summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/drivers/ambush.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mame/drivers/ambush.c')
-rw-r--r--src/mame/drivers/ambush.c285
1 files changed, 285 insertions, 0 deletions
diff --git a/src/mame/drivers/ambush.c b/src/mame/drivers/ambush.c
new file mode 100644
index 00000000000..4678ecb6577
--- /dev/null
+++ b/src/mame/drivers/ambush.c
@@ -0,0 +1,285 @@
+/***************************************************************************
+
+Ambush Memory Map (preliminary)
+
+driver by Zsolt Vasvari
+
+
+Memory Mapped:
+
+0000-7fff R ROM
+8000-87ff R/W RAM
+a000 R Watchdog Reset
+c080-c09f W Scroll RAM (1 byte for each column)
+c100-c1ff W Color RAM (1 line corresponds to 4 in the video ram)
+c200-c3ff W Sprite RAM
+c400-c7ff W Video RAM
+c800 R DIP Switches
+cc00-cc03 W ??? (Maybe analog sound triggers?)
+cc04 W Flip Screen
+cc05 W Color Bank Select
+cc07 W Coin Counter
+
+
+I/O Ports:
+
+00-01 R/W AY8910 #0 (Port A = Input Port #0)
+80-81 R/W AY8910 #1 (Port A = Input Port #1)
+
+
+TODO:
+
+- Verify Z80 and AY8910 clock speeds
+
+***************************************************************************/
+
+#include "driver.h"
+#include "sound/ay8910.h"
+
+
+extern UINT8 *ambush_scrollram;
+extern UINT8 *ambush_colorbank;
+
+PALETTE_INIT( ambush );
+VIDEO_UPDATE( ambush );
+
+
+static WRITE8_HANDLER( ambush_coin_counter_w )
+{
+ coin_counter_w(0, data & 0x01);
+ coin_counter_w(1, data & 0x02);
+}
+
+static WRITE8_HANDLER( flip_screen_w )
+{
+ flip_screen_set(data);
+}
+
+
+static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x8000, 0x87ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0xa000, 0xa000) AM_READ(watchdog_reset_r)
+ AM_RANGE(0xc000, 0xc7ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0xc800, 0xc800) AM_READ(input_port_2_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x8000, 0x87ff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0xc080, 0xc09f) AM_WRITE(MWA8_RAM) AM_BASE(&ambush_scrollram)
+ AM_RANGE(0xc100, 0xc1ff) AM_WRITE(MWA8_RAM) AM_BASE(&colorram)
+ AM_RANGE(0xc200, 0xc3ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
+ AM_RANGE(0xc400, 0xc7ff) AM_WRITE(MWA8_RAM) AM_BASE(&videoram) AM_SIZE(&videoram_size)
+ AM_RANGE(0xcc00, 0xcc03) AM_WRITE(MWA8_NOP)
+ AM_RANGE(0xcc04, 0xcc04) AM_WRITE(flip_screen_w)
+ AM_RANGE(0xcc05, 0xcc05) AM_WRITE(MWA8_RAM) AM_BASE(&ambush_colorbank)
+ AM_RANGE(0xcc07, 0xcc07) AM_WRITE(ambush_coin_counter_w)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( readport, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_READ(AY8910_read_port_0_r)
+ AM_RANGE(0x80, 0x80) AM_READ(AY8910_read_port_1_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( writeport, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_WRITE(AY8910_control_port_0_w)
+ AM_RANGE(0x01, 0x01) AM_WRITE(AY8910_write_port_0_w)
+ AM_RANGE(0x80, 0x80) AM_WRITE(AY8910_control_port_1_w)
+ AM_RANGE(0x81, 0x81) AM_WRITE(AY8910_write_port_1_w)
+ADDRESS_MAP_END
+
+
+static INPUT_PORTS_START( ambush )
+ PORT_START_TAG("IN0")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
+
+ PORT_START_TAG("IN1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
+
+ PORT_START_TAG("DSW")
+ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x00, "3" )
