diff options
Diffstat (limited to 'src/emu/ui/cmddata.h')
-rw-r--r-- | src/emu/ui/cmddata.h | 333 |
1 files changed, 105 insertions, 228 deletions
diff --git a/src/emu/ui/cmddata.h b/src/emu/ui/cmddata.h index be636f19dc4..4f63cd4e58f 100644 --- a/src/emu/ui/cmddata.h +++ b/src/emu/ui/cmddata.h @@ -10,32 +10,6 @@ #pragma once -#define BUTTON_COLOR_RED rgb_t(255,64,64) -#define BUTTON_COLOR_YELLOW rgb_t(255,238,0) -#define BUTTON_COLOR_GREEN rgb_t(0,255,64) -#define BUTTON_COLOR_BLUE rgb_t(0,170,255) -#define BUTTON_COLOR_PURPLE rgb_t(170,0,255) -#define BUTTON_COLOR_PINK rgb_t(255,0,170) -#define BUTTON_COLOR_AQUA rgb_t(0,255,204) -#define BUTTON_COLOR_SILVER rgb_t(255,0,255) -#define BUTTON_COLOR_NAVY rgb_t(255,160,0) -#define BUTTON_COLOR_LIME rgb_t(190,190,190) - -enum -{ - B_COLOR_RED, - B_COLOR_YELLOW, - B_COLOR_GREEN, - B_COLOR_BLUE, - B_COLOR_PURPLE, - B_COLOR_PINK, - B_COLOR_AQUA, - B_COLOR_SILVER, - B_COLOR_NAVY, - B_COLOR_LIME, - MAX_COLORTABLE -}; - // command.dat symbols assigned to Unicode PUA U+E000 #define COMMAND_UNICODE (0xe000) #define MAX_GLYPH_FONT (150) @@ -49,102 +23,6 @@ enum // Define Simple Game Command ShortCut #define COMMAND_CONVERT_TEXT '@' -// Defined Game Command Font Color Array -static rgb_t const color_table[] = -{ - 0, // dummy - BUTTON_COLOR_RED, // BTN_A - BUTTON_COLOR_YELLOW, // BTN_B - BUTTON_COLOR_GREEN, // BTN_C - BUTTON_COLOR_BLUE, // BTN_D - BUTTON_COLOR_PINK, // BTN_E - BUTTON_COLOR_PURPLE, // BTN_F - BUTTON_COLOR_AQUA, // BTN_G - BUTTON_COLOR_SILVER, // BTN_H - BUTTON_COLOR_NAVY, // BTN_I - BUTTON_COLOR_LIME, // BTN_J - BUTTON_COLOR_RED, // BTN_K - BUTTON_COLOR_YELLOW, // BTN_L - BUTTON_COLOR_GREEN, // BTN_M - BUTTON_COLOR_BLUE, // BTN_N - BUTTON_COLOR_PINK, // BTN_O - BUTTON_COLOR_PURPLE, // BTN_P - BUTTON_COLOR_AQUA, // BTN_Q - BUTTON_COLOR_SILVER, // BTN_R - BUTTON_COLOR_NAVY, // BTN_S - BUTTON_COLOR_LIME, // BTN_T - BUTTON_COLOR_RED, // BTN_U - BUTTON_COLOR_YELLOW, // BTN_V - BUTTON_COLOR_GREEN, // BTN_W - BUTTON_COLOR_BLUE, // BTN_X - BUTTON_COLOR_PINK, // BTN_Y - BUTTON_COLOR_PURPLE, // BTN_Z - BUTTON_COLOR_RED, // BTN_1 - BUTTON_COLOR_YELLOW, // BTN_2 - BUTTON_COLOR_GREEN, // BTN_3 - BUTTON_COLOR_BLUE, // BTN_4 - BUTTON_COLOR_PINK, // BTN_5 - BUTTON_COLOR_PURPLE, // BTN_6 - BUTTON_COLOR_AQUA, // BTN_7 - BUTTON_COLOR_SILVER, // BTN_8 - BUTTON_COLOR_NAVY, // BTN_9 - BUTTON_COLOR_LIME, // BTN_10 - BUTTON_COLOR_BLUE, // BTN_DEC - BUTTON_COLOR_RED, // BTN_INC - 0, // BTN_+ - 0, // DIR_... - 0, // DIR_1 - 0, // DIR_2 - 0, // DIR_3 - 0, // DIR_4 - BUTTON_COLOR_RED, // Joystick Ball - 0, // DIR_6 - 0, // DIR_7 - 0, // DIR_8 - 0, // DIR_9 - 0, // DIR_N - BUTTON_COLOR_RED, // BTN_START - BUTTON_COLOR_YELLOW, // BTN_SELECT - BUTTON_COLOR_PINK, // BTN_PUNCH - BUTTON_COLOR_PURPLE, // BTN_KICK - BUTTON_COLOR_BLUE, // BTN_GUARD - 0, - BUTTON_COLOR_YELLOW, // Light Punch - BUTTON_COLOR_NAVY, // Middle Punch - BUTTON_COLOR_RED, // Strong Punch - BUTTON_COLOR_LIME, // Light