diff options
Diffstat (limited to 'src/mame/drivers/aquarium.c')
-rw-r--r-- | src/mame/drivers/aquarium.c | 444 |
1 files changed, 444 insertions, 0 deletions
diff --git a/src/mame/drivers/aquarium.c b/src/mame/drivers/aquarium.c new file mode 100644 index 00000000000..7f2b94d68a0 --- /dev/null +++ b/src/mame/drivers/aquarium.c @@ -0,0 +1,444 @@ +/* Aquarium (c)1996 Excellent Systems */ + +/* the hardware is similar to gcpinbal.c, probably should merge it at some point */ + +/* + +AQUARIUM +EXCELLENT SYSTEMS +ES-9206 + 3 + 14.318MHz 7 + ES 9207 + 8 + ES 9303 + ES 9208 2 + +AQUARF1 68000-16 6 + + SW1 + YM2151 M6295 4 32MHz 1 + Z80-6 5 SW2Q + +*/ + +/* To Do (top are higher priorities) + +Controls + Dipswitches *done* - stephh +Verify Z80 program banking +Fix Priority Problems *done* - Pierpaolo Prazzoli +Merge with gcpinbal.c (and clean up gcpinbal.c) + + +Note, a bug in the program code causes the OKI to be reset on the very +first coin inserted. + + +Stephh's notes (based on the game M68000 code and some tests) : + + - The current set is a Japan set (0x0a5c.w = 0x0000), so there must exist + a non-Japan set which is AFAIK not dumped at the moment. + I have however no clue about what should be the value in the non-Japan set. + - Use AQUARIUS_HACK to be able to change the game to English language + via the FAKE Dip Switch. + Change the Dip Switch then reset the game to make the changes effective. + - I haven't found a way to enter sort of "test mode", even if there seems + to be code (or at least data) for it. + + +*/ + + +#include "driver.h" +#include "sound/2151intf.h" +#include "sound/okim6295.h" + +#define AQUARIUS_HACK 0 + +static int aquarium_snd_ack; + +UINT16 *aquarium_scroll, *aquarium_priority; +UINT16 *aquarium_txt_videoram; +UINT16 *aquarium_mid_videoram; +UINT16 *aquarium_bak_videoram; + +WRITE16_HANDLER( aquarium_txt_videoram_w ); +WRITE16_HANDLER( aquarium_mid_videoram_w ); +WRITE16_HANDLER( aquarium_bak_videoram_w ); + +VIDEO_START(aquarium); +VIDEO_UPDATE(aquarium); + +#if AQUARIUS_HACK +static MACHINE_RESET( aquarium ) +{ + UINT16 *RAM = (UINT16 *)memory_region(REGION_CPU1); + int data = readinputportbytag("FAKE"); + + /* Language : 0x0000 = Japanese - Other value = English */ + + RAM[0x000a5c/2] = data; + +} +#endif + +static READ16_HANDLER( aquarium_coins_r ) +{ + int data; + data = (input_port_2_word_r(0,mem_mask) & 0x7fff); /* IN1 */ + data |= aquarium_snd_ack; + aquarium_snd_ack = 0; + return data; +} + +static WRITE8_HANDLER( aquarium_snd_ack_w ) +{ + aquarium_snd_ack = 0x8000; +} + +static WRITE16_HANDLER( aquarium_sound_w ) +{ +// popmessage("sound write %04x",data); + + soundlatch_w(1,data&0xff); + cpunum_set_input_line( 1, INPUT_LINE_NMI, PULSE_LINE ); +} + +static WRITE8_HANDLER( aquarium_z80_bank_w ) +{ + int soundbank = ((data & 0x7) + 1) * 0x8000; + UINT8 *Z80 = (UINT8 *)memory_region(REGION_CPU2); + + memory_set_bankptr(1, &Z80[soundbank + 0x10000]); +} + +static UINT8 aquarium_snd_bitswap(UINT8 scrambled_data) +{ + UINT8 data = 0; + + data |= ((scrambled_data & 0x01) << 7); + data |= ((scrambled_data & 0x02) << 5); + data |= ((scrambled_data & 0x04) << 3); + data |= ((scrambled_data & 0x08) << 1); + data |= ((scrambled_data & 0x10) >> 1); + data |= ((scrambled_data & 0x20) >> 3); + data |= ((scrambled_data & 0x40) >> 5); + data |= ((scrambled_data & 0x80) >> 7); + + return data; +} + +static READ8_HANDLER( aquarium_oki_r ) +{ + return (aquarium_snd_bitswap(OKIM6295_status_0_r(0)) ); +} + +static