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-rw-r--r--src/mame/drivers/afega.c1928
1 files changed, 1928 insertions, 0 deletions
diff --git a/src/mame/drivers/afega.c b/src/mame/drivers/afega.c
new file mode 100644
index 00000000000..e112d120892
--- /dev/null
+++ b/src/mame/drivers/afega.c
@@ -0,0 +1,1928 @@
+/***************************************************************************
+
+ NOTE: this hardware is a bootleg of the hardware in nmk16.c
+ twinactn is a bootleg of mustang with different graphics, different
+ sound hardware, and some code shifted around
+
+ todo: either merge this with nmk16.c, or split the bootlegs / non nmk
+ hardware from nmk16.c into an nmk16 bootlegs driver
+
+ understand the 'protection' it may just be some kind of mirroring.
+
+****************************************************************************
+
+ -= Afega Games =-
+
+ driver by Luca Elia (l.elia@tin.it)
+
+
+Main CPU : M68000
+Video Chips : AFEGA AFI-GFSK (68 Pin PLCC)
+ AFEGA AFI-GFLK (208 Pin PQFP)
+
+Sound CPU : Z80
+Sound Chips : M6295 (AD-65) + YM2151 (BS901) + YM3012 (BS902)
+
+---------------------------------------------------------------------------
+Year + Game Notes
+---------------------------------------------------------------------------
+95 Twin Action Does not work for unknown reasons. Protection?
+97 Red Hawk US Version of Stagger 1
+98 Sen Jin - Guardian Storm Some text missing (protection, see service mode)
+98 Stagger I
+98 Bubble 2000 By Tuning, but it seems to be the same HW
+00 Spectrum 2000 By YomaTech -- NOTE sprite bugs happen on real hw!!
+01 Fire Hawk By ESD with different sound hardware: 2 M6295
+---------------------------------------------------------------------------
+
+Notes:
+
+- Afega is a Korean company. Its name is an acronym of "Art-Fiction Electronic Game".
+- Sen Jin: protection supplies some 68k code seen in the 2760-29cf range.
+ - or service mode is just complete, these are korean hacks afterall
+- Twinactn: to enter the hidden test mode press both P2 buttons during boot, then
+ P1 button 1 repeatedly.
+
+***************************************************************************/
+
+#include "driver.h"
+#include "sound/2151intf.h"
+#include "sound/okim6295.h"
+
+/* Variables defined in video: */
+
+extern UINT16 *afega_vram_0, *afega_scroll_0;
+extern UINT16 *afega_vram_1, *afega_scroll_1;
+
+/* Functions defined in video: */
+
+WRITE16_HANDLER( afega_vram_0_w );
+WRITE16_HANDLER( afega_vram_1_w );
+WRITE16_HANDLER( afega_palette_w );
+
+PALETTE_INIT( grdnstrm );
+
+VIDEO_START( afega );
+VIDEO_START( firehawk );
+VIDEO_START( twinactn );
+VIDEO_UPDATE( afega );
+VIDEO_UPDATE( redhawkb );
+VIDEO_UPDATE( bubl2000 );
+VIDEO_UPDATE( firehawk );
+VIDEO_UPDATE( twinactn );
+
+static UINT16 *ram;
+
+/***************************************************************************
+
+
+ Memory Maps - Main CPU
+
+
+***************************************************************************/
+
+static READ16_HANDLER( afega_unknown_r )
+{
+ /* This fixes the text in Service Mode. */
+ return 0x0100;
+}
+
+static WRITE16_HANDLER( afega_soundlatch_w )
+{
+ if (ACCESSING_LSB)
+ {
+ soundlatch_w(0,data&0xff);
+ cpunum_set_input_line(1, 0, HOLD_LINE);
+ }
+}
+
+static WRITE16_HANDLER( afega_scroll0_w )
+{
+ COMBINE_DATA(&afega_scroll_0[offset]);
+}
+
+static WRITE16_HANDLER( afega_scroll1_w )
+{
+ COMBINE_DATA(&afega_scroll_1[offset]);
+}
+
+/*
+ Lines starting with an empty comment in the following MemoryReadAddress
+ arrays are there for debug (e.g. the game does not read from those ranges
+ AFAIK)
+*/
+
+
+static ADDRESS_MAP_START( afega, ADDRESS_SPACE_PROGRAM, 16 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(20) )
+ AM_RANGE(0x000000, 0x07ffff) AM_ROM
+ AM_RANGE(0x080000, 0x080001) AM_READ(input_port_0_word_r) // Buttons
+ AM_RANGE(0x080002, 0x080003) AM_READ(input_port_1_word_r) // P1 + P2
+ AM_RANGE(0x080004, 0x080005) AM_READ(input_port_2_word_r) // 2 x DSW
+ AM_RANGE(0x080012, 0x080013) AM_READ(afega_unknown_r)
+ AM_RANGE(0x080000, 0x08001d) AM_WRITE(MWA16_RAM) //
+ AM_RANGE(0x08001e, 0x08001f) AM_WRITE(afega_soundlatch_w) // To Sound CPU
+/**/AM_RANGE(0x084000, 0x084003) AM_RAM AM_WRITE(afega_scroll0_w) // Scroll on redhawkb (mirror or changed?..)
+/**/AM_RANGE(0x084004, 0x084007) AM_RAM AM_WRITE(afega_scroll1_w) // Scroll on redhawkb (mirror or changed?..)
+ AM_RANGE(0x080020, 0x087fff) AM_WRITE(MWA16_RAM) //
+/**/AM_RANGE(0x088000, 0x0885ff) AM_READWRITE(MRA16_RAM, afega_palette_w) AM_BASE(&paletteram16) // Palette
+ AM_RANGE(0x088600, 0x08bfff) AM_WRITE(MWA16_RAM) //
+/**/AM_RANGE(0x08c000, 0x08c003) AM_RAM AM_WRITE(afega_scroll0_w) AM_BASE(&afega_scroll_0) // Scroll
+/**/AM_RANGE(0x08c004, 0x08c007) AM_RAM AM_WRITE(afega_scroll1_w) AM_BASE(&afega_scroll_1) //
+ AM_RANGE(0x08c008, 0x08ffff) AM_WRITE(MWA16_RAM) //
+/**/AM_RANGE(0x090000, 0x091fff) AM_READWRITE(MRA16_RAM, afega_vram_0_w) AM_BASE(&afega_vram_0) // Layer 0
+/**/AM_RANGE(0x092000, 0x093fff) AM_RAM // ?
+/**/AM_RANGE(0x09c000, 0x09c7ff) AM_READWRITE(MRA16_RAM, afega_vram_1_w) AM_BASE(&afega_vram_1) // Layer 1
+ AM_RANGE(0x0c0000, 0x0c7fff) AM_RAM // RAM
+ AM_RANGE(0x0c8000, 0x0c8fff) AM_RAM AM_SHARE(1) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) // Sprites
+ AM_RANGE(0x0c9000, 0x0cffff) AM_RAM AM_SHARE(2) AM_BASE(&ram) // RAM
+ AM_RANGE(0x0f8000, 0x0f8fff) AM_RAM AM_SHARE(1) // Sprites Mirror
+ AM_RANGE(0x0f9000, 0x0fffff) AM_RAM AM_SHARE(2) // RAM Mirror (MangChi)
+ADDRESS_MAP_END
+
+
+// The high byte of the word written is the address to write to (byte offset), the low byte is data
+static WRITE16_HANDLER( twinactn_scroll0_w )
+{
+ int byte = ((data >> 8) & 3) ^ 2;
+ int bit = ((byte & 1) ? 0 : 8);
+ afega_scroll_0[byte / 2] = (afega_scroll_0[byte / 2] & (0xff << (8-bit))) | ((data & 0xff) << bit);
+}
+static WRITE16_HANDLER( twinactn_scroll1_w )
+{
+ int byte = ((data >> 8) & 3) ^ 2;
+ int bit = ((byte & 1) ? 0 : 8);
+ afega_scroll_1[byte / 2] = (afega_scroll_1[byte / 2] & (0xff << (8-bit))) | ((data & 0xff) << bit);
+}
+
+static WRITE16_HANDLER( twinactn_flipscreen_w )
+{
+ if (ACCESSING_LSB)
+ flip_screen_set(data & 1);
+
+ if (data & (~1))
+ logerror("%06x: unknown flip screen bit written %04x\n", activecpu_get_pc(), data);
+}
+
+static ADDRESS_MAP_START( twinactn, ADDRESS_SPACE_PROGRAM, 16 )
+// ADDRESS_MAP_FLAGS( AMEF_ABITS(20) )
+ AM_RANGE(0x000000, 0x03ffff) AM_ROM
+ AM_RANGE(0x080000, 0x080001) AM_READ(input_port_0_word_r) // Buttons
+ AM_RANGE(0x080002, 0x080003) AM_READ(input_port_1_word_r) // P1 + P2
+ AM_RANGE(0x080004, 0x080005) AM_READ(input_port_2_word_r) // 2 x DSW
+ AM_RANGE(0x080014, 0x080015) AM_WRITE(twinactn_flipscreen_w)
+ AM_RANGE(0x080016, 0x080017) AM_WRITE(MWA16_NOP)
+ AM_RANGE(0x08001e, 0x08001f) AM_WRITE(afega_soundlatch_w) // To Sound CPU
+/**/AM_RANGE(0x088000, 0x0885ff) AM_READWRITE(MRA16_RAM, afega_palette_w) AM_BASE(&paletteram16) // Palette
+/**/AM_RANGE(0x08c000, 0x08c003) AM_RAM AM_WRITE(twinactn_scroll0_w) AM_BASE(&afega_scroll_0) // Scroll
+/**/AM_RANGE(0x08c004, 0x08c007) AM_RAM AM_WRITE(twinactn_scroll1_w) AM_BASE(&afega_scroll_1) //
+ AM_RANGE(0x08c008, 0x08c087) AM_WRITE(MWA16_RAM) //
+/**/AM_RANGE(0x090000, 0x091fff) AM_READWRITE(MRA16_RAM, afega_vram_0_w) AM_BASE(&afega_vram_0) // Layer 0
+/**/AM_RANGE(0x092000, 0x093fff) AM_RAM // ?
