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Diffstat (limited to 'src/emu/uimain.h')
-rw-r--r--src/emu/uimain.h72
1 files changed, 36 insertions, 36 deletions
diff --git a/src/emu/uimain.h b/src/emu/uimain.h
index 5c6f4c6933e..b40da22cd08 100644
--- a/src/emu/uimain.h
+++ b/src/emu/uimain.h
@@ -108,14 +108,14 @@ protected:
/* internal input menu item data */
struct input_item_data {
- input_item_data * next; /* pointer to next item in the list */
- const void * ref; /* reference to type description for global inputs or field for game inputs */
- input_seq_type seqtype; /* sequence type */
- input_seq seq; /* copy of the live sequence */
- const input_seq * defseq; /* pointer to the default sequence */
- const char * name; /* pointer to the base name of the item */
- UINT16 sortorder; /* sorting information */
- UINT8 type; /* type of port */
+ input_item_data * next; /* pointer to next item in the list */
+ const void * ref; /* reference to type description for global inputs or field for game inputs */
+ input_seq_type seqtype; /* sequence type */
+ input_seq seq; /* copy of the live sequence */
+ const input_seq * defseq; /* pointer to the default sequence */
+ const char * name; /* pointer to the base name of the item */
+ UINT16 sortorder; /* sorting information */
+ UINT8 type; /* type of port */
};
void populate_and_sort(struct input_item_data *itemlist);
@@ -123,14 +123,14 @@ protected:
void toggle_none_default(input_seq &selected_seq, input_seq &original_seq, const input_seq &selected_defseq);
protected:
- const void * pollingref;
- input_seq_type pollingseq;
- input_item_data * pollingitem;
+ const void * pollingref;
+ input_seq_type pollingseq;
+ input_item_data * pollingitem;
private:
- UINT16 last_sortorder;
- bool record_next;
- input_seq starting_seq;
+ UINT16 last_sortorder;
+ bool record_next;
+ input_seq starting_seq;
static int compare_items(const void *i1, const void *i2);
};
@@ -166,13 +166,13 @@ public:
protected:
/* DIP switch descriptor */
struct dip_descriptor {
- dip_descriptor * next;
- const char * name;
- UINT32 mask;
- UINT32 state;
+ dip_descriptor * next;
+ const char * name;
+ UINT32 mask;
+ UINT32 state;
};
- dip_descriptor * diplist;
+ dip_descriptor * diplist;
int dipcount;
int type;
};
@@ -212,10 +212,10 @@ private:
/* internal analog menu item data */
struct analog_item_data {
ioport_field *field;
- int type;
- int min, max;
- int cur;
- int defvalue;
+ int type;
+ int min, max;
+ int cur;
+ int defvalue;
};
};
@@ -325,13 +325,13 @@ private:
/* internal crosshair menu item data */
struct crosshair_item_data {
- UINT8 type;
- UINT8 player;
- UINT8 min, max;
- UINT8 cur;
- UINT8 defvalue;
- char last_name[CROSSHAIR_PIC_NAME_LENGTH + 1];
- char next_name[CROSSHAIR_PIC_NAME_LENGTH + 1];
+ UINT8 type;
+ UINT8 player;
+ UINT8 min, max;
+ UINT8 cur;
+ UINT8 defvalue;
+ char last_name[CROSSHAIR_PIC_NAME_LENGTH + 1];
+ char next_name[CROSSHAIR_PIC_NAME_LENGTH + 1];
};
};
@@ -353,11 +353,11 @@ public:
private:
enum { VISIBLE_GAMES_IN_LIST = 15 };
- UINT8 error;
- UINT8 rerandomize;
- char search[40];
- int matchlist[VISIBLE_GAMES_IN_LIST];
- const game_driver **driverlist;
+ UINT8 error;
+ UINT8 rerandomize;
+ char search[40];
+ int matchlist[VISIBLE_GAMES_IN_LIST];
+ const game_driver **driverlist;
driver_enumerator *drivlist;
@@ -376,4 +376,4 @@ private:
/* force game select menu */
void ui_menu_force_game_select(running_machine &machine, render_container *container);
-#endif /* __UIMAIN_H__ */
+#endif /* __UIMAIN_H__ */