diff options
Diffstat (limited to 'src/emu/ui/menu.c')
-rw-r--r-- | src/emu/ui/menu.c | 204 |
1 files changed, 102 insertions, 102 deletions
diff --git a/src/emu/ui/menu.c b/src/emu/ui/menu.c index 3e35ee3a6c5..6e5c8f09297 100644 --- a/src/emu/ui/menu.c +++ b/src/emu/ui/menu.c @@ -83,10 +83,10 @@ void ui_menu::init(running_machine &machine) { int x; - // initialize the menu stack + // initialize the menu stack ui_menu::stack_reset(machine); - // create a texture for hilighting items + // create a texture for hilighting items hilight_bitmap = auto_bitmap_rgb32_alloc(machine, 256, 1); for (x = 0; x < 256; x++) { @@ -98,10 +98,10 @@ void ui_menu::init(running_machine &machine) hilight_texture = machine.render().texture_alloc(); hilight_texture->set_bitmap(*hilight_bitmap, hilight_bitmap->cliprect(), TEXFORMAT_ARGB32); - // create a texture for arrow icons + // create a texture for arrow icons arrow_texture = machine.render().texture_alloc(render_triangle); - // add an exit callback to free memory + // add an exit callback to free memory machine.add_notifier(MACHINE_NOTIFY_EXIT, machine_notify_delegate(FUNC(ui_menu::exit), &machine)); } @@ -112,11 +112,11 @@ void ui_menu::init(running_machine &machine) void ui_menu::exit(running_machine &machine) { - // free menus + // free menus ui_menu::stack_reset(machine); ui_menu::clear_free_list(machine); - // free textures + // free textures machine.render().texture_free(hilight_texture); machine.render().texture_free(arrow_texture); } @@ -146,7 +146,7 @@ ui_menu::ui_menu(running_machine &machine, render_container *_container) : m_mac ui_menu::~ui_menu() { - // free the pools + // free the pools while (pool) { ui_menu_pool *ppool = pool; @@ -154,7 +154,7 @@ ui_menu::~ui_menu() auto_free(machine(), ppool); } - // free the item array + // free the item array if (item) auto_free(machine(), item); } @@ -167,7 +167,7 @@ ui_menu::~ui_menu() void ui_menu::reset(ui_menu_reset_options options) { - // based on the reset option, set the reset info + // based on the reset option, set the reset info resetpos = 0; resetref = NULL; if (options == UI_MENU_RESET_REMEMBER_POSITION) @@ -175,7 +175,7 @@ void ui_menu::reset(ui_menu_reset_options options) else if (options == UI_MENU_RESET_REMEMBER_REF) resetref = item[selected].ref; - // reset all the pools and the numitems back to 0 + // reset all the pools and the numitems back to 0 for (ui_menu_pool *ppool = pool; ppool != NULL; ppool = ppool->next) ppool->top = (UINT8 *)(ppool + 1); numitems = 0; @@ -184,7 +184,7 @@ void ui_menu::reset(ui_menu_reset_options options) astring backtext; backtext.printf("Return to %s",emulator_info::get_capstartgamenoun()); - // add an item to return + // add an item to return if (parent == NULL) item_append(backtext.cstr(), NULL, 0, NULL); else if (parent->is_special_main_menu()) @@ -237,15 +237,15 @@ void ui_menu::item_append(const char *text, const char *subtext, UINT32 flags, v ui_menu_item *pitem; int index; - // only allow multiline as the first item + // only allow multiline as the first item if ((flags & MENU_FLAG_MULTILINE) != 0) assert(numitems == 1); - // only allow a single multi-line item + // only allow a single multi-line item else if (numitems >= 2) assert((item[0].flags & MENU_FLAG_MULTILINE) == 0); - // realloc the item array if necessary + // realloc the item array if necessary if (numitems >= allocitems) { int olditems = allocitems; @@ -258,21 +258,21 @@ void ui_menu::item_append(const char *text, const char *subtext, UINT32 flags, v } index = numitems++; - // copy the previous last item to the next one + // copy the previous last item to the next one if (index != 0) { index--; item[index + 1] = item[index]; } - // allocate a new item and populate it + // allocate a new item and populate it pitem = &item[index]; pitem->text = (text != NULL) ? pool_strdup(text) : NULL; pitem->subtext = (subtext != NULL) ? pool_strdup(subtext) : NULL; pitem->flags = flags; pitem->ref = ref; - // update the selection