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-rw-r--r--src/emu/ui/miscmenu.cpp560
1 files changed, 560 insertions, 0 deletions
diff --git a/src/emu/ui/miscmenu.cpp b/src/emu/ui/miscmenu.cpp
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+++ b/src/emu/ui/miscmenu.cpp
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+// license:BSD-3-Clause
+// copyright-holders:Nicola Salmoria, Aaron Giles, Nathan Woods
+/*********************************************************************
+
+ miscmenu.c
+
+ Internal MAME menus for the user interface.
+
+*********************************************************************/
+
+#include "emu.h"
+#include "osdnet.h"
+
+#include "uiinput.h"
+#include "ui/ui.h"
+#include "ui/menu.h"
+#include "ui/miscmenu.h"
+#include "ui/filemngr.h"
+
+
+/***************************************************************************
+ MENU HANDLERS
+***************************************************************************/
+
+/*-------------------------------------------------
+ ui_menu_keyboard_mode - menu that
+-------------------------------------------------*/
+
+ui_menu_keyboard_mode::ui_menu_keyboard_mode(running_machine &machine, render_container *container) : ui_menu(machine, container)
+{
+}
+
+void ui_menu_keyboard_mode::populate()
+{
+ bool natural = machine().ui().use_natural_keyboard();
+ item_append("Keyboard Mode:", natural ? "Natural" : "Emulated", natural ? MENU_FLAG_LEFT_ARROW : MENU_FLAG_RIGHT_ARROW, NULL);
+}
+
+ui_menu_keyboard_mode::~ui_menu_keyboard_mode()
+{
+}
+
+void ui_menu_keyboard_mode::handle()
+{
+ bool natural = machine().ui().use_natural_keyboard();
+
+ /* process the menu */
+ const ui_menu_event *menu_event = process(0);
+
+ if (menu_event != NULL)
+ {
+ if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT)
+ {
+ machine().ui().set_use_natural_keyboard(natural ^ true);
+ reset(UI_MENU_RESET_REMEMBER_REF);
+ }
+ }
+}
+
+
+/*-------------------------------------------------
+ ui_menu_bios_selection - populates the main
+ bios selection menu
+-------------------------------------------------*/
+
+ui_menu_bios_selection::ui_menu_bios_selection(running_machine &machine, render_container *container) : ui_menu(machine, container)
+{
+}
+
+void ui_menu_bios_selection::populate()
+{
+ /* cycle through all devices for this system */
+ device_iterator deviter(machine().root_device());
+ for (device_t *device = deviter.first(); device != NULL; device = deviter.next())
+ {
+ if (device->rom_region()) {
+ const char *val = "default";
+ for (const rom_entry *rom = device->rom_region(); !ROMENTRY_ISEND(rom); rom++)
+ {
+ if (ROMENTRY_ISSYSTEM_BIOS(rom) && ROM_GETBIOSFLAGS(rom)==device->system_bios())
+ {
+ val = ROM_GETHASHDATA(rom);
+ }
+ }
+ item_append(strcmp(device->tag(),":")==0 ? "driver" : device->tag()+1, val, MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW, (void *)device);
+ }
+ }
+
+ item_append(MENU_SEPARATOR_ITEM, NULL, 0, NULL);
+ item_append("Reset", NULL, 0, (void *)1);
+}
+
+ui_menu_bios_selection::~ui_menu_bios_selection()
+{
+}
+
+/*-------------------------------------------------
+ ui_menu_bios_selection - menu that
+-------------------------------------------------*/
+
+void ui_menu_bios_selection::handle()
+{
+ /* process the menu */
+ const ui_menu_event *menu_event = process(0);
+
+ if (menu_event != NULL && menu_event->itemref != NULL)
+ {
+ if ((FPTR)menu_event->itemref == 1 && menu_event->iptkey == IPT_UI_SELECT)
+ machine().schedule_hard_reset();
+ else if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT)
+ {
+ device_t *dev = (device_t *)menu_event->itemref;
+ int cnt = 0;
+ for (const rom_entry *rom = dev->rom_region(); !ROMENTRY_ISEND(rom); rom++)
+ {
+ if (ROMENTRY_ISSYSTEM_BIOS(rom)) cnt ++;
+ }
+ int val = dev->system_bios() + ((menu_event->iptkey == IPT_UI_LEFT) ? -1 : +1);
+ if (val<1) val=cnt;
+ if (val>cnt) val=1;
+ dev->set_system_bios(val);
+ if (strcmp(dev->tag(),":")==0) {
+ std::string error;
+ machine().options().set_value("bios", val-1, OPTION_PRIORITY_CMDLINE, error);
+ assert(error.empty());
+ } else {
+ std::string error;
+ std::string value;
+ std::string temp;
+ strprintf(value,"%s,bios=%d",machine().options().main_value(temp,dev->owner()->tag()+1),val-1);
+ machine().options().set_value(dev->owner()->tag()+1, value.c_str(), OPTION_PRIORITY_CMDLINE, error);
+ assert(error.empty());
+ }
+ reset(UI_MENU_RESET_REMEMBER_REF);
+ }
+ }
+}
+
+
+
+ui_menu_network_devices::ui_menu_network_devices(running_machine &machine, render_container *container) : ui_menu(machine, container)
+{
+}
+
+ui_menu_network_devices::~ui_menu_network_devices()
+{
+}
+
+/*-------------------------------------------------
+ menu_network_devices_populate - populates the main
+ network device menu
+-------------------------------------------------*/
+
+void ui_menu_network_devices::populate()
+{
+ /* cycle through all devices for this system */
+ network_interface_iterator iter(machine().root_device());
+ for (device_network_interface *network = iter.first(); network != NULL; network = iter.next())
+ {
+ int curr = network->get_interface();
+ const char *title = NULL;
+ const osd_netdev::entry_t *entry = netdev_first();
+ while(entry) {
+ if(entry->id==curr) {
+ title = entry->description;
+ break;
+ }
+ entry = entry->m_next;
+ }
+
+ item_append(network->device().tag(), (title) ? title : "------", MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW, (void *)network);
+ }
+}
+
+/*-------------------------------------------------
+ ui_menu_network_devices - menu that
+-------------------------------------------------*/
+
+void ui_menu_network_devices::handle()
+{
+ /* process the menu */
+ const ui_menu_event *menu_event = process(0);
+
+ if (menu_event != NULL && menu_event->itemref != NULL)
+ {
+ if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT) {
+ device_network_interface *network = (device_network_interface *)menu_event->itemref;
+ int curr = network->get_interface();
+ if (menu_event->iptkey == IPT_UI_LEFT) curr--; else curr++;
+ if (curr==-2) curr = netdev_count() - 1;
+ network->set_interface(curr);
+ reset(UI_MENU_RESET_REMEMBER_REF);
+ }
+ }
+}
+
+
+/*-------------------------------------------------
+ menu_bookkeeping - handle the bookkeeping
+ information menu
+-------------------------------------------------*/
+
+void ui_menu_bookkeeping::handle()
+{
+ attotime curtime;
+
+ /* if the time has rolled over another second, regenerate */
+ curtime = machine().time();
+ if (prevtime.seconds() != curtime.seconds())
+ {
+ reset(UI_MENU_RESET_SELECT_FIRST);
+ prevtime = curtime;
+ populate();
+ }
+
+ /* process the menu */
+ process(0);
+}
+
+
+/*-------------------------------------------------
+ menu_bookkeeping - handle the bookkeeping
+ information menu
+-------------------------------------------------*/
+ui_menu_bookkeeping::ui_menu_bookkeeping(running_machine &machine, render_container *container) : ui_menu(machine, container)
+{
+}
+
+ui_menu_bookkeeping::~ui_menu_bookkeeping()
+{
+}
+
+void ui_menu_bookkeeping::populate()
+{
+ int tickets = get_dispensed_tickets(machine());
+ std::string tempstring;
+ int ctrnum;
+
+ /* show total time first */
+ if (prevtime.seconds() >= 60 * 60)
+ strcatprintf(tempstring, "Uptime: %d:%02d:%02d\n\n", prevtime.seconds() / (60 * 60), (prevtime.seconds() / 60) % 60, prevtime.seconds() % 60);
+ else
+ strcatprintf(tempstring,"Uptime: %d:%02d\n\n", (prevtime.seconds() / 60) % 60, prevtime.seconds() % 60);
+
+ /* show tickets at the top */
+ if (tickets > 0)
+ strcatprintf(tempstring,"Tickets dispensed: %d\n\n", tickets);
+
+ /* loop over coin counters */
+ for (ctrnum = 0; ctrnum < COIN_COUNTERS; ctrnum++)
+ {
+ int count = coin_counter_get_count(machine(), ctrnum);
+
+ /* display the coin counter number */
+ strcatprintf(tempstring,"Coin %c: ", ctrnum + 'A');
+
+ /* display how many coins */
+ if (count == 0)
+ tempstring.append("NA");
+ else
+ strcatprintf(tempstring, "%d", count);
+
+ /* display whether or not we are locked out */
+ if (coin_lockout_get_state(machine(), ctrnum))
+ tempstring.append(" (locked)");
+ tempstring.append("\n");
+ }
+
+ /* append the single item */
+ item_append(tempstring.c_str(), NULL, MENU_FLAG_MULTILINE, NULL);
+}
+
+/*-------------------------------------------------
+ menu_crosshair - handle the crosshair settings
+ menu
+-------------------------------------------------*/
+
+void ui_menu_crosshair::handle()
+{
+ /* process the menu */
+ const ui_menu_event *menu_event = process(UI_MENU_PROCESS_LR_REPEAT);
+
+ /* handle events */
+ if (menu_event != NULL && menu_event->itemref != NULL)
+ {
+ crosshair_user_settings settings;
+ crosshair_item_data *data = (crosshair_item_data *)menu_event->itemref;
+ bool changed = false;
+ //int set_def = false;
+ int newval = data->cur;
+
+ /* retreive the user settings */
+ crosshair_get_user_settings(machine(), data->player, &settings);
+
+ switch (menu_event->iptkey)
+ {
+ /* if selected, reset to default value */
+ case IPT_UI_SELECT:
+ newval = data->defvalue;
+ //set_def = true;
+ break;
+
+ /* left decrements */
+ case IPT_UI_LEFT:
+ newval -= machine().input().code_pressed(KEYCODE_LSHIFT) ? 10 : 1;
+ break;
+
+ /* right increments */
+ case IPT_UI_RIGHT:
+ newval += machine().input().code_pressed(KEYCODE_LSHIFT) ? 10 : 1;
+ break;
+ }
+
+ /* clamp to range */
+ if (newval < data->min)
+ newval = data->min;
+ if (newval > data->max)
+ newval = data->max;
+
+ /* if things changed, update */
+ if (newval != data->cur)
+ {
+ switch (data->type)
+ {
+ /* visibility state */
+ case CROSSHAIR_ITEM_VIS:
+ settings.mode = newval;
+ changed = true;
+ break;
+
+ /* auto time */
+ case CROSSHAIR_ITEM_AUTO_TIME:
+ settings.auto_time = newval;
+ changed = true;
+ break;
+ }
+ }
+
+ /* crosshair graphic name */
+ if (data->type == CROSSHAIR_ITEM_PIC)
+ {
+ switch (menu_event->iptkey)
+ {
+ case IPT_UI_SELECT:
+ /* clear the name string to reset to default crosshair */
+ settings.name[0] = 0;
+ changed = true;
+ break;
+
+ case IPT_UI_LEFT:
+ strcpy(settings.name, data->last_name);
+ changed = true;
+ break;
+
+ case IPT_UI_RIGHT:
+ strcpy(settings.name, data->next_name);
+ changed = true;
+ break;
+ }
+ }
+
+ if (changed)
+ {
+ /* save the user settings */
+ crosshair_set_user_settings(machine(), data->player, &settings);
+
+ /* rebuild the menu */
+ reset(UI_MENU_RESET_REMEMBER_POSITION);
+ }
+ }
+}
+
+
+/*-------------------------------------------------
+ menu_crosshair_populate - populate the
+ crosshair settings menu
+-------------------------------------------------*/
+
+ui_menu_crosshair::ui_menu_crosshair(running_machine &machine, render_container *container) : ui_menu(machine, container)
+{
+}
+
+void ui_menu_crosshair::populate()
+{
+ crosshair_user_settings settings;
+ crosshair_item_data *data;
+ char temp_text[16];
+ int player;
+ UINT8 use_auto = false;
+ UINT32 flags = 0;
+
+ /* loop over player and add the manual items */
+ for (player = 0; player < MAX_PLAYERS; player++)
+ {
+ /* get the user settings */
+ crosshair_get_user_settings(machine(), player, &settings);
+
+ /* add menu items for usable crosshairs */
+ if (settings.used)
+ {
+ /* Make sure to keep these matched to the CROSSHAIR_VISIBILITY_xxx types */
+ static const char *const vis_text[] = { "Off", "On", "Auto" };
+
+ /* track if we need the auto time menu */
+ if (settings.mode == CROSSHAIR_VISIBILITY_AUTO) use_auto = true;
+
+ /* CROSSHAIR_ITEM_VIS - allocate a data item and fill it */
+ data = (crosshair_item_data *)m_pool_alloc(sizeof(*data));
+ data->type = CROSSHAIR_ITEM_VIS;
+ data->player = player;
+ data->min = CROSSHAIR_VISIBILITY_OFF;
+ data->max = CROSSHAIR_VISIBILITY_AUTO;
+ data->defvalue = CROSSHAIR_VISIBILITY_DEFAULT;
+ data->cur = settings.mode;
+
+ /* put on arrows */
+ if (data->cur > data->min)
+ flags |= MENU_FLAG_LEFT_ARROW;
+ if (data->cur < data->max)
