diff options
Diffstat (limited to 'src/emu/ui/simpleselgame.cpp')
-rw-r--r-- | src/emu/ui/simpleselgame.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/emu/ui/simpleselgame.cpp b/src/emu/ui/simpleselgame.cpp index 429ea61c9b7..4847eb06da4 100644 --- a/src/emu/ui/simpleselgame.cpp +++ b/src/emu/ui/simpleselgame.cpp @@ -2,7 +2,7 @@ // copyright-holders:Nicola Salmoria, Aaron Giles, Nathan Woods /*************************************************************************** - ui/simpleselgame.c + ui/simpleselgame.cpp Game selector @@ -135,7 +135,7 @@ void ui_simple_menu_select_game::handle() //------------------------------------------------- // inkey_select //------------------------------------------------- -extern void save_main_option(running_machine &machine); + void ui_simple_menu_select_game::inkey_select(const ui_menu_event *menu_event) { const game_driver *driver = (const game_driver *)menu_event->itemref; @@ -143,8 +143,6 @@ void ui_simple_menu_select_game::inkey_select(const ui_menu_event *menu_event) // special case for configure inputs if ((FPTR)driver == 1) ui_menu::stack_push(global_alloc_clear<ui_menu_game_options>(machine(), container)); - else if ((FPTR)driver == 2) - save_main_option(machine()); // anything else is a driver else { @@ -262,8 +260,7 @@ void ui_simple_menu_select_game::populate() { item_append(MENU_SEPARATOR_ITEM, nullptr, 0, nullptr); item_append(_("Configure Options"), nullptr, 0, (void *)1); - item_append(_("Save Configuration"), nullptr, 0, (void *)2); - skip_main_items = 2; + skip_main_items = 1; } // configure the custom rendering |