WRITE8_HANDLER( aquarium_oki_w ) +{ + logerror("Z80-PC:%04x Writing %04x to the OKI M6295\n",activecpu_get_previouspc(),aquarium_snd_bitswap(data)); + OKIM6295_data_0_w( 0, (aquarium_snd_bitswap(data)) ); +} + + + + +static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x07ffff) AM_READ(MRA16_ROM) + AM_RANGE(0xc00000, 0xc03fff) AM_READ(MRA16_RAM) + AM_RANGE(0xc80000, 0xc81fff) AM_READ(MRA16_RAM) /* sprite ram */ + AM_RANGE(0xd00000, 0xd00fff) AM_READ(MRA16_RAM) + AM_RANGE(0xd80080, 0xd80081) AM_READ(input_port_0_word_r) + AM_RANGE(0xd80082, 0xd80083) AM_READ(MRA16_NOP) /* stored but not read back ? check code at 0x01f440 */ + AM_RANGE(0xd80084, 0xd80085) AM_READ(input_port_1_word_r) + AM_RANGE(0xd80086, 0xd80087) AM_READ(aquarium_coins_r) + AM_RANGE(0xff0000, 0xffffff) AM_READ(MRA16_RAM) /* RAM */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x07ffff) AM_WRITE(MWA16_ROM) + AM_RANGE(0xc00000, 0xc00fff) AM_WRITE(aquarium_mid_videoram_w) AM_BASE(&aquarium_mid_videoram) + AM_RANGE(0xc01000, 0xc01fff) AM_WRITE(aquarium_bak_videoram_w) AM_BASE(&aquarium_bak_videoram) + AM_RANGE(0xc02000, 0xc03fff) AM_WRITE(aquarium_txt_videoram_w) AM_BASE(&aquarium_txt_videoram) + AM_RANGE(0xc80000, 0xc81fff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) + AM_RANGE(0xd00000, 0xd00fff) AM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE(&paletteram16) + AM_RANGE(0xd80014, 0xd8001f) AM_WRITE(MWA16_RAM) AM_BASE(&aquarium_scroll) + AM_RANGE(0xd80068, 0xd80069) AM_WRITENOP /* probably not used */ + AM_RANGE(0xd80088, 0xd80089) AM_WRITENOP /* ?? video related */ + AM_RANGE(0xd8008a, 0xd8008b) AM_WRITE(aquarium_sound_w) + AM_RANGE(0xff0000, 0xffffff) AM_WRITE(MWA16_RAM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( snd_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x3fff) AM_READ(MRA8_ROM) + AM_RANGE(0x7800, 0x7fff) AM_READ(MRA8_RAM) + AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_BANK1) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( snd_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x3fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x7800, 0x7fff) AM_WRITE(MWA8_RAM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( snd_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x01, 0x01) AM_READ(YM2151_status_port_0_r) + AM_RANGE(0x02, 0x02) AM_READ(aquarium_oki_r) + AM_RANGE(0x04, 0x04) AM_READ(soundlatch_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( snd_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_WRITE(YM2151_register_port_0_w) + AM_RANGE(0x01, 0x01) AM_WRITE(YM2151_data_port_0_w) + AM_RANGE(0x02, 0x02) AM_WRITE(aquarium_oki_w) + AM_RANGE(0x06, 0x06) AM_WRITE(aquarium_snd_ack_w) + AM_RANGE(0x08, 0x08) AM_WRITE(aquarium_z80_bank_w) +ADDRESS_MAP_END + +static INPUT_PORTS_START( aquarium ) + PORT_START_TAG("DSW") + PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x000c, 0x000c, "Winning Rounds (Player VS CPU)" ) + PORT_DIPSETTING( 0x000c, "1/1" ) + PORT_DIPSETTING( 0x0008, "2/3" ) + PORT_DIPSETTING( 0x0004, "3/5" ) +// PORT_DIPSETTING( 0x0000, "1/1" ) + PORT_DIPNAME( 0x0030, 0x0030, "Winning Rounds (Player VS Player)" ) + PORT_DIPSETTING( 0x0030, "1/1" ) + PORT_DIPSETTING( 0x0020, "2/3" ) + PORT_DIPSETTING( 0x0010, "3/5" ) +// PORT_DIPSETTING( 0x0000, "1/1" ) + PORT_DIPUNUSED( 0x0040, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x0080, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x0700, 