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diff --git a/src/mame/audio/wow.cpp b/src/mame/audio/wow.cpp
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+// license:BSD-3-Clause
+// copyright-holders:Mike Coates
+/**************************************************************************
+
+ WOW/Votrax SC-01 Emulator
+
+ Mike@Dissfulfils.co.uk
+
+ Modified to match phonemes to words
+
+ Ajudd@quantime.co.uk
+
+**************************************************************************
+
+wow_sh_start - Start emulation, load samples from Votrax subdirectory
+wow_sh_w - Write data to votrax port
+wow_sh_status - Return busy status (-1 = busy)
+wow_port_2_r - Returns status of voice port
+wow_sh_ update- Null
+
+**************************************************************************/
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "includes/astrocde.h"
+
+
+/****************************************************************************
+ * 64 Phonemes - currently 1 sample per phoneme, will be combined sometime!
+ ****************************************************************************/
+
+static const char *const PhonemeTable[65] =
+{
+ "EH3","EH2","EH1","PA0","DT" ,"A1" ,"A2" ,"ZH",
+ "AH2","I3" ,"I2" ,"I1" ,"M" ,"N" ,"B" ,"V",
+ "CH" ,"SH" ,"Z" ,"AW1","NG" ,"AH1","OO1","OO",
+ "L" ,"K" ,"J" ,"H" ,"G" ,"F" ,"D" ,"S",
+ "A" ,"AY" ,"Y1" ,"UH3","AH" ,"P" ,"O" ,"I",
+ "U" ,"Y" ,"T" ,"R" ,"E" ,"W" ,"AE" ,"AE1",
+ "AW2","UH2","UH1","UH" ,"O2" ,"O1" ,"IU" ,"U1",
+ "THV","TH" ,"ER" ,"EH" ,"E1" ,"AW" ,"PA1","STOP",
+ 0
+};
+
+/* Missing samples : ready, from, one, bite, youl, explode, if, myself, back,
+ cant, do, wait, worlings, very, babies, breath, fire, beat, rest,
+ then, never, worlock, escape, door, try, any, harder, only, meet, with,
+ doom, pop,
+ Problems with YOU and YOU'LL and YOU'DD */
+
+static const char *const wowWordTable[] =
+{
+"AH1I3Y1", "UH1GA1EH1N", "AHAH2", "AE1EH3M", "AE1EH3ND",
+"anew.wav", "AH1NUHTHER", "AE1NY", "anyone.wav", "appear.wav", "AH1UH3R", "UHR", "BABYY1S", "BAE1EH3K",
+"BE1T", "become.wav", "BEHST", "BEH1TER", "BUH3AH2YT", "bones.wav", "BRE1YTH", "but.wav", "can.wav", "KAE1EH3NT",
+"chance.wav", "CHEHST", "KO1O2I3Y1N", "dance.wav", "DE1STRO1UH3I3AY",
+"DE1VEH1LUH3PT", "DIUU", "DONT", "DUUM", "DOO1R", "draw.wav", "DUHNJEH1N", "DUHNJEH1NZ",
+"each.wav", "eaten.wav", "EHSPA0KA2I3Y1P", "EHKPA0SPLOU1D", "fear.wav", "FAH1I3YND", "FAH1I3Y1ND", "FAH1EH3AYR", "FOR", "FRUHMM",
+"garwor.wav", "GEHT", "GEH1T", "GEHEH3T", "GEHTING", "good.wav", "HAH1HAH1HAH1HAH1", "HAH1RDER",
+"hasnt.wav", "have.wav", "HEH1I3VE1WA1I3Y1TS", "HAI1Y1", "HOP",
+"HUHNGRY", "HUHNGGRY", "HERRY", "AH1EH3I3Y", "AH1UH3I3Y", "IF", "I1F", "AH1I3YM", "AH1EH3I3YL", "AH1I3Y1L", "IN1",
+"INSERT", "invisibl.wav", "IT", "lie.wav", "MAE1EH3DJI1KUH1L",
+"MAE1EH3DJI1KUH1L", "MEE1", "MEE1T", "months.wav",
+"MAH1EH3I3Y", "MAH2AH2EH3I3Y", "MAH1I1Y", "MAH1I3Y1", "MAH1I3Y", "MAH1I3YSEHLF", "near.wav", "NEH1VER",
+"NAH1UH3U1", "UHV", "AWF", "WUHN", "O1NLY", "UHVEHN", "PA1", "PEHTS", "PAH1WERFUH1L", "PAH1P",
+"radar.wav", "REHDY",
+"REHST", "say.wav", "SAH1I3AYEHNS", "SE1Y", "PA0", "start.wav", "THVAYAY", "THVUH", "THVUH1", "THUH1", "THVEH1N",
+"THVRU", "thurwor.wav", "time.wav", "TU1", "TUU1", "TIUU1", "TREH1ZHERT", "TRAH1EH3I3Y", "VEHEH3RY", "WA2AYYT",
+"WOO1R", "WORYER", "watch.wav", "WE1Y", "WEHLKUHM",
+"WERR", "WAH1EH3I3L", "WIL", "WITH", "WIZERD", "wont.wav",
+"WO1O2R", "WO1ERLD", "WORLINGS", "WORLUHK",
+"YI3U", "Y1IUU", "YIUUI", "Y1IUU1U1", "YI3U1", "Y1IUUL", "YIUU1L", "Y1IUUD", "YO2O2R",0
+};
+
+#define num_samples (sizeof(wowWordTable)/sizeof(char *))
+
+
+const char *const wow_sample_names[] =
+{
+ "*wow",
