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-rw-r--r--src/emu/render.cpp27
1 files changed, 9 insertions, 18 deletions
diff --git a/src/emu/render.cpp b/src/emu/render.cpp
index 5b15bc4498e..51669bf5320 100644
--- a/src/emu/render.cpp
+++ b/src/emu/render.cpp
@@ -75,15 +75,6 @@ enum
//**************************************************************************
-// MACROS
-//**************************************************************************
-
-#define ISWAP(var1, var2) do { int temp = var1; var1 = var2; var2 = temp; } while (0)
-#define FSWAP(var1, var2) do { float temp = var1; var1 = var2; var2 = temp; } while (0)
-
-
-
-//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
@@ -136,8 +127,8 @@ inline void apply_orientation(render_bounds &bounds, int orientation)
// swap first
if (orientation & ORIENTATION_SWAP_XY)
{
- FSWAP(bounds.x0, bounds.y0);
- FSWAP(bounds.x1, bounds.y1);
+ std::swap(bounds.x0, bounds.y0);
+ std::swap(bounds.x1, bounds.y1);
}
// apply X flip
@@ -164,9 +155,9 @@ inline void apply_orientation(render_bounds &bounds, int orientation)
inline void normalize_bounds(render_bounds &bounds)
{
if (bounds.x0 > bounds.x1)
- FSWAP(bounds.x0, bounds.x1);
+ std::swap(bounds.x0, bounds.x1);
if (bounds.y0 > bounds.y1)
- FSWAP(bounds.y0, bounds.y1);
+ std::swap(bounds.y0, bounds.y1);
}
@@ -947,7 +938,7 @@ render_target::render_target(render_manager &manager, const internal_layout *lay
if (manager.machine().options().uneven_stretch() && !manager.machine().options().uneven_stretch_x())
m_scale_mode = SCALE_FRACTIONAL;
else
- m_scale_mode = manager.machine().options().uneven_stretch_x()? SCALE_FRACTIONAL_X : SCALE_INTEGER;
+ m_scale_mode = manager.machine().options().uneven_stretch_x() ? SCALE_FRACTIONAL_X : SCALE_INTEGER;
// determine the base orientation based on options
if (!manager.machine().options().rotate())
@@ -1177,7 +1168,7 @@ void render_target::compute_visible_area(INT32 target_width, INT32 target_height
// first apply target orientation
if (target_orientation & ORIENTATION_SWAP_XY)
- FSWAP(width, height);
+ std::swap(width, height);
// apply the target pixel aspect ratio
height *= target_pixel_aspect;
@@ -1235,8 +1226,8 @@ void render_target::compute_visible_area(INT32 target_width, INT32 target_height
if (y_is_integer) yscale = std::min(maxyscale, std::max(1.0f, render_round_nearest(yscale)));
// check if we have user defined scale factors, if so use them instead
- xscale = m_int_scale_x? m_int_scale_x : xscale;
- yscale = m_int_scale_y? m_int_scale_y : yscale;
+ xscale = m_int_scale_x > 0 ? m_int_scale_x : xscale;
+ yscale = m_int_scale_y > 0 ? m_int_scale_y : yscale;
// set the final width/height
visible_width = render_round_nearest(src_width * xscale);
@@ -2051,7 +2042,7 @@ void render_target::add_element_primitives(render_primitive_list &list, const ob
INT32 height = render_round_nearest(xform.yscale);
set_render_bounds_wh(&prim->bounds, render_round_nearest(xform.xoffs), render_round_nearest(xform.yoffs), (float) width, (float) height);
if (xform.orientation & ORIENTATION_SWAP_XY)
- ISWAP(width, height);
+ std::swap(width, height);
width = std::min(width, m_maxtexwidth);
height = std::min(height, m_maxtexheight);