+/**/AM_RANGE(0x09c000, 0x09c7ff) AM_READWRITE(MRA16_RAM, afega_vram_1_w) AM_BASE(&afega_vram_1) // Layer 1
+ AM_RANGE(0x0f0000, 0x0f7fff) AM_RAM // Work RAM
+ AM_RANGE(0x0f8000, 0x0f8fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) // Sprites
+ AM_RANGE(0x0f9000, 0x0fffff) AM_RAM AM_BASE(&ram) // Work RAM
+ADDRESS_MAP_END
+
+/***************************************************************************
+
+
+ Memory Maps - Sound CPU
+
+
+***************************************************************************/
+static WRITE8_HANDLER( spec2k_oki1_banking_w )
+{
+ if(data == 0xfe)
+ OKIM6295_set_bank_base(1, 0);
+ else if(data == 0xff)
+ OKIM6295_set_bank_base(1, 0x40000);
+}
+
+static ADDRESS_MAP_START( afega_sound_cpu, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0003, 0x0003) AM_WRITE(MWA8_NOP) // bug in sound prg?
+ AM_RANGE(0x0004, 0x0004) AM_WRITE(MWA8_NOP) // bug in sound prg?
+ AM_RANGE(0x0000, 0xefff) AM_ROM
+ AM_RANGE(0xf000, 0xf7ff) AM_RAM // RAM
+ AM_RANGE(0xf800, 0xf800) AM_READ(soundlatch_r) // From Main CPU
+ AM_RANGE(0xf808, 0xf808) AM_WRITE(YM2151_register_port_0_w) // YM2151
+ AM_RANGE(0xf809, 0xf809) AM_READWRITE(YM2151_status_port_0_r, YM2151_data_port_0_w) // YM2151
+ AM_RANGE(0xf80a, 0xf80a) AM_READWRITE(OKIM6295_status_0_r, OKIM6295_data_0_w) // M6295
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( firehawk_sound_cpu, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0xefff) AM_ROM
+ AM_RANGE(0xf000, 0xf7ff) AM_RAM
+ AM_RANGE(0xfff0, 0xfff0) AM_READ(soundlatch_r)
+ AM_RANGE(0xfff2, 0xfff2) AM_WRITE(spec2k_oki1_banking_w )
+ AM_RANGE(0xfff8, 0xfff8) AM_READWRITE(OKIM6295_status_1_r, OKIM6295_data_1_w)
+ AM_RANGE(0xfffa, 0xfffa) AM_READWRITE(OKIM6295_status_0_r, OKIM6295_data_0_w)
+ AM_RANGE(0xf800, 0xffff) AM_RAM // not used, only tested
+ADDRESS_MAP_END
+
+
+static WRITE8_HANDLER( twinactn_oki_bank_w )
+{
+ OKIM6295_set_bank_base(0, (data & 3) * 0x40000);
+
+ if (data & (~3))
+ logerror("%04x: invalid oki bank %02x\n", activecpu_get_pc(), data);
+
+// logerror("%04x: oki bank %02x\n", activecpu_get_pc(), data);
+}
+
+static ADDRESS_MAP_START( twinactn_sound_cpu, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ AM_RANGE(0x8000, 0x87ff) AM_RAM
+ AM_RANGE(0x9000, 0x9000) AM_WRITE(twinactn_oki_bank_w)
+ AM_RANGE(0x9800, 0x9800) AM_READWRITE(OKIM6295_status_0_r, OKIM6295_data_0_w)
+ AM_RANGE(0xa000, 0xa000) AM_READ(soundlatch_r) // From Main CPU
+ADDRESS_MAP_END
+
+/***************************************************************************
+
+
+ Input Ports
+
+
+***************************************************************************/
+
+/***************************************************************************
+ Stagger I
+***************************************************************************/
+
+static INPUT_PORTS_START( stagger1 )
+ PORT_START_TAG("IN0") // $080000.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN1") // $080002.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN2") // $080004.w
+ PORT_SERVICE( 0x0001, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x0000, "1" )
+ PORT_DIPSETTING( 0x0080, "2" )
+ PORT_DIPSETTING( 0x00c0, "3" )
+ PORT_DIPSETTING( 0x0040, "5" )
+ PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x0300, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPSETTING( 0x0200, "Horizontally" )
+ PORT_DIPSETTING( 0x0100, "Vertically" )
+ PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x1800, 0x1800, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x1800, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coinage ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x8000, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x4000, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0xc000, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x2000, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x6000, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0xa000, DEF_STR( 1C_3C ) )
+INPUT_PORTS_END
+
+/* everything seems active high.. not low */
+static INPUT_PORTS_START( redhawkb )
+ PORT_START_TAG("IN0") // $080000.w
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_SERVICE1 )
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_START1 )
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_START2 )
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN1") // $080002.w
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN2") // $080004.w -- probably just redhawk but inverted
+ PORT_SERVICE( 0x0001, IP_ACTIVE_HIGH ) /* not working */
+ PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
+ PORT_DIPNAME( 0x00c0, 0x0000, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x00c0, "1" )
+ PORT_DIPSETTING( 0x0040, "2" )
+ PORT_DIPSETTING( 0x0000, "3" )
+ PORT_DIPSETTING( 0x0080, "5" )
+ PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Flip_Screen ) ) /* not supported */
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0300, DEF_STR( On ) )
+ PORT_DIPSETTING( 0x0100, "Horizontally" )
+ PORT_DIPSETTING( 0x0200, "Vertically" )
+ PORT_DIPNAME( 0x0400, 0x0000, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0400, DEF_STR( On ) )
+ PORT_DIPNAME( 0x1800, 0x0000, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x1000, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0800, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x1800, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0xe000, 0x0000, DEF_STR( Coinage ) )
+ PORT_DIPSETTING( 0xe000, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x6000, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0xa000, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x2000, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0xc000, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x8000, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) )
+INPUT_PORTS_END
+
+/***************************************************************************
+ Sen Jin - Guardian Storm
+***************************************************************************/
+
+static INPUT_PORTS_START( grdnstrm )
+ PORT_START_TAG("IN0") // $080000.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN1") // IN1 - $080002.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN2") // $080004.w
+ PORT_SERVICE( 0x0001, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Free_Play ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0008, 0x0008, "Bombs" )
+ PORT_DIPSETTING( 0x0008, "2" )
+ PORT_DIPSETTING( 0x0000, "3" )
+ PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x0000, "1" )
+ PORT_DIPSETTING( 0x0080, "2" )
+ PORT_DIPSETTING( 0x00c0, "3" )
+ PORT_DIPSETTING( 0x0040, "5" )
+ PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x0300, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPSETTING( 0x0200, "Horizontally" )
+ PORT_DIPSETTING( 0x0100, "Vertically" )
+ PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x1800, 0x1800, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x1800, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coinage ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x8000, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x4000, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0xc000, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x2000, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x6000, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0xa000, DEF_STR( 1C_3C ) )
+INPUT_PORTS_END
+
+/* Pop's Pop's */
+
+static INPUT_PORTS_START( popspops )
+ PORT_START_TAG("IN0") // $080000.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN1") // IN1 - $080002.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ /* the dips on this are a mess.. service mode doesn't seem to be 100% trustable */
+ PORT_START_TAG("IN2") // $080004.w
+ PORT_SERVICE( 0x0001, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Unknown ) ) // if ON it tells you the answers?!
+ PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Free_Play ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x1800, 0x1800, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x1000, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x1800, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0800, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coinage ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x2000, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x4000, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x6000, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x8000, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0xc000, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0xa000, DEF_STR( 1C_3C ) )
+INPUT_PORTS_END
+
+
+
+/***************************************************************************
+ Bubble 2000
+***************************************************************************/
+
+static INPUT_PORTS_START( bubl2000 )
+ PORT_START_TAG("IN0") // $080000.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN1") // $080002.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN2") // $080004.w
+ PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x00c0, 0x00c0, "Free Credit" )
+ PORT_DIPSETTING( 0x0080, "500k" )
+ PORT_DIPSETTING( 0x00c0, "800k" )
+ PORT_DIPSETTING( 0x0040, "1000k" )
+ PORT_DIPSETTING( 0x0000, "1500k" )
+ PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0200, DEF_STR( On ) )
+ PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x1000, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0800, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x1800, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x1c00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x1400, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) )
+// PORT_DIPSETTING( 0x0000, "Disabled" )
+ PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x8000, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x4000, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0xc000, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x6000, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0xa000, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) )
+// PORT_DIPSETTING( 0x0000, "Disabled" )
+INPUT_PORTS_END
+
+/***************************************************************************
+ Mang Chi
+***************************************************************************/
+
+static INPUT_PORTS_START( mangchi )
+ PORT_START_TAG("IN0") // $080000.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN1") // $080002.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN2") // $080004.w
+ PORT_DIPNAME( 0x0001, 0x0001, "DSWS" ) /* Setting to on cuases screen issues, Flip Screen? or unfinished test mode? */
+ PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0018, 0x0018, "Vs Rounds" )
+ PORT_DIPSETTING( 0x0018, "2" )
+ PORT_DIPSETTING( 0x0010, "3" )
+ PORT_DIPSETTING( 0x0008, "4" )
+ PORT_DIPSETTING( 0x0000, "5" )
+ PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Free_Play ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x1800, 0x1800, DEF_STR( Difficulty ) ) /* Hard to tell levels of difficulty by play :-( */
+ PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x1800, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coinage ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x2000, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x4000, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x6000, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x8000, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0xc000, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0xa000, DEF_STR( 1C_3C ) )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+ Fire Hawk
+***************************************************************************/
+
+static INPUT_PORTS_START( firehawk )
+ PORT_START_TAG("IN0") // $080000.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN1") // $080002.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN2") // $080004.w
+ PORT_DIPNAME( 0x0001, 0x0001, "Show Dip-Switch Settings" )
+ PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x0006, DEF_STR( Very_Easy) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) )
+// PORT_DIPSETTING( 0x000a, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x000e, DEF_STR( Normal ) )
+// PORT_DIPSETTING( 0x0000, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( Hardest ) )
+ PORT_DIPSETTING( 0x000c, DEF_STR( Very_Hard ) )
+ PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0020, 0x0020, "Number of Bombs" )
+ PORT_DIPSETTING( 0x0020, "2" )
+ PORT_DIPSETTING( 0x0000, "3" )
+ PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x0000, "1" )
+ PORT_DIPSETTING( 0x0080, "2" )
+ PORT_DIPSETTING( 0x00c0, "3" )
+ PORT_DIPSETTING( 0x0040, "4" )
+ PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Region ) )
+ PORT_DIPSETTING( 0x0200, DEF_STR( English ) )
+ PORT_DIPSETTING( 0x0000, "China" )
+ PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Free_Play ) )
+ PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x1800, 0x1800, "Continue Coins" )
+ PORT_DIPSETTING( 0x1800, "1 Coin" )
+ PORT_DIPSETTING( 0x0800, "2 Coins" )
+ PORT_DIPSETTING( 0x1000, "3 Coins" )
+ PORT_DIPSETTING( 0x0000, "4 Coins" )
+ PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coinage ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x8000, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x4000, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0xc000, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x2000, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x6000, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0xa000, DEF_STR( 1C_3C ) )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+ Spectrum 2000
+***************************************************************************/
+
+static INPUT_PORTS_START( spec2k )
+ PORT_START_TAG("IN0") // $080000.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN1") // $080002.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN2") // $080004.w
+ PORT_SERVICE( 0x0001, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Free_Play ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0008, 0x0008, "Number of Bombs" )
+ PORT_DIPSETTING( 0x0008, "2" )
+ PORT_DIPSETTING( 0x0000, "3" )
+ PORT_DIPNAME( 0x0010, 0x0010, "Copyright Notice" )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x0000, "1" )
+ PORT_DIPSETTING( 0x0080, "2" )
+ PORT_DIPSETTING( 0x00c0, "3" )
+ PORT_DIPSETTING( 0x0040, "5" )
+ PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x1800, 0x1800, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x1800, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coinage ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x8000, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x4000, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0xc000, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x2000, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x6000, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0xa000, DEF_STR( 1C_3C ) )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+ Twin Action
+***************************************************************************/
+
+static INPUT_PORTS_START( twinactn )
+ PORT_START_TAG("IN0") // $080000.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_SERVICE_NO_TOGGLE(0x0020, IP_ACTIVE_LOW ) // Test in service mode
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN1") // $080002.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH,IPT_UNKNOWN ) // Tested at boot
