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Diffstat (limited to 'src/mame/drivers/actfancr.c')
-rw-r--r--src/mame/drivers/actfancr.c692
1 files changed, 692 insertions, 0 deletions
diff --git a/src/mame/drivers/actfancr.c b/src/mame/drivers/actfancr.c
new file mode 100644
index 00000000000..bcc0cff7128
--- /dev/null
+++ b/src/mame/drivers/actfancr.c
@@ -0,0 +1,692 @@
+/*******************************************************************************
+
+ Act Fancer (Japan) FD (c) 1989 Data East Corporation
+ Act Fancer (World) FE (c) 1989 Data East Corporation
+ Trio The Punch (World) FC (c) 1989 Data East Corporation
+ Trio The Punch (Japan) FF (c) 1989 Data East Corporation
+
+ The 'World' set has rom code FE, the 'Japan' set has rom code FD.
+
+ Most Data East games give the Japanese version the earlier code, though
+ there is no real difference between the sets.
+
+ I believe the USA version of Act Fancer is called 'Out Fencer'
+
+ Emulation by Bryan McPhail, mish@tendril.co.uk
+
+ Update of the 03/04/2005
+ Added Trio The Punch (World), this set will be the new parent.
+ Fixed filenames in both Trio The Punch sets to match correct labels on the pcb.
+
+ Update by Roberto Gandola, sophitia@email.it
+
+*******************************************************************************/
+
+#include "driver.h"
+#include "cpu/m6502/m6502.h"
+#include "cpu/h6280/h6280.h"
+#include "sound/2203intf.h"
+#include "sound/3812intf.h"
+#include "sound/okim6295.h"
+
+VIDEO_UPDATE( actfancr );
+VIDEO_UPDATE( triothep );
+WRITE8_HANDLER( actfancr_pf1_data_w );
+READ8_HANDLER( actfancr_pf1_data_r );
+WRITE8_HANDLER( actfancr_pf1_control_w );
+WRITE8_HANDLER( actfancr_pf2_data_w );
+READ8_HANDLER( actfancr_pf2_data_r );
+WRITE8_HANDLER( actfancr_pf2_control_w );
+VIDEO_START( actfancr );
+VIDEO_START( triothep );
+
+extern UINT8 *actfancr_pf1_data,*actfancr_pf2_data,*actfancr_pf1_rowscroll_data;
+static UINT8 *actfancr_ram;
+
+/******************************************************************************/
+
+static READ8_HANDLER( actfan_control_0_r )
+{
+ return readinputport(2); /* VBL */
+}
+
+static READ8_HANDLER( actfan_control_1_r )
+{
+ switch (offset) {
+ case 0: return readinputport(0); /* Player 1 */
+ case 1: return readinputport(1); /* Player 2 */
+ case 2: return readinputport(3); /* Dip 1 */
+ case 3: return readinputport(4); /* Dip 2 */
+ }
+ return 0xff;
+}
+
+static int trio_control_select;
+
+static WRITE8_HANDLER( triothep_control_select_w )
+{
+ trio_control_select=data;
+}
+
+static READ8_HANDLER( triothep_control_r )
+{
+ switch (trio_control_select) {
+ case 0: return readinputportbytag("IN0"); /* Player 1 */
+ case 1: return readinputportbytag("IN1"); /* Player 2 */
+ case 2: return readinputportbytag("DSW1"); /* Dip 1 */
+ case 3: return readinputportbytag("DSW2"); /* Dip 2 */
+ case 4: return readinputportbytag("IN2"); /* VBL */
+ }
+
+ return 0xff;
+}
+
+static WRITE8_HANDLER( actfancr_sound_w )
+{
+ soundlatch_w(0,data & 0xff);
+ cpunum_set_input_line(1, INPUT_LINE_NMI, PULSE_LINE);
+}
+
+/******************************************************************************/
+
+static ADDRESS_MAP_START( actfan_readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x000000, 0x02ffff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x062000, 0x063fff) AM_READ(actfancr_pf1_data_r)
+ AM_RANGE(0x072000, 0x0727ff) AM_READ(actfancr_pf2_data_r)
+ AM_RANGE(0x100000, 0x1007ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0x130000, 0x130003) AM_READ(actfan_control_1_r)