if we need to + // update the selection if we need to if (resetpos == index || (resetref != NULL && resetref == ref)) selected = index; if (resetpos == numitems - 1) @@ -287,30 +287,30 @@ void ui_menu::item_append(const char *text, const char *subtext, UINT32 flags, v const ui_menu_event *ui_menu::process(UINT32 flags) { - // reset the menu_event + // reset the menu_event menu_event.iptkey = IPT_INVALID; - // first make sure our selection is valid + // first make sure our selection is valid validate_selection(1); - // draw the menu + // draw the menu if (numitems > 1 && (item[0].flags & MENU_FLAG_MULTILINE) != 0) draw_text_box(); else draw(flags & UI_MENU_PROCESS_CUSTOM_ONLY); - // process input + // process input if (!(flags & UI_MENU_PROCESS_NOKEYS)) { - // read events + // read events handle_events(); - // handle the keys if we don't already have an menu_event + // handle the keys if we don't already have an menu_event if (menu_event.iptkey == IPT_INVALID) handle_keys(flags); } - // update the selected item in the menu_event + // update the selected item in the menu_event if (menu_event.iptkey != IPT_INVALID && selected >= 0 && selected < numitems) { menu_event.itemref = item[selected].ref; @@ -331,7 +331,7 @@ void *ui_menu::m_pool_alloc(size_t size) assert(size < UI_MENU_POOL_SIZE); - // find a pool with enough room + // find a pool with enough room for (ppool = pool; ppool != NULL; ppool = ppool->next) if (ppool->end - ppool->top >= size) { @@ -340,10 +340,10 @@ void *ui_menu::m_pool_alloc(size_t size) return result; } - // allocate a new pool + // allocate a new pool ppool = (ui_menu_pool *)auto_alloc_array_clear(machine(), UINT8, sizeof(*ppool) + UI_MENU_POOL_SIZE); - // wire it up + // wire it up ppool->next = pool; pool = ppool; ppool->top = (UINT8 *)(ppool + 1); @@ -423,7 +423,7 @@ void ui_menu::draw(bool customonly) INT32 mouse_target_x, mouse_target_y; float mouse_x = -1, mouse_y = -1; - // compute the width and height of the full menu + // compute the width and height of the full menu visible_width = 0; visible_main_menu_height = 0; for (itemnum = 0; itemnum < numitems; itemnum++) @@ -431,47 +431,47 @@ void ui_menu::draw(bool customonly) const ui_menu_item &pitem = item[itemnum]; float total_width; - // compute width of left hand side + // compute width of left hand side total_width = gutter_width + machine().ui().get_string_width(pitem.text) + gutter_width; - // add in width of right hand side + // add in width of right hand side if (pitem.subtext) total_width += 2.0f * gutter_width + machine().ui().get_string_width(pitem.subtext); - // track the maximum + // track the maximum if (total_width > visible_width) visible_width = total_width; - // track the height as well + // track the height as well visible_main_menu_height += line_height; } - // account for extra space at the top and bottom + // account for extra space at the top and bottom visible_extra_menu_height = customtop + custombottom; - // add a little bit of slop for rounding + // add a little bit of slop for rounding visible_width += 0.01f; visible_main_menu_height += 0.01f; - // if we are too wide or too tall, clamp it down + // if we are too wide or too tall, clamp it down if (visible_width + 2.0f * UI_BOX_LR_BORDER > 1.0f) visible_width = 1.0f - 2.0f * UI_BOX_LR_BORDER; - // if the menu and extra menu won't fit, take away part of the regular menu, it will scroll + // if the menu and extra menu won't fit, take away part of the regular menu, it will scroll if (visible_main_menu_height + visible_extra_menu_height + 2.0f * UI_BOX_TB_BORDER > 1.0f) visible_main_menu_height = 1.0f - 2.0f * UI_BOX_TB_BORDER - visible_extra_menu_height; visible_lines = floor(visible_main_menu_height / line_height); visible_main_menu_height = (float)visible_lines * line_height; - // compute top/left of inner menu area by centering + // compute top/left of inner menu area by centering visible_left = (1.0f - visible_width) * 0.5f; visible_top = (1.0f - (visible_main_menu_height + visible_extra_menu_height)) * 0.5f; - // if the menu is at the bottom of the extra, adjust + // if the menu is at the bottom of the extra, adjust visible_top += customtop; - // first add us a box + // first add us a box x1 = visible_left - UI_BOX_LR_BORDER; y1 = visible_top - UI_BOX_TB_BORDER; x2 = visible_left + visible_width + UI_BOX_LR_BORDER; @@ -479,18 +479,18 @@ void ui_menu::draw(bool customonly) if (!customonly) machine().ui().draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR); - // determine the first visible line based on the current selection + // determine the first visible line based on the current selection top_line = selected - visible_lines / 2; if (top_line < 0) top_line = 0; if (top_line + visible_lines >= numitems) top_line = numitems - visible_lines; - // determine effective positions taking into account the hilighting arrows + // determine effective positions taking into account the hilighting arrows effective_width = visible_width - 2.0f * gutter_width; effective_left = visible_left + gutter_width; - // locate mouse + // locate mouse mouse_hit = false; mouse_button = false; if (!customonly) @@ -501,7 +501,7 @@ void ui_menu::draw(bool customonly) mouse_hit = true; } - // loop over visible lines + // loop over visible lines hover = numitems + 1; if (!customonly) for (linenum = 0; linenum < visible_lines; linenum++) @@ -519,11 +519,11 @@ void ui_menu::draw(bool customonly) float line_x1 = x2 - 0.5f * UI_LINE_WIDTH; float line_y1 = line_y + line_height; - // set the hover if this is our item + // set the hover if this is our item if (mouse_hit && line_x0 <= mouse_x && line_x1 > mouse_x && line_y0 <= mouse_y && line_y1 > mouse_y && pitem.is_selectable()) hover = itemnum; - // if we're selected, draw with a different background + // if we're selected, draw with a different background if (itemnum == selected) { fgcolor = UI_SELECTED_COLOR; @@ -532,7 +532,7 @@ void ui_menu::draw(bool customonly) fgcolor3 = UI_SELECTED_COLOR; } - // else if the mouse is over this item, draw with a different background + // else if the mouse is over this item, draw with a different background else if (itemnum == hover) { fgcolor = UI_MOUSEOVER_COLOR; @@ -541,11 +541,11 @@ void ui_menu::draw(bool customonly) fgcolor3 = UI_MOUSEOVER_COLOR; } - // if we have some background hilighting to do, add a quad behind everything else + // if we have some background hilighting to do, add a quad behind everything else if (bgcolor != UI_TEXT_BG_COLOR) highlight(container, line_x0, line_y0, line_x1, line_y1, bgcolor); - // if we're on the top line, display the up arrow + // if we're on the top line, display the up arrow if (linenum == 0 && top_line != 0) { draw_arrow( @@ -560,7 +560,7 @@ void ui_menu::draw(bool customonly) hover = -2; } - // if we're on the bottom line, display the down arrow + // if we're on the bottom line, display the down arrow else if (linenum == visible_lines - 1 && itemnum != numitems - 1) { draw_arrow( @@ -575,30 +575,30 @@ void ui_menu::draw(bool customonly) hover = -1; } - // if we're just a divider, draw a line + // if we're just a divider, draw a line else if (strcmp(itemtext, MENU_SEPARATOR_ITEM) == 0) container->add_line(visible_left, line_y + 0.5f * line_height, visible_left + visible_width, line_y + 0.5f * line_height, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); - // if we don't have a subitem, just draw the string centered + // if we don't have a subitem, just draw the string centered else if (pitem.subtext == NULL) machine().ui().draw_text_full(container, itemtext, effective_left, line_y, effective_width, JUSTIFY_CENTER, WRAP_TRUNCATE, DRAW_NORMAL, fgcolor, bgcolor, NULL, NULL); - // otherwise, draw the item on the left and the subitem text on the right + // otherwise, draw the item on the left and the subitem text on the right else { int subitem_invert = pitem.flags & MENU_FLAG_INVERT; const char *subitem_text = pitem.subtext; float item_width, subitem_width; - // draw