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Diffstat (limited to 'src/mame/drivers/aces1.cpp')
-rw-r--r--src/mame/drivers/aces1.cpp96
1 files changed, 48 insertions, 48 deletions
diff --git a/src/mame/drivers/aces1.cpp b/src/mame/drivers/aces1.cpp
index 4c1e55cf97a..48ab87c7adf 100644
--- a/src/mame/drivers/aces1.cpp
+++ b/src/mame/drivers/aces1.cpp
@@ -428,7 +428,7 @@ static INPUT_PORTS_START( aces1 )
INPUT_PORTS_END
-static MACHINE_CONFIG_START( aces1, aces1_state )
+static MACHINE_CONFIG_START( aces1 )
MCFG_CPU_ADD("maincpu", Z80, 4000000) /* ?? Mhz */
MCFG_CPU_PROGRAM_MAP(aces1_map)
@@ -835,50 +835,50 @@ DRIVER_INIT_MEMBER(aces1_state,aces1)
{
}
-GAMEL( 199?, ac1clbmn ,0 ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Club Money (Ace) (ACESYS1) (set 1)",MACHINE_IS_SKELETON_MECHANICAL, layout_ac1clbmn )
-GAMEL( 199?, ac1gogld ,0 ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Go For Gold (Ace) (ACESYS1) (set 1)",MACHINE_IS_SKELETON_MECHANICAL, layout_ac1gogld )
-GAME( 199?, ac1hotpf ,0 ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Hot Profit (Ace) (ACESYS1)",MACHINE_IS_SKELETON_MECHANICAL )
-GAMEL( 199?, ac1pster ,0 ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Pound Sterling (Ace) (ACESYS1)",MACHINE_IS_SKELETON_MECHANICAL, layout_ac1pster )
-GAMEL( 199?, ac1pstrt ,0 ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Pcp", "Pound Stretcher (Pcp) (ACESYS1)",MACHINE_IS_SKELETON_MECHANICAL, layout_ac1pstrt )
-GAMEL( 199?, ac1primt ,0 ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Primetime (Ace) (ACESYS1) (set 1)",MACHINE_IS_SKELETON_MECHANICAL, layout_ac1primt )
-GAMEL( 199?, ac1taklv ,0 ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Take It Or Leave It (Ace) (ACESYS1) (set 1)",MACHINE_IS_SKELETON_MECHANICAL, layout_ac1taklv )
-GAME( 199?, ac1cshtw ,0 ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Cash Towers (Ace) (ACESYS1)",MACHINE_IS_SKELETON_MECHANICAL ) // same ROM as above, combined, original machine apparently plays the same, reskinned machine?
-GAME( 199?, ac1bbclb ,0 ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Big Break Club (Ace) (ACESYS1) (set 1)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 199?, ac1bbclba ,ac1bbclb ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Big Break Club (Ace) (ACESYS1) (set 2)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 199?, ac1clbsv ,0 ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Club Sovereign (Ace) (ACESYS1)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 199?, ac1clbxt ,0 ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Club Xtra (Ace) (ACESYS1) (set 1)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 199?, ac1clbxta ,ac1clbxt ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Club Xtra (Ace) (ACESYS1) (set 2)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 199?, ac1piaca ,0 ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Play It Again Casino (Ace) (ACESYS1)",MACHINE_IS_SKELETON_MECHANICAL ) // Same ROMs were in 'Play It Again Deluxe'
-GAME( 199?, ac1piacl ,0 ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Play It Again Club (Ace) (ACESYS1) (set 1)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 199?, ac1piacla ,ac1piacl ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Play It Again Club (Ace) (ACESYS1) (set 2)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 199?, ac1piaclb ,ac1piacl ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Play It Again Club (Ace) (ACESYS1) (set 3)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 199?, ac1piaclc ,ac1piacl ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Play It Again Club (Ace) (ACESYS1) (set 4)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 199?, ac1prmcl ,0 ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Premier Club (Ace) (ACESYS1) (set 1)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 199?, ac1prmcla ,ac1prmcl ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Premier Club (Ace) (ACESYS1) (set 2)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 199?, ac1prmclb ,ac1prmcl ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Premier Club (Ace) (ACESYS1) (set 3)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 199?, ac1prmclc ,ac1prmcl ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Premier Club (Ace) (ACESYS1) (set 4)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 199?, ac1rundx ,0 ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Runner Deluxe Club (Ace) (ACESYS1) (set 1)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 199?, ac1rundxa ,ac1rundx ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Runner Deluxe Club (Ace) (ACESYS1) (set 2)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 199?, ac1totb ,0 ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Top Of The Bill (Ace) (ACESYS1)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 