+ AM_RANGE(0x140000, 0x140001) AM_READ(actfan_control_0_r)
+ AM_RANGE(0x120000, 0x1205ff) AM_READ(paletteram_r)
+ AM_RANGE(0x1f0000, 0x1f3fff) AM_READ(MRA8_RAM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( actfan_writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x000000, 0x02ffff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x060000, 0x06001f) AM_WRITE(actfancr_pf1_control_w)
+ AM_RANGE(0x062000, 0x063fff) AM_WRITE(actfancr_pf1_data_w) AM_BASE(&actfancr_pf1_data)
+ AM_RANGE(0x070000, 0x07001f) AM_WRITE(actfancr_pf2_control_w)
+ AM_RANGE(0x072000, 0x0727ff) AM_WRITE(actfancr_pf2_data_w) AM_BASE(&actfancr_pf2_data)
+ AM_RANGE(0x100000, 0x1007ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
+ AM_RANGE(0x110000, 0x110001) AM_WRITE(buffer_spriteram_w)
+ AM_RANGE(0x120000, 0x1205ff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_le_w) AM_BASE(&paletteram)
+ AM_RANGE(0x150000, 0x150001) AM_WRITE(actfancr_sound_w)
+ AM_RANGE(0x1f0000, 0x1f3fff) AM_WRITE(MWA8_RAM) AM_BASE(&actfancr_ram) /* Main ram */
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( triothep_readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x000000, 0x03ffff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x044000, 0x045fff) AM_READ(actfancr_pf2_data_r)
+ AM_RANGE(0x064000, 0x0647ff) AM_READ(actfancr_pf1_data_r)
+ AM_RANGE(0x120000, 0x1207ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0x130000, 0x1305ff) AM_READ(paletteram_r)
+ AM_RANGE(0x140000, 0x140001) AM_READ(MRA8_NOP) /* Value doesn't matter */
+ AM_RANGE(0x1f0000, 0x1f3fff) AM_READ(MRA8_RAM)
+ AM_RANGE(0x1ff000, 0x1ff001) AM_READ(triothep_control_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( triothep_writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x000000, 0x03ffff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x040000, 0x04001f) AM_WRITE(actfancr_pf2_control_w)
+ AM_RANGE(0x044000, 0x045fff) AM_WRITE(actfancr_pf2_data_w) AM_BASE(&actfancr_pf2_data)
+ AM_RANGE(0x046400, 0x0467ff) AM_WRITE(MWA8_NOP) /* Pf2 rowscroll - is it used? */
+ AM_RANGE(0x060000, 0x06001f) AM_WRITE(actfancr_pf1_control_w)
+ AM_RANGE(0x064000, 0x0647ff) AM_WRITE(actfancr_pf1_data_w) AM_BASE(&actfancr_pf1_data)
+ AM_RANGE(0x066400, 0x0667ff) AM_WRITE(MWA8_RAM) AM_BASE(&actfancr_pf1_rowscroll_data)
+ AM_RANGE(0x100000, 0x100001) AM_WRITE(actfancr_sound_w)
+ AM_RANGE(0x110000, 0x110001) AM_WRITE(buffer_spriteram_w)
+ AM_RANGE(0x120000, 0x1207ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
+ AM_RANGE(0x130000, 0x1305ff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_le_w) AM_BASE(&paletteram)
+ AM_RANGE(0x1f0000, 0x1f3fff) AM_WRITE(MWA8_RAM) AM_BASE(&actfancr_ram) /* Main ram */
+ AM_RANGE(0x1ff000, 0x1ff001) AM_WRITE(triothep_control_select_w)
+ AM_RANGE(0x1ff400, 0x1ff403) AM_WRITE(H6280_irq_status_w)
+ADDRESS_MAP_END
+
+/******************************************************************************/
+
+static ADDRESS_MAP_START( dec0_s_readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x07ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0x3000, 0x3000) AM_READ(soundlatch_r)
+ AM_RANGE(0x3800, 0x3800) AM_READ(OKIM6295_status_0_r)
+ AM_RANGE(0x4000, 0xffff) AM_READ(MRA8_ROM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( dec0_s_writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x07ff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0x0800, 0x0800) AM_WRITE(YM2203_control_port_0_w)
+ AM_RANGE(0x0801, 0x0801) AM_WRITE(YM2203_write_port_0_w)