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x8000, IP_ACTIVE_HIGH,IPT_UNKNOWN ) // Tested at boot
+
+ PORT_START_TAG("IN2") // $080004.w
+ PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
+ PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0018, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x001c, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x000c, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0014, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
+ PORT_DIPNAME( 0x00e0, 0x00e0, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x0080, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x00c0, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0060, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
+
+ PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x0c00, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x0400, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0800, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x4000, "2" )
+ PORT_DIPSETTING( 0xc000, "3" )
+ PORT_DIPSETTING( 0x8000, "4" )
+ PORT_DIPSETTING( 0x0000, "5" )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+
+
+ Graphics Layouts
+
+
+***************************************************************************/
+
+static const gfx_layout layout_8x8x4 =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 4,
+ { STEP4(0,1) },
+ { STEP8(0,4) },
+ { STEP8(0,8*4) },
+ 8*8*4
+};
+
+static const gfx_layout layout_16x16x4 =
+{
+ 16,16,
+ RGN_FRAC(1,1),
+ 4,
+ { STEP4(0,1) },
+ { STEP8(0,4), STEP8(8*8*4*2,4) },
+ { STEP8(0,8*4), STEP8(8*8*4*1,8*4) },
+ 16*16*4
+};
+
+static const gfx_layout layout_16x16x8 =
+{
+ 16,16,
+ RGN_FRAC(1,2),
+ 8,
+ { STEP4(RGN_FRAC(0,2),1), STEP4(RGN_FRAC(1,2),1) },
+ { STEP8(0,4), STEP8(8*8*4*2,4) },
+ { STEP8(0,8*4), STEP8(8*8*4*1,8*4) },
+ 16*16*4
+};
+
+
+static const gfx_layout layout_16x16x4_swapped =
+{
+ 16,16,
+ RGN_FRAC(1,1),
+ 4,
+ { STEP4(0,1) },
+ { 4,0,12,8,20,16,28,24, 512+4,512+0,512+12,512+8,512+20,512+16,512+28,512+24},
+ { STEP8(0,8*4), STEP8(8*8*4*1,8*4) },
+ 16*16*4
+};
+
+static GFXDECODE_START( grdnstrm )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, layout_16x16x4, 256*1, 16 ) // [0] Sprites
+ GFXDECODE_ENTRY( REGION_GFX2, 0, layout_16x16x8, 256*3, 16 ) // [1] Layer 0
+ GFXDECODE_ENTRY( REGION_GFX3, 0, layout_8x8x4, 256*2, 16 ) // [2] Layer 1
+GFXDECODE_END
+
+static GFXDECODE_START( stagger1 )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, layout_16x16x4, 256*1, 16 ) // [0] Sprites
+ GFXDECODE_ENTRY( REGION_GFX2, 0, layout_16x16x4, 256*0, 16 ) // [1] Layer 0
+ GFXDECODE_ENTRY( REGION_GFX3, 0, layout_8x8x4, 256*2, 16 ) // [2] Layer 1
+GFXDECODE_END
+
+static GFXDECODE_START( redhawkb )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, layout_16x16x4_swapped, 256*1, 16 ) // [0] Sprites
+ GFXDECODE_ENTRY( REGION_GFX2, 0, layout_16x16x4_swapped, 256*0, 16 ) // [1] Layer 0
+ GFXDECODE_ENTRY( REGION_GFX3, 0, layout_8x8x4, 256*2, 16 ) // [2] Layer 1
+GFXDECODE_END
+
+
+/***************************************************************************
+
+
+ Machine Drivers
+
+
+***************************************************************************/
+
+static void irq_handler(int irq)
+{
+ cpunum_set_input_line(1,0,irq ? ASSERT_LINE : CLEAR_LINE);
+}
+
+static struct YM2151interface afega_ym2151_intf =
+{
+ irq_handler
+};
+
+static INTERRUPT_GEN( interrupt_afega )
+{
+ switch ( cpu_getiloops() )
+ {
+ case 0: irq2_line_hold(); break;
+ case 1: irq4_line_hold(); break;
+ }
+}
+
+static MACHINE_DRIVER_START( stagger1 )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(M68000,12000000)
+ MDRV_CPU_PROGRAM_MAP(afega,0)
+ MDRV_CPU_VBLANK_INT(interrupt_afega,2)
+
+ MDRV_CPU_ADD(Z80, 4000000)
+ /* audio CPU */ /* ? */
+ MDRV_CPU_PROGRAM_MAP(afega_sound_cpu,0)
+
+ MDRV_SCREEN_REFRESH_RATE(56)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(256, 256)
+ MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0, 256-1) /* fixed */
+ MDRV_GFXDECODE(stagger1)
+ MDRV_PALETTE_LENGTH(768)
+
+ MDRV_VIDEO_START(afega)
+ MDRV_VIDEO_UPDATE(afega)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_STEREO("left", "right")
+
+ MDRV_SOUND_ADD(YM2151, 4000000)
+ MDRV_SOUND_CONFIG(afega_ym2151_intf)
+ MDRV_SOUND_ROUTE(0, "left", 0.30)
+ MDRV_SOUND_ROUTE(1, "right", 0.30)
+
+ MDRV_SOUND_ADD(OKIM6295, 1000000)
+ MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.70)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.70)
+MACHINE_DRIVER_END
+
+static MACHINE_DRIVER_START( redhawkb )
+ /* basic machine hardware */
+ MDRV_IMPORT_FROM(stagger1)
+ /* video hardware */
+ MDRV_GFXDECODE(redhawkb)
+ MDRV_VIDEO_UPDATE(redhawkb)
+MACHINE_DRIVER_END
+
+static MACHINE_DRIVER_START( grdnstrm )
+
+ /* basic machine hardware */
+ MDRV_IMPORT_FROM(stagger1)
+
+ /* video hardware */
+ MDRV_GFXDECODE(grdnstrm)
+ MDRV_PALETTE_LENGTH(768)
+ MDRV_COLORTABLE_LENGTH(768 + 16*256)
+
+ MDRV_PALETTE_INIT(grdnstrm)
+MACHINE_DRIVER_END
+
+static MACHINE_DRIVER_START( popspops )
+
+ /* basic machine hardware */
+ MDRV_IMPORT_FROM(stagger1)
+
+ /* video hardware */
+ MDRV_GFXDECODE(grdnstrm)
+ MDRV_PALETTE_LENGTH(768)
+ MDRV_COLORTABLE_LENGTH(768 + 16*256)
+
+ MDRV_PALETTE_INIT(grdnstrm)
+
+ MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1)
+ MDRV_VIDEO_UPDATE(bubl2000)
+MACHINE_DRIVER_END
+
+
+static MACHINE_DRIVER_START( bubl2000 )
+
+ /* basic machine hardware */
+ MDRV_IMPORT_FROM(grdnstrm)
+
+ /* video hardware */
+ MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1) /* added to do not break other games */
+ MDRV_VIDEO_UPDATE(bubl2000)
+MACHINE_DRIVER_END
+
+static MACHINE_DRIVER_START( firehawk )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(M68000,12000000)
+ MDRV_CPU_PROGRAM_MAP(afega,0)
+ MDRV_CPU_VBLANK_INT(interrupt_afega,2)
+
+ MDRV_CPU_ADD(Z80,4000000)
+ /* audio CPU */
+ MDRV_CPU_PROGRAM_MAP(firehawk_sound_cpu,0)
+
+ MDRV_SCREEN_REFRESH_RATE(56)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(256, 256)
+ MDRV_SCREEN_VISIBLE_AREA(8, 256-8-1, 16, 256-16-1)
+ MDRV_GFXDECODE(grdnstrm)
+ MDRV_PALETTE_LENGTH(768)
+ MDRV_COLORTABLE_LENGTH(768 + 16*256)
+
+ MDRV_PALETTE_INIT(grdnstrm)
+ MDRV_VIDEO_START(firehawk)
+ MDRV_VIDEO_UPDATE(firehawk)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(OKIM6295, 1000000)
+ MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+
+ MDRV_SOUND_ADD(OKIM6295, 1000000)
+ MDRV_SOUND_CONFIG(okim6295_interface_region_2_pin7high)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+MACHINE_DRIVER_END
+
+
+static INTERRUPT_GEN( interrupt_twinactn )
+{
+ switch ( cpu_getiloops() )
+ {
+ case 0: irq1_line_hold(); break;
+ case 1: irq2_line_hold(); break;
+ case 2: irq4_line_hold(); break;
+ }
+}
+
+static MACHINE_DRIVER_START( twinactn )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(M68000,12000000)
+ MDRV_CPU_PROGRAM_MAP(twinactn,0)
+ MDRV_CPU_VBLANK_INT(interrupt_twinactn,3)
+
+ MDRV_CPU_ADD(Z80, 4000000)
+ /* audio CPU */ /* ? */
+ MDRV_CPU_PROGRAM_MAP(twinactn_sound_cpu,0)
+
+ MDRV_SCREEN_REFRESH_RATE(56)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(256, 256)
+ MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1)
+ MDRV_GFXDECODE(stagger1)
+ MDRV_PALETTE_LENGTH(768)
+
+ MDRV_VIDEO_START(twinactn)
+ MDRV_VIDEO_UPDATE(twinactn)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(OKIM6295, 1000000)
+ MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+MACHINE_DRIVER_END
+
+
+/***************************************************************************
+
+
+ ROMs Loading
+
+
+***************************************************************************/
+
+/* Address lines scrambling */
+
