diff options
Diffstat (limited to 'src/emu/video/vooddefs.h')
-rw-r--r-- | src/emu/video/vooddefs.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/emu/video/vooddefs.h b/src/emu/video/vooddefs.h index a45640143d1..ff6b39bf478 100644 --- a/src/emu/video/vooddefs.h +++ b/src/emu/video/vooddefs.h @@ -1,4 +1,4 @@ - // license:BSD-3-Clause + // license:BSD-3-Clause // copyright-holders:Aaron Giles /*************************************************************************** @@ -2212,13 +2212,13 @@ INLINE UINT32 clampARGB(INT32 iterr, INT32 iterg, INT32 iterb, INT32 itera, UINT //if (r == 0xfff) rgbaint_t temp(colorint); temp.cmpeq_imm(0xfff); - // result.rgb.r = 0; + // result.rgb.r = 0; temp.xor_imm(0xffffffff); colorint.and_reg(temp); //else if (r == 0x100) temp.set(colorint); temp.cmpeq_imm(0x100); - // result.rgb.r = 0xff; + // result.rgb.r = 0xff; colorint.or_reg(temp); return colorint.to_rgba(); } @@ -3842,15 +3842,15 @@ INLINE bool depthTest(UINT16 zaColorReg, stats_block *stats, INT32 destDepth, UI \ /* perform alpha blending */ \ APPLY_ALPHA_BLEND(FBZMODE, ALPHAMODE, XX, DITHER, r, g, b, a); \ - } else { \ + } else { \ /* perform fogging */ \ rgb_union preFog; \ preFog.u = color.u; \ applyFogging(VV, FOGMODE, FBZCOLORPATH, XX, DITHER4, fogdepth, color, ITERZ, ITERW, ITERAXXX); \ /* perform alpha blending */ \ alphaBlend(FBZMODE, ALPHAMODE, XX, DITHER, dest[XX], depth, preFog, color); \ - a = color.rgb.a; r = color.rgb.r; g = color.rgb.g; b = color.rgb.b; \ - } \ + a = color.rgb.a; r = color.rgb.r; g = color.rgb.g; b = color.rgb.b; \ + } \ /* modify the pixel for debugging purposes */ \ MODIFY_PIXEL(VV); \ \ @@ -4589,7 +4589,7 @@ static void raster_##name(void *destbase, INT32 y, const poly_extent *extent, co } \ \ /* colorpath pipeline selects source colors and does blending */ \ - iterargb.u = clampARGB(iterr, iterg, iterb, itera, FBZCOLORPATH); \ + iterargb.u = clampARGB(iterr, iterg, iterb, itera, FBZCOLORPATH); \ if (!combineColor(v, stats, FBZCOLORPATH, FBZMODE, ALPHAMODE, texel, iterz, iterw, iterargb, color)) \ goto skipdrawdepth; \ } \ |