the left-side text + // draw the left-side text machine().ui().draw_text_full(container, itemtext, effective_left, line_y, effective_width, JUSTIFY_LEFT, WRAP_TRUNCATE, DRAW_NORMAL, fgcolor, bgcolor, &item_width, NULL); - // give 2 spaces worth of padding + // give 2 spaces worth of padding item_width += 2.0f * gutter_width; - // if the subitem doesn't fit here, display dots + // if the subitem doesn't fit here, display dots if (machine().ui().get_string_width(subitem_text) > effective_width - item_width) { subitem_text = "..."; @@ -606,11 +606,11 @@ void ui_menu::draw(bool customonly) selected_subitem_too_big = TRUE; } - // draw the subitem right-justified + // draw the subitem right-justified machine().ui().draw_text_full(container, subitem_text, effective_left + item_width, line_y, effective_width - item_width, JUSTIFY_RIGHT, WRAP_TRUNCATE, DRAW_NORMAL, subitem_invert ? fgcolor3 : fgcolor2, bgcolor, &subitem_width, NULL); - // apply arrows + // apply arrows if (itemnum == selected && (pitem.flags & MENU_FLAG_LEFT_ARROW)) { draw_arrow( @@ -636,7 +636,7 @@ void ui_menu::draw(bool customonly) } } - // if the selected subitem is too big, display it in a separate offset box + // if the selected subitem is too big, display it in a separate offset box if (selected_subitem_too_big) { const ui_menu_item &pitem = item[selected]; @@ -646,17 +646,17 @@ void ui_menu::draw(bool customonly) float target_width, target_height; float target_x, target_y; - // compute the multi-line target width/height + // compute the multi-line target width/height machine().ui().draw_text_full(container, pitem.subtext, 0, 0, visible_width * 0.75f, JUSTIFY_RIGHT, WRAP_WORD, DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &target_width, &target_height); - // determine the target location + // determine the target location target_x = visible_left + visible_width - target_width - UI_BOX_LR_BORDER; target_y = line_y + line_height + UI_BOX_TB_BORDER; if (target_y + target_height + UI_BOX_TB_BORDER > visible_main_menu_height) target_y = line_y - target_height - UI_BOX_TB_BORDER; - // add a box around that + // add a box around that machine().ui().draw_outlined_box(container, target_x - UI_BOX_LR_BORDER, target_y - UI_BOX_TB_BORDER, target_x + target_width + UI_BOX_LR_BORDER, @@ -665,10 +665,10 @@ void ui_menu::draw(bool customonly) JUSTIFY_RIGHT, WRAP_WORD, DRAW_NORMAL, UI_SELECTED_COLOR, UI_SELECTED_BG_COLOR, NULL, NULL); } - // if there is something special to add, do it by calling the virtual method + // if there is something special to add, do it by calling the virtual method custom_render((selected >= 0 && selected < numitems) ? item[selected].ref : NULL, customtop, custombottom, x1, y1, x2, y2); - // return the number of visible lines, minus 1 for top arrow and 1 for bottom arrow + // return the number of visible lines, minus 1 for top arrow and 1 for bottom arrow visitems = visible_lines - (top_line != 0) - (top_line + visible_lines != numitems); } @@ -692,22 +692,22 @@ void ui_menu::draw_text_box() float target_width, target_height, prior_width; float target_x, target_y; - // compute the multi-line target width/height + // compute the multi-line target width/height machine().ui().draw_text_full(container, text, 0, 0, 1.0f - 2.0f * UI_BOX_LR_BORDER - 2.0f * gutter_width, JUSTIFY_LEFT, WRAP_WORD, DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &target_width, &target_height); target_height += 2.0f * line_height; if (target_height > 1.0f - 2.0f * UI_BOX_TB_BORDER) target_height = floor((1.0f - 2.0f * UI_BOX_TB_BORDER) / line_height) * line_height; - // maximum against "return to prior menu" text + // maximum against "return to prior menu" text prior_width = machine().ui().get_string_width(backtext) + 2.0f * gutter_width; target_width = MAX(target_width, prior_width); - // determine the target location + // determine the target location target_x = 0.5f - 0.5f * target_width; target_y = 0.5f - 0.5f * target_height; - // make sure we stay