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-rw-r--r--src/emu/mconfig.h64
1 files changed, 32 insertions, 32 deletions
diff --git a/src/emu/mconfig.h b/src/emu/mconfig.h
index 9ee694be573..9c3e1f9e264 100644
--- a/src/emu/mconfig.h
+++ b/src/emu/mconfig.h
@@ -52,46 +52,46 @@
//**************************************************************************
// by convention, tags should all lowercase and between 1-15 characters
-#define MIN_TAG_LENGTH 1
-#define MAX_TAG_LENGTH 15
+#define MIN_TAG_LENGTH 1
+#define MAX_TAG_LENGTH 15
// ----- flags for video_attributes -----
// should VIDEO_UPDATE by called at the start of VBLANK or at the end?
-#define VIDEO_UPDATE_BEFORE_VBLANK 0x0000
-#define VIDEO_UPDATE_AFTER_VBLANK 0x0004
+#define VIDEO_UPDATE_BEFORE_VBLANK 0x0000
+#define VIDEO_UPDATE_AFTER_VBLANK 0x0004
// indicates VIDEO_UPDATE will add container bits its
-#define VIDEO_SELF_RENDER 0x0008
+#define VIDEO_SELF_RENDER 0x0008
// automatically extend the palette creating a darker copy for shadows
-#define VIDEO_HAS_SHADOWS 0x0010
+#define VIDEO_HAS_SHADOWS 0x0010
// automatically extend the palette creating a brighter copy for highlights
-#define VIDEO_HAS_HIGHLIGHTS 0x0020
+#define VIDEO_HAS_HIGHLIGHTS 0x0020
// force VIDEO_UPDATE to be called even for skipped frames
-#define VIDEO_ALWAYS_UPDATE 0x0080
+#define VIDEO_ALWAYS_UPDATE 0x0080
// calls VIDEO_UPDATE for every visible scanline, even for skipped frames
-#define VIDEO_UPDATE_SCANLINE 0x0100
+#define VIDEO_UPDATE_SCANLINE 0x0100
-#define NVRAM_HANDLER_NAME(name) nvram_handler_##name
-#define NVRAM_HANDLER(name) void NVRAM_HANDLER_NAME(name)(running_machine &machine, emu_file *file, int read_or_write)
-#define NVRAM_HANDLER_CALL(name) NVRAM_HANDLER_NAME(name)(machine, file, read_or_write)
+#define NVRAM_HANDLER_NAME(name) nvram_handler_##name
+#define NVRAM_HANDLER(name) void NVRAM_HANDLER_NAME(name)(running_machine &machine, emu_file *file, int read_or_write)
+#define NVRAM_HANDLER_CALL(name) NVRAM_HANDLER_NAME(name)(machine, file, read_or_write)
-#define MEMCARD_HANDLER_NAME(name) memcard_handler_##name
-#define MEMCARD_HANDLER(name) void MEMCARD_HANDLER_NAME(name)(running_machine &machine, emu_file &file, int action)
-#define MEMCARD_HANDLER_CALL(name) MEMCARD_HANDLER_NAME(name)(machine, file, action)
+#define MEMCARD_HANDLER_NAME(name) memcard_handler_##name
+#define MEMCARD_HANDLER(name) void MEMCARD_HANDLER_NAME(name)(running_machine &machine, emu_file &file, int action)
+#define MEMCARD_HANDLER_CALL(name) MEMCARD_HANDLER_NAME(name)(machine, file, action)
// NULL versions
-#define nvram_handler_0 NULL
-#define memcard_handler_0 NULL
+#define nvram_handler_0 NULL
+#define memcard_handler_0 NULL
@@ -135,20 +135,20 @@ public:
template<class _DeviceClass> inline _DeviceClass *device(const char *tag) const { return downcast<_DeviceClass *>(device(tag)); }
// public state
- attotime m_minimum_quantum; // minimum scheduling quantum
- astring m_perfect_cpu_quantum; // tag of CPU to use for "perfect" scheduling
- INT32 m_watchdog_vblank_count; // number of VBLANKs until the watchdog kills us
- attotime m_watchdog_time; // length of time until the watchdog kills us
+ attotime m_minimum_quantum; // minimum scheduling quantum
+ astring m_perfect_cpu_quantum; // tag of CPU to use for "perfect" scheduling
+ INT32 m_watchdog_vblank_count; // number of VBLANKs until the watchdog kills us
+ attotime m_watchdog_time; // length of time until the watchdog kills us
// legacy callbacks
- nvram_handler_func m_nvram_handler; // NVRAM save/load callback
- memcard_handler_func m_memcard_handler; // memory card save/load callback
+ nvram_handler_func m_nvram_handler; // NVRAM save/load callback
+ memcard_handler_func m_memcard_handler; // memory card save/load callback
// other parameters
- UINT32 m_video_attributes; // flags describing the video system
- const gfx_decode_entry *m_gfxdecