diff options
Diffstat (limited to 'src/emu/ui/miscmenu.cpp')
-rw-r--r-- | src/emu/ui/miscmenu.cpp | 560 |
1 files changed, 560 insertions, 0 deletions
diff --git a/src/emu/ui/miscmenu.cpp b/src/emu/ui/miscmenu.cpp new file mode 100644 index 00000000000..b6b7066dbd0 --- /dev/null +++ b/src/emu/ui/miscmenu.cpp @@ -0,0 +1,560 @@ +// license:BSD-3-Clause +// copyright-holders:Nicola Salmoria, Aaron Giles, Nathan Woods +/********************************************************************* + + miscmenu.c + + Internal MAME menus for the user interface. + +*********************************************************************/ + +#include "emu.h" +#include "osdnet.h" + +#include "uiinput.h" +#include "ui/ui.h" +#include "ui/menu.h" +#include "ui/miscmenu.h" +#include "ui/filemngr.h" + + +/*************************************************************************** + MENU HANDLERS +***************************************************************************/ + +/*------------------------------------------------- + ui_menu_keyboard_mode - menu that +-------------------------------------------------*/ + +ui_menu_keyboard_mode::ui_menu_keyboard_mode(running_machine &machine, render_container *container) : ui_menu(machine, container) +{ +} + +void ui_menu_keyboard_mode::populate() +{ + bool natural = machine().ui().use_natural_keyboard(); + item_append("Keyboard Mode:", natural ? "Natural" : "Emulated", natural ? MENU_FLAG_LEFT_ARROW : MENU_FLAG_RIGHT_ARROW, NULL); +} + +ui_menu_keyboard_mode::~ui_menu_keyboard_mode() +{ +} + +void ui_menu_keyboard_mode::handle() +{ + bool natural = machine().ui().use_natural_keyboard(); + + /* process the menu */ + const ui_menu_event *menu_event = process(0); + + if (menu_event != NULL) + { + if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT) + { + machine().ui().set_use_natural_keyboard(natural ^ true); + reset(UI_MENU_RESET_REMEMBER_REF); + } + } +} + + +/*------------------------------------------------- + ui_menu_bios_selection - populates the main + bios selection menu +-------------------------------------------------*/ + +ui_menu_bios_selection::ui_menu_bios_selection(running_machine &machine, render_container *container) : ui_menu(machine, container) +{ +} + +void ui_menu_bios_selection::populate() +{ + /* cycle through all devices for this system */ + device_iterator deviter(machine().root_device()); + for (device_t *device = deviter.first(); device != NULL; device = deviter.next()) + { + if (device->rom_region()) { + const char *val = "default"; + for (const rom_entry *rom = device->rom_region(); !ROMENTRY_ISEND(rom); rom++) + { + if (ROMENTRY_ISSYSTEM_BIOS(rom) && ROM_GETBIOSFLAGS(rom)==device->system_bios()) + { + val = ROM_GETHASHDATA(rom); + } + } + item_append(strcmp(device->tag(),":")==0 ? "driver" : device->tag()+1, val, MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW, (void *)device); + } + } + + item_append(MENU_SEPARATOR_ITEM, NULL, 0, NULL); + item_append("Reset", NULL, 0, (void *)1); +} + +ui_menu_bios_selection::~ui_menu_bios_selection() +{ +} + +/*------------------------------------------------- + ui_menu_bios_selection - menu that +-------------------------------------------------*/ + +void ui_menu_bios_selection::handle() +{ + /* process the menu */ + const ui_menu_event *menu_event = process(0); + + if (menu_event != NULL && menu_event->itemref != NULL) + { + if ((FPTR)menu_event->itemref == 1 && menu_event->iptkey == IPT_UI_SELECT) + machine().schedule_hard_reset(); + else if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT) + { + device_t *dev = (device_t *)menu_event->itemref; + int cnt = 0; + for (const rom_entry *rom = dev->rom_region(); !ROMENTRY_ISEND(rom); rom++) + { + if (ROMENTRY_ISSYSTEM_BIOS(rom)) cnt ++; + } + int val = dev->system_bios() + ((menu_event->iptkey == IPT_UI_LEFT) ? -1 : +1); + if (val<1) val=cnt; + if (val>cnt) val=1; + dev->set_system_bios(val); + if (strcmp(dev->tag(),":")==0) { + std::string