+ AM_RANGE(0x1000, 0x1000) AM_WRITE(YM3812_control_port_0_w)
+ AM_RANGE(0x1001, 0x1001) AM_WRITE(YM3812_write_port_0_w)
+ AM_RANGE(0x3800, 0x3800) AM_WRITE(OKIM6295_data_0_w)
+ AM_RANGE(0x4000, 0xffff) AM_WRITE(MWA8_ROM)
+ADDRESS_MAP_END
+
+/******************************************************************************/
+
+static INPUT_PORTS_START( actfancr )
+ PORT_START_TAG("IN0") /* Player 1 controls */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
+
+ PORT_START_TAG("IN1") /* Player 2 controls */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
+
+ PORT_START_TAG("IN2") /* start buttons */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
+
+ PORT_START_TAG("DSW1")
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2")
+ PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
+ PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4")
+ PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:5") /* Listed as "Unused" in the manual */
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
+
+ PORT_START_TAG("DSW2")
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
+ PORT_DIPSETTING( 0x03, "3" )
+ PORT_DIPSETTING( 0x02, "4" )
+ PORT_DIPSETTING( 0x01, "5" )
+ PORT_DIPSETTING( 0x00, "100 (Cheat)")
+ PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
+ PORT_DIPSETTING( 0x04, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:5") /* Listed as "Unused" in the manual */
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:6")
+ PORT_DIPSETTING( 0x20, "800000" )
+ PORT_DIPSETTING( 0x00, DEF_STR( None ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:7") /* Listed as "Unused" in the manual */
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:1") /* Listed as "Unused" in the manual */
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( triothep )
+ PORT_START_TAG("IN0") /* Player 1 controls */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
+
+ PORT_START_TAG("IN1") /* Player 2 controls */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
+
+ PORT_START_TAG("IN2") /* start buttons */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
+
+ PORT_START_TAG("DSW1") /* Dip switch bank 1 */
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2")
+ PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
+ PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4")
+ PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:5") /* Listed as "Unused" in the manual */
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
+
+ PORT_START_TAG("DSW2")
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
+ PORT_DIPSETTING( 0x00, "8" )
+ PORT_DIPSETTING( 0x01, "10" )
+ PORT_DIPSETTING( 0x03, "12" )
+ PORT_DIPSETTING( 0x02, "14" )
+ PORT_DIPNAME( 0x0c, 0x0c, "Difficulty (Time)" ) PORT_DIPLOCATION("SW2:3,4")
+ PORT_DIPSETTING( 0x08, "Easy (130)" )
+ PORT_DIPSETTING( 0x0c, "Normal (100)" )
+ PORT_DIPSETTING( 0x04, "Hard (70)" )
+ PORT_DIPSETTING( 0x00, "Hardest (60)" )
+ PORT_DIPNAME( 0x10, 0x10, "Bonus Lives" ) PORT_DIPLOCATION("SW2:5")
+ PORT_DIPSETTING( 0x00, "2" )
+ PORT_DIPSETTING( 0x10, "3" )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:6") /* Listed as "Unused" in the manual */
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:7") /* Listed as "Unused" in the manual */
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:8") /* Listed as "Unused" in the manual */
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+INPUT_PORTS_END
+
+/******************************************************************************/
+
+static const gfx_layout chars =
