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Diffstat (limited to 'src/mame/drivers/1943.cpp')
-rw-r--r--src/mame/drivers/1943.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mame/drivers/1943.cpp b/src/mame/drivers/1943.cpp
index ecc4ba769a4..9a73b023372 100644
--- a/src/mame/drivers/1943.cpp
+++ b/src/mame/drivers/1943.cpp
@@ -309,7 +309,7 @@ void _1943_state::machine_reset()
m_prot_value = 0;
}
-static MACHINE_CONFIG_START( 1943 )
+MACHINE_CONFIG_START(_1943_state::_1943)
// basic machine hardware
MCFG_CPU_ADD("maincpu", Z80, XTAL_24MHz/4) /* verified on pcb */
@@ -947,13 +947,13 @@ DRIVER_INIT_MEMBER(_1943_state,1943b)
}
/* Game Drivers */
-GAME( 1987, 1943, 0, 1943, 1943, _1943_state, 1943, ROT270, "Capcom", "1943: The Battle of Midway (Euro)", MACHINE_SUPPORTS_SAVE )
-GAME( 1987, 1943u, 1943, 1943, 1943, _1943_state, 1943, ROT270, "Capcom", "1943: The Battle of Midway (US, Rev C)", MACHINE_SUPPORTS_SAVE )
-GAME( 1987, 1943ua, 1943, 1943, 1943, _1943_state, 1943, ROT270, "Capcom", "1943: The Battle of Midway (US)", MACHINE_SUPPORTS_SAVE )
-GAME( 1987, 1943j, 1943, 1943, 1943, _1943_state, 1943, ROT270, "Capcom", "1943: Midway Kaisen (Japan, Rev B)", MACHINE_SUPPORTS_SAVE )
-GAME( 1987, 1943ja, 1943, 1943, 1943, _1943_state, 1943, ROT270, "Capcom", "1943: Midway Kaisen (Japan)", MACHINE_SUPPORTS_SAVE )
-GAME( 1987, 1943jah, 1943, 1943, 1943, _1943_state, 1943, ROT270, "Capcom", "1943: Midway Kaisen (Japan, no protection hack)", MACHINE_SUPPORTS_SAVE )
-GAME( 1987, 1943b, 1943, 1943, 1943, _1943_state, 1943b,ROT270, "bootleg", "1943: Battle of Midway (bootleg, hack of Japan set)", MACHINE_SUPPORTS_SAVE )
-GAME( 1987, 1943bj, 1943, 1943, 1943, _1943_state, 1943b,ROT270, "bootleg", "1943: Midway Kaisen (bootleg)", MACHINE_SUPPORTS_SAVE )
-GAME( 1987, 1943kai, 0, 1943, 1943, _1943_state, 1943, ROT270, "Capcom", "1943 Kai: Midway Kaisen (Japan)", MACHINE_SUPPORTS_SAVE )
-GAME( 1987, 1943mii, 0, 1943, 1943, _1943_state, 1943, ROT270, "Capcom", "1943: The Battle of Midway Mark II (US)", MACHINE_SUPPORTS_SAVE )
+GAME( 1987, 1943, 0, _1943, 1943, _1943_state, 1943, ROT270, "Capcom", "1943: The Battle of Midway (Euro)", MACHINE_SUPPORTS_SAVE )
+GAME( 1987, 1943u, 1943, _1943, 1943, _1943_state, 1943, ROT270, "Capcom", "1943: The Battle of Midway (US, Rev C)", MACHINE_SUPPORTS_SAVE )
+GAME( 1987, 1943ua, 1943, _1943, 1943, _1943_state, 1943, ROT270, "Capcom", "1943: The Battle of Midway (US)", MACHINE_SUPPORTS_SAVE )
+GAME( 1987, 1943j, 1943, _1943, 1943, _1943_state, 1943, ROT270, "Capcom", "1943: Midway Kaisen (Japan, Rev B)", MACHINE_SUPPORTS_SAVE )
+GAME( 1987, 1943ja, 1943, _1943, 1943, _1943_state, 1943, ROT270, "Capcom", "1943: Midway Kaisen (Japan)", MACHINE_SUPPORTS_SAVE )
+GAME( 1987, 1943jah, 1943, _1943, 1943, _1943_state, 1943, ROT270, "Capcom", "1943: Midway Kaisen (Japan, no protection hack)", MACHINE_SUPPORTS_SAVE )
+GAME( 1987, 1943b, 1943, _1943, 1943, _1943_state, 1943b,ROT270, "bootleg", "1943: Battle of Midway (bootleg, hack of Japan set)", MACHINE_SUPPORTS_SAVE )
+GAME( 1987, 1943bj, 1943, _1943, 1943, _1943_state, 1943b,ROT270, "bootleg", "1943: Midway Kaisen (bootleg)", MACHINE_SUPPORTS_SAVE )
+GAME( 1987, 1943kai, 0, _1943, 1943, _1943_state, 1943, ROT270, "Capcom", "1943 Kai: Midway Kaisen (Japan)", MACHINE_SUPPORTS_SAVE )
+GAME( 1987, 1943mii, 0, _1943, 1943, _1943_state, 1943, ROT270, "Capcom", "1943: The Battle of Midway Mark II (US)", MACHINE_SUPPORTS_SAVE )