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diff --git a/src/ldplayer/ldpdriv.c b/src/ldplayer/ldpdriv.c
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+/******************************************************************************
+
+ ldpdriv.c
+
+ mamedriv.c substitute file for "ldplayer" MAME builds.
+
+ Copyright Nicola Salmoria and the MAME Team.
+ Visit http://mamedev.org for licensing and usage restrictions.
+
+ The list of used drivers. Drivers have to be included here to be recognized
+ by the executable.
+
+ To save some typing, we use a hack here. This file is recursively #included
+ twice, with different definitions of the DRIVER() macro. The first one
+ declares external references to the drivers; the second one builds an array
+ storing all the drivers.
+
+******************************************************************************/
+
+#include "driver.h"
+
+#ifndef DRIVER_RECURSIVE
+
+#define DRIVER_RECURSIVE
+
+/* step 1: declare all external references */
+#define DRIVER(NAME) extern game_driver driver_##NAME;
+#include "ldpdriv.c"
+
+/* step 2: define the drivers[] array */
+#undef DRIVER
+#define DRIVER(NAME) &driver_##NAME,
+const game_driver * const drivers[] =
+{
+#include "ldpdriv.c"
+ 0 /* end of array */
+};
+
+#else /* DRIVER_RECURSIVE */
+
+ DRIVER( ldv1000 ) /* Pioneer LD-V1000 */
+
+#endif /* DRIVER_RECURSIVE */