+static void decryptcode( int a23, int a22, int a21, int a20, int a19, int a18, int a17, int a16, int a15, int a14, int a13, int a12,
+ int a11, int a10, int a9, int a8, int a7, int a6, int a5, int a4, int a3, int a2, int a1, int a0 )
+{
+ int i;
+ UINT8 *RAM = memory_region( REGION_CPU1 );
+ size_t size = memory_region_length( REGION_CPU1 );
+ UINT8 *buffer = malloc_or_die( size );
+
+ memcpy( buffer, RAM, size );
+ for( i = 0; i < size; i++ )
+ {
+ RAM[ i ] = buffer[ BITSWAP24( i, a23, a22, a21, a20, a19, a18, a17, a16, a15, a14, a13, a12,
+ a11, a10, a9, a8, a7, a6, a5, a4, a3, a2, a1, a0 ) ];
+ }
+ free( buffer );
+}
+
+/***************************************************************************
+
+ Stagger I
+(AFEGA 1998)
+
+Parts:
+
+1 MC68HC000P10
+1 Z80
+2 Lattice ispLSI 1032E
+
+***************************************************************************/
+
+ROM_START( stagger1 )
+ ROM_REGION( 0x80000, REGION_CPU1, 0 ) /* 68000 Code */
+ ROM_LOAD16_BYTE( "2.bin", 0x000000, 0x020000, CRC(8555929b) SHA1(b405d81c2a45191111b1a4458ac6b5c0a129b8f1) )
+ ROM_LOAD16_BYTE( "3.bin", 0x000001, 0x020000, CRC(5b0b63ac) SHA1(239f793b6845a88d1630da790a2762da730a450d) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 Code */
+ ROM_LOAD( "1.bin", 0x00000, 0x10000, CRC(5d8cf28e) SHA1(2a440bf5136f95af137b6688e566a14e65be94b1) )
+
+ ROM_REGION( 0x100000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites, 16x16x4 */
+ ROM_LOAD16_BYTE( "7.bin", 0x00000, 0x80000, CRC(048f7683) SHA1(7235b7dcfbb72abf44e60b114e3f504f16d29ebf) )
+ ROM_LOAD16_BYTE( "6.bin", 0x00001, 0x80000, CRC(051d4a77) SHA1(664182748e72b3e44202caa20f337d02e946ca62) )
+
+ ROM_REGION( 0x080000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layer 0, 16x16x4 */
+ ROM_LOAD( "4.bin", 0x00000, 0x80000, CRC(46463d36) SHA1(4265bc4d24ff64e39d9273965701c740d7e3fee0) )
+
+ ROM_REGION( 0x00100, REGION_GFX3, ROMREGION_DISPOSE | ROMREGION_ERASEFF ) /* Layer 1, 8x8x4 */
+ // Unused
+
+ ROM_REGION( 0x40000, REGION_SOUND1, 0 ) /* Samples */
+ ROM_LOAD( "5", 0x00000, 0x40000, CRC(e911ce33) SHA1(a29c4dea98a22235122303325c63c15fadd3431d) )
+ROM_END
+
+
+/***************************************************************************
+
+ Red Hawk (c)1997 Afega
+
+
+
+ 6116 ym2151 MSM6295 5 4MHz
+ 1
+ Z80 pLSI1032 4
+ 76C88
+ 6116 76C256 76C88
+ 6116 76C256
+ 2 76C256 76C256
+ 3 76C256 76C256
+
+ 68000-10 6116
+ 6116
+ SW1 6
+ SW21 pLSI1032 7
+ 12MHz
+
+***************************************************************************/
+
+ROM_START( redhawk )
+ ROM_REGION( 0x80000, REGION_CPU1, 0 ) /* 68000 Code */
+ ROM_LOAD16_BYTE( "2", 0x000000, 0x020000, CRC(3ef5f326) SHA1(e89c7c24a05886a14995d7c399958dc00ad35d63) )
+ ROM_LOAD16_BYTE( "3", 0x000001, 0x020000, CRC(9b3a10ef) SHA1(d03480329b23474e5a9e42a75b09d2140eed4443) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 Code */
+ ROM_LOAD( "1.bin", 0x00000, 0x10000, CRC(5d8cf28e) SHA1(2a440bf5136f95af137b6688e566a14e65be94b1) )
+
+ ROM_REGION( 0x100000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites, 16x16x4 */
+ ROM_LOAD16_BYTE( "6", 0x000001, 0x080000, CRC(61560164) SHA1(d727ab2d037dab40745dec9c4389744534fdf07d) )
+ ROM_LOAD16_BYTE( "7", 0x000000, 0x080000, CRC(66a8976d) SHA1(dd9b89cf29eb5557845599d55ef3a15f53c070a4) )
+
+ ROM_REGION( 0x080000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layer 0, 16x16x8 */
+ ROM_LOAD( "4", 0x000000, 0x080000, CRC(d6427b8a) SHA1(556de1b5ce29d1c3c54bb315dcaa4dd0848ca462) )
+
+ ROM_REGION( 0x00100, REGION_GFX3, ROMREGION_DISPOSE | ROMREGION_ERASEFF ) /* Layer 1, 8x8x4 */
+ // Unused
+
+ ROM_REGION( 0x40000, REGION_SOUND1, 0 ) /* Samples */
+ ROM_LOAD( "5", 0x00000, 0x40000, CRC(e911ce33) SHA1(a29c4dea98a22235122303325c63c15fadd3431d) )
+ROM_END
+
+static DRIVER_INIT( redhawk )
+{
+ decryptcode( 23, 22, 21, 20, 19, 18, 16, 15, 14, 17, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 );
+}
+
+ROM_START( redhawkb )
+ ROM_REGION( 0x80000, REGION_CPU1, 0 ) /* 68000 Code */
+ ROM_LOAD16_BYTE( "rhb-1.bin", 0x000000, 0x020000, CRC(e733ea07) SHA1(b1ffeda633d5e701f0e97c79930a54d7b89a85c5) )
+ ROM_LOAD16_BYTE( "rhb-2.bin", 0x000001, 0x020000, CRC(f9fa5684) SHA1(057ea3eebbaa1a208a72beef21b9368df7032ce1) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 Code */
+ ROM_LOAD( "1.bin", 0x00000, 0x10000, CRC(5d8cf28e) SHA1(2a440bf5136f95af137b6688e566a14e65be94b1) )
+
+ ROM_REGION( 0x100000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites, 16x16x4 */
+ ROM_LOAD( "rhb-3.bin", 0x000000, 0x080000, CRC(0318d68b) SHA1(c773de7b6f9c706e62349dc73af4339d1a3f9af6) )
+ ROM_LOAD( "rhb-4.bin", 0x080000, 0x080000, CRC(ba21c1ef) SHA1(66b0dee67acb5b3a21c7dba057be4093a92e10a9) )
+
+ ROM_REGION( 0x080000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layer 0, 16x16x8 */
+ ROM_LOAD( "rhb-5.bin", 0x000000, 0x080000, CRC(d0eaf6f2) SHA1(6e946e13b06df897a63e885c9842816ec908a709) )
+
+ ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE | ROMREGION_ERASEFF ) /* Layer 1, 8x8x4 */
+
+ ROM_REGION( 0x40000, REGION_SOUND1, 0 ) /* Samples */
+ ROM_LOAD( "5", 0x00000, 0x40000, CRC(e911ce33) SHA1(a29c4dea98a22235122303325c63c15fadd3431d) )
+ROM_END
+
+
+/***************************************************************************
+
+ Sen Jin - Guardian Storm
+
+(C) Afega 1998
+
+CPU: 68HC000FN10 (68000, 68 pin PLCC)
+SND: Z84C000FEC (Z80, 44 pin PQFP), AD-65 (OKI M6295),
+ BS901 (YM2151, 24 pin DIP), BS901 (YM3012, 16 pin DIP)
+OSC: 12.000MHz (near 68000), 4.000MHz (Near Z84000)
+RAM: LH52B256 x 8, 6116 x 7
+DIPS: 2 x 8 position
+
+Other Chips: AFEGA AFI-GFSK (68 pin PLCC, located next to 68000)
+ AFEGA AFI-GFLK (208 pin PQFP)
+
+ROMS:
+GST-01.U92 27C512, \
+GST-02.U95 27C2000 > Sound Related, all located near Z80
+GST-03.U4 27C512 /
+
+GST-04.112 27C2000 \
+GST-05.107 27C2000 /Main Program
+
+GST-06.C13 read as 27C160 label = AF1-SP (Sprites?)
+GST-07.C08 read as 27C160 label = AF1=B2 (Backgrounds?)
+GST-08.C03 read as 27C160 label = AF1=B1 (Backgrounds?)
+
+***************************************************************************/
+
+ROM_START( grdnstrm )
+ ROM_REGION( 0x80000, REGION_CPU1, 0 ) /* 68000 Code */
+ ROM_LOAD16_BYTE( "gst-04.112", 0x000000, 0x040000, CRC(922c931a) SHA1(1d1511033c8c424535a73f5c5bf58560a8b1842e) )
+ ROM_LOAD16_BYTE( "gst-05.107", 0x000001, 0x040000, CRC(d22ca2dc) SHA1(fa21c8ec804570d64f4b167b7f65fd5811435e46) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 Code */
+ ROM_LOAD( "gst-01.u92", 0x00000, 0x10000, CRC(5d8cf28e) SHA1(2a440bf5136f95af137b6688e566a14e65be94b1) )
+
+ ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites, 16x16x4 */
+ ROM_LOAD( "gst-06.c13", 0x000000, 0x200000, CRC(7d4d4985) SHA1(15c6c1aecd3f12050c1db2376f929f1a26a1d1cf) )
+
+ ROM_REGION( 0x400000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layer 0, 16x16x8 */
+ ROM_LOAD( "gst-07.c08", 0x000000, 0x200000, CRC(d68588c2) SHA1(c5f397d74a6ecfd2e375082f82e37c5a330fba62) )
+ ROM_LOAD( "gst-08.c03", 0x200000, 0x200000, CRC(f8b200a8) SHA1(a6c43dd57b752d87138d7125b47dc0df83df8987) )
+
+ ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) /* Layer 1, 8x8x4 */
+ ROM_LOAD( "gst-03.u4", 0x00000, 0x10000, CRC(a1347297) SHA1(583f4da991eeedeb523cf4fa3b6900d40e342063) )
+
+ ROM_REGION( 0x40000, REGION_SOUND1, 0 ) /* Samples */
+ ROM_LOAD( "gst-02.u95", 0x00000, 0x40000, CRC(e911ce33) SHA1(a29c4dea98a22235122303325c63c15fadd3431d) )
+ROM_END
+
+static DRIVER_INIT( grdnstrm )
+{
+ decryptcode( 23, 22, 21, 20, 19, 18, 16, 17, 14, 15, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 );
+}
+
+/* Pop's Pop's */
+
+/*
+
+Pop's Pop's by Afega (1999)
+
+The pcb might be missing an eprom in a socket
+ --- i just think it uses a generic PCB but no sprites in this case,.