Kick - BUTTON_COLOR_AQUA, // Middle Kick - BUTTON_COLOR_BLUE, // Strong Kick - BUTTON_COLOR_PURPLE, // 3 Kick - BUTTON_COLOR_PINK, // 3 Punch - BUTTON_COLOR_PURPLE, // 2 Kick - BUTTON_COLOR_PINK, // 2 Punch - BUTTON_COLOR_RED, // CUSTOM_1 - BUTTON_COLOR_YELLOW, // CUSTOM_2 - BUTTON_COLOR_GREEN, // CUSTOM_3 - BUTTON_COLOR_BLUE, // CUSTOM_4 - BUTTON_COLOR_PINK, // CUSTOM_5 - BUTTON_COLOR_PURPLE, // CUSTOM_6 - BUTTON_COLOR_AQUA, // CUSTOM_7 - BUTTON_COLOR_SILVER, // CUSTOM_8 - BUTTON_COLOR_RED, // (Cursor Up) - BUTTON_COLOR_YELLOW, // (Cursor Down) - BUTTON_COLOR_GREEN, // (Cursor Left) - BUTTON_COLOR_BLUE, // (Cursor Right) - 0, // Non Player Lever - BUTTON_COLOR_LIME, // Gray Color Lever - BUTTON_COLOR_RED, // 1 Player Lever - BUTTON_COLOR_YELLOW, // 2 Player Lever - BUTTON_COLOR_GREEN, // 3 Player Lever - BUTTON_COLOR_BLUE, // 4 Player Lever - BUTTON_COLOR_PINK, // 5 Player Lever - BUTTON_COLOR_PURPLE, // 6 Player Lever - BUTTON_COLOR_AQUA, // 7 Player Lever - BUTTON_COLOR_SILVER // 8 Player Lever -}; - -#define COLOR_BUTTONS ARRAY_LENGTH(color_table) - struct fix_command_t { char glyph_char; @@ -154,9 +32,8 @@ struct fix_command_t struct fix_strings_t { - char const *glyph_str; - int const glyph_code; - unsigned glyph_str_len; + std::string_view glyph_str; + int glyph_code; }; static fix_command_t const default_text[] = @@ -286,117 +163,117 @@ static fix_command_t const expand_text[] = { 0, 0 } // end of array }; -static fix_strings_t convert_text[] = +static const fix_strings_t convert_text[] = { // Alphabetic Buttons: A~Z - { "A-button", 1, 0 }, // BTN_A - { "B-button", 2, 0 }, // BTN_B - { "C-button", 3, 0 }, // BTN_C - { "D-button", 4, 0 }, // BTN_D - { "E-button", 5, 0 }, // BTN_E - { "F-button", 6, 0 }, // BTN_F - { "G-button", 7, 0 }, // BTN_G - { "H-button", 8, 0 }, // BTN_H - { "I-button", 9, 0 }, // BTN_I - { "J-button", 10, 0 }, // BTN_J - { "K-button", 11, 0 }, // BTN_K - { "L-button", 12, 0 }, // BTN_L - { "M-button", 13, 0 }, // BTN_M - { "N-button", 14, 0 }, // BTN_N - { "O-button", 15, 0 }, // BTN_O - { "P-button", 16, 0 }, // BTN_P - { "Q-button", 17, 0 }, // BTN_Q - { "R-button", 18, 0 }, // BTN_R - { "S-button", 19, 0 }, // BTN_S - { "T-button", 20, 0 }, // BTN_T - { "U-button", 21, 0 }, // BTN_U - { "V-button", 22, 0 }, // BTN_V - { "W-button", 23, 0 }, // BTN_W - { "X-button", 24, 0 }, // BTN_X - { "Y-button", 25, 0 }, // BTN_Y - { "Z-button", 26, 0 }, // BTN_Z + { "A-button", 1 }, // BTN_A + { "B-button", 2 }, // BTN_B + { "C-button", 3 }, // BTN_C + { "D-button", 4 }, // BTN_D + { "E-button", 5 }, // BTN_E + { "F-button", 6 }, // BTN_F + { "G-button", 7 }, // BTN_G + { "H-button", 8 }, // BTN_H + { "I-button", 9 }, // BTN_I + { "J-button", 10 }, // BTN_J + { "K-button", 11 }, // BTN_K + { "L-button", 12 }, // BTN_L + { "M-button", 13 }, // BTN_M + { "N-button", 14 }, // BTN_N + { "O-button", 15 }, // BTN_O + { "P-button", 16 }, // BTN_P + { "Q-button", 17 }, // BTN_Q + { "R-button", 18 }, // BTN_R + { "S-button", 19 }, // BTN_S + { "T-button", 20 }, // BTN_T + { "U-button", 21 }, // BTN_U + { "V-button", 22 }, // BTN_V + { "W-button", 23 }, // BTN_W + { "X-button", 24 }, // BTN_X + { "Y-button", 25 }, // BTN_Y + { "Z-button", 26 }, // BTN_Z // Special Moves and Buttons - { "decrease", 37, 0 }, // BTN_DEC - { "increase", 38, 0 }, // BTN_INC - { "BALL", 45, 0 }, // Joystick Ball - { "start", 51, 0 }, // BTN_START - { "select", 52, 0 }, // BTN_SELECT - { "punch", 53, 0 }, // BTN_PUNCH - { "kick", 54, 0 }, // BTN_KICK - { "guard", 55, 0 }, // BTN_GUARD - { "L-punch", 57, 0 }, // Light Punch - { "M-punch", 58, 0 }, // Middle Punch - { "S-punch", 59, 0 }, // Strong Punch - { "L-kick", 60, 0 }, // Light Kick - { "M-kick", 61, 0 }, // Middle Kick - { "S-kick", 62, 0 }, // Strong Kick - { "3-kick", 63, 0 }, // 3 Kick - { "3-punch", 64, 0 }, // 3 Punch - { "2-kick", 65, 0 }, // 2 Kick - { "2-punch", 66, 0 }, // 2 Pick + { "decrease", 37 }, // BTN_DEC + { "increase", 38 }, // BTN_INC + { "BALL", 45 }, // Joystick Ball + { "start", 51 }, // BTN_START + { "select", 52 }, // BTN_SELECT + { "punch", 53 }, // BTN_PUNCH + { "kick", 54 }, // BTN_KICK + { "guard", 55 }, // BTN_GUARD + { "L-punch", 57 }, // Light Punch + { "M-punch", 58 }, // Middle Punch + { "S-punch", 59 }, // Strong Punch + { "L-kick", 60 }, // Light Kick + { "M-kick", 61 }, // Middle Kick + { "S-kick", 62 }, // Strong Kick + { "3-kick", 63 }, // 3 Kick + { "3-punch", 64 }, // 3 Punch + { "2-kick", 65 }, // 2 Kick + { "2-punch", 66 }, // 2 Pick // Custom Buttons and Cursor Buttons - { "custom1", 67, 0 }, // CUSTOM_1 - { "custom2", 68, 0 }, // CUSTOM_2 - { "custom3", 69, 0 }, // CUSTOM_3 - { "custom4", 70, 0 }, // CUSTOM_4 - { "custom5", 71, 0 }, // CUSTOM_5 - { "custom6", 72, 0 }, // CUSTOM_6 - { "custom7", 73, 0 }, // CUSTOM_7 - { "custom8", 74, 0 }, // CUSTOM_8 - { "up", 75, 0 }, // (Cursor Up) - { "down", 76, 0 }, // (Cursor Down) - { "left", 77, 0 }, // (Cursor Left) - { "right", 78, 0 }, // (Cursor Right) + { "custom1", 67 }, // CUSTOM_1 + { "custom2", 68 }, // CUSTOM_2 + { "custom3", 69 }, // CUSTOM_3 + { "custom4", 70 }, // CUSTOM_4 + { "custom5", 71 }, // CUSTOM_5 + { "custom6", 72 }, // CUSTOM_6 + { "custom7", 73 }, // CUSTOM_7 + { "custom8", 74 }, // CUSTOM_8 + { "up", 75 }, // (Cursor Up) + { "down", 76 }, // (Cursor Down) + { "left", 77 }, // (Cursor Left) + { "right", 78 }, // (Cursor Right) // Player Lever - { "lever", 79, 0 }, // Non Player Lever - { "nplayer", 80, 0 }, // Gray Color Lever - { "1player", 81, 0 }, // 1 Player Lever - { "2player", 82, 0 }, // 2 Player Lever - { "3player", 83, 0 }, // 3 Player Lever - { "4player", 84, 0 }, // 4 Player Lever - { "5player", 85, 0 }, // 5 Player Lever - { "6player", 86, 0 }, // 6 Player Lever - { "7player", 87, 0 }, // 7 Player Lever - { "8player", 88, 0 }, // 8 Player Lever + { "lever", 79 }, // Non Player Lever + { "nplayer", 80 }, // Gray Color Lever + { "1player", 81 }, // 1 Player