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-rw-r--r--src/mame/audio/avalnche.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/audio/avalnche.c b/src/mame/audio/avalnche.c
index 9a5d8cadb2b..ab262e5f851 100644
--- a/src/mame/audio/avalnche.c
+++ b/src/mame/audio/avalnche.c
@@ -131,5 +131,5 @@ DISCRETE_SOUND_END
WRITE8_HANDLER( catch_audio_w )
{
/* Different from avalnche, it plays a sound (offset 0/1/2) on data bit 0 rising edge.
- There's no indication that the game silences sound, it's probably done automatically. */
+ There's no indication that the game silences sound, it's probably done automatically. */
}