+{
+ 8,8, /* 8*8 chars */
+ 4096,
+ 4, /* 4 bits per pixel */
+ { 0x08000*8, 0x18000*8, 0x00000*8, 0x10000*8 },
+ { 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 8*8 /* every char takes 8 consecutive bytes */
+};
+
+static const gfx_layout tiles =
+{
+ 16,16, /* 16*16 sprites */
+ 2048,
+ 4,
+ { 0, 0x10000*8, 0x20000*8,0x30000*8 }, /* plane offset */
+ { 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7,
+ 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
+ 32*8 /* every sprite takes 32 consecutive bytes */
+};
+
+static const gfx_layout sprites =
+{
+ 16,16, /* 16*16 sprites */
+ 2048+1024,
+ 4,
+ { 0, 0x18000*8, 0x30000*8, 0x48000*8 }, /* plane offset */
+ { 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7,
+ 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
+ 32*8 /* every sprite takes 32 consecutive bytes */
+};
+
+static GFXDECODE_START( actfan )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, chars, 0, 16 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0, sprites, 512, 16 )
+ GFXDECODE_ENTRY( REGION_GFX3, 0, tiles, 256, 16 )
+GFXDECODE_END
+
+static GFXDECODE_START( triothep )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, chars, 0, 16 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0, sprites, 256, 16 )
+ GFXDECODE_ENTRY( REGION_GFX3, 0, tiles, 512, 16 )
+GFXDECODE_END
+
+/******************************************************************************/
+
+static void sound_irq(int linestate)
+{
+ cpunum_set_input_line(1,0,linestate); /* IRQ */
+}
+
+static struct YM3812interface ym3812_interface =
+{
+ sound_irq
+};
+
+/******************************************************************************/
+
+static MACHINE_DRIVER_START( actfancr )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(H6280,21477200/3) /* Should be accurate */
+ MDRV_CPU_PROGRAM_MAP(actfan_readmem,actfan_writemem)
+ MDRV_CPU_VBLANK_INT(irq0_line_hold,1) /* VBL */
+
+ MDRV_CPU_ADD(M6502, 1500000)
+ /* audio CPU */ /* Should be accurate */
+ MDRV_CPU_PROGRAM_MAP(dec0_s_readmem,dec0_s_writemem)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529))
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
+ MDRV_GFXDECODE(actfan)
+ MDRV_PALETTE_LENGTH(768)
+
+ MDRV_VIDEO_START(actfancr)
+ MDRV_VIDEO_UPDATE(actfancr)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(YM2203, 1500000)
+ MDRV_SOUND_ROUTE(0, "mono", 0.90)
+ MDRV_SOUND_ROUTE(1, "mono", 0.90)
+ MDRV_SOUND_ROUTE(2, "mono", 0.90)
+ MDRV_SOUND_ROUTE(3, "mono", 0.50)
+
+ MDRV_SOUND_ADD(YM3812, 3000000)
+ MDRV_SOUND_CONFIG(ym3812_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.90)
+
+ MDRV_SOUND_ADD(OKIM6295, 1024188)
+ MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high) // clock frequency & pin 7 not verified
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.85)
+MACHINE_DRIVER_END
+
+static MACHINE_DRIVER_START( triothep )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(H6280,21477200/3) /* Should be accurate */
+ MDRV_CPU_PROGRAM_MAP(triothep_readmem,triothep_writemem)
+ MDRV_CPU_VBLANK_INT(irq0_line_hold,1) /* VBL */
+
+ MDRV_CPU_ADD(M6502, 1500000)
+ /* audio CPU */ /* Should be accurate */
+ MDRV_CPU_PROGRAM_MAP(dec0_s_readmem,dec0_s_writemem)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529))
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
+ MDRV_GFXDECODE(triothep)
+ MDRV_PALETTE_LENGTH(768)
+
+ MDRV_VIDEO_START(triothep)
+ MDRV_VIDEO_UPDATE(triothep)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(YM2203, 1500000)
