diff options
Diffstat (limited to 'src/mame/audio/sprint8.cpp')
-rw-r--r-- | src/mame/audio/sprint8.cpp | 37 |
1 files changed, 19 insertions, 18 deletions
diff --git a/src/mame/audio/sprint8.cpp b/src/mame/audio/sprint8.cpp index e187173cbcd..c05a83bc890 100644 --- a/src/mame/audio/sprint8.cpp +++ b/src/mame/audio/sprint8.cpp @@ -296,7 +296,8 @@ DISCRETE_SOUND_START( sprint8_discrete ) DISCRETE_TASK_END() DISCRETE_SOUND_END -MACHINE_CONFIG_START(sprint8_state::sprint8_audio) +void sprint8_state::sprint8_audio(machine_config &config) +{ /* sound hardware */ /* the proper way is to hook up 4 speakers, but they are not really * F/R/L/R speakers. Though you can pretend the 1-2 mix is the front. */ @@ -305,30 +306,30 @@ MACHINE_CONFIG_START(sprint8_state::sprint8_audio) SPEAKER(config, "speaker_5_6", 0.0, 0.0, -0.5); // back SPEAKER(config, "speaker_4_8", 0.2, 0.0, 1.0); // right - MCFG_DEVICE_ADD("discrete", DISCRETE, sprint8_discrete) - MCFG_SOUND_ROUTE(0, "speaker_1_2", 1.0) + DISCRETE(config, m_discrete, sprint8_discrete); + m_discrete->add_route(0, "speaker_1_2", 1.0); /* volumes on other channels defaulted to off, */ /* user can turn them up if needed. */ /* The game does not sound good with all channels mixed to stereo. */ - MCFG_SOUND_ROUTE(1, "speaker_3_7", 0.0) - MCFG_SOUND_ROUTE(2, "speaker_5_6", 0.0) - MCFG_SOUND_ROUTE(3, "speaker_4_8", 0.0) + m_discrete->add_route(1, "speaker_3_7", 0.0); + m_discrete->add_route(2, "speaker_5_6", 0.0); + m_discrete->add_route(3, "speaker_4_8", 0.0); f9334_device &latch(F9334(config, "latch")); latch.q_out_cb<0>().set(FUNC(sprint8_state::int_reset_w)); - latch.q_out_cb<1>().set("discrete", FUNC(discrete_device::write_line<SPRINT8_CRASH_EN>)); - latch.q_out_cb<2>().set("discrete", FUNC(discrete_device::write_line<SPRINT8_SCREECH_EN>)); + latch.q_out_cb<1>().set(m_discrete, FUNC(discrete_device::write_line<SPRINT8_CRASH_EN>)); + latch.q_out_cb<2>().set(m_discrete, FUNC(discrete_device::write_line<SPRINT8_SCREECH_EN>)); latch.q_out_cb<5>().set(FUNC(sprint8_state::team_w)); - latch.q_out_cb<6>().set("discrete", FUNC(discrete_device::write_line<SPRINT8_ATTRACT_EN>)); + latch.q_out_cb<6>().set(m_discrete, FUNC(discrete_device::write_line<SPRINT8_ATTRACT_EN>)); f9334_device &motor(F9334(config, "motor")); - motor.q_out_cb<0>().set("discrete", FUNC(discrete_device::write_line<SPRINT8_MOTOR1_EN>)); - motor.q_out_cb<1>().set("discrete", FUNC(discrete_device::write_line<SPRINT8_MOTOR2_EN>)); - motor.q_out_cb<2>().set("discrete", FUNC(discrete_device::write_line<SPRINT8_MOTOR3_EN>)); - motor.q_out_cb<3>().set("discrete", FUNC(discrete_device::write_line<SPRINT8_MOTOR4_EN>)); - motor.q_out_cb<4>().set("discrete", FUNC(discrete_device::write_line<SPRINT8_MOTOR5_EN>)); - motor.q_out_cb<5>().set("discrete", FUNC(discrete_device::write_line<SPRINT8_MOTOR6_EN>)); - motor.q_out_cb<6>().set("discrete", FUNC(discrete_device::write_line<SPRINT8_MOTOR7_EN>)); - motor.q_out_cb<7>().set("discrete", FUNC(discrete_device::write_line<SPRINT8_MOTOR8_EN>)); -MACHINE_CONFIG_END + motor.q_out_cb<0>().set(m_discrete, FUNC(discrete_device::write_line<SPRINT8_MOTOR1_EN>)); + motor.q_out_cb<1>().set(m_discrete, FUNC(discrete_device::write_line<SPRINT8_MOTOR2_EN>)); + motor.q_out_cb<2>().set(m_discrete, FUNC(discrete_device::write_line<SPRINT8_MOTOR3_EN>)); + motor.q_out_cb<3>().set(m_discrete, FUNC(discrete_device::write_line<SPRINT8_MOTOR4_EN>)); + motor.q_out_cb<4>().set(m_discrete, FUNC(discrete_device::write_line<SPRINT8_MOTOR5_EN>)); + motor.q_out_cb<5>().set(m_discrete, FUNC(discrete_device::write_line<SPRINT8_MOTOR6_EN>)); + motor.q_out_cb<6>().set(m_discrete, FUNC(discrete_device::write_line<SPRINT8_MOTOR7_EN>)); + motor.q_out_cb<7>().set(m_discrete, FUNC(discrete_device::write_line<SPRINT8_MOTOR8_EN>)); +} ; |