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Diffstat (limited to 'src/ldplayer/ldpdriv.c')
-rw-r--r-- | src/ldplayer/ldpdriv.c | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/src/ldplayer/ldpdriv.c b/src/ldplayer/ldpdriv.c new file mode 100644 index 00000000000..c25b3ad2343 --- /dev/null +++ b/src/ldplayer/ldpdriv.c @@ -0,0 +1,43 @@ +/****************************************************************************** + + ldpdriv.c + + mamedriv.c substitute file for "ldplayer" MAME builds. + + Copyright Nicola Salmoria and the MAME Team. + Visit http://mamedev.org for licensing and usage restrictions. + + The list of used drivers. Drivers have to be included here to be recognized + by the executable. + + To save some typing, we use a hack here. This file is recursively #included + twice, with different definitions of the DRIVER() macro. The first one + declares external references to the drivers; the second one builds an array + storing all the drivers. + +******************************************************************************/ + +#include "driver.h" + +#ifndef DRIVER_RECURSIVE + +#define DRIVER_RECURSIVE + +/* step 1: declare all external references */ +#define DRIVER(NAME) extern game_driver driver_##NAME; +#include "ldpdriv.c" + +/* step 2: define the drivers[] array */ +#undef DRIVER +#define DRIVER(NAME) &driver_##NAME, +const game_driver * const drivers[] = +{ +#include "ldpdriv.c" + 0 /* end of array */ +}; + +#else /* DRIVER_RECURSIVE */ + + DRIVER( ldv1000 ) /* Pioneer LD-V1000 */ + +#endif /* DRIVER_RECURSIVE */ |