on-screen + // make sure we stay on-screen if (target_x < UI_BOX_LR_BORDER + gutter_width) target_x = UI_BOX_LR_BORDER + gutter_width; if (target_x + target_width + gutter_width + UI_BOX_LR_BORDER > 1.0f) @@ -717,7 +717,7 @@ void ui_menu::draw_text_box() if (target_y + target_height + UI_BOX_TB_BORDER > 1.0f) target_y = 1.0f - UI_BOX_TB_BORDER - target_height; - // add a box around that + // add a box around that machine().ui().draw_outlined_box(container, target_x - UI_BOX_LR_BORDER - gutter_width, target_y - UI_BOX_TB_BORDER, target_x + target_width + gutter_width + UI_BOX_LR_BORDER, @@ -725,7 +725,7 @@ void ui_menu::draw_text_box() machine().ui().draw_text_full(container, text, target_x, target_y, target_width, JUSTIFY_LEFT, WRAP_WORD, DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, NULL, NULL); - // draw the "return to prior menu" text with a hilight behind it + // draw the "return to prior menu" text with a hilight behind it highlight( container, target_x + 0.5f * UI_LINE_WIDTH, @@ -736,7 +736,7 @@ void ui_menu::draw_text_box() machine().ui().draw_text_full(container, backtext, target_x, target_y + target_height - line_height, target_width, JUSTIFY_CENTER, WRAP_TRUNCATE, DRAW_NORMAL, UI_SELECTED_COLOR, UI_SELECTED_BG_COLOR, NULL, NULL); - // artificially set the hover to the last item so a double-click exits + // artificially set the hover to the last item so a double-click exits hover = numitems - 1; } @@ -751,12 +751,12 @@ void ui_menu::handle_events() int stop = FALSE; ui_event local_menu_event; - // loop while we have interesting events + // loop while we have interesting events while (!stop && ui_input_pop_event(machine(), &local_menu_event)) { switch (local_menu_event.event_type) { - // if we are hovering over a valid item, select it with a single click + // if we are hovering over a valid item, select it with a single click case UI_EVENT_MOUSE_DOWN: if (hover >= 0 && hover < numitems) selected = hover; @@ -772,7 +772,7 @@ void ui_menu::handle_events() } break; - // if we are hovering over a valid item, fake a UI_SELECT with a double-click + // if we are hovering over a valid item, fake a UI_SELECT with a double-click case UI_EVENT_MOUSE_DOUBLE_CLICK: if (hover >= 0 && hover < numitems) { @@ -790,14 +790,14 @@ void ui_menu::handle_events() } break; - // translate CHAR events into specials + // translate CHAR events into specials case UI_EVENT_CHAR: menu_event.iptkey = IPT_SPECIAL; menu_event.unichar = local_menu_event.ch; stop = TRUE; break; - // ignore everything else + // ignore everything else default: break; } @@ -817,11 +817,11 @@ void ui_menu::handle_keys(UINT32 flags) int ignoreleft = FALSE; int code; - // bail if no items + // bail if no items if (numitems == 0) return; - // if we hit select, return TRUE or pop the stack, depending on the item + // if we hit select, return TRUE or pop the stack, depending on the item if (exclusive_input_pressed(IPT_UI_SELECT, 0)) { if (selected == numitems - 1) @@ -832,69 +832,69 @@ void ui_menu::handle_keys(UINT32 flags) return; } - // hitting cancel also pops the stack + // hitting cancel also pops the stack if (exclusive_input_pressed(IPT_UI_CANCEL, 0)) { ui_menu::stack_pop(machine()); return; } - // validate the current selection + // validate the current selection validate_selection(1); - // swallow left/right keys if they are not appropriate + // swallow left/right keys if they are not appropriate ignoreleft = ((item[selected].flags & MENU_FLAG_LEFT_ARROW) == 0); ignoreright = ((item[selected].flags & MENU_FLAG_RIGHT_ARROW) == 0); - // accept left/right keys as-is with repeat + // accept left/right keys as-is with repeat if (!ignoreleft && exclusive_input_pressed(IPT_UI_LEFT, (flags & UI_MENU_PROCESS_LR_REPEAT) ? 6 : 0)) return; if (!ignoreright && exclusive_input_pressed(IPT_UI_RIGHT, (flags & UI_MENU_PROCESS_LR_REPEAT) ? 