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Diffstat (limited to 'src/mame/audio/avalnche.c')
-rw-r--r--src/mame/audio/avalnche.c48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/mame/audio/avalnche.c b/src/mame/audio/avalnche.c
index fea25c7b0b7..c9527e150e9 100644
--- a/src/mame/audio/avalnche.c
+++ b/src/mame/audio/avalnche.c
@@ -9,11 +9,11 @@
/* Avalanche Discrete Sound Input Nodes */
-#define AVALNCHE_AUD0_EN NODE_01
-#define AVALNCHE_AUD1_EN NODE_02
-#define AVALNCHE_AUD2_EN NODE_03
-#define AVALNCHE_SOUNDLVL_DATA NODE_04
-#define AVALNCHE_ATTRACT_EN NODE_05
+#define AVALNCHE_AUD0_EN NODE_01
+#define AVALNCHE_AUD1_EN NODE_02
+#define AVALNCHE_AUD2_EN NODE_03
+#define AVALNCHE_SOUNDLVL_DATA NODE_04
+#define AVALNCHE_ATTRACT_EN NODE_05
/***************************************************************************
@@ -36,15 +36,15 @@ WRITE8_MEMBER(avalnche_state::avalnche_audio_w)
switch (offset & 0x07)
{
- case 0x00: /* AUD0 */
+ case 0x00: /* AUD0 */
discrete_sound_w(m_discrete, space, AVALNCHE_AUD0_EN, bit);
break;
- case 0x01: /* AUD1 */
+ case 0x01: /* AUD1 */
discrete_sound_w(m_discrete, space, AVALNCHE_AUD1_EN, bit);
break;
- case 0x02: /* AUD2 */
+ case 0x02: /* AUD2 */
default:
discrete_sound_w(m_discrete, space, AVALNCHE_AUD2_EN, bit);
break;
@@ -58,23 +58,23 @@ WRITE8_MEMBER(avalnche_state::avalnche_audio_w)
static const discrete_lfsr_desc avalnche_lfsr={
DISC_CLK_IS_FREQ,
- 16, /* Bit Length */
- 0, /* Reset Value */
- 0, /* Use Bit 0 as XOR input 0 */
- 14, /* Use Bit 14 as XOR input 1 */
- DISC_LFSR_XNOR, /* Feedback stage1 is XNOR */
- DISC_LFSR_OR, /* Feedback stage2 is just stage 1 output OR with external feed */
- DISC_LFSR_REPLACE, /* Feedback stage3 replaces the shifted register contents */
- 0x000001, /* Everything is shifted into the first bit only */
- 0, /* Output is already inverted by XNOR */
- 15 /* Output bit */
+ 16, /* Bit Length */
+ 0, /* Reset Value */
+ 0, /* Use Bit 0 as XOR input 0 */
+ 14, /* Use Bit 14 as XOR input 1 */
+ DISC_LFSR_XNOR, /* Feedback stage1 is XNOR */
+ DISC_LFSR_OR, /* Feedback stage2 is just stage 1 output OR with external feed */
+ DISC_LFSR_REPLACE, /* Feedback stage3 replaces the shifted register contents */
+ 0x000001, /* Everything is shifted into the first bit only */
+ 0, /* Output is already inverted by XNOR */
+ 15 /* Output bit */
};
/* Nodes - Sounds */
-#define AVALNCHE_NOISE NODE_10
-#define AVALNCHE_AUD1_SND NODE_11
-#define AVALNCHE_AUD2_SND NODE_12
-#define AVALNCHE_SOUNDLVL_AUD0_SND NODE_13
+#define AVALNCHE_NOISE NODE_10
+#define AVALNCHE_AUD1_SND NODE_11
+#define AVALNCHE_AUD2_SND NODE_12
+#define AVALNCHE_SOUNDLVL_AUD0_SND NODE_13
DISCRETE_SOUND_START(avalnche)
/************************************************/
@@ -102,7 +102,7 @@ DISCRETE_SOUND_START(avalnche)
/* Aud1 = 32V = HSYNC/64 = 15750/64 */
/* Aud2 = 8V = HSYNC/16 = 15750/16 */
/************************************************/
- DISCRETE_SQUAREWFIX(NODE_20, AVALNCHE_AUD0_EN, 15750.0/4, 725.6, 50.0, 0, 0.0) // Aud0
+ DISCRETE_SQUAREWFIX(NODE_20, AVALNCHE_AUD0_EN, 15750.0/4, 725.6, 50.0, 0, 0.0) // Aud0
DISCRETE_SQUAREWFIX(AVALNCHE_AUD1_SND, AVALNCHE_AUD1_EN, 15750.0/64, 750.2, 50.0, 0, 0.0)
DISCRETE_SQUAREWFIX(AVALNCHE_AUD2_SND, AVALNCHE_AUD2_EN, 15750.0/16, 750.2, 50.0, 0, 0.0)
@@ -131,5 +131,5 @@ DISCRETE_SOUND_END
WRITE8_MEMBER(avalnche_state::catch_audio_w)
{
/* Different from avalnche, it plays a sound (offset 0/1/2) on data bit 0 rising edge.
- There's no indication that the game silences sound, it's probably done automatically. */
+ There's no indication that the game silences sound, it's probably done automatically. */
}