diff options
Diffstat (limited to 'src/emu/tilemap.c')
-rw-r--r-- | src/emu/tilemap.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/emu/tilemap.c b/src/emu/tilemap.c index 31e12cc6b48..ab0ee1f5e96 100644 --- a/src/emu/tilemap.c +++ b/src/emu/tilemap.c @@ -446,7 +446,7 @@ tilemap_t::~tilemap_t() //------------------------------------------------- -// mark_tile_dirty - mark a single tile dirty +// mark_tile_dirty - mark a single tile dirty // based on its memory index //------------------------------------------------- @@ -467,8 +467,8 @@ void tilemap_t::mark_tile_dirty(tilemap_memory_index memindex) //------------------------------------------------- -// map_pens_to_layer - specify the mapping of one -// or more pens (where (<pen> & mask) == pen) to +// map_pens_to_layer - specify the mapping of one +// or more pens (where (<pen> & mask) == pen) to // a layer //------------------------------------------------- @@ -503,8 +503,8 @@ void tilemap_t::map_pens_to_layer(int group, pen_t pen, pen_t mask, UINT8 layerm //------------------------------------------------- -// set_transparent_pen - set a single transparent -// pen into the tilemap, mapping all other pens +// set_transparent_pen - set a single transparent +// pen into the tilemap, mapping all other pens // to layer 0 //------------------------------------------------- @@ -519,8 +519,8 @@ void tilemap_t::set_transparent_pen(pen_t pen) //------------------------------------------------- -// set_transmask - set up the first 32 pens using -// a foreground mask (mapping to layer 0) and a +// set_transmask - set up the first 32 pens using +// a foreground mask (mapping to layer 0) and a // background mask (mapping to layer 1) //------------------------------------------------- @@ -601,7 +601,7 @@ TILEMAP_MAPPER( tilemap_scan_cols_flip_xy ) //------------------------------------------------- -// postload - after loading a save state +// postload - after loading a save state // invalidate everything //------------------------------------------------- @@ -918,7 +918,7 @@ void tilemap_t::configure_blit_parameters(blit_parameters &blit, const rectangle //------------------------------------------------- -// draw_common - draw a tilemap to the +// draw_common - draw a tilemap to the // destination with clipping; pixels apply // priority/priority_mask to the priority bitmap //------------------------------------------------- @@ -1037,9 +1037,9 @@ void tilemap_t::draw(bitmap_rgb32 &dest, const rectangle &cliprect, UINT32 flags //------------------------------------------------- -// draw_roz - draw a tilemap to the destination -// with clipping and arbitrary rotate/zoom; pixels -// apply priority/priority_mask to the priority +// draw_roz - draw a tilemap to the destination +// with clipping and arbitrary rotate/zoom; pixels +// apply priority/priority_mask to the priority // bitmap //------------------------------------------------- @@ -1090,8 +1090,8 @@ void tilemap_t::draw_roz(bitmap_rgb32 &dest, const rectangle &cliprect, //------------------------------------------------- -// draw_instance - draw a single instance of the -// tilemap to the internal pixmap at the given +// draw_instance - draw a single instance of the +// tilemap to the internal pixmap at the given // xpos,ypos //------------------------------------------------- @@ -1481,7 +1481,7 @@ tilemap_manager::tilemap_manager(running_machine &machine) //------------------------------------------------- -// set_flip_all - set a global flip for all the +// set_flip_all - set a global flip for all the // tilemaps //------------------------------------------------- @@ -1497,7 +1497,7 @@ tilemap_t &tilemap_manager::create(tile_get_info_func tile_get_info, tilemap_map //------------------------------------------------- -// set_flip_all - set a global flip for all the +// set_flip_all - set a global flip for all the // tilemaps //------------------------------------------------- @@ -1509,7 +1509,7 @@ void tilemap_manager::set_flip_all(UINT32 attributes) //------------------------------------------------- -// mark_all_dirty - mark all the tiles in all the +// mark_all_dirty - mark all the tiles in all the // tilemaps dirty //------------------------------------------------- |