+ MDRV_SOUND_ROUTE(0, "mono", 0.90)
+ MDRV_SOUND_ROUTE(1, "mono", 0.90)
+ MDRV_SOUND_ROUTE(2, "mono", 0.90)
+ MDRV_SOUND_ROUTE(3, "mono", 0.50)
+
+ MDRV_SOUND_ADD(YM3812, 3000000)
+ MDRV_SOUND_CONFIG(ym3812_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.90)
+
+ MDRV_SOUND_ADD(OKIM6295, 1024188)
+ MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high) // clock frequency & pin 7 not verified
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.85)
+MACHINE_DRIVER_END
+
+/******************************************************************************/
+
+ROM_START( actfancr )
+ ROM_REGION( 0x30000, REGION_CPU1, 0 ) /* Need to allow full RAM allocation for now */
+ ROM_LOAD( "fe08-2.bin", 0x00000, 0x10000, CRC(0d36fbfa) SHA1(cef5cfd053beac5ca2ac52421024c316bdbfba42) )
+ ROM_LOAD( "fe09-2.bin", 0x10000, 0x10000, CRC(27ce2bb1) SHA1(52a423dfc2bba7b3330d1a10f4149ae6eeb9198c) )
+ ROM_LOAD( "10", 0x20000, 0x10000, CRC(cabad137) SHA1(41ca833649671a29e9395968cde2be8137a9ff0a) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 6502 Sound CPU */
+ ROM_LOAD( "17-1", 0x08000, 0x8000, CRC(289ad106) SHA1(cf1b32ac41d3d92860fab04d82a08efe57b6ecf3) )
+
+ ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "15", 0x00000, 0x10000, CRC(a1baf21e) SHA1(b85cf9180efae6c95cc0310064b52a78e591826a) ) /* Chars */
+ ROM_LOAD( "16", 0x10000, 0x10000, CRC(22e64730) SHA1(f1376c6e2c9d021eca7ccee3daab00593ba724b6) )
+
+ ROM_REGION( 0x60000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "02", 0x00000, 0x10000, CRC(b1db0efc) SHA1(a7bd7748ea37f473499ba5bf8ab4995b9240ff48) ) /* Sprites */
+ ROM_LOAD( "03", 0x10000, 0x08000, CRC(f313e04f) SHA1(fe69758910d38f742971c1027fc8f498c88262b1) )
+ ROM_LOAD( "06", 0x18000, 0x10000, CRC(8cb6dd87) SHA1(fab4fe76d2426c906a9070cbf7ce81200ba27ff6) )
+ ROM_LOAD( "07", 0x28000, 0x08000, CRC(dd345def) SHA1(44fbf9da636a4e18c421fdc0a1eadc3c7ba66068) )
+ ROM_LOAD( "00", 0x30000, 0x10000, CRC(d50a9550) SHA1(b366826e0df11ab6b97e2cb0e813432e95f9513d) )
+ ROM_LOAD( "01", 0x40000, 0x08000, CRC(34935e93) SHA1(8cd02a72659f6cb0536b54c1c8b34dae818fbfdc) )
+ ROM_LOAD( "04", 0x48000, 0x10000, CRC(bcf41795) SHA1(1d18afc974ac43fe6194e2840bbb2e93cd2b6cff) )
+ ROM_LOAD( "05", 0x58000, 0x08000, CRC(d38b94aa) SHA1(773d01427744fda9104f673d2b4183a0f7471a39) )
+
+ ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "14", 0x00000, 0x10000, CRC(d6457420) SHA1(d03d2e944e768b297ec0c3389320c42bc0259d00) ) /* Tiles */
+ ROM_LOAD( "12", 0x10000, 0x10000, CRC(08787b7a) SHA1(23b10b75c4cbff8effadf4c6ed15d90b87648ce9) )
+ ROM_LOAD( "13", 0x20000, 0x10000, CRC(c30c37dc) SHA1(0f7a325738eafa85239497e2b97aa51a6f2ffc4d) )
+ ROM_LOAD( "11", 0x30000, 0x10000, CRC(1f006d9f) SHA1(74bc2d4d022ad7c65be781f974919262cacb4b64) )
+
+ ROM_REGION( 0x10000, REGION_SOUND1, 0 ) /* ADPCM sounds */
+ ROM_LOAD( "18", 0x00000, 0x10000, CRC(5c55b242) SHA1(62ba60b2f02483875da12aefe849f7e2fd137ef1) )
+ROM_END
+
+ROM_START( actfanc1 )
+ ROM_REGION( 0x30000, REGION_CPU1, 0 ) /* Need to allow full RAM allocation for now */
+ ROM_LOAD( "08-1", 0x00000, 0x10000, CRC(3bf214a4) SHA1(f7513672b2292d3acb4332b392695888bf6560a5) )
+ ROM_LOAD( "09-1", 0x10000, 0x10000, CRC(13ae78d5) SHA1(eba77d3dbfe273e18c7fa9c0ca305ac2468f9381) )
+ ROM_LOAD( "10", 0x20000, 0x10000, CRC(cabad137) SHA1(41ca833649671a29e9395968cde2be8137a9ff0a) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 6502 Sound CPU */
+ ROM_LOAD( "17-1", 0x08000, 0x8000, CRC(289ad106) SHA1(cf1b32ac41d3d92860fab04d82a08efe57b6ecf3) )
+
+ ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "15", 0x00000, 0x10000, CRC(a1baf21e) SHA1(b85cf9180efae6c95cc0310064b52a78e591826a) ) /* Chars */
+ ROM_LOAD( "16", 0x10000, 0x10000, CRC(22e64730) SHA1(f1376c6e2c9d021eca7ccee3daab00593ba724b6) )
+
+ ROM_REGION( 0x60000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "02", 0x00000, 0x10000, CRC(b1db0efc) SHA1(a7bd7748ea37f473499ba5bf8ab4995b9240ff48) ) /* Sprites */
+ ROM_LOAD( "03", 0x10000, 0x08000, CRC(f313e04f) SHA1(fe69758910d38f742971c1027fc8f498c88262b1) )
+ ROM_LOAD( "06", 0x18000, 0x10000, CRC(8cb6dd87) SHA1(fab4fe76d2426c906a9070cbf7ce81200ba27ff6) )
+ ROM_LOAD( "07", 0x28000, 0x08000, CRC(dd345def) SHA1(44fbf9da636a4e18c421fdc0a1eadc3c7ba66068) )
+ ROM_LOAD( "00", 0x30000, 0x10000, CRC(d50a9550) SHA1(b366826e0df11ab6b97e2cb0e813432e95f9513d) )
+ ROM_LOAD( "01", 0x40000, 0x08000, CRC(34935e93) SHA1(8cd02a72659f6cb0536b54c1c8b34dae818fbfdc) )
+ ROM_LOAD( "04", 0x48000, 0x10000, CRC(bcf41795) SHA1(1d18afc974ac43fe6194e2840bbb2e93cd2b6cff) )
+ ROM_LOAD( "05", 0x58000, 0x08000, CRC(d38b94aa) SHA1(773d01427744fda9104f673d2b4183a0f7471a39) )
+
+ ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "14", 0x00000, 0x10000, CRC(d6457420) SHA1(d03d2e944e768b297ec0c3389320c42bc0259d00) ) /* Tiles */
+ ROM_LOAD( "12", 0x10000, 0x10000, CRC(08787b7a) SHA1(23b10b75c4cbff8effadf4c6ed15d90b87648ce9) )
+ ROM_LOAD( "13", 0x20000, 0x10000, CRC(c30c37dc) SHA1(0f7a325738eafa85239497e2b97aa51a6f2ffc4d) )
+ ROM_LOAD( "11", 0x30000, 0x10000, CRC(1f006d9f) SHA1(74bc2d4d022ad7c65be781f974919262cacb4b64) )
+
+ ROM_REGION( 0x10000, REGION_SOUND1, 0 ) /* ADPCM sounds */
+ ROM_LOAD( "18", 0x00000, 0x10000, CRC(5c55b242) SHA1(62ba60b2f02483875da12aefe849f7e2fd137ef1) )
+ROM_END
+
+ROM_START( actfancj )
+ ROM_REGION( 0x30000, REGION_CPU1, 0 ) /* Need to allow full RAM allocation for now */
+ ROM_LOAD( "fd08-1.bin", 0x00000, 0x10000, CRC(69004b60) SHA1(7c6b876ca04377d2aa2d3c3f19d8e6cc7345363d) )
+ ROM_LOAD( "fd09-1.bin", 0x10000, 0x10000, CRC(a455ae3e) SHA1(960798271c8370c1c4ffce2a453f59d7a301c9f9) )
+ ROM_LOAD( "10", 0x20000, 0x10000, CRC(cabad137) SHA1(41ca833649671a29e9395968cde2be8137a9ff0a) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 6502 Sound CPU */
+ ROM_LOAD( "17-1", 0x08000, 0x8000, CRC(289ad106) SHA1(cf1b32ac41d3d92860fab04d82a08efe57b6ecf3) )
+
+ ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "15", 0x00000, 0x10000, CRC(a1baf21e) SHA1(b85cf9180efae6c95cc0310064b52a78e591826a) ) /* Chars */
+ ROM_LOAD( "16", 0x10000, 0x10000, CRC(22e64730) SHA1(f1376c6e2c9d021eca7ccee3daab00593ba724b6) )
+
+ ROM_REGION( 0x60000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "02", 0x00000, 0x10000, CRC(b1db0efc) SHA1(a7bd7748ea37f473499ba5bf8ab4995b9240ff48) ) /* Sprites */
+ ROM_LOAD( "03", 0x10000, 0x08000, CRC(f313e04f) SHA1(fe69758910d38f742971c1027fc8f498c88262b1) )
+ ROM_LOAD( "06", 0x18000, 0x10000, CRC(8cb6dd87) SHA1(fab4fe76d2426c906a9070cbf7ce81200ba27ff6) )
+ ROM_LOAD( "07", 0x28000, 0x08000, CRC(dd345def) SHA1(44fbf9da636a4e18c421fdc0a1eadc3c7ba66068) )
+ ROM_LOAD( "00", 0x30000, 0x10000, CRC(d50a9550) SHA1(b366826e0df11ab6b97e2cb0e813432e95f9513d) )
+ ROM_LOAD( "01", 0x40000, 0x08000, CRC(34935e93) SHA1(8cd02a72659f6cb0536b54c1c8b34dae818fbfdc) )
+ ROM_LOAD( "04", 0x48000, 0x10000, CRC(bcf41795) SHA1(1d18afc974ac43fe6194e2840bbb2e93cd2b6cff) )
+ ROM_LOAD( "05", 0x58000, 0x08000, CRC(d38b94aa) SHA1(773d01427744fda9104f673d2b4183a0f7471a39) )
+
+ ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "14", 0x00000, 0x10000, CRC(d6457420) SHA1(d03d2e944e768b297ec0c3389320c42bc0259d00) ) /* Tiles */