+
+1x 68k
+1x z80
+1x Ad65 (oki 6295)
+1x OSC 12mhz (near 68k)
+1x OSC 4mhz (near z80)
+1x ym2151
+1x Afega AF1-CFLK custom chip Smt
+1x Afega AF1-CF5K custom chip socketed
+2x dipswitch banks
+
+*/
+
+ROM_START( popspops )
+ ROM_REGION( 0x80000, REGION_CPU1, 0 ) /* 68000 Code */
+ ROM_LOAD16_BYTE( "afega4.u112", 0x000000, 0x040000, CRC(db191762) SHA1(901fdc20374473127d694513d4291e29e65eafe8) )
+ ROM_LOAD16_BYTE( "afega5.u107", 0x000001, 0x040000, CRC(17e0c48b) SHA1(833c61c4b3ee293b0bcddfa86dfa9c1014375115) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 Code */
+ ROM_LOAD( "afega1.u92", 0x00000, 0x10000, CRC(5d8cf28e) SHA1(2a440bf5136f95af137b6688e566a14e65be94b1) )
+
+ ROM_REGION( 0x400000, REGION_GFX1, ROMREGION_ERASEFF | ROMREGION_DISPOSE ) /* Sprites, 16x16x4 */
+ /* no sprite roms? */
+
+ ROM_REGION( 0x400000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layer 0, 16x16x8 */
+ ROM_LOAD( "afega6.uc8", 0x000000, 0x200000, CRC(6d506c97) SHA1(4909c0b530f9526c8bf76e502c914ef10a50d1fc) )
+ ROM_LOAD( "afega7.uc3", 0x200000, 0x200000, CRC(02d7f9de) SHA1(10102ffbf37a57afa300b01cb5067b7e672f4999) )
+
+ ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) /* Layer 1, 8x8x4 */
+ ROM_LOAD( "afega3.u4", 0x00000, 0x10000, CRC(f39dd5d2) SHA1(80d05d57a621b0063f63ce05be9314f718b3c111) )
+
+ ROM_REGION( 0x40000, REGION_SOUND1, 0 ) /* Samples */
+ ROM_LOAD( "afega2.u95", 0x00000, 0x40000, CRC(ecd8eeac) SHA1(849beba8f04cc322bb8435fa4c26551a6d0dec64) )
+ROM_END
+
+/*
+Mang-chi by Afega
+
+1x osc 4mhz
+1x osc 12mhz
+1x tmp68hc0000p-10
+1x z80c006
+1x AD65 (MSM6295)
+1x CY5001 (YM2151 rebadged)
+2x dipswitch
+1x fpga
+1x smd ASIC not marked
+
+Dumped by Corrado Tomaselli
+*/
+
+ROM_START( mangchi )
+ ROM_REGION( 0x80000, REGION_CPU1, 0 ) /* 68000 Code */
+ ROM_LOAD16_BYTE( "afega9.u112", 0x00000, 0x40000, CRC(0b1517a5) SHA1(50e307641759bb2a35aff56ef9598364740803a0) )
+ ROM_LOAD16_BYTE( "afega10.u107", 0x00001, 0x40000, CRC(b1d0f33d) SHA1(68b5be3f7911f7299566c5bf5801e90099433613) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 Code */
+ ROM_LOAD( "sound.u92", 0x00000, 0x10000, CRC(bec4f9aa) SHA1(18fb2ee06892983c117a62b70cd72a98f60a08b6) )
+
+ ROM_REGION( 0x080000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites, 16x16x4 */
+ ROM_LOAD16_BYTE( "afega6.uc11", 0x000000, 0x040000, CRC(979efc30) SHA1(227fe1e20137253aac04585d2bbf67091d032e56) )
+ ROM_LOAD16_BYTE( "afega7.uc14", 0x000001, 0x040000, CRC(c5cbcc38) SHA1(86070a9598e80f90ec7892d623e1a975ccc68178) )
+
+ ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layer 0, 16x16x8 */
+ ROM_LOAD( "afega5.uc6", 0x000000, 0x80000, CRC(c73261e0) SHA1(0bb66aa315aaecb26169812cf47a6504a74f0db5) )
+ ROM_LOAD( "afega4.uc1", 0x080000, 0x80000, CRC(73940917) SHA1(070305c81de959c9d00b6cf1cc20bbafa204976a) )
+
+ ROM_REGION( 0x100000, REGION_GFX3, ROMREGION_DISPOSE | ROMREGION_ERASEFF ) /* Layer 1, 8x8x4 */
+
+ ROM_REGION( 0x40000, REGION_SOUND1, 0 ) /* Samples */
+ ROM_LOAD( "afega2.u95", 0x00000, 0x40000, CRC(78c8c1f9) SHA1(eee0d03164a0ac0ddc5186ab56090320e9d33aa7) )
+ROM_END
+
+/***************************************************************************
+
+ Bubble 2000 (c)1998 Tuning
+
+Bubble 2000
+Tuning, 1998
+
+CPU : TMP68HC000P-10 (68000)
+SOUND : Z840006 (Z80, 44 pin QFP), YM2151, OKI M6295
+OSC : 4.000MHZ, 12.000MHz
+DIPSW : 8 position (x2)
+RAM : 6116 (x5, gfx related?) 6116 (x1, sound program ram), 6116 (x1, near rom3)
+ 64256 (x4, gfx related?), 62256 (x2, main program ram), 6264 (x2, gfx related?)
+PALs/PROMs: None
+Custom: Unknown 208 pin QFP labelled LTC2 (Graphics generator)
+ Unknown 68 pin PLCC labelled LTC1 (?, near rom 2 and rom 3)
+ROMs :
+
+Filename Type Possible Use
+----------------------------------------------
+rom01.92 27C512 Sound Program
+rom02.95 27C020 Oki Samples
+rom03.4 27C512 ? (located near rom 1 and 2 and near LTC1)
+rom04.1 27C040 \
+rom05.3 27C040 |
+rom06.6 27C040 |
+rom07.9 27C040 | Gfx
+rom08.11 27C040 |
+rom09.14 27C040 |
+rom12.2 27C040 |
+rom13.7 27C040 /
+
+rom10.112 27C040 \ Main Program
+rom11.107 27C040 /
+
+
+
+
+***************************************************************************/
+
+ROM_START( bubl2000 )
+ ROM_REGION( 0x80000, REGION_CPU1, 0 ) /* 68000 Code */
+ ROM_LOAD16_BYTE( "rom10.112", 0x00000, 0x20000, CRC(87f960d7) SHA1(d22fe1740217ac20963bd9003245850598ccecf2) )
+ ROM_LOAD16_BYTE( "rom11.107", 0x00001, 0x20000, CRC(b386041a) SHA1(cac36e22a39b5be0c5cd54dce5c912ff811edb28) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 Code */
+ ROM_LOAD( "rom01.92", 0x00000, 0x10000, CRC(5d8cf28e) SHA1(2a440bf5136f95af137b6688e566a14e65be94b1) ) /* same as the other games on this driver */
+
+ ROM_REGION( 0x080000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites, 16x16x4 */
+ ROM_LOAD16_BYTE( "rom08.11", 0x000000, 0x040000, CRC(519dfd82) SHA1(116b06f6e7b283a5417338f716bbaab6cfadb41d) )
+ ROM_LOAD16_BYTE( "rom09.14", 0x000001, 0x040000, CRC(04fcb5c6) SHA1(7594fa6bf98fc01b8848473a222a621c7c9ff00d) )
+
+ ROM_REGION( 0x300000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layer 0, 16x16x8 */
+ ROM_LOAD( "rom06.6", 0x000000, 0x080000, CRC(ac1aabf5) SHA1(abce6ba381b189ab3ec703a8ef74bccbe10876e0) )
+ ROM_LOAD( "rom07.9", 0x080000, 0x080000, CRC(69aff769) SHA1(89b98c1023710861e622c8a186b6ec48f5109d42) )
+ ROM_LOAD( "rom13.7", 0x100000, 0x080000, CRC(3a5b7226) SHA1(1127740c5bc2f830d73a77c8831e1b0db6606375) )
+ ROM_LOAD( "rom04.1", 0x180000, 0x080000, CRC(46acd054) SHA1(1bd7a1b6b2ce6a3daa8c92843c546beb377af8fb) )
+ ROM_LOAD( "rom05.3", 0x200000, 0x080000, CRC(37deb6a1) SHA1(3a8a3d961800bb15fd389429b92fa1e5b5f416df) )
+ ROM_LOAD( "rom12.2", 0x280000, 0x080000, CRC(1fdc59dd) SHA1(d38e21c878241b4315a36e0590397211ca63f2c4) )
+
+ ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) /* Layer 1, 8x8x4 */
+ ROM_LOAD( "rom03.4", 0x00000, 0x10000, CRC(f4c15588) SHA1(a21ae71c0a8c7c1df63f9905fd86303bc2d3991c) )
+
+ ROM_REGION( 0x40000, REGION_SOUND1, 0 ) /* Samples */
