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+*****************************
+
+ TI TMS5220 Emulator
+ (c) Frank Palazzolo
+ Updated by Raphael Nabet
+
+*****************************
+
+The TI TMS5220 Speech chip uses Linear-Predictive decoding scheme to produce
+speech from very compact data. This scheme is very similar to the U.S.
+Federal Standard LPC-10e coding system, which was developed soon after
+this chip.
+
+It is virtually identical to the chip used in the landmark "Speak 'N Spell"
+toy produced in the '70s.
+
+Acknowledgements:
+-----------------
+
+I would like to thank Larry Brantingham, the original designer of the chip,
+for his technical help.
+
+I would also like to thank Neill Cortlett, who first showed that this chip
+could be emulated in real-time in his Multi-Gauntlet Emulator.
+
+Theory of operation:
+--------------------
+
+The TI speech chip contains a 128-bit parallel-in, serial-out FIFO, a
+10-pole digital lattice filter which models the vocal tract, and a D/A
+converter. It was originally design to operate either with a microcomputer
+interface, or with a serial speech ROM. The Speech ROM functionality is
+now emulated, although no arcade games require it currently.
+
+The input data is writen a byte at a time into the chip, and it is
+decoded bitwise into variable length frames.
+
+Possible Frame Types are as follows:
+
+ Energy RF Pitch K1 K2 K3 K4 K5 K6 K7 K8 K9 K10
+ -----------------------------------------------------------------
+
+Silent 0000
+Stop 1111
+Repeat XXXX 1 XXXXXX
+Unvoiced XXXX 0 000000 XXXXX XXXXX XXXX XXXX
+Voiced XXXX 0 XXXXXX XXXXX XXXXX XXXX XXXX XXXX XXXX XXXX XXX XXX XXX
+
+Stop Frame: Stops the current speech
+Repeat Frame: Uses the digital filter coefficients from the previous frame,
+ with new Energy and Pitch values
+Unvoiced Frame: Uses Noise generator to feed 4 pole digital filter
+ (All other coefficients are set to zero)
+Voiced Frame: Uses Pulse Generator to feed 10 pole digital filter
+
+All parameters (Energy, Pitch, K1-K10) are indexes into a lookup table for
+actual values (see TMS5220R.c)
+
+K1-K10 are reflection coefficients for the lattice filter.
+
+Each frame is used to generate 200 samples, and 8 times during each frame,
+(every 25 samples), these values are linearly interpolated to smooth out
+frame transitions.
+
+The Noise generator is based on a shift-register type random-bit generator.
+The Pulse generator is based on a lookup table.
+
+API:
+----
+
+TBD
+
+More:
+-----
+
+For further technical info, the data sheet is floating around on the net.
+(I believe the name is TMS.PDF) If you can't find a copy, email me and
+I'll point you towards it. Feel free to contact me if you have a question.
+
+Frank Palazzolo
+
+palazzol@home.com
+
+
+
+