+ ROM_LOAD( "12", 0x10000, 0x10000, CRC(08787b7a) SHA1(23b10b75c4cbff8effadf4c6ed15d90b87648ce9) )
+ ROM_LOAD( "13", 0x20000, 0x10000, CRC(c30c37dc) SHA1(0f7a325738eafa85239497e2b97aa51a6f2ffc4d) )
+ ROM_LOAD( "11", 0x30000, 0x10000, CRC(1f006d9f) SHA1(74bc2d4d022ad7c65be781f974919262cacb4b64) )
+
+ ROM_REGION( 0x10000, REGION_SOUND1, 0 ) /* ADPCM sounds */
+ ROM_LOAD( "18", 0x00000, 0x10000, CRC(5c55b242) SHA1(62ba60b2f02483875da12aefe849f7e2fd137ef1) )
+ROM_END
+
+ROM_START( triothep )
+ ROM_REGION( 0x40000, REGION_CPU1, 0 ) /* Need to allow full RAM allocation for now */
+ ROM_LOAD( "fg-16.bin", 0x00000, 0x20000, CRC(7238355a) SHA1(4ac6c3fd808e7c94025972fdb45956bd707ec89f) )
+ ROM_LOAD( "fg-15.bin", 0x20000, 0x10000, CRC(1c0551ab) SHA1(1f90f80db44d92af4b233bc16cb1023db2797e8a) )
+ ROM_LOAD( "fg-14.bin", 0x30000, 0x10000, CRC(4ba7de4a) SHA1(bf552fa33746f3d27f9b193424a38fef58fe0765) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 6502 Sound CPU */
+ ROM_LOAD( "fg-18.bin", 0x00000, 0x10000, CRC(9de9ee63) SHA1(c91b824b9a791cb90365d45c8e1b69e67f7d065f) )
+
+ ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "fg-12.bin", 0x00000, 0x10000, CRC(15fb49f2) SHA1(a81ff1dbc813ab9b37edb832e01aab9a9a3ed5a1) ) /* Chars */
+ ROM_LOAD( "fg-13.bin", 0x10000, 0x10000, CRC(e20c9623) SHA1(b5a58599a016378f34217396212f81ede9272598) )
+
+ ROM_REGION( 0x60000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "fg-11.bin", 0x00000, 0x10000, CRC(1143ebd7) SHA1(0ef2cf40f852bf0842beeb9727508e28437ab54b) ) /* Sprites */
+ ROM_LOAD( "fg-10.bin", 0x10000, 0x08000, CRC(4b6b477a) SHA1(77486e0ff957cbfdae16d2b5977e95b7a7ced948) )
+ ROM_LOAD( "fg-09.bin", 0x18000, 0x10000, CRC(6bf6c803) SHA1(c16fd4b7e1e86db48c6e78a4b5dcd42e8269b465) )
+ ROM_LOAD( "fg-08.bin", 0x28000, 0x08000, CRC(1391e445) SHA1(bd53a969567bb5a46a35bd02e84bbb58c446a0a2) )
+ ROM_LOAD( "fg-03.bin", 0x30000, 0x10000, CRC(3d3ca9ad) SHA1(de6532063500a4ddccdecfca1024f03a1fbb78f7) )
+ ROM_LOAD( "fg-02.bin", 0x40000, 0x08000, CRC(6b9d24ce) SHA1(9d6d52e742fc37d83682291f918f3348395f0cd8) )
+ ROM_LOAD( "fg-01.bin", 0x48000, 0x10000, CRC(4987f7ac) SHA1(e8e81b15f6b6c8597d34eef3cabb89b90d3ae7f5) )
+ ROM_LOAD( "fg-00.bin", 0x58000, 0x08000, CRC(41232442) SHA1(1c10a4f5607e41d6239cb478ed7355963ad6b2d0) )
+
+ ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "fg-04.bin", 0x00000, 0x10000, CRC(7cea3c87) SHA1(b58156140a75f88ee6ec97ca7cdc02619ec51726) ) /* Tiles */
+ ROM_LOAD( "fg-06.bin", 0x10000, 0x10000, CRC(5e7f3e8f) SHA1(c92ec281b3985b442957f7d9237eb38a6d621cd4) )
+ ROM_LOAD( "fg-05.bin", 0x20000, 0x10000, CRC(8bb13f05) SHA1(f524cb0a38d0025c93124fc329d913e000155e9b) )
+ ROM_LOAD( "fg-07.bin", 0x30000, 0x10000, CRC(0d7affc3) SHA1(59f9fbf13216aaf67c7d1ad3a11a1738c4afd9e5) )
+
+ ROM_REGION( 0x10000, REGION_SOUND1, 0 ) /* ADPCM sounds */
+ ROM_LOAD( "fg-17.bin", 0x00000, 0x10000, CRC(f0ab0d05) SHA1(29d3ab513a8d46a1cb70f5333fa56bb787a58288) )
+ROM_END
+
+/* All roms are FF even the ones matching the parent FG roms */
+ROM_START( triothej )
+ ROM_REGION( 0x40000, REGION_CPU1, 0 ) /* Need to allow full RAM allocation for now */
+ ROM_LOAD( "ff-16.bin", 0x00000, 0x20000, CRC(84d7e1b6) SHA1(28381d2e1f6d22a959383eb2e8d73f2e03f4d39f) )
+ ROM_LOAD( "ff-15.bin", 0x20000, 0x10000, CRC(6eada47c) SHA1(98fc4e93c47bc42ea7c20e8ac994b117cd7cb5a5) )
+ ROM_LOAD( "ff-14.bin", 0x30000, 0x10000, CRC(4ba7de4a) SHA1(bf552fa33746f3d27f9b193424a38fef58fe0765) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 6502 Sound CPU */
