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Diffstat (limited to 'src/mame/audio/mw8080bw.c')
-rw-r--r--src/mame/audio/mw8080bw.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mame/audio/mw8080bw.c b/src/mame/audio/mw8080bw.c
index 7d546257868..119506b4801 100644
--- a/src/mame/audio/mw8080bw.c
+++ b/src/mame/audio/mw8080bw.c
@@ -787,14 +787,14 @@ static DISCRETE_SOUND_START(boothill)
* Combine all sound sources.
************************************************/
/* There is a 1uF cap on the input to the amp that I was too lazy to simulate.
- * It is just a DC blocking cap needed by the Norton amp. Doing the extra
- * work to simulate it is not going to make a difference to the waveform
- * or to how it sounds. Also I use a regular amp in place of the Norton
- * for the same reasons. Ease of coding/simulation. */
+ * It is just a DC blocking cap needed by the Norton amp. Doing the extra
+ * work to simulate it is not going to make a difference to the waveform
+ * or to how it sounds. Also I use a regular amp in place of the Norton
+ * for the same reasons. Ease of coding/simulation. */
/* The schematics show the Hit sounds as shown.
- * This makes the death of the enemy sound on the players side.
- * This should be verified. */
+ * This makes the death of the enemy sound on the players side.
+ * This should be verified. */
DISCRETE_MIXER2(NODE_91, BOOTHILL_GAME_ON_EN, BOOTHILL_L_SHOT_SND, BOOTHILL_L_HIT_SND, &boothill_l_mixer)