diff options
Diffstat (limited to 'src/mame/audio/mw8080bw.c')
-rw-r--r-- | src/mame/audio/mw8080bw.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mame/audio/mw8080bw.c b/src/mame/audio/mw8080bw.c index 7d546257868..119506b4801 100644 --- a/src/mame/audio/mw8080bw.c +++ b/src/mame/audio/mw8080bw.c @@ -787,14 +787,14 @@ static DISCRETE_SOUND_START(boothill) * Combine all sound sources. ************************************************/ /* There is a 1uF cap on the input to the amp that I was too lazy to simulate. - * It is just a DC blocking cap needed by the Norton amp. Doing the extra - * work to simulate it is not going to make a difference to the waveform - * or to how it sounds. Also I use a regular amp in place of the Norton - * for the same reasons. Ease of coding/simulation. */ + * It is just a DC blocking cap needed by the Norton amp. Doing the extra + * work to simulate it is not going to make a difference to the waveform + * or to how it sounds. Also I use a regular amp in place of the Norton + * for the same reasons. Ease of coding/simulation. */ /* The schematics show the Hit sounds as shown. - * This makes the death of the enemy sound on the players side. - * This should be verified. */ + * This makes the death of the enemy sound on the players side. + * This should be verified. */ DISCRETE_MIXER2(NODE_91, BOOTHILL_GAME_ON_EN, BOOTHILL_L_SHOT_SND, BOOTHILL_L_HIT_SND, &boothill_l_mixer) |