diff options
Diffstat (limited to 'src/emu/uigfx.c')
-rw-r--r-- | src/emu/uigfx.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/emu/uigfx.c b/src/emu/uigfx.c index c0239444992..baecd305700 100644 --- a/src/emu/uigfx.c +++ b/src/emu/uigfx.c @@ -25,39 +25,39 @@ struct ui_gfx_state { - UINT8 mode; /* which mode are we in? */ + UINT8 mode; /* which mode are we in? */ /* intermediate bitmaps */ - UINT8 bitmap_dirty; /* is the bitmap dirty? */ - bitmap_rgb32 * bitmap; /* bitmap for drawing gfx and tilemaps */ - render_texture *texture; /* texture for rendering the above bitmap */ + UINT8 bitmap_dirty; /* is the bitmap dirty? */ + bitmap_rgb32 * bitmap; /* bitmap for drawing gfx and tilemaps */ + render_texture *texture; /* texture for rendering the above bitmap */ /* palette-specific data */ struct { - int which; /* which subset (palette or colortable)? */ - int offset; /* current offset of top,left item */ - int count; /* number of items per row */ + int which; /* which subset (palette or colortable)? */ + int offset; /* current offset of top,left item */ + int count; /* number of items per row */ } palette; /* graphics-viewer-specific data */ struct { - int set; /* which set is visible */ - int offset[MAX_GFX_ELEMENTS]; /* current offset of top,left item */ - int color[MAX_GFX_ELEMENTS]; /* current color selected */ - int count[MAX_GFX_ELEMENTS]; /* number of items per row */ - UINT8 rotate[MAX_GFX_ELEMENTS]; /* current rotation (orientation) value */ + int set; /* which set is visible */ + int offset[MAX_GFX_ELEMENTS]; /* current offset of top,left item */ + int color[MAX_GFX_ELEMENTS]; /* current color selected */ + int count[MAX_GFX_ELEMENTS]; /* number of items per row */ + UINT8 rotate[MAX_GFX_ELEMENTS]; /* current rotation (orientation) value */ } gfxset; /* tilemap-viewer-specific data */ struct { - int which; /* which tilemap are we viewing? */ - int xoffs; /* current X offset */ - int yoffs; /* current Y offset */ - int zoom; /* zoom factor */ - UINT8 rotate; /* current rotation (orientation) value */ + int which; /* which tilemap are we viewing? */ + int xoffs; /* current X offset */ + int yoffs; /* current Y offset */ + int zoom; /* zoom factor */ + UINT8 rotate; /* current rotation (orientation) value */ } tilemap; }; |