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-rw-r--r--src/mame/dai/dai_snd.cpp138
1 files changed, 138 insertions, 0 deletions
diff --git a/src/mame/dai/dai_snd.cpp b/src/mame/dai/dai_snd.cpp
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+++ b/src/mame/dai/dai_snd.cpp
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+// license:BSD-3-Clause
+// copyright-holders:Krzysztof Strzecha
+/***************************************************************************
+
+ audio/dai_snd.c
+
+ Functions to emulate sound hardware of DAI Personal Computer
+
+ Krzysztof Strzecha
+
+****************************************************************************/
+
+#include "emu.h"
+#include "dai_snd.h"
+
+// device type definition
+DEFINE_DEVICE_TYPE(DAI_SOUND, dai_sound_device, "dai_sound", "DAI Custom Sound")
+
+
+//-------------------------------------------------
+// dai_sound_device - constructor
+//-------------------------------------------------
+
+dai_sound_device::dai_sound_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock)
+ : device_t(mconfig, DAI_SOUND, tag, owner, clock)
+ , device_sound_interface(mconfig, *this)
+{
+}
+
+//-------------------------------------------------
+// device_start - device-specific startup
+//-------------------------------------------------
+
+void dai_sound_device::device_start()
+{
+ m_mixer_channel = stream_alloc(0, 2, machine().sample_rate());
+}
+
+//-------------------------------------------------
+// device_reset - device-specific reset
+//-------------------------------------------------
+
+void dai_sound_device::device_reset()
+{
+ memset(m_dai_input, 0, sizeof(m_dai_input));
+ memset(m_osc_volume, 0, sizeof(m_osc_volume));
+ m_noise_volume = 0;
+}
+
+
+//-------------------------------------------------
+// channels 0/1/2 volume table
+//-------------------------------------------------
+
+const uint16_t dai_sound_device::s_osc_volume_table[] = {
+ 0, 500, 1000, 1500,
+ 2000, 2500, 3000, 3500,
+ 4000, 4500, 5000, 5500,
+ 6000, 6500, 7000, 7500
+};
+
+//-------------------------------------------------
+// noise volume table
+//-------------------------------------------------
+
+const uint16_t dai_sound_device::s_noise_volume_table[] = {
+ 0, 0, 0, 0,
+ 0, 0, 0, 0,
+ 500, 1000, 1500, 2000,
+ 2500, 3000, 3500, 4000
+};
+
+
+//-------------------------------------------------
+// set_volume
+//-------------------------------------------------
+
+void dai_sound_device::set_volume(offs_t offset, uint8_t data)
+{
+ m_mixer_channel->update();
+
+ switch (offset & 1)
+ {
+ case 0x00:
+ m_osc_volume[0] = data&0x0f;
+ m_osc_volume[1] = (data&0xf0)>>4;
+ break;
+
+ case 0x01:
+ m_osc_volume[2] = data&0x0f;
+ m_noise_volume = (data&0xf0)>>4;
+ }
+}
+
+//-------------------------------------------------
+// PIT callbacks
+//-------------------------------------------------
+
+void dai_sound_device::set_input_ch0(int state)
+{
+ m_mixer_channel->update();
+ m_dai_input[0] = state;
+}
+
+void dai_sound_device::set_input_ch1(int state)
+{
+ m_mixer_channel->update();
+ m_dai_input[1] = state;
+}
+
+void dai_sound_device::set_input_ch2(int state)
+{
+ m_mixer_channel->update();
+ m_dai_input[2] = state;
+}
+
+//-------------------------------------------------
+// sound_stream_update - handle update requests for
+// our sound stream
+//-------------------------------------------------
+
+void dai_sound_device::sound_stream_update(sound_stream &stream)
+{
+ int16_t channel_0_signal = m_dai_input[0] ? s_osc_volume_table[m_osc_volume[0]] : -s_osc_volume_table[m_osc_volume[0]];
+ int16_t channel_1_signal = m_dai_input[1] ? s_osc_volume_table[m_osc_volume[1]] : -s_osc_volume_table[m_osc_volume[1]];
+ int16_t channel_2_signal = m_dai_input[2] ? s_osc_volume_table[m_osc_volume[2]] : -s_osc_volume_table[m_osc_volume[2]];
+
+ for (int sampindex = 0; sampindex < stream.samples(); sampindex++)
+ {
+ int16_t noise = machine().rand()&0x01 ? s_noise_volume_table[m_noise_volume] : -s_noise_volume_table[m_noise_volume];
+
+ /* channel 0 + channel 1 + noise */
+ stream.put_int(0, sampindex, channel_0_signal + channel_1_signal + noise, 32768);
+
+ /* channel 1 + channel 2 + noise */
+ stream.put_int(1, sampindex, channel_1_signal + channel_2_signal + noise, 32768);
+ }
+}