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Diffstat (limited to 'src/emu/uimain.c')
-rw-r--r--src/emu/uimain.c53
1 files changed, 25 insertions, 28 deletions
diff --git a/src/emu/uimain.c b/src/emu/uimain.c
index 4c87978c404..f42a5f9e026 100644
--- a/src/emu/uimain.c
+++ b/src/emu/uimain.c
@@ -30,13 +30,13 @@
CONSTANTS
***************************************************************************/
-#define MAX_PHYSICAL_DIPS 10
-#define MAX_INPUT_PORTS 32
-#define MAX_BITS_PER_PORT 32
+#define MAX_PHYSICAL_DIPS 10
+#define MAX_INPUT_PORTS 32
+#define MAX_BITS_PER_PORT 32
/* DIP switch rendering parameters */
-#define DIP_SWITCH_HEIGHT 0.05f
-#define DIP_SWITCH_SPACING 0.01
+#define DIP_SWITCH_HEIGHT 0.05f
+#define DIP_SWITCH_SPACING 0.01
#define SINGLE_TOGGLE_SWITCH_FIELD_WIDTH 0.025f
#define SINGLE_TOGGLE_SWITCH_WIDTH 0.020f
/* make the switch 80% of the width space and 1/2 of the switch height */
@@ -1242,7 +1242,7 @@ void ui_menu_settings_dip_switches::custom_render_one(float x1, float y1, float
x1 += (x2 - x1 - numtoggles * switch_field_width) / 2;
/* draw the dip switch name */
- ui_draw_text_full( container,
+ ui_draw_text_full( container,
dip->name,
0,
y1 + (DIP_SWITCH_HEIGHT - UI_TARGET_FONT_HEIGHT) / 2,
@@ -1276,14 +1276,14 @@ void ui_menu_settings_dip_switches::custom_render_one(float x1, float y1, float
{
float innery1 = (dip->state & (1 << toggle)) ? y1_on : y1_off;
container->add_rect(innerx1, innery1, innerx1 + switch_width, innery1 + SINGLE_TOGGLE_SWITCH_HEIGHT,
- (selectedmask & (1 << toggle)) ? UI_DIPSW_COLOR : UI_TEXT_COLOR,
- PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
+ (selectedmask & (1 << toggle)) ? UI_DIPSW_COLOR : UI_TEXT_COLOR,
+ PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
}
else
{
container->add_rect(innerx1, y1_off, innerx1 + switch_width, y1_on + SINGLE_TOGGLE_SWITCH_HEIGHT,
- UI_UNAVAILABLE_COLOR,
- PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
+ UI_UNAVAILABLE_COLOR,
+ PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
}
/* advance to the next switch */
@@ -1340,10 +1340,10 @@ void ui_menu_analog::handle()
data->field->get_user_settings(settings);
switch (data->type)
{
- case ANALOG_ITEM_KEYSPEED: settings.delta = newval; break;
- case ANALOG_ITEM_CENTERSPEED: settings.centerdelta = newval; break;
- case ANALOG_ITEM_REVERSE: settings.reverse = newval; break;
- case ANALOG_ITEM_SENSITIVITY: settings.sensitivity = newval; break;
+ case ANALOG_ITEM_KEYSPEED: settings.delta = newval; break;
+ case ANALOG_ITEM_CENTERSPEED: settings.centerdelta = newval; break;
+ case ANALOG_ITEM_REVERSE: settings.reverse = newval; break;
+ case ANALOG_ITEM_SENSITIVITY: settings.sensitivity = newval; break;
}
data->field->set_user_settings(settings);
@@ -2190,10 +2190,10 @@ void ui_menu_video_options::populate()
/* add a rotate item */
switch (target->orientation())
{
- case ROT0: subtext = "None"; break;
- case ROT90: subtext = "CW 90" UTF8_DEGREES; break;
- case ROT180: subtext = "180" UTF8_DEGREES; break;
- case ROT270: subtext = "CCW 90" UTF8_DEGREES; break;
+ case ROT0: subtext = "None"; break;
+ case ROT90: subtext = "CW 90" UTF8_DEGREES; break;
+ case ROT180: subtext = "180" UTF8_DEGREES; break;
+ case ROT270: subtext = "CCW 90" UTF8_DEGREES; break;
}
item_append("Rotate", subtext, MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW, (void *)VIDEO_ITEM_ROTATE);
@@ -2599,9 +2599,9 @@ void ui_menu_select_game::handle()
/* if we're in an error state, overlay an error message */
if (error)
ui_draw_text_box(container,
- "The selected game is missing one or more required ROM or CHD images. "
- "Please select a different game.\n\nPress any key to continue.",
- JUSTIFY_CENTER, 0.5f, 0.5f, UI_RED_COLOR);
+ "The selected game is missing one or more required ROM or CHD images. "
+ "Please select a different game.\n\nPress any key to continue.",
+ JUSTIFY_CENTER, 0.5f, 0.5f, UI_RED_COLOR);
}
@@ -2741,7 +2741,7 @@ void ui_menu_select_game::custom_render(void *selectedref, float top, float bott
/* get the size of the text */
ui_draw_text_full(container, tempbuf[0], 0.0f, 0.0f, 1.0f, JUSTIFY_CENTER, WRAP_TRUNCATE,
- DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, NULL);
+ DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, NULL);
width += 2 * UI_BOX_LR_BORDER;
maxwidth = MAX(width, origx2 - origx1);
@@ -2762,7 +2762,7 @@ void ui_menu_select_game::custom_render(void *selectedref, float top, float bott
/* draw the text within it */
ui_draw_text_full(container, tempbuf[0], x1, y1, x2 - x1, JUSTIFY_CENTER, WRAP_TRUNCATE,
- DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, NULL, NULL);
+ DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, NULL, NULL);
/* determine the text to render below */
driver = ((FPTR)selectedref > 1) ? (const game_driver *)selectedref : NULL;
@@ -2832,7 +2832,7 @@ void ui_menu_select_game::custom_render(void *selectedref, float top, float bott
for (line = 0; line < 4; line++)
{
ui_draw_text_full(container, tempbuf[line], 0.0f, 0.0f, 1.0f, JUSTIFY_CENTER, WRAP_TRUNCATE,
- DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, NULL);
+ DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, NULL);
width += 2 * UI_BOX_LR_BORDER;
maxwidth = MAX(maxwidth, width);
}
@@ -2863,10 +2863,7 @@ void ui_menu_select_game::custom_render(void *selectedref, float top, float bott
for (line = 0; line < 4; line++)
{
ui_draw_text_full(container, tempbuf[line], x1, y1, x2 - x1, JUSTIFY_CENTER, WRAP_TRUNCATE,
- DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, NULL, NULL);
+ DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, NULL, NULL);
y1 += ui_get_line_height(machine());
}
}
-
-
-