+ "a", "again", "ahh", "am", "and",
+ "anew", "another", "any", "anyone", "appear", "are", "are", "babies", "back",
+ "beat", "become", "best", "better", "bite", "bones", "breath", "but", "can", "cant",
+ "chance", "chest", "coin", "dance", "destroy",
+ "develop", "do", "dont", "doom", "door", "draw", "dungeon", "dungeons",
+ "each", "eaten", "escape", "explode", "fear", "find", "find", "fire", "for", "from",
+ "garwor", "get", "get", "get", "getting", "good", "hahahaha", "harder",
+ "hasnt", "have", "heavyw", "hey", "hope",
+ "hungry", "hungry", "hurry", "i", "i", "if", "if", "im", "i1", "ill", "in",
+ "insert", "invisibl", "it", "lie", "magic",
+ "magical", "me", "meet", "months",
+ "my", "my", "my", "my", "my", "myself", "near", "never",
+ "now", "of", "off", "one", "only", "oven", "pause", "pets", "powerful", "pop",
+ "radar", "ready",
+ "rest", "say", "science", "see", "spause", "start", "the", "the", "the", "the", "then",
+ "through", "thurwor", "time", "to", "to", "to", "treasure", "try", "very", "wait",
+ "war", "warrior", "watch", "we", "welcome",
+ "were", "while", "will", "with", "wizard", "wont",
+ "wor", "world", "worlings", "worlock",
+ "you", "you", "you", "you", "you", "youl", "youl", "youd", "your",0
+};
+
+
+READ8_MEMBER( astrocde_state::wow_speech_r )
+{
+ UINT8 data = offset >> 8;
+#if USE_FAKE_VOTRAX
+ int Phoneme/*, Intonation*/;
+ int i = 0;
+ offset &= 0xff;
+
+ m_totalword_ptr = m_totalword;
+
+ Phoneme = data & 0x3F;
+ //Intonation = data >> 6;
+
+ //logerror("Data : %d Speech : %s at intonation %d\n",Phoneme, PhonemeTable[Phoneme],Intonation);
+
+ if(Phoneme==63) {
+ m_samples->stop(0);
+ //logerror("Clearing sample %s\n",m_totalword);
+ m_totalword[0] = 0; /* Clear the total word stack */
+ return data;
+ }
+ if (Phoneme==3) /* We know PA0 is never part of a word */
+ m_totalword[0] = 0; /* Clear the total word stack */
+
+ /* Phoneme to word translation */
+
+ if (*(m_totalword) == 0) {
+ strcpy(m_totalword,PhonemeTable[Phoneme]); /* Copy over the first phoneme */
+ if (m_plural != 0) {
+ //logerror("found a possible plural at %d\n",m_plural-1);
+ if (!strcmp("S",m_totalword)) { /* Plural check */
+ m_samples->start(0, num_samples-2); /* play the sample at position of word */
+ m_samples->set_frequency(0, 11025); /* play at correct rate */
+ m_totalword[0] = 0; /* Clear the total word stack */
+ m_oldword[0] = 0; /* Clear the total word stack */
+ return data;
+ } else {
+ m_plural=0;
+ }
+ }
+ } else
+ strcat(m_totalword,PhonemeTable[Phoneme]); /* Copy over the first phoneme */
+
+ //logerror("Total word = %s\n",m_totalword);
+
+ for (i=0; wowWordTable[i]; i++) {
+ if (!strcmp(wowWordTable[i],m_totalword)) { /* Scan the word (sample) table for the complete word */
+ /* WOW has Dungeon */
+ if ((!strcmp("GDTO1RFYA2N",m_totalword)) || (!strcmp("RO1U1BAH1T",m_totalword)) || (!strcmp("KO1UH3I3E1N",m_totalword))) { /* May be plural */
+ m_plural=i+1;
+ strcpy(m_oldword,m_totalword);
+ //logerror("Storing sample position %d and copying string %s\n",m_plural,m_oldword);
+ } else {
+ m_plural=0;
+ }
+ m_samples->start(0, i); /* play the sample at position of word */
+ m_samples->set_frequency(0, 11025); /* play at correct rate */
+ //logerror("Playing sample %d\n",i);
+ m_totalword[0] = 0; /* Clear the total word stack */
+ return data;
+ }
+ }
+#else
+ m_votrax->inflection_w(space, 0, data >> 6);
+ m_votrax->write(space, 0, data);
+#endif
+
+ /* Note : We should really also use volume in this as well as frequency */
+ return data; /* Return nicely */
+}
+
+
+CUSTOM_INPUT_MEMBER( astrocde_state::wow_speech_status_r )
+{
+#if USE_FAKE_VOTRAX
+ return !m_samples->playing(0);
+#else
+ return m_votrax->request();
+#endif
+}