "ag_04.bin", 0x18000, 0x08000, CRC(76adc9f6) SHA1(e223a8b2371c51f121958ee3687c777f597334c9) ) + ROM_LOAD( "ag_05.bin", 0x20000, 0x08000, CRC(f76692d6) SHA1(1dc353a042cdda909eb9f1b1ca749a3b3eaa01e4) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound CPU */ + ROM_LOAD( "ag_01.bin", 0x00000, 0x04000, CRC(769e3f57) SHA1(209160a96486ab0b90967c015143ec28fba2e2a4) ) + + ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprite */ + ROM_LOAD( "ag_09.bin", 0x00000, 0x08000, CRC(6dbc1c58) SHA1(ef7b6901b702dd347b3a3f162162138175efe578) ) + ROM_LOAD( "ag_08.bin", 0x08000, 0x08000, CRC(ce6e987e) SHA1(9de257d8061ec917f4d443ff509fd457f995d73b) ) + ROM_LOAD( "ag_07.bin", 0x10000, 0x08000, CRC(bbb9638d) SHA1(61dec71d4d976bef3af26d0dc9c0355fd1098ffb) ) + ROM_LOAD( "ag_06.bin", 0x18000, 0x08000, CRC(655b48f8) SHA1(4fce1dffe091b97e7055955743434e49e97b4b79) ) + + ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) /* BG0 */ + ROM_LOAD( "ag_13.bin", 0x00000, 0x08000, CRC(20274268) SHA1(9b7767d14bd169dabe6add0623d353bf4b59779b) ) + ROM_LOAD( "ag_14.bin", 0x08000, 0x08000, CRC(ceb8860b) SHA1(90e094686d9d18e49e4848d18d1e31ac95f13937) ) + ROM_LOAD( "ag_11.bin", 0x10000, 0x08000, CRC(99ce8556) SHA1(39caababd6e20ecb0375b85fb6490ee0b04f0949) ) + ROM_LOAD( "ag_12.bin", 0x18000, 0x08000, CRC(e0e5377c) SHA1(b5981d832127d0b28b6a7bb0437716593e0ed71a) ) + + ROM_REGION( 0x08000, REGION_GFX3, ROMREGION_DISPOSE ) /* BG1 */ + ROM_LOAD( "ag_17.bin", 0x00000, 0x08000, CRC(0f12d09b) SHA1(718db4ff016526dddacdf6f0088f247ee97c6543) ) + + ROM_REGION( 0x08000, REGION_GFX4, ROMREGION_DISPOSE ) /* Text */ + ROM_LOAD( "ag_10.bin", 0x00000, 0x04000, CRC(2de696c4) SHA1(1ad0f1cde127a1618c2ea74a53e522963a79e5ce) ) + + ROM_REGION( 0x08000, REGION_USER1, 0 ) /* Map */ + ROM_LOAD( "ag_15.bin", 0x00000, 0x08000, CRC(99834c1b) SHA1(330f271771b158493b28bb178c8cda98efd1d90c) ) + + ROM_REGION( 0x08000, REGION_USER2, 0 ) /* Pattern */ + ROM_LOAD( "ag_16.bin", 0x00000, 0x08000, CRC(39a51714) SHA1(ad89a630f1352eb4d8beeeebf909d5e2b5d7cc12) ) +ROM_END + +ROM_START( valtric ) + ROM_REGION( 0x30000, REGION_CPU1, 0 ) /* Main CPU */ + ROM_LOAD( "vt_04.bin", 0x00000, 0x08000, CRC(709c705f) SHA1(b82e2209a0371dcbc2708c485b02985cea04353f) ) + ROM_LOAD( "vt_06.bin", 0x10000, 0x10000, CRC(c9cbb4e4) SHA1(3c84cda778263a9bb2031e29f6f29f29878d2070) ) + ROM_LOAD( "vt_05.bin", 0x20000, 0x10000, CRC(7ab2684b) SHA1(9bca7e2fd3b5f4043de37cd439d5235957e5012f) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound CPU */ + ROM_LOAD( "vt_01.bin", 0x00000, 0x08000, CRC(4616484f) SHA1(24d060218cc1542ebfc2100ecd6489a0e17b36ee) ) + + ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprite */ + ROM_LOAD( "vt_02.bin", 0x00000, 0x10000, CRC(66401977) SHA1(91c527d0bcea54d723068715a12cb3c976d04294) ) + ROM_LOAD( "vt_03.bin", 