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Diffstat (limited to 'src/mame/audio/orbit.c')
-rw-r--r--src/mame/audio/orbit.c38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/mame/audio/orbit.c b/src/mame/audio/orbit.c
index 96229386e9c..04bd7f60b83 100644
--- a/src/mame/audio/orbit.c
+++ b/src/mame/audio/orbit.c
@@ -43,25 +43,25 @@ WRITE8_MEMBER(orbit_state::orbit_noise_rst_w)
static const discrete_lfsr_desc orbit_lfsr =
{
DISC_CLK_IS_FREQ,
- 16, /* Bit Length */
- 0, /* Reset Value */
- 0, /* Use Bit 0 as XOR input 0 */
- 14, /* Use Bit 14 as XOR input 1 */
- DISC_LFSR_XNOR, /* Feedback stage1 is XNOR */
- DISC_LFSR_OR, /* Feedback stage2 is just stage 1 output OR with external feed */
- DISC_LFSR_REPLACE, /* Feedback stage3 replaces the shifted register contents */
- 0x000001, /* Everything is shifted into the first bit only */
- 0, /* Output is already inverted by XNOR */
- 15 /* Output bit */
+ 16, /* Bit Length */
+ 0, /* Reset Value */
+ 0, /* Use Bit 0 as XOR input 0 */
+ 14, /* Use Bit 14 as XOR input 1 */
+ DISC_LFSR_XNOR, /* Feedback stage1 is XNOR */
+ DISC_LFSR_OR, /* Feedback stage2 is just stage 1 output OR with external feed */
+ DISC_LFSR_REPLACE, /* Feedback stage3 replaces the shifted register contents */
+ 0x000001, /* Everything is shifted into the first bit only */
+ 0, /* Output is already inverted by XNOR */
+ 15 /* Output bit */
};
/* Nodes - Sounds */
-#define ORBIT_NOISE NODE_10
-#define ORBIT_NOISE1_SND NODE_11
-#define ORBIT_NOISE2_SND NODE_12
-#define ORBIT_ANOTE1_SND NODE_13
-#define ORBIT_ANOTE2_SND NODE_14
-#define ORBIT_WARNING_SND NODE_15
+#define ORBIT_NOISE NODE_10
+#define ORBIT_NOISE1_SND NODE_11
+#define ORBIT_NOISE2_SND NODE_12
+#define ORBIT_ANOTE1_SND NODE_13
+#define ORBIT_ANOTE2_SND NODE_14
+#define ORBIT_WARNING_SND NODE_15
DISCRETE_SOUND_START(orbit)
/************************************************/
@@ -114,10 +114,10 @@ DISCRETE_SOUND_START(orbit)
/* When there is no music, the game sets the */
/* oscillator to 0Hz. (NOTELD = FF) */
/************************************************/
- DISCRETE_ADDER2(NODE_30, 1, ORBIT_NOTE_FREQ, 1) /* To get values of 1 - 256 */
+ DISCRETE_ADDER2(NODE_30, 1, ORBIT_NOTE_FREQ, 1) /* To get values of 1 - 256 */
DISCRETE_DIVIDE(NODE_31, 1, 12096000.0/256/2, NODE_30)
- DISCRETE_SQUAREWAVE(ORBIT_ANOTE1_SND, ORBIT_NOTE_FREQ, NODE_31, ORBIT_ANOTE1_AMP, 50.0, 0, 0.0) /* NOTE=FF Disables audio */
- DISCRETE_SQUAREWAVE(ORBIT_ANOTE2_SND, ORBIT_NOTE_FREQ, NODE_31, ORBIT_ANOTE2_AMP, 50.0, 0, 0.0) /* NOTE=FF Disables audio */
+ DISCRETE_SQUAREWAVE(ORBIT_ANOTE1_SND, ORBIT_NOTE_FREQ, NODE_31, ORBIT_ANOTE1_AMP, 50.0, 0, 0.0) /* NOTE=FF Disables audio */
+ DISCRETE_SQUAREWAVE(ORBIT_ANOTE2_SND, ORBIT_NOTE_FREQ, NODE_31, ORBIT_ANOTE2_AMP, 50.0, 0, 0.0) /* NOTE=FF Disables audio */
/************************************************/
/* Final mix and output. */