+ ROM_LOAD( "ff-18.bin", 0x00000, 0x10000, CRC(9de9ee63) SHA1(c91b824b9a791cb90365d45c8e1b69e67f7d065f) )
+
+ ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "ff-12.bin", 0x00000, 0x10000, CRC(15fb49f2) SHA1(a81ff1dbc813ab9b37edb832e01aab9a9a3ed5a1) ) /* Chars */
+ ROM_LOAD( "ff-13.bin", 0x10000, 0x10000, CRC(e20c9623) SHA1(b5a58599a016378f34217396212f81ede9272598) )
+
+ ROM_REGION( 0x60000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "ff-11.bin", 0x00000, 0x10000, CRC(19e885c7) SHA1(694f0aa4c1c976320d985ee50bb59c1894b853ed) ) /* Sprites */
+ ROM_LOAD( "ff-10.bin", 0x10000, 0x08000, CRC(4b6b477a) SHA1(77486e0ff957cbfdae16d2b5977e95b7a7ced948) )
+ ROM_LOAD( "ff-09.bin", 0x18000, 0x10000, CRC(79c6bc0e) SHA1(d4bf195f6114103d2eb68f3aaf65d4044947f600) )
+ ROM_LOAD( "ff-08.bin", 0x28000, 0x08000, CRC(1391e445) SHA1(bd53a969567bb5a46a35bd02e84bbb58c446a0a2) )
+ ROM_LOAD( "ff-03.bin", 0x30000, 0x10000, CRC(b36ad42d) SHA1(9d72cbb0904e82271e4835d668b133f17dec8255) )
+ ROM_LOAD( "ff-02.bin", 0x40000, 0x08000, CRC(6b9d24ce) SHA1(9d6d52e742fc37d83682291f918f3348395f0cd8) )
+ ROM_LOAD( "ff-01.bin", 0x48000, 0x10000, CRC(68d80a66) SHA1(526ed8c920915877f5ee0519c9c8eee7e5580c54) )
+ ROM_LOAD( "ff-00.bin", 0x58000, 0x08000, CRC(41232442) SHA1(1c10a4f5607e41d6239cb478ed7355963ad6b2d0) )
+
+ ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "ff-04.bin", 0x00000, 0x10000, CRC(7cea3c87) SHA1(b58156140a75f88ee6ec97ca7cdc02619ec51726) ) /* Tiles */
+ ROM_LOAD( "ff-06.bin", 0x10000, 0x10000, CRC(5e7f3e8f) SHA1(c92ec281b3985b442957f7d9237eb38a6d621cd4) )
+ ROM_LOAD( "ff-05.bin", 0x20000, 0x10000, CRC(8bb13f05) SHA1(f524cb0a38d0025c93124fc329d913e000155e9b) )
+ ROM_LOAD( "ff-07.bin", 0x30000, 0x10000, CRC(0d7affc3) SHA1(59f9fbf13216aaf67c7d1ad3a11a1738c4afd9e5) )
+
+ ROM_REGION( 0x10000, REGION_SOUND1, 0 ) /* ADPCM sounds */
+ ROM_LOAD( "ff-17.bin", 0x00000, 0x10000, CRC(f0ab0d05) SHA1(29d3ab513a8d46a1cb70f5333fa56bb787a58288) )
+ROM_END
+
+/******************************************************************************/
+
+static READ8_HANDLER( cycle_r )
+{
+ int pc=activecpu_get_pc();
+ int ret=actfancr_ram[0x26];
+
+ if (offset==1) return actfancr_ram[0x27];
+
+ if (pc==0xe29a && ret==0) {
+ cpu_spinuntil_int();
+ return 1;
+ }
+
+ return ret;
+}
+
+static READ8_HANDLER( cyclej_r )
+{
+ int pc=activecpu_get_pc();
+ int ret=actfancr_ram[0x26];
+
+ if (offset==1) return actfancr_ram[0x27];
+
+ if (pc==0xe2b1 && ret==0) {
+ cpu_spinuntil_int();
+ return 1;
+ }
+
+ return ret;
+}
+
+static DRIVER_INIT( actfancr )
+{
+ memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1f0026, 0x1f0027, 0, 0, cycle_r);
+}
+
+static DRIVER_INIT( actfancj )
+{
+ memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1f0026, 0x1f0027, 0, 0, cyclej_r);
+}
+
+
+
+GAME( 1989, actfancr, 0, actfancr, actfancr, actfancr, ROT0, "Data East Corporation", "Act-Fancer Cybernetick Hyper Weapon (World revision 2)", 0 )
+GAME( 1989, actfanc1, actfancr, actfancr, actfancr, actfancr, ROT0, "Data East Corporation", "Act-Fancer Cybernetick Hyper Weapon (World revision 1)", 0 )
+GAME( 1989, actfancj, actfancr, actfancr, actfancr, actfancj, ROT0, "Data East Corporation", "Act-Fancer Cybernetick Hyper Weapon (Japan revision 1)", 0 )
+GAME( 1989, triothep, 0, triothep, triothep, 0, ROT0, "Data East Corporation", "Trio The Punch - Never Forget Me... (World)", 0 )
+GAME( 1989, triothej, triothep, triothep, triothep, 0, ROT0, "Data East Corporation", "Trio The Punch - Never Forget Me... (Japan)", 0 )