diff options
Diffstat (limited to 'src/emu/rendlay.c')
-rw-r--r-- | src/emu/rendlay.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/emu/rendlay.c b/src/emu/rendlay.c index 2c502cf031d..005383a0b3b 100644 --- a/src/emu/rendlay.c +++ b/src/emu/rendlay.c @@ -664,8 +664,8 @@ layout_element::component::component(running_machine &machine, xml_data_node &co m_numstops = 0; location=symbollist.find(0,","); while (location!=-1) - { - m_stopnames[m_numstops] = symbollist; + { + m_stopnames[m_numstops] = symbollist; m_stopnames[m_numstops].substr(0, location); symbollist.substr(location+1, symbollist.len()-(location-1)); m_numstops++; @@ -685,8 +685,8 @@ layout_element::component::component(running_machine &machine, xml_data_node &co m_imagefile[i] = m_stopnames[i]; m_stopnames[i].substr(0, location); m_imagefile[i].substr(location+1, m_imagefile[i].len()-(location-1)); - - //m_alphafile[i] = + + //m_alphafile[i] = m_file[i] = global_alloc(emu_file(machine.options().art_path(), OPEN_FLAG_READ)); } else @@ -1045,7 +1045,7 @@ void layout_element::component::draw_reel(running_machine &machine, bitmap_argb3 { basey = bounds.min_y - ((use_state)*(ourheight/num_shown)/(max_state_used/m_numstops)) + curry; } - + // wrap around... if (basey < bounds.min_y) basey += ((max_state_used)*(ourheight/num_shown)/(max_state_used/m_numstops)); @@ -1065,7 +1065,7 @@ void layout_element::component::draw_reel(running_machine &machine, bitmap_argb3 break; aspect *= 0.9f; } - + INT32 curx; curx = bounds.min_x + (bounds.width() - width) / 2; @@ -1076,7 +1076,7 @@ void layout_element::component::draw_reel(running_machine &machine, bitmap_argb3 if (m_file[fruit]) // render gfx { bitmap_argb32 tempbitmap2(dest.width(), ourheight/num_shown); - + if (m_bitmap[fruit].valid()) { render_resample_argb_bitmap_hq(tempbitmap2, m_bitmap[fruit], m_color); @@ -1103,7 +1103,7 @@ void layout_element::component::draw_reel(running_machine &machine, bitmap_argb3 } } } - + } } } @@ -1111,7 +1111,7 @@ void layout_element::component::draw_reel(running_machine &machine, bitmap_argb3 { // allocate a temporary bitmap bitmap_argb32 tempbitmap(dest.width(), dest.height()); - + // loop over characters for (const char *s = m_stopnames[fruit]; *s != 0; s++) { @@ -1210,7 +1210,7 @@ void layout_element::component::load_reel_bitmap(int number) // load the alpha bitmap if specified //if (m_bitmap[number].valid() && m_alphafile[number]) - // render_load_png(m_bitmap[number], *m_file[number], m_dirname, m_alphafile[number], true); + // render_load_png(m_bitmap[number], *m_file[number], m_dirname, m_alphafile[number], true); // if we can't load the bitmap just use text rendering if (!m_bitmap[number].valid()) |