Lever + { "2player", 82 }, // 2 Player Lever + { "3player", 83 }, // 3 Player Lever + { "4player", 84 }, // 4 Player Lever + { "5player", 85 }, // 5 Player Lever + { "6player", 86 }, // 6 Player Lever + { "7player", 87 }, // 7 Player Lever + { "8player", 88 }, // 8 Player Lever // Composition of Arrow Directions - { "-->", 90, 0 }, // Arrow - { "==>", 91, 0 }, // Continue Arrow - { "hcb", 100, 0 }, // Half Circle Back - { "huf", 101, 0 }, // Half Circle Front Up - { "hcf", 102, 0 }, // Half Circle Front - { "hub", 103, 0 }, // Half Circle Back Up - { "qfd", 104, 0 }, // 1/4 Cir For 2 Down - { "qdb", 105, 0 }, // 1/4 Cir Down 2 Back - { "qbu", 106, 0 }, // 1/4 Cir Back 2 Up - { "quf", 107, 0 }, // 1/4 Cir Up 2 For - { "qbd", 108, 0 }, // 1/4 Cir Back 2 Down - { "qdf", 109, 0 }, // 1/4 Cir Down 2 For - { "qfu", 110, 0 }, // 1/4 Cir For 2 Up - { "qub", 111, 0 }, // 1/4 Cir Up 2 Back - { "fdf", 112, 0 }, // Full Clock Forward - { "fub", 113, 0 }, // Full Clock Back - { "fuf", 114, 0 }, // Full Count Forward - { "fdb", 115, 0 }, // Full Count Back - { "xff", 116, 0 }, // 2x Forward - { "xbb", 117, 0 }, // 2x Back - { "dsf", 118, 0 }, // Dragon Screw Forward - { "dsb", 119, 0 }, // Dragon Screw Back + { "-->", 90 }, // Arrow + { "==>", 91 }, // Continue Arrow + { "hcb", 100 }, // Half Circle Back + { "huf", 101 }, // Half Circle Front Up + { "hcf", 102 }, // Half Circle Front + { "hub", 103 }, // Half Circle Back Up + { "qfd", 104 }, // 1/4 Cir For 2 Down + { "qdb", 105 }, // 1/4 Cir Down 2 Back + { "qbu", 106 }, // 1/4 Cir Back 2 Up + { "quf", 107 }, // 1/4 Cir Up 2 For + { "qbd", 108 }, // 1/4 Cir Back 2 Down + { "qdf", 109 }, // 1/4 Cir Down 2 For + { "qfu", 110 }, // 1/4 Cir For 2 Up + { "qub", 111 }, // 1/4 Cir Up 2 Back + { "fdf", 112 }, // Full Clock Forward + { "fub", 113 }, // Full Clock Back + { "fuf", 114 }, // Full Count Forward + { "fdb", 115 }, // Full Count Back + { "xff", 116 }, // 2x Forward + { "xbb", 117 }, // 2x Back + { "dsf", 118 }, // Dragon Screw Forward + { "dsb", 119 }, // Dragon Screw Back // Big letter Text - { "AIR", 121, 0 }, // AIR - { "DIR", 122, 0 }, // DIR - { "MAX", 123, 0 }, // MAX - { "TAP", 124, 0 }, // TAP + { "AIR", 121 }, // AIR + { "DIR", 122 }, // DIR + { "MAX", 123 }, // MAX + { "TAP", 124 }, // TAP // Condition of Positions - { "jump", 125, 0 }, // Jump - { "hold", 126, 0 }, // Hold - { "air", 127, 0 }, // Air - { "sit", 128, 0 }, // Squatting - { "close", 129, 0 }, // Close - { "away", 130, 0 }, // Away - { "charge", 131, 0 }, // Charge - { "tap", 132, 0 }, // Serious Tap - { "button", 133, 0 }, // Any Button - { nullptr, 0, 0 } // end of array + { "jump", 125 }, // Jump + { "hold", 126 }, // Hold + { "air", 127 }, // Air + { "sit", 128 }, // Squatting + { "close", 129 }, // Close + { "away", 130 }, // Away + { "charge", 131 }, // Charge + { "tap", 132 }, // Serious Tap + { "button", 133 }, // Any Button + { "", 0 } // end of array }; #endif // MAME_EMU_UI_CMDDATA_H |