+ ROM_LOAD( "rom02.95", 0x00000, 0x40000, CRC(859a86e5) SHA1(7b51964227411a40aac54b9cd9ff64f091bdf2b0) )
+ROM_END
+
+
+/*
+
+Hot Bubble
+Afega, 1998
+
+PCB Layout
+----------
+
+Bottom Board
+
+|------------------------------------------|
+| BS902 BS901 Z80 4MHz |
+| |
+| 6116 6295 |
+| 62256 |
+| 6116 62256 |
+| 6116 |
+|J 6116 |------------| |
+|A 6116 | 68000 | |
+|M |------------| |
+|M DSW2 6264 |
+|A 6264 |
+| |
+| |-------| |
+| | | |
+| | | |
+| DSW1 | | 62256 62256 |
+| |-------| |
+| 6116 62256 62256 |
+|12MHz 6116 |
+|------------------------------------------|
+Notes:
+ 68000 - running at 12.000MHz
+ Z80 - running at 4.000MHz
+ 62256 - 32K x8 SRAM
+ 6264 - 8K x8 SRAM
+ 6116 - 2K x8 SRAM
+ BS901 - YM2151, running at 4.000MHz
+ BS902 - YM3012
+ 6295 - OKI MSM6295 running at 1.000MHz [4/4], sample rate = 1000000 / 132
+ * - Unknown QFP208
+ VSync - 56.2Hz (measured on 68000 IPL1)
+
+Top Board
+
+|---------------------------|
+| |
+| S1 S2 T1 |
+| |
+| CR5 CR7 C1 |
+| |
+| CR6 +CR8 C2 |
+| |
+| BR1 BR3 |
+| |
+| +BR2 +BR4 |
+| |
+| CR1 CR3 |------| |
+| | * | |
+| CR2 +CR4 | | |
+| |------| |
+|---------------------------|
+Notes:
+ * - Unknown PLCC68 IC
+ + - Not populated
+
+*/
+
+ROM_START( hotbubl )
+ ROM_REGION( 0x80000, REGION_CPU1, 0 ) /* 68000 Code */
+ ROM_LOAD16_BYTE( "c1.uc1", 0x00001, 0x40000, CRC(7bb240e9) SHA1(99048fa275182c3da3bfb0dedd790f4b5858bd92) )
+ ROM_LOAD16_BYTE( "c2.uc9", 0x00000, 0x40000, CRC(7917b95d) SHA1(0344bae9c373c5943e7693720e5e531bc2e0d7ee) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 Code */
+ ROM_LOAD( "s1.uc14", 0x00000, 0x10000, CRC(5d8cf28e) SHA1(2a440bf5136f95af137b6688e566a14e65be94b1) ) /* same as the other games on this driver */
+
+ ROM_REGION( 0x100000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites, 16x16x4 */
+ ROM_LOAD16_BYTE( "br1.uc3", 0x000000, 0x080000, CRC(6fc18de4) SHA1(57b4823fc41637780f64eadd1ddf61db531a2599) )
+ ROM_LOAD16_BYTE( "br3.uc10", 0x000001, 0x080000, CRC(bb677240) SHA1(d7a26bcd33d491cee441edda6d092a1d08308b0e) )
+
+ ROM_REGION( 0x300000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layer 0, 16x16x8 */
+ ROM_LOAD( "cr6.uc16", 0x100000, 0x080000, CRC(99d6523c) SHA1(0b628585d749e175d5a4dc600af1ba9cb936bfeb) )
+ ROM_LOAD( "cr7.uc19", 0x080000, 0x080000, CRC(a89d9ce4) SHA1(5965b2b4b67bc91bc0e7474e593c7e1953b75adc) )
+ ROM_LOAD( "cr5.uc15", 0x000000, 0x080000, CRC(65bd5159) SHA1(627ccc0ab131e643c3c52ee9bb41c7a85153c35e) )
+
+ ROM_LOAD( "cr2.uc7", 0x280000, 0x080000, CRC(27ad6fc8) SHA1(00b1a5c5e1a245590b300b9baf71585d41813e3e) )
+ ROM_LOAD( "cr3.uc12", 0x200000, 0x080000, CRC(c841a4f6) SHA1(9b0ee5623c87a0cfc63d3741a65d399bd6593f18) )
+ ROM_LOAD( "cr1.uc6", 0x180000, 0x080000, CRC(fc9101d2) SHA1(1d5b8484264b6d73fe032946096a469226cce901) )
+
+ ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) /* Layer 1, 8x8x4 */
+ ROM_LOAD( "t1.uc2", 0x00000, 0x10000, CRC(ce683a93) SHA1(aeee2671051f1badf2255375cd7c5fa847d1746c) )
+
+ ROM_REGION( 0x40000, REGION_SOUND1, 0 ) /* Samples */
+ ROM_LOAD( "s2.uc18", 0x00000, 0x40000, CRC(401c980f) SHA1(e47710c47cfeecce3ccf87f845b219a9c9f21ee3) )
+ROM_END
+
+static DRIVER_INIT( bubl2000 )
+{
+ decryptcode( 23, 22, 21, 20, 19, 18, 13, 14, 15, 16, 17, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 );
+}
+
+/*
+
+Fire Hawk - ESD
+---------------
+
+- To enter test mode, hold on button 1 at boot up
+
+
+PCB Layout
+----------
+
+ESD-PROT-002
+|------------------------------------------------|
+| FHAWK_S1.U40 FHAWK_S2.U36 |
+| 6116 6295 FHAWK_S3.U41 |
+| 6295 FHAWK_G1.UC6|
+| PAL Z80 FHAWK_G2.UC5|
+| 4MHz |--------| |
+| | ACTEL | |
+|J 6116 62256 |A54SX16A| |
+|A 6116 62256 | | |
+|M |(QFP208)| |
+|M |--------| |
+|A DSW1 FHAWK_G3.UC2 |
+| DSW2 |--------| |
+| DSW3 | ACTEL | |
+| 6116 |A54SX16A| |
+| 6116 | | |
+| 62256 |(QFP208)| |
+| FHAWK_P1.U59 |--------| |
+| FHAWK_P2.U60 PAL 62256 62256|
+| |
+|12MHz 62256 68000 62256 62256|
+|------------------------------------------------|
+Notes:
+ 68000 clock: 12.000MHz
+ Z80 clock: 4.000MHz
+ 6295 clocks: 1.000MHz (both), sample rate = 1000000 / 132 (both)
+ VSync: 56Hz
+
+*/
+
+ROM_START( firehawk )
+ ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* 68000 Code */
+ ROM_LOAD16_BYTE( "fhawk_p1.u59", 0x00001, 0x80000, CRC(d6d71a50) SHA1(e947720a0600d049b7ea9486442e1ba5582536c2) )
+ ROM_LOAD16_BYTE( "fhawk_p2.u60", 0x00000, 0x80000, CRC(9f35d245) SHA1(5a22146f16bff7db924550970ed2a3048bc3edab) )
+
+ ROM_REGION( 0x20000, REGION_CPU2, 0 ) /* Z80 Code */
+ ROM_LOAD( "fhawk_s1.u40", 0x00000, 0x20000, CRC(c6609c39) SHA1(fe9b5f6c3ab42c48cb493fecb1181901efabdb58) )
+
+ ROM_REGION( 0x200000, REGION_GFX1,ROMREGION_DISPOSE ) /* Sprites, 16x16x4 */
+ ROM_LOAD( "fhawk_g3.uc2", 0x00000, 0x200000, CRC(cae72ff4) SHA1(7dca7164015228ea039deffd234778d0133971ab) )
+
+ ROM_REGION( 0x400000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layer 0, 16x16x8 */
+ ROM_LOAD( "fhawk_g1.uc6", 0x000000, 0x200000, CRC(2ab0b06b) SHA1(25362f6a517f188c62bac28b1a7b7b49622b1518) )
+ ROM_LOAD( "fhawk_g2.uc5", 0x200000, 0x200000, CRC(d11bfa20) SHA1(15142004ab49f7f1e666098211dff0835c61df8d) )
+
+ ROM_REGION( 0x00100, REGION_GFX3, ROMREGION_DISPOSE | ROMREGION_ERASEFF ) /* Layer 1, 8x8x4 */
+ // Unused
+
+ ROM_REGION( 0x040000, REGION_SOUND1, 0 ) /* Samples */
+ ROM_LOAD( "fhawk_s2.u36", 0x00000, 0x40000, CRC(d16aaaad) SHA1(96ca173ca433164ed0ae51b41b42343bd3cfb5fe) )
+
+ ROM_REGION( 0x040000, REGION_SOUND2, 0 ) /* Samples */
+ ROM_LOAD( "fhawk_s3.u41", 0x00000, 0x40000, CRC(3fdcfac2) SHA1(c331f2ea6fd682cfb00f73f9a5b995408eaab5cf) )
+ROM_END
+
+/*
+
+CPU
+1x unknown custom chip
+1x FPGA
+1x oscillator 4.000MHz
+1x oscillator 12.000MHz
+2x AD-65
+
+ROMs
+1x TMS27C512 (1)
+1x MX27C4000 (3)
+2x TMS27C010A (2,4)
+2x TMS27C020 (5,6)
+3x MX29F1610ML (uc1,uc2,uc3)
+
+Note
+1x JAMMA connector
+1x trimmer (volume)
+2x8 dip switches
+
+*/
+
+ROM_START( spec2k )
+ ROM_REGION( 0x80000, REGION_CPU1, 0 ) /* 68000 Code */