0x0700, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0300, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0700, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0600, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0500, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) + PORT_DIPUNUSED( 0x0800, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Flip_Screen ) ) // to be confirmed - code at 0x01f82c + PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( On ) ) + PORT_DIPUNUSED( 0x0400, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x0800, IP_ACTIVE_LOW ) + + PORT_START_TAG("IN0") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START1 ) + + PORT_START_TAG("IN1") + PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* untested */ + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* sound status */ + +#if AQUARIUS_HACK + PORT_START_TAG("FAKE") /* FAKE DSW to support language */ + PORT_DIPNAME( 0xffff, 0x0001, DEF_STR( Language ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Japanese ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( English ) ) // This is a guess of what should be the value +#endif +INPUT_PORTS_END + +static const gfx_layout char5bpplayout = +{ + 16,16, /* 16*16 characters */ + RGN_FRAC(1,2), + 5, /* 4 bits per pixel */ + { RGN_FRAC(1,2), 0, 1, 2, 3 }, + { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4, 2*4+32, 3*4+32, 0*4+32, 1*4+32, 6*4+32, 7*4+32, 4*4+32, 5*4+32 }, + { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, + 128*8 /* every sprite takes 128 consecutive bytes */ +}; + +static const gfx_layout char_8x8_layout = +{ + 8,8, /* 8*8 characters */ + RGN_FRAC(1,1), + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, + { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, + 32*8 /* every sprite takes 32 consecutive bytes */ +}; + +static const gfx_layout tilelayout = +{ + 16,16, /* 16*16 sprites */ + RGN_FRAC(1,1), + 4, /* 4 bits per pixel */ + { 48, 16, 32, 0 }, + { 8, 9, 10, 11, 12, 13, 14, 15, 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, + 128*8 /* every sprite takes 128 consecutive bytes */ +}; + +static DRIVER_INIT( aquarium ) +{ + /* The BG tiles are 5bpp, this rearranges the data from + the roms containing the 1bpp data so we can decode it + correctly */ + + UINT8 *DAT2 = memory_region(REGION_GFX1)+0x080000; + UINT8 *DAT = memory_region(REGION_USER1); + int len = 0x0200000; + + for (len = 0 ; len < 0x020000 ; len ++ ) + { + DAT2[len*4+1] = (DAT[len] & 0x80) << 0; + DAT2[len*4+1] |= (DAT[len] & 0x40) >> 3; + DAT2[len*4+0] = (DAT[len] & 0x20) << 2; + DAT2[len*4+0] |= (DAT[len] & 0x10) >> 1; + DAT2[len*4+3] = (DAT[len] & 0x08) << 4; + DAT2[len*4+3] |= (DAT[len] & 0x04) << 1; + DAT2[len*4+2] = (DAT[len] & 0x02) << 6; + DAT2[len*4+2] |= (DAT[len] & 0x01) << 3; + } + + DAT2 = memory_region(REGION_GFX4)+0x080000; + DAT = memory_region(REGION_USER2); + + for (len = 0 ; len < 0x020000 ; len ++ ) + { + DAT2[len*4+1] = (DAT[len] & 0x80) << 0; + DAT2[len*4+1] |= (DAT[len] & 0x40) >> 3; + DAT2[len*4+0] = (DAT[len] & 0x20) << 2; + DAT2[len*4+0] |= (DAT[len] & 0x10) >> 1; + DAT2[len*4+3] = (DAT[len] & 0x08) << 4; + DAT2[len*4+3] |= (DAT[len] & 0x04) << 1; + DAT2[len*4+2] = (DAT[len] & 0x02) << 6; + DAT2[len*4+2] |= (DAT[len] & 0x01) << 3; + } + + /* reset the sound bank */ + aquarium_z80_bank_w(0, 0); +} + + +static GFXDECODE_START( aquarium ) + GFXDECODE_ENTRY( REGION_GFX3, 0, tilelayout, 0x300, 32 ) + GFXDECODE_ENTRY( REGION_GFX1, 0, char5bpplayout, 0x400, 32 ) + GFXDECODE_ENTRY( REGION_GFX2, 