error; + machine().options().set_value("bios", val-1, OPTION_PRIORITY_CMDLINE, error); + assert(error.empty()); + } else { + std::string error; + std::string value; + std::string temp; + strprintf(value,"%s,bios=%d",machine().options().main_value(temp,dev->owner()->tag()+1),val-1); + machine().options().set_value(dev->owner()->tag()+1, value.c_str(), OPTION_PRIORITY_CMDLINE, error); + assert(error.empty()); + } + reset(UI_MENU_RESET_REMEMBER_REF); + } + } +} + + + +ui_menu_network_devices::ui_menu_network_devices(running_machine &machine, render_container *container) : ui_menu(machine, container) +{ +} + +ui_menu_network_devices::~ui_menu_network_devices() +{ +} + +/*------------------------------------------------- + menu_network_devices_populate - populates the main + network device menu +-------------------------------------------------*/ + +void ui_menu_network_devices::populate() +{ + /* cycle through all devices for this system */ + network_interface_iterator iter(machine().root_device()); + for (device_network_interface *network = iter.first(); network != NULL; network = iter.next()) + { + int curr = network->get_interface(); + const char *title = NULL; + const osd_netdev::entry_t *entry = netdev_first(); + while(entry) { + if(entry->id==curr) { + title = entry->description; + break; + } + entry = entry->m_next; + } + + item_append(network->device().tag(), (title) ? title : "------", MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW, (void *)network); + } +} + +/*------------------------------------------------- + ui_menu_network_devices - menu that +-------------------------------------------------*/ + +void ui_menu_network_devices::handle() +{ + /* process the menu */ + const ui_menu_event *menu_event = process(0); + + if (menu_event != NULL && menu_event->itemref != NULL) + { + if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT) { + device_network_interface *network = (device_network_interface *)menu_event->itemref; + int curr = network->get_interface(); + if (menu_event->iptkey == IPT_UI_LEFT) curr--; else curr++; + if (curr==-2) curr = netdev_count() - 1; + network->set_interface(curr); + reset(UI_MENU_RESET_REMEMBER_REF); + } + } +} + + +/*------------------------------------------------- + menu_bookkeeping - handle the bookkeeping + information menu +-------------------------------------------------*/ + +void ui_menu_bookkeeping::handle() +{ + attotime curtime; + + /* if the time has rolled over another second, regenerate */ + curtime = machine().time(); + if (prevtime.seconds() != curtime.seconds()) + { + reset(UI_MENU_RESET_SELECT_FIRST); + prevtime = curtime; + populate(); + } + + /* process the menu */ + process(0); +} + + +/*------------------------------------------------- + menu_bookkeeping - handle the bookkeeping + information menu +-------------------------------------------------*/ +ui_menu_bookkeeping::ui_menu_bookkeeping(running_machine &machine, render_container *container) : ui_menu(machine, container) +{ +} + +ui_menu_bookkeeping::~ui_menu_bookkeeping() +{ +} + +void ui_menu_bookkeeping::populate() +{ + int tickets = get_dispensed_tickets(machine()); + std::string tempstring; + int ctrnum; + + /* show total time first */ + if (prevtime.seconds() >= 60 * 60) + strcatprintf(tempstring, "Uptime: %d:%02d:%02d\n\n", prevtime.seconds() / (60 * 60), (prevtime.seconds() / 60) % 60, prevtime.seconds() % 60); + else + strcatprintf(tempstring,"Uptime: %d:%02d\n\n", (prevtime.seconds() / 60) % 60, prevtime.seconds() % 60); + + /* show tickets at the top */ + if (tickets > 0) + strcatprintf(tempstring,"Tickets dispensed: %d\n\n", tickets); + + /* loop over coin counters */ + for (ctrnum = 0; ctrnum < COIN_COUNTERS; ctrnum++) + { + int count = coin_counter_get_count(machine(), ctrnum); + + /* display the coin counter number */ + strcatprintf(tempstring,"Coin %c: ", ctrnum + 'A'); + + /* display how many coins */ + if (count == 0) + tempstring.append("NA"); + else + strcatprintf(tempstring, "%d", count); + + /* display whether or not we are locked out */ + if (coin_lockout_get_state(machine(), ctrnum)) + tempstring.append(" (locked)"); + tempstring.append("\n"); + } + + /* append the single item */ + item_append(tempstring.c_str(), NULL, MENU_FLAG_MULTILINE, NULL); +} + +/*------------------------------------------------- + menu_crosshair - handle the crosshair settings + menu +-------------------------------------------------*/ + +void ui_menu_crosshair::handle() +{ + /* process the menu */ + const ui_menu_event *menu_event = process(UI_MENU_PROCESS_LR_REPEAT); + + /* handle events */ + if (menu_event != NULL && menu_event->itemref != NULL) + { + crosshair_user_settings settings; + crosshair_item_data *data = (crosshair_item_data *)menu_event->itemref; + bool changed = false; + //int set_def = false; + int newval = data->cur; + + /* retreive the user settings */ + crosshair_get_user_settings(machine(), data->player, &settings); + + switch (menu_event->iptkey) + { + /* if selected, reset to default value */ + case IPT_UI_SELECT: + newval = data->defvalue; + //set_def = true; + break; + + /* left decrements */ + case IPT_UI_LEFT: + newval -= machine().input().code_pressed(KEYCODE_LSHIFT) ? 10 : 1; + break; + + /* right increments */ + case IPT_UI_RIGHT: + newval += machine().input().code_pressed(KEYCODE_LSHIFT) ? 10 : 1; + break; + } + + /* clamp to range */ + if (newval < data->min) + newval = data->min; + if (newval > data->max) + newval = data->max; + + /* if things changed, update */ + if (newval != data->cur) + { + switch (data->type) + { + /* visibility state */ + case CROSSHAIR_ITEM_VIS: + settings.mode = newval; + changed = true; + break; + + /* auto time */ + case CROSSHAIR_ITEM_AUTO_TIME: + settings.auto_time = newval; + changed = true; + break; + } + } + + /* crosshair graphic name */ + if (data->type == CROSSHAIR_ITEM_PIC) + { + switch (menu_event->iptkey) + { + case IPT_UI_SELECT: + /* clear the name string to reset to default crosshair */ + settings.name[0] = 0; + changed = true; + break; + + case IPT_UI_LEFT: + strcpy(settings.name, data->last_name); + changed = true; + break; + + case IPT_UI_RIGHT: + strcpy(settings.name, data->next_name); + changed = true; + break; + } + } + + if (changed) + { + /* save the user settings */ + crosshair_set_user_settings(machine(), data->player, &settings); + + /* rebuild the menu */ + reset(UI_MENU_RESET_REMEMBER_POSITION); + } + } +} + + +/*------------------------------------------------- + menu_crosshair_populate - populate the + crosshair settings menu +-------------------------------------------------*/ + +ui_menu_crosshair::ui_menu_crosshair(running_machine &machine, render_container *container) : ui_menu(machine, container) +{ +} + +void ui_menu_crosshair::populate() +{ + crosshair_user_settings settings; + crosshair_item_data *data; + char temp_text[16]; + int player; + UINT8 use_auto = false; + UINT32 flags = 0; + + /* loop over player and add the manual items */ + for (player = 0; player < MAX_PLAYERS; player++) + { + /* get the user settings */ + crosshair_get_user_settings(machine(), player, &settings); + + /* add menu items for usable crosshairs */ + if (settings.used) + { + /* Make sure to keep these matched to the CROSSHAIR_VISIBILITY_xxx types */ + static const char *const vis_text[] = { "Off", "On", "Auto" }; + + /* track if we need the auto time menu */ + if (settings.mode == CROSSHAIR_VISIBILITY_AUTO) use_auto = true; + + /* CROSSHAIR_ITEM_VIS - allocate a data item and fill it */ + data = (crosshair_item_data *)m_pool_alloc(sizeof(*data)); + data->type = CROSSHAIR_ITEM_VIS; + data->player = player; + data->min = CROSSHAIR_VISIBILITY_OFF; + data->max = CROSSHAIR_VISIBILITY_AUTO; + data->defvalue = CROSSHAIR_VISIBILITY_DEFAULT; + data->cur = settings.mode; + + /* put on arrows */ + if (data->cur > data->min) + flags |= MENU_FLAG_LEFT_ARROW; + if (data->cur < data->max) + flags |= MENU_FLAG_RIGHT_ARROW; + + /* add CROSSHAIR_ITEM_VIS menu */ + sprintf(temp_text, "P%d Visibility", player + 1); + item_append(temp_text, vis_text[settings.mode], flags, data); + + /* CROSSHAIR_ITEM_PIC - allocate a data item and fill it */ + data = (crosshair_item_data *)m_pool_alloc(sizeof(*data)); + data->type = CROSSHAIR_ITEM_PIC; + data->player = player; + data->last_name[0] = 0; + /* other data item not used by this menu */ + + /* search for crosshair graphics */ + + /* open a path to the crosshairs */ + file_enumerator path(machine().options().crosshair_path()); + const osd_directory_entry *dir; + /* reset search flags */ + int using_default = false; + int finished = false; + int found = false; + + /* if we are using the default, then we just need to find the first in the list */ + if (*(settings.name) == 0) + using_default = true; + + /* look for the current name, then remember the name before */ + /* and find the next name */ + while (((dir = path.next()) != NULL) && !finished) + { + int length = strlen(dir->name); + + /* look for files ending in .png with a name not larger then 9 chars*/ + if ((length > 4) && (length <= CROSSHAIR_PIC_NAME_LENGTH + 4) && + dir->name[length - 4] == '.' && + tolower((UINT8)dir->name[length - 3]) == 'p' && + tolower((UINT8)dir->name[length - 2]) == 'n' && + tolower((UINT8)dir->name[length - 1]) == 'g') + + { + /* remove .png from length */ + length -= 4; + + if (found || using_default) + { + /* get the next name */ + strncpy(data->next_name, dir->name, length); + data->next_name[length] = 0; + finished = true; + } + else if (!strncmp(dir->name, settings.name, length)) + { + /* we found the current name */ + /* so loop once more to find the next name */ + found = true; + } + else + /* remember last name */ + /* we will do it here in case files get added to the directory */ + { + strncpy(data->last_name, dir->name, length); + data->last_name[length] = 0; + } + } + } + /* if name not found then next item is DEFAULT */ + if (!found && !using_default) + { + data->next_name[0] = 0; + finished = true; + } + /* setup the selection flags */ + flags = 0; + if (finished) + flags |= MENU_FLAG_RIGHT_ARROW; + if (found) + flags |= MENU_FLAG_LEFT_ARROW; + + /* add CROSSHAIR_ITEM_PIC menu */ + sprintf(temp_text, "P%d Crosshair", player + 1); + item_append(temp_text, using_default ? "DEFAULT" : settings.name, flags, data); + } + } + if (use_auto) + { + /* any player can be used to get the autotime */ + crosshair_get_user_settings(machine(), 0, &settings); + + /* CROSSHAIR_ITEM_AUTO_TIME - allocate a data item and fill it */ + data = (crosshair_item_data *)m_pool_alloc(sizeof(*data)); + data->type = CROSSHAIR_ITEM_AUTO_TIME; + data->min = CROSSHAIR_VISIBILITY_AUTOTIME_MIN; + data->max = CROSSHAIR_VISIBILITY_AUTOTIME_MAX; + data->defvalue = CROSSHAIR_VISIBILITY_AUTOTIME_DEFAULT; + data->cur = settings.auto_time; + + /* put on arrows in visible menu */ + if (data->cur > data->min) + flags |= MENU_FLAG_LEFT_ARROW; + if (data->cur < data->max) + flags |= MENU_FLAG_RIGHT_ARROW; + + /* add CROSSHAIR_ITEM_AUTO_TIME menu */ + sprintf(temp_text, "%d", settings.auto_time); + item_append("Visible Delay", temp_text, flags, data); + } +// else +// /* leave a blank filler line when not in auto time so size does not rescale */ +// item_append("", "", NULL, NULL); +} + +ui_menu_crosshair::~ui_menu_crosshair() +{ +} + +/*------------------------------------------------- + menu_quit_game - handle the "menu" for + quitting the game +-------------------------------------------------*/ + +ui_menu_quit_game::ui_menu_quit_game(running_machine &machine, render_container *container) : ui_menu(machine, container) +{ +} + +ui_menu_quit_game::~ui_menu_quit_game() +{ +} + +void ui_menu_quit_game::populate() +{ +} + +void ui_menu_quit_game::handle() +{ + /* request a reset */ + machine().schedule_exit(); + + /* reset the menu stack */ + ui_menu::stack_reset(machine()); +} |