199?, ac1shid ,0 ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Super Hi De Hi (Ace) (ACESYS1) (set 1)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 199?, ac1shida ,ac1shid ,aces1 ,aces1 , aces1_state,aces1 ,ROT0 ,"Ace", "Super Hi De Hi (Ace) (ACESYS1) (set 2)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME(199?, ac1dbldx ,0 ,aces1 ,aces1 , aces1_state,aces1, ROT0, "Pcp", "Double Deluxe (Pcp) (ACESYS1)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME(199?, ac1nudbk ,0 ,aces1 ,aces1 , aces1_state,aces1, ROT0, "Pcp", "Nudge Break (Pcp) (ACESYS1) (set 1)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME(199?, ac1nudbka ,ac1nudbk ,aces1 ,aces1 , aces1_state,aces1, ROT0, "Pcp", "Nudge Break (Pcp) (ACESYS1) (set 2)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME(199?, ac1nudbkb ,ac1nudbk ,aces1 ,aces1 , aces1_state,aces1, ROT0, "Pcp", "Nudge Break (Pcp) (ACESYS1) (set 3)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME(199?, ac1nudbkc ,ac1nudbk ,aces1 ,aces1 , aces1_state,aces1, ROT0, "Pcp", "Nudge Break (Pcp) (ACESYS1) (set 4)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME(199?, ac1nudbkd ,ac1nudbk ,aces1 ,aces1 , aces1_state,aces1, ROT0, "Pcp", "Nudge Break (Pcp) (ACESYS1) (set 5)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME(199?, ac1sstrk ,0 ,aces1 ,aces1 , aces1_state,aces1, ROT0, "Pcp", "Starstruck (Pcp) (ACESYS1) (set 1)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME(199?, ac1sstrka ,ac1sstrk ,aces1 ,aces1 , aces1_state,aces1, ROT0, "Pcp", "Starstruck (Pcp) (ACESYS1) (set 2)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME(199?, ac1sstrkb ,ac1sstrk ,aces1 ,aces1 , aces1_state,aces1, ROT0, "Pcp", "Starstruck (Pcp) (ACESYS1) (set 3)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME(199?, ac1xpres ,0 ,aces1 ,aces1 , aces1_state,aces1, ROT0, "Pcp", "Xpress (Pcp) (ACESYS1)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME(199?, ac1roll ,0 ,aces1 ,aces1 , aces1_state,aces1, ROT0, "Pcp", "Roll Up (Pcp) (ACESYS1) (set 1)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME(199?, ac1rolla ,ac1roll ,aces1 ,aces1 , aces1_state,aces1, ROT0, "Pcp", "Roll Up (Pcp) (ACESYS1) (set 2)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME(199?, ac1rollb ,ac1roll ,aces1 ,aces1 , aces1_state,aces1, ROT0, "Pcp", "Roll Up (Pcp) (ACESYS1) (set 3)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME(199?, ac1bluec ,0 ,aces1 ,aces1 , aces1_state,aces1, ROT0, "Pcp", "Blue Chip (Pcp) (ACESYS1) (set 1)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME(199?, ac1blueca ,ac1bluec ,aces1 ,aces1 , aces1_state,aces1, ROT0, "Pcp", "Blue Chip (Pcp) (ACESYS1) (set 2)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME(199?, ac1bluecb ,ac1bluec ,aces1 ,aces1 , aces1_state,aces1, ROT0, "Pcp", "Blue Chip (Pcp) (ACESYS1) (set 3)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME(199?, ac1bluecc ,ac1bluec ,aces1 ,aces1 , aces1_state,aces1, ROT0, "Pcp", "Blue Chip (Pcp) (ACESYS1) (set 4)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME(199?, ac1bluecd ,ac1bluec ,aces1 ,aces1 , aces1_state,aces1, ROT0, "Pcp", "Blue Chip (Pcp) (ACESYS1) (set 5)",MACHINE_IS_SKELETON_MECHANICAL )
-GAME(199?, ac1hideh ,0 ,aces1 ,aces1 , aces1_state,aces1, ROT0, "Ace", "Hi De Hi Deluxe (Ace) (ACESYS1) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) // was in Hi De Hi (Ace) (sp.ACE) set
-GAME(199?, ac1hideha ,sp_hideh ,aces1 ,aces1 , aces1_state,aces1, ROT0, "Ace", "Hi De Hi Deluxe (Ace) (ACESYS1) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) // ^^
+GAMEL( 199?, ac1clbmn , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Club Money (Ace) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_ac1clbmn )
+GAMEL( 199?, ac1gogld , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Go For Gold (Ace) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_ac1gogld )
+GAME( 199?, ac1hotpf , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Hot Profit (Ace) (ACESYS1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAMEL( 199?, ac1pster , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Pound Sterling (Ace) (ACESYS1)", MACHINE_IS_SKELETON_MECHANICAL, layout_ac1pster )
+GAMEL( 199?, ac1pstrt , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Pcp", "Pound Stretcher (Pcp) (ACESYS1)", MACHINE_IS_SKELETON_MECHANICAL, layout_ac1pstrt )
+GAMEL( 199?, ac1primt , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Primetime (Ace) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_ac1primt )
+GAMEL( 199?, ac1taklv , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Take It Or Leave It (Ace) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_ac1taklv )
+GAME( 199?, ac1cshtw , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Cash Towers (Ace) (ACESYS1)", MACHINE_IS_SKELETON_MECHANICAL ) // same ROM as above, combined, original machine apparently plays the same, reskinned machine?
+GAME( 199?, ac1bbclb , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Big Break Club (Ace) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1bbclba , ac1bbclb , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Big Break Club (Ace) (ACESYS1) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1clbsv , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Club Sovereign (Ace) (ACESYS1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1clbxt , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Club Xtra (Ace) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1clbxta , ac1clbxt , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Club Xtra (Ace) (ACESYS1) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1piaca , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Play It Again Casino (Ace) (ACESYS1)", MACHINE_IS_SKELETON_MECHANICAL ) // Same ROMs were in 'Play It Again Deluxe'
+GAME( 199?, ac1piacl , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Play It Again Club (Ace) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1piacla , ac1piacl , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Play It Again Club (Ace) (ACESYS1) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1piaclb , ac1piacl , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Play It Again Club (Ace) (ACESYS1) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1piaclc , ac1piacl , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Play It Again Club (Ace) (ACESYS1) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1prmcl , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Premier Club (Ace) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1prmcla , ac1prmcl , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Premier Club (Ace) (ACESYS1) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1prmclb , ac1prmcl , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Premier Club (Ace) (ACESYS1) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1prmclc , ac1prmcl , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Premier Club (Ace) (ACESYS1) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1rundx , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Runner Deluxe Club (Ace) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1rundxa , ac1rundx , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Runner Deluxe Club (Ace) (ACESYS1) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1totb , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Top Of The Bill (Ace) (ACESYS1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1shid , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Super Hi De Hi (Ace) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1shida , ac1shid , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Super Hi De Hi (Ace) (ACESYS1) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1dbldx , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Pcp", "Double Deluxe (Pcp) (ACESYS1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1nudbk , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Pcp", "Nudge Break (Pcp) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1nudbka , ac1nudbk , aces1, aces1, aces1_state, aces1, ROT0, "Pcp", "Nudge Break (Pcp) (ACESYS1) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1nudbkb , ac1nudbk , aces1, aces1, aces1_state, aces1, ROT0, "Pcp", "Nudge Break (Pcp) (ACESYS1) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1nudbkc , ac1nudbk , aces1, aces1, aces1_state, aces1, ROT0, "Pcp", "Nudge Break (Pcp) (ACESYS1) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1nudbkd , ac1nudbk , aces1, aces1, aces1_state, aces1, ROT0, "Pcp", "Nudge Break (Pcp) (ACESYS1) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1sstrk , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Pcp", "Starstruck (Pcp) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1sstrka , ac1sstrk , aces1, aces1, aces1_state, aces1, ROT0, "Pcp", "Starstruck (Pcp) (ACESYS1) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1sstrkb , ac1sstrk , aces1, aces1, aces1_state, aces1, ROT0, "Pcp", "Starstruck (Pcp) (ACESYS1) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1xpres , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Pcp", "Xpress (Pcp) (ACESYS1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1roll , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Pcp", "Roll Up (Pcp) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1rolla , ac1roll , aces1, aces1, aces1_state, aces1, ROT0, "Pcp", "Roll Up (Pcp) (ACESYS1) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1rollb , ac1roll , aces1, aces1, aces1_state, aces1, ROT0, "Pcp", "Roll Up (Pcp) (ACESYS1) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1bluec , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Pcp", "Blue Chip (Pcp) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1blueca , ac1bluec , aces1, aces1, aces1_state, aces1, ROT0, "Pcp", "Blue Chip (Pcp) (ACESYS1) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1bluecb , ac1bluec , aces1, aces1, aces1_state, aces1, ROT0, "Pcp", "Blue Chip (Pcp) (ACESYS1) (set 3)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1bluecc , ac1bluec , aces1, aces1, aces1_state, aces1, ROT0, "Pcp", "Blue Chip (Pcp) (ACESYS1) (set 4)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1bluecd , ac1bluec , aces1, aces1, aces1_state, aces1, ROT0, "Pcp", "Blue Chip (Pcp) (ACESYS1) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1hideh , 0 , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Hi De Hi Deluxe (Ace) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // was in Hi De Hi (Ace) (sp.ACE) set
+GAME( 199?, ac1hideha , sp_hideh , aces1, aces1, aces1_state, aces1, ROT0, "Ace", "Hi De Hi Deluxe (Ace) (ACESYS1) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^