0, char_8x8_layout, 0x200, 32 ) + GFXDECODE_ENTRY( REGION_GFX4, 0, char5bpplayout, 0x400, 32 ) +GFXDECODE_END + +static void irq_handler(int irq) +{ + cpunum_set_input_line( 1, 0 , irq ? ASSERT_LINE : CLEAR_LINE ); +} + +static struct YM2151interface ym2151_interface = +{ + irq_handler +}; + + +static MACHINE_DRIVER_START( aquarium ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M68000, 32000000/2) + MDRV_CPU_PROGRAM_MAP(readmem,writemem) + MDRV_CPU_VBLANK_INT(irq1_line_hold,1) + + MDRV_CPU_ADD(Z80, 6000000) + /* audio CPU */ + MDRV_CPU_PROGRAM_MAP(snd_readmem,snd_writemem) + MDRV_CPU_IO_MAP(snd_readport,snd_writeport) + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + +#if AQUARIUS_HACK + MDRV_MACHINE_RESET(aquarium) +#endif + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(64*8, 64*8) + MDRV_SCREEN_VISIBLE_AREA(2*8, 42*8-1, 2*8, 34*8-1) + MDRV_GFXDECODE(aquarium) + MDRV_PALETTE_LENGTH(0x1000/2) + + MDRV_VIDEO_START(aquarium) + MDRV_VIDEO_UPDATE(aquarium) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM2151, 3579545) + MDRV_SOUND_CONFIG(ym2151_interface) + MDRV_SOUND_ROUTE(0, "left", 0.45) + MDRV_SOUND_ROUTE(1, "right", 0.45) + + MDRV_SOUND_ADD(OKIM6295, 1122000) + MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high) // clock frequency & pin 7 not verified + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.47) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.47) +MACHINE_DRIVER_END + +ROM_START( aquarium ) + ROM_REGION( 0x080000, REGION_CPU1, 0 ) /* 68000 code */ + ROM_LOAD16_WORD_SWAP( "aquar3", 0x000000, 0x080000, CRC(344509a1) SHA1(9deb610732dee5066b3225cd7b1929b767579235) ) + + ROM_REGION( 0x50000, REGION_CPU2, 0 ) /* z80 (sound) code */ + ROM_LOAD( "aquar5", 0x000000, 0x40000, CRC(fa555be1) SHA1(07236f2b2ba67e92984b9ddf4a8154221d535245) ) + ROM_RELOAD( 0x010000, 0x40000 ) + + ROM_REGION( 0x100000, REGION_GFX1, ROMREGION_DISPOSE ) /* BG Tiles */ + ROM_LOAD( "aquar1", 0x000000, 0x080000, CRC(575df6ac) SHA1(071394273e512666fe124facdd8591a767ad0819) ) // 4bpp + /* data is expanded here from USER1 */ + ROM_REGION( 0x100000, REGION_USER1, ROMREGION_DISPOSE ) /* BG Tiles */ + ROM_LOAD( "aquar6", 0x000000, 0x020000, CRC(9065b146) SHA1(befc218bbcd63453ea7eb8f976796d36f2b2d552) ) // 1bpp + + ROM_REGION( 0x100000, REGION_GFX4, ROMREGION_DISPOSE ) /* BG Tiles */ + ROM_LOAD( "aquar8", 0x000000, 0x080000, CRC(915520c4) SHA1(308207cb20f1ed6df365710c808644a6e4f07614) ) // 4bpp + /* data is expanded here from USER2 */ + ROM_REGION( 0x100000, REGION_USER2, ROMREGION_DISPOSE ) /* BG Tiles */ + ROM_LOAD( "aquar7", 0x000000, 0x020000, CRC(b96b2b82) SHA1(2b719d0c185d1eca4cd9ea66bed7842b74062288) ) // 1bpp + + ROM_REGION( 0x060000, REGION_GFX2, ROMREGION_DISPOSE ) /* FG Tiles */ + ROM_LOAD( "aquar2", 0x000000, 0x020000, CRC(aa071b05) SHA1(517415bfd8e4dd51c6eb03a25c706f8613d34a09) ) + + ROM_REGION( 0x200000, REGION_GFX3, ROMREGION_DISPOSE ) /* Sprites? */ + ROM_LOAD( "aquarf1", 0x000000, 0x0100000, CRC(14758b3c) SHA1(b372ccb42acb55a3dd15352a9d4ed576878a6731) ) + + ROM_REGION( 0x100000, REGION_SOUND1, 0 ) /* Samples */ + ROM_LOAD( "aquar4", 0x000000, 0x80000, CRC(9a4af531) SHA1(bb201b7a6c9fd5924a0d79090257efffd8d4aba1) ) +ROM_END + +#if !AQUARIUS_HACK +GAME( 1996, aquarium, 0, aquarium, aquarium, aquarium, ROT0, "Excellent System", "Aquarium (Japan)", GAME_NO_COCKTAIL ) +#else +GAME( 1996, aquarium, 0, aquarium, aquarium, aquarium, ROT0, "Excellent System", "Aquarium", GAME_NO_COCKTAIL ) +#endif |