+ flags |= MENU_FLAG_RIGHT_ARROW;
+
+ /* add CROSSHAIR_ITEM_VIS menu */
+ sprintf(temp_text, "P%d Visibility", player + 1);
+ item_append(temp_text, vis_text[settings.mode], flags, data);
+
+ /* CROSSHAIR_ITEM_PIC - allocate a data item and fill it */
+ data = (crosshair_item_data *)m_pool_alloc(sizeof(*data));
+ data->type = CROSSHAIR_ITEM_PIC;
+ data->player = player;
+ data->last_name[0] = 0;
+ /* other data item not used by this menu */
+
+ /* search for crosshair graphics */
+
+ /* open a path to the crosshairs */
+ file_enumerator path(machine().options().crosshair_path());
+ const osd_directory_entry *dir;
+ /* reset search flags */
+ int using_default = false;
+ int finished = false;
+ int found = false;
+
+ /* if we are using the default, then we just need to find the first in the list */
+ if (*(settings.name) == 0)
+ using_default = true;
+
+ /* look for the current name, then remember the name before */
+ /* and find the next name */
+ while (((dir = path.next()) != NULL) && !finished)
+ {
+ int length = strlen(dir->name);
+
+ /* look for files ending in .png with a name not larger then 9 chars*/
+ if ((length > 4) && (length <= CROSSHAIR_PIC_NAME_LENGTH + 4) &&
+ dir->name[length - 4] == '.' &&
+ tolower((UINT8)dir->name[length - 3]) == 'p' &&
+ tolower((UINT8)dir->name[length - 2]) == 'n' &&
+ tolower((UINT8)dir->name[length - 1]) == 'g')
+
+ {
+ /* remove .png from length */
+ length -= 4;
+
+ if (found || using_default)
+ {
+ /* get the next name */
+ strncpy(data->next_name, dir->name, length);
+ data->next_name[length] = 0;
+ finished = true;
+ }
+ else if (!strncmp(dir->name, settings.name, length))
+ {
+ /* we found the current name */
+ /* so loop once more to find the next name */
+ found = true;
+ }
+ else
+ /* remember last name */
+ /* we will do it here in case files get added to the directory */
+ {
+ strncpy(data->last_name, dir->name, length);
+ data->last_name[length] = 0;
+ }
+ }
+ }
+ /* if name not found then next item is DEFAULT */
+ if (!found && !using_default)
+ {
+ data->next_name[0] = 0;
+ finished = true;
+ }
+ /* setup the selection flags */
+ flags = 0;
+ if (finished)
+ flags |= MENU_FLAG_RIGHT_ARROW;
+ if (found)
+ flags |= MENU_FLAG_LEFT_ARROW;
+
+ /* add CROSSHAIR_ITEM_PIC menu */
+ sprintf(temp_text, "P%d Crosshair", player + 1);
+ item_append(temp_text, using_default ? "DEFAULT" : settings.name, flags, data);
+ }
+ }
+ if (use_auto)
+ {
+ /* any player can be used to get the autotime */
+ crosshair_get_user_settings(machine(), 0, &settings);
+
+ /* CROSSHAIR_ITEM_AUTO_TIME - allocate a data item and fill it */
+ data = (crosshair_item_data *)m_pool_alloc(sizeof(*data));
+ data->type = CROSSHAIR_ITEM_AUTO_TIME;
+ data->min = CROSSHAIR_VISIBILITY_AUTOTIME_MIN;
+ data->max = CROSSHAIR_VISIBILITY_AUTOTIME_MAX;
+ data->defvalue = CROSSHAIR_VISIBILITY_AUTOTIME_DEFAULT;
+ data->cur = settings.auto_time;
+
+ /* put on arrows in visible menu */
+ if (data->cur > data->min)
+ flags |= MENU_FLAG_LEFT_ARROW;
+ if (data->cur < data->max)
+ flags |= MENU_FLAG_RIGHT_ARROW;
+
+ /* add CROSSHAIR_ITEM_AUTO_TIME menu */
+ sprintf(temp_text, "%d", settings.auto_time);
+ item_append("Visible Delay", temp_text, flags, data);
+ }
+// else
+// /* leave a blank filler line when not in auto time so size does not rescale */
+// item_append("", "", NULL, NULL);
+}
+
+ui_menu_crosshair::~ui_menu_crosshair()
+{
+}
+
+/*-------------------------------------------------
+ menu_quit_game - handle the "menu" for
+ quitting the game
+-------------------------------------------------*/
+
+ui_menu_quit_game::ui_menu_quit_game(running_machine &machine, render_container *container) : ui_menu(machine, container)
+{
+}
+
+ui_menu_quit_game::~ui_menu_quit_game()
+{
+}
+
+void ui_menu_quit_game::populate()
+{
+}
+
+void ui_menu_quit_game::handle()
+{
+ /* request a reset */
+ machine().schedule_exit();
+
+ /* reset the menu stack */
+ ui_menu::stack_reset(machine());
+}