6 : 0)) return; - // up backs up by one item + // up backs up by one item if (exclusive_input_pressed(IPT_UI_UP, 6)) { selected = (selected + numitems - 1) % numitems; validate_selection(-1); } - // down advances by one item + // down advances by one item if (exclusive_input_pressed(IPT_UI_DOWN, 6)) { selected = (selected + 1) % numitems; validate_selection(1); } - // page up backs up by visitems + // page up backs up by visitems if (exclusive_input_pressed(IPT_UI_PAGE_UP, 6)) { selected -= visitems - 1; validate_selection(1); } - // page down advances by visitems + // page down advances by visitems if (exclusive_input_pressed(IPT_UI_PAGE_DOWN, 6)) { selected += visitems - 1; validate_selection(-1); } - // home goes to the start + // home goes to the start if (exclusive_input_pressed(IPT_UI_HOME, 0)) { selected = 0; validate_selection(1); } - // end goes to the last + // end goes to the last if (exclusive_input_pressed(IPT_UI_END, 0)) { selected = numitems - 1; validate_selection(-1); } - // pause enables/disables pause + // pause enables/disables pause if (!ignorepause && exclusive_input_pressed(IPT_UI_PAUSE, 0)) { if (machine().paused()) @@ -903,11 +903,11 @@ void ui_menu::handle_keys(UINT32 flags) machine().pause(); } - // handle a toggle cheats request + // handle a toggle cheats request if (ui_input_pressed_repeat(machine(), IPT_UI_TOGGLE_CHEAT, 0)) machine().cheat().set_enable(!machine().cheat().enabled()); - // see if any other UI keys are pressed + // see if any other UI keys are pressed if (menu_event.iptkey == IPT_INVALID) for (code = IPT_UI_FIRST + 1; code < IPT_UI_LAST; code++) { @@ -927,13 +927,13 @@ void ui_menu::handle_keys(UINT32 flags) void ui_menu::validate_selection(int scandir) { - // clamp to be in range + // clamp to be in range if (selected < 0) selected = 0; else if (selected >= numitems) selected = numitems - 1; - // skip past unselectable items + // skip past unselectable items while (!item[selected].is_selectable()) selected = (selected + numitems + scandir) % numitems; } @@ -1038,18 +1038,18 @@ void ui_menu::do_handle() UINT32 ui_menu::ui_handler(running_machine &machine, render_container *container, UINT32 state) { - // if we have no menus stacked up, start with the main menu + // if we have no menus stacked up, start with the main menu if (menu_stack == NULL) stack_push(auto_alloc_clear(machine, ui_menu_main(machine, container))); - // update the menu state + // update the menu state if (menu_stack != NULL) menu_stack->do_handle(); - // clear up anything pending to be released + // clear up anything pending to be released clear_free_list(machine); - // if the menus are to be hidden, return a cancel here + // if the menus are to be hidden, return a cancel here if (machine.ui().is_menu_active() && ((ui_input_pressed(machine, IPT_UI_CONFIGURE) && !stack_has_special_main_menu()) || menu_stack == NULL)) return UI_HANDLER_CANCEL; @@ -1072,16 +1072,16 @@ void ui_menu::render_triangle(bitmap_argb32 &dest, bitmap_argb32 &source, const int height = dest.height(); int x, y; - // start with all-transparent + // start with all-transparent dest.fill(rgb_t(0x00,0x00,0x00,0x00)); - // render from the tip to the bottom + // render from the tip to the bottom for (y = 0; y < height; y++) { int linewidth = (y * (halfwidth - 1) + (height / 2)) * 255 * 2 / height; UINT32 *target = &dest.pix32(y, halfwidth); - // don't antialias if height < 12 + // don't antialias if height < 12 if (dest.height() < 12) { int pixels = (linewidth + 254) / 255; @@ -1089,19 +1089,19 @@ void ui_menu::render_triangle(bitmap_argb32 &dest, bitmap_argb32 &source, const linewidth = pixels * 255; } - // loop while we still have data to generate + // loop while we still have data to generate for (x = 0; linewidth > 0; x++) { int dalpha; - // first column we only consume one pixel + // first column we only consume one pixel if (x == 0) { dalpha = MIN(0xff, linewidth); target[x] = rgb_t(dalpha,0xff,0xff,0xff); } - // remaining columns consume two pixels, one on each side + // remaining columns consume two pixels, one on each side else { dalpha = MIN(0x1fe, linewidth); |