+ PORT_DIPSETTING( 0x01, "4" )
+ PORT_DIPSETTING( 0x02, "5" )
+ PORT_DIPSETTING( 0x03, "6" )
+ PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) )
+ PORT_DIPSETTING( 0x14, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x18, DEF_STR( 2C_5C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x1c, "Service Mode/Free Play" )
+ PORT_DIPNAME( 0x20, 0x00, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Bonus_Life ) )
+ PORT_DIPSETTING( 0x40, "80000" )
+ PORT_DIPSETTING( 0x00, "120000" )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
+INPUT_PORTS_END
+
+
+static const gfx_layout charlayout =
+{
+ 8,8, /* 8*8 chars */
+ 1024, /* 2048 characters */
+ 2, /* 2 bits per pixel */
+ { 0, 0x2000*8 }, /* The bitplanes are seperate */
+ { 0, 1, 2, 3, 4, 5, 6, 7},
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8},
+ 8*8 /* every char takes 8 consecutive bytes */
+};
+
+static const gfx_layout spritelayout =
+{
+ 16,16, /* 8*8 chars */
+ 256, /* 2048 characters */
+ 2, /* 2 bits per pixel */
+ { 0, 0x2000*8 }, /* The bitplanes are seperate */
+ { 0, 1, 2, 3, 4, 5, 6, 7,
+ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
+ 32*8 /* every char takes 32 consecutive bytes */
+};
+
+static GFXDECODE_START( ambush )
+ GFXDECODE_ENTRY( REGION_GFX1, 0x0000, charlayout, 0, 64 )
+ GFXDECODE_ENTRY( REGION_GFX1, 0x0000, spritelayout, 0, 64 )
+GFXDECODE_END
+
+
+static struct AY8910interface ay8910_interface_1 =
+{
+ input_port_0_r
+};
+
+static struct AY8910interface ay8910_interface_2 =
+{
+ input_port_1_r
+};
+
+
+static MACHINE_DRIVER_START( ambush )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(Z80, 4000000) /* 4.00 MHz??? */
+ MDRV_CPU_PROGRAM_MAP(readmem,writemem)
+ MDRV_CPU_IO_MAP(readport,writeport)
+ MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-3) /* The -3 makes the cocktail mode perfect */
+ MDRV_GFXDECODE(ambush)
+ MDRV_PALETTE_LENGTH(256)
+
+ MDRV_PALETTE_INIT(ambush)
+ MDRV_VIDEO_START(generic_bitmapped)
+ MDRV_VIDEO_UPDATE(ambush)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(AY8910, 1500000)
+ MDRV_SOUND_CONFIG(ay8910_interface_1)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+
+ MDRV_SOUND_ADD(AY8910, 1500000)
+ MDRV_SOUND_CONFIG(ay8910_interface_2)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_DRIVER_END
+
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+
+ROM_START( ambush )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "ambush.h7", 0x0000, 0x2000, CRC(ce306563) SHA1(c69b5c4465187a8eda6367d6cd3e0b71a57588d1) )
+ ROM_LOAD( "ambush.g7", 0x2000, 0x2000, CRC(90291409) SHA1(82f1e109bd066ad9fdea1ce0086be6c334e2658a) )
+ ROM_LOAD( "ambush.f7", 0x4000, 0x2000, CRC(d023ca29) SHA1(1ac44960cf6d79936517a9ad4bae6ccd825c9496) )
+ ROM_LOAD( "ambush.e7", 0x6000, 0x2000, CRC(6cc2d3ee) SHA1(dccb417d156460ca745d7b62f1df733cbf85d092) )
+
+ ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "ambush.n4", 0x0000, 0x2000, CRC(ecc0dc85) SHA1(577304bb575293b97b50eea4faafb5394e3da0f5) )
+ ROM_LOAD( "ambush.m4", 0x2000, 0x2000, CRC(e86ca98a) SHA1(fae0786bb78ead81653adddd2edb3058371ca5bc) )
+
+ ROM_REGION( 0x0400, REGION_PROMS, 0 )
+ ROM_LOAD( "a.bpr", 0x0000, 0x0100, CRC(5f27f511) SHA1(fe3ae701443ff50d3d03c0a5d0e0ab0e716b05cc) ) /* color PROMs */
+