+ ROM_LOAD16_BYTE( "yonatech5.u124", 0x00000, 0x40000, CRC(72ab5c05) SHA1(182a811982b89b8cda0677547ef0625c274f5c6b) )
+ ROM_LOAD16_BYTE( "yonatech6.u120", 0x00001, 0x40000, CRC(7e44bd9c) SHA1(da59685be14a09ec037743fcec34fb293f7d588d) )
+
+ ROM_REGION( 0x20000, REGION_CPU2, 0 ) /* Z80 Code */
+ ROM_LOAD( "yonatech1.u103", 0x00000, 0x10000, CRC(ef5acda7) SHA1(e55b36a1598ecbbbad984997d61599dfa3958f60) )
+
+ ROM_REGION( 0x200000, REGION_GFX1,ROMREGION_DISPOSE ) /* Sprites, 16x16x4 */
+ ROM_LOAD( "u154.bin", 0x00000, 0x200000, CRC(f77b764e) SHA1(37e249bd4d7174c5232261880ce8debf42723716) )
+
+ ROM_REGION( 0x400000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layer 0, 16x16x8 */
+ ROM_LOAD( "u153.bin", 0x000000, 0x200000, CRC(a00bbf8f) SHA1(622f52ef50d52cdd5e6b250d68439caae5c13404) )
+ ROM_LOAD( "u152.bin", 0x200000, 0x200000, CRC(f6423fab) SHA1(253e0791eb58efa1df42e9c74d397e6e65c8c252) )
+
+ ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_DISPOSE | ROMREGION_ERASEFF ) /* Layer 1, 8x8x4 */
+ ROM_LOAD( "yonatech4.u3", 0x00000, 0x20000, CRC(5626b08e) SHA1(63207ed6b4fc8684690bf3fe1991a4f3babd73e8) )
+
+ ROM_REGION( 0x020000, REGION_SOUND1, 0 ) /* Samples */
+ ROM_LOAD( "yonatech2.u101", 0x00000, 0x20000, CRC(4160f172) SHA1(0478a5a4bbba115e6cfb5501aa55aa2836c963bf) )
+
+ ROM_REGION( 0x080000, REGION_SOUND2, 0 ) /* Samples */
+ ROM_LOAD( "yonatech3.u106", 0x00000, 0x80000, CRC(6644c404) SHA1(b7ad3f9f08971432d024ef8be3fa3140f0bbae67) )
+ROM_END
+
+static DRIVER_INIT( spec2k )
+{
+ decryptcode( 23, 22, 21, 20,
+ 19, 18, 17, 13,
+ 14, 15, 16, 12,
+ 11, 10, 9, 8,
+ 7, 6, 5, 4,
+ 3, 2, 1, 0 );
+}
+
+/*
+ 1995, Afega
+
+ 1x TMP68000P-10 (main)
+ 1x GOLDSTAR Z8400A (sound)
+ 1x AD-65 (equivalent to OKI6295)
+ 1x LATTICE pLSI 1032 60LJ A428A48
+ 1x oscillator 8.000MHz
+ 1x oscillator 12.000MHz
+
+ 1x 27256 (SU6)
+ 1x 27C010 (SU12)
+ 1x 27C020 (SU13)
+ 2x 27c4001 (UB11, UB13)
+ 3x 27C010 (UJ11, UJ12, UJ13)
+ 1x 27C4001 (UI20)
+
+ 1x JAMMA edge connector
+ 1x trimmer (volume)
+*/
+
+ROM_START( twinactn )
+ ROM_REGION( 0x40000, REGION_CPU1, 0 ) /* 68000 Code */
+ ROM_LOAD16_BYTE( "afega.uj13", 0x00000, 0x20000, CRC(9187701d) SHA1(1da8d1e3969f60c7b0521cd22c723cb51619df9d) )
+ ROM_LOAD16_BYTE( "afega.uj12", 0x00001, 0x20000, CRC(fe8cff9c) SHA1(a1a04deff9e2cb54c69601898cf4e5133c2bc437) )
+
+ ROM_REGION( 0x8000, REGION_CPU2, 0 ) /* Z80 Code */
+ ROM_LOAD( "afega.su6", 0x0000, 0x8000, CRC(3a52dc88) SHA1(87941987d34d93df6df9ff33ccfbd1f5d4a39c51) ) // 1111xxxxxxxxxxx = 0x00
+
+ ROM_REGION( 0x100000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites, 16x16x4 */
+ ROM_LOAD16_BYTE( "afega.ub11", 0x00000, 0x80000, CRC(287f20d8) SHA1(11faa36b97593c0b5cee70343750ae1ecd2f5b71) )
+ ROM_LOAD16_BYTE( "afega.ub13", 0x00001, 0x80000, CRC(f525f819) SHA1(78ffcb709a3a900d3851392630a11ab58fc0bc75) )
+
+ ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layer 0, 16x16x8 */
+ ROM_LOAD( "afega.ui20", 0x00000, 0x80000, CRC(237c8f92) SHA1(bb3131b450bd78d03b789626a465fb9e7a4604a7) )
+
+ ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_DISPOSE ) /* Layer 1, 8x8x4 */
+ ROM_LOAD( "afega.uj11", 0x00000, 0x20000, CRC(3f439e92) SHA1(27e5b1b0aa3b13fa35e3f83793037314b2942aa2) )
+
+ ROM_REGION( 0x100000, REGION_SOUND1, 0 ) /* Samples */
+ ROM_LOAD( "afega.su12", 0x000000, 0x20000, CRC(91d665f3) SHA1(10b5b07ed28ea78b6d3493afc03e003a8468c007) )
+ ROM_RELOAD( 0x040000, 0x20000 )
+ ROM_RELOAD( 0x080000, 0x20000 )
+ ROM_RELOAD( 0x0c0000, 0x20000 )
+ ROM_RELOAD( 0x020000, 0x20000 )
+ ROM_RELOAD( 0x060000, 0x20000 )
+ ROM_LOAD( "afega.su13", 0x0a0000, 0x20000, CRC(30e1c306) SHA1(c859f11fd329793b11e96264e91c79a557b488a4) )
+ ROM_CONTINUE( 0x0e0000, 0x20000 )
+ROM_END
+
+static WRITE16_HANDLER ( test_2a_mustang_w )
+{
+ data = data >> 8;
+
+ ram[0x2a/2] = (data << 8) | data;
+
+ if (data == 1 || data == 2) {
+ ram[0x2e/2] = 10;
+ ram[0x2c/2] = 0;
+ }
+
+}
+
+static DRIVER_INIT( twinactn )
+{
+#if 0
+ UINT16 *rom = (UINT16 *) memory_region(REGION_CPU1);
+ rom[0x4a2a/2] = 0x4e71; // no freeze on sound test + enable hidden "object test"
+#endif
+ UINT16 *rom = (UINT16 *)memory_region(REGION_CPU1);
+
+ // these are the patches for mustang from nmk16.c modified for twinactn
+ // we need to figure out how this _really_ works
+ rom[0x85c/2] = 0x4e71; // same as mustang
+ rom[0x85e/2] = 0x4e71; // same as mustang
+ rom[0x860/2] = 0x4e71; // same as mustang
+ rom[0x8c0/2] = 0x0300; // same as mustang
+ rom[0xbee/2] = 0x0300; // offset shifted..
+ rom[0x30c0/2] = 0x0300; // offset shifted..
+
+ memory_install_write16_handler(0, ADDRESS_SPACE_PROGRAM, 0xf902a, 0xf902b, 0, 0, test_2a_mustang_w );
+}
+
+
+/***************************************************************************
+
+
+ Game Drivers
+
+
+***************************************************************************/
+
+GAME( 1995, twinactn, 0, twinactn, twinactn, twinactn, ROT0, "Afega", "Twin Action", 0 )
+GAME( 1997, redhawk, stagger1, stagger1, stagger1, redhawk, ROT270, "Afega", "Red Hawk (US)", GAME_NOT_WORKING )
+GAME( 1997, redhawkb, stagger1, redhawkb, redhawkb, 0, ROT0, "bootleg", "Red Hawk (bootleg)", GAME_NOT_WORKING )
+GAME( 1998, stagger1, 0, stagger1, stagger1, 0, ROT270, "Afega", "Stagger I (Japan)", GAME_NOT_WORKING )
+GAME( 1998, grdnstrm, 0, grdnstrm, grdnstrm, grdnstrm, ROT270, "Afega", "Sen Jin - Guardian Storm (Korea)", GAME_NOT_WORKING )
+GAME( 1998, bubl2000, 0, bubl2000, bubl2000, bubl2000, ROT0, "Tuning", "Bubble 2000", 0 ) // on a tuning board (bootleg?)
+GAME( 1998, hotbubl, bubl2000, bubl2000, bubl2000, bubl2000, ROT0, "Pandora", "Hot Bubble" , 0 ) // on an afega board ..
+GAME( 1999, popspops, 0, popspops, popspops, grdnstrm, ROT0, "Afega", "Pop's Pop's", 0 )
+GAME( 2000, mangchi, 0, bubl2000, mangchi, bubl2000, ROT0, "Afega", "Mang-Chi", 0 )
+GAME( 2000, spec2k, 0, firehawk, spec2k, spec2k, ORIENTATION_FLIP_Y, "Yonatech", "Spectrum 2000 (Euro)", GAME_NOT_WORKING )
+GAME( 2001, firehawk, 0, firehawk, firehawk, 0, ORIENTATION_FLIP_Y, "ESD", "Fire Hawk", GAME_NOT_WORKING )