0x10000, 0x10000, CRC(9203bbce) SHA1(f40cee48f62a87a0b5d18e271faa5b8dd36ae5f1) ) + + ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* BG */ + ROM_LOAD( "vt_08.bin", 0x00000, 0x10000, CRC(661dd338) SHA1(cc643a14607c10e4a1710766f77422cd89a6bf94) ) + ROM_LOAD( "vt_09.bin", 0x10000, 0x10000, CRC(085a35b1) SHA1(ff589e67b6b5a6e661f29294a32a3840f45a9304) ) + ROM_LOAD( "vt_10.bin", 0x20000, 0x10000, CRC(09c47323) SHA1(fcfbd5054e63fae00b6a3959228964ac8f3cbf37) ) + ROM_LOAD( "vt_11.bin", 0x30000, 0x10000, CRC(4cf800b5) SHA1(7241e284b15475d8a6d533e4caadd0acbf058231) ) + + ROM_REGION( 0x08000, REGION_GFX3, ROMREGION_DISPOSE ) /* Text */ + ROM_LOAD( "vt_07.bin", 0x00000, 0x08000, CRC(d5f9bfb9) SHA1(6b3f11f9b8f76c0144a109f1506d8cbb01876237) ) +ROM_END + +ROM_START( butasan ) + ROM_REGION( 0x30000, REGION_CPU1, 0 ) /* Main CPU */ + ROM_LOAD( "buta-04.bin", 0x00000, 0x08000, CRC(47ff4ca9) SHA1(d89a41f6987c91d20b010f0cbda332cf54b21f8c) ) + ROM_LOAD( "buta-03.bin", 0x10000, 0x10000, CRC(69fd88c7) SHA1(fd827d7926a2de5ffe2982b3a59ea43de00ee46b) ) + ROM_LOAD( "buta-02.bin", 0x20000, 0x10000, CRC(519dc412) SHA1(48bbb01b217bd19c48ef7ab12c60805aaa02527c) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound CPU */ + ROM_LOAD( "buta-01.bin", 0x00000, 0x10000, CRC(c9d23e2d) SHA1(cee289d5bf7626fc35808a09f9f1f4628fa16974) ) + + ROM_REGION( 0x80000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprite */ + ROM_LOAD( "buta-16.bin", 0x00000, 0x10000, CRC(e0ce51b6) SHA1(458c7c422a7b6ce42f397a8868610f6386fd815c) ) + ROM_LOAD( "buta-15.bin", 0x10000, 0x10000, CRC(3ed19daa) SHA1(b8090c3baa2b31681bed15c682a97c024e229df7) ) + ROM_LOAD( "buta-14.bin", 0x20000, 0x10000, CRC(8ec891c1) SHA1(e16f18a0eed300752af8f07fd3cef5cd825a2a05) ) + ROM_LOAD( "buta-13.bin", 0x30000, 0x10000, CRC(5023e74d) SHA1(edf43e6c89f0e537cebf1c21a671dba4cd7d91ea) ) + ROM_LOAD( "buta-12.bin", 0x40000, 0x10000, CRC(44f59905) SHA1(bf364f7f907fee551e9228db7c27c106bcfecf6c) ) + ROM_LOAD( "buta-11.bin", 0x50000, 0x10000, CRC(b8929f1d) SHA1(18a72f30284bed0c6723105f87eb10d64d3f461d) ) + ROM_LOAD( "buta-10.bin", 0x60000, 0x10000, CRC(fd4d3baf) SHA1(fa8e3970a8aac83efcb669fe5d4683adade9aa4f) ) + ROM_LOAD( "buta-09.bin", 0x70000, 0x10000, CRC(7da4c0fd) SHA1(fb2b148ccfee530313da886eddf7711ee83b4aeb) ) + + ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) /* BG0 */ + ROM_LOAD( "buta-05.bin", 0x00000, 0x10000, CRC(b8e026b0) SHA1(eb6ff9042b21b7190000c571ccba7d81f11ce9f1) ) + ROM_LOAD( "buta-06.bin", 0x10000, 0x10000, CRC(8bbacb81) SHA1(015be76e44ed2389eff912d8f61a757667d7670b) ) + + ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) /* BG1 */ + ROM_LOAD( "buta-07.bin", 0x00000, 0x10000, CRC(3a48d531) SHA1(0ff6256bb7ea909d95b2bfb994ebc5432ea6d055) ) + + ROM_REGION( 0x08000, REGION_GFX4, ROMREGION_DISPOSE ) /* Text */ + ROM_LOAD( "buta-08.bin", 0x00000, 0x08000, CRC(5d45ce9c) SHA1(113c3e7ce20634ee4bb740705485572583298694) ) + + ROM_REGION( 0x00200, REGION_PROMS, 0 ) /* Data proms ??? */ + ROM_LOAD( "buta-01.prm", 0x00000, 0x00100, CRC(45baedd0) SHA1(afdafb67d55007e6fb99518657e27ce61d2cb7e6) ) + ROM_LOAD( "buta-02.prm", 0x00100, 0x00100, CRC(0dcb18fc) SHA1(0b097b873c9484981f87a5e3d1af767f901ae05f) ) +ROM_END + +ROM_START( bombsa ) + ROM_REGION( 0x30000, REGION_CPU1, 0 ) /* Main CPU */ + ROM_LOAD( "4.7a", 0x00000, 0x08000, CRC(0191f6a7) SHA1(10a0434abbf4be068751e65c81b1a211729e3742) ) + /* these fail their self-test... should be checked on real hw (hold start1+start2 on boot) */ + ROM_LOAD( "5.7c", 0x10000, 0x08000, BAD_DUMP CRC(095c451a) SHA1(892ca84376f89640ad4d28f1e548c26bc8f72c0e) ) // contains palettes etc. but fails rom check?? + ROM_LOAD( "6.7d", 0x20000, 0x10000, BAD_DUMP CRC(89f9dc0f) SHA1(5cf6a7aade3d56bc229d3771bc4141ad0c0e8da2) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound CPU */ + ROM_LOAD( "1.3a", 0x00000, 0x08000, CRC(92801404) SHA1(c4ff47989d355b18a909eaa88f138e2f68178ecc) ) + + ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprite */ + ROM_LOAD( "2.4p", 0x00000, 0x10000, CRC(bd972ff4) SHA1(63bfb455bc0ae1d31e6f1066864ec0c8d2d0cf99) ) + ROM_LOAD( "3.4s", 0x10000, 0x10000, CRC(9a8a8a97) SHA1(13328631202c196c9d8791cc6063048eb6be0472) ) + + ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) /* BG0 */ + /* some corrupt 'blank' characters, should also be checked with a redump */ + ROM_LOAD( "8.2l", 0x00000, 0x10000, BAD_DUMP CRC(3391c769) SHA1(7ae7575ac81d6e0d915c279c1f57a9bc6d096bd6) ) + ROM_LOAD( "9.2m", 0x10000, 0x10000, BAD_DUMP CRC(5b315976) SHA1(d17cc1926f926bdd88b66ea6af88dac30880e7d4) ) + + ROM_REGION( 0x08000, REGION_GFX3, ROMREGION_DISPOSE ) /* Text */ + ROM_LOAD( "7.4f", 0x00000, 0x08000, CRC(400114b9) SHA1(db2f3ba05a2005ae0e0e7d19c8739353032cbeab) ) + + ROM_REGION( 0x08000, REGION_USER1, ROMREGION_DISPOSE ) /* Proms */ + ROM_LOAD( "82s131.7l", 0x000, 0x200, CRC(6a7d13c0) SHA1(2a835a4ac1acb7663d0b915d0339af9800284da6) ) + ROM_LOAD( "82s137.3t", 0x000, 0x400, CRC(59e44236) SHA1(f53d99694fa5acd7cc51dd78e09f0d2ef730e7a4) ) +ROM_END + + +/* ( YEAR NAME PARENT MACHINE INPUT INIT MONITOR COMPANY FULLNAME ) */ +GAME( 1986, argus, 0, argus, argus, 0, ROT270, "[NMK] (Jaleco license)", "Argus" , GAME_IMPERFECT_GRAPHICS ) +GAME( 1986, valtric, 0, valtric, valtric, 0, ROT270, "[NMK] (Jaleco license)", "Valtric" , GAME_IMPERFECT_GRAPHICS ) +GAME( 1987, butasan, 0, butasan, butasan, 0, ROT0, "[NMK] (Jaleco license)", "Butasan (Japan)", GAME_IMPERFECT_GRAPHICS ) +GAME( 1988, bombsa, 0, bombsa, bombsa, 0, ROT270, "Jaleco", "Bombs Away" , GAME_NOT_WORKING ) |