+ ROM_LOAD( "b.bpr", 0x0100, 0x0100, CRC(1b03fd3b) SHA1(1a58b212476cacace6065056f23b59a69053a2f6) ) /* How is this selected, */
+ ROM_LOAD( "13.bpr", 0x0200, 0x0100, CRC(547e970f) SHA1(e2ec0bece49fb283e43549703d6d5d6f561c69a6) ) /* I'm not sure what these do. */
+ ROM_LOAD( "14.bpr", 0x0300, 0x0100, CRC(622a8ce7) SHA1(6834f67874251f2ef3a33aec893311f5d10e496f) ) /* They don't look like color PROMs */
+ROM_END
+
+/* displays an M next to ROM 1 during the test, why? */
+ROM_START( ambusht )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "a1.i7", 0x0000, 0x2000, CRC(a7cd149d) SHA1(470ebe60bc23a7908fb96caef8074d65f8c57625) )
+ ROM_LOAD( "a2.g7", 0x2000, 0x2000, CRC(8328d88a) SHA1(690f0af10a0550566b67ee570f849b2764448d15) )
+ ROM_LOAD( "a3.f7", 0x4000, 0x2000, CRC(8db57ab5) SHA1(5cc7d7ebdfc91fb8d9ed52836d70c1de68001402) )
+ ROM_LOAD( "a4.e7", 0x6000, 0x2000, CRC(4a34d2a4) SHA1(ad623161cd6031cb6503ff7445fdd9fb4ea83c8c) )
+
+ ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "fa2.n4", 0x0000, 0x2000, CRC(e7f134ba) SHA1(c38321f3da049f756337cba5b3c71f6935922f80) )
+ ROM_LOAD( "fa1.m4", 0x2000, 0x2000, CRC(ad10969e) SHA1(4cfccdc4ca377693e92d77cde16f88bbdb840b38) )
+
+ ROM_REGION( 0x0400, REGION_PROMS, 0 )
+ ROM_LOAD( "a.bpr", 0x0000, 0x0100, CRC(5f27f511) SHA1(fe3ae701443ff50d3d03c0a5d0e0ab0e716b05cc) ) /* color PROMs */
+
+ ROM_LOAD( "b.bpr", 0x0100, 0x0100, CRC(1b03fd3b) SHA1(1a58b212476cacace6065056f23b59a69053a2f6) ) /* How is this selected, */
+ ROM_LOAD( "13.bpr", 0x0200, 0x0100, CRC(547e970f) SHA1(e2ec0bece49fb283e43549703d6d5d6f561c69a6) ) /* I'm not sure what these do. */
+ ROM_LOAD( "14.bpr", 0x0300, 0x0100, CRC(622a8ce7) SHA1(6834f67874251f2ef3a33aec893311f5d10e496f) ) /* They don't look like color PROMs */
+ROM_END
+
+ROM_START( ambushv )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "n1_h7.bin", 0x0000, 0x2000, CRC(3c0833b4) SHA1(dd0cfb6da281742114abfe652d38038b078b959e) )
+ ROM_LOAD( "ambush.g7", 0x2000, 0x2000, CRC(90291409) SHA1(82f1e109bd066ad9fdea1ce0086be6c334e2658a) )
+ ROM_LOAD( "ambush.f7", 0x4000, 0x2000, CRC(d023ca29) SHA1(1ac44960cf6d79936517a9ad4bae6ccd825c9496) )
+ ROM_LOAD( "ambush.e7", 0x6000, 0x2000, CRC(6cc2d3ee) SHA1(dccb417d156460ca745d7b62f1df733cbf85d092) )
+
+ ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "ambush.n4", 0x0000, 0x2000, CRC(ecc0dc85) SHA1(577304bb575293b97b50eea4faafb5394e3da0f5) )
+ ROM_LOAD( "ambush.m4", 0x2000, 0x2000, CRC(e86ca98a) SHA1(fae0786bb78ead81653adddd2edb3058371ca5bc) )
+
+ ROM_REGION( 0x0400, REGION_PROMS, 0 )
+ ROM_LOAD( "a.bpr", 0x0000, 0x0100, CRC(5f27f511) SHA1(fe3ae701443ff50d3d03c0a5d0e0ab0e716b05cc) ) /* color PROMs */
+
+ ROM_LOAD( "b.bpr", 0x0100, 0x0100, CRC(1b03fd3b) SHA1(1a58b212476cacace6065056f23b59a69053a2f6) ) /* How is this selected, */
+ ROM_LOAD( "13.bpr", 0x0200, 0x0100, CRC(547e970f) SHA1(e2ec0bece49fb283e43549703d6d5d6f561c69a6) ) /* I'm not sure what these do. */
+ ROM_LOAD( "14.bpr", 0x0300, 0x0100, CRC(622a8ce7) SHA1(6834f67874251f2ef3a33aec893311f5d10e496f) ) /* They don't look like color PROMs */
+ROM_END
+
+GAME( 1983, ambush, 0, ambush, ambush, 0, ROT0, "Nippon Amuse Co-Ltd", "Ambush", 0 )
+GAME( 1983, ambusht,ambush, ambush, ambush, 0, ROT0, "Tecfri", "Ambush (Tecfri)", 0 )
+GAME( 1983, ambushv,ambush, ambush, ambush, 0, ROT0, "Volt Elec co-ltd", "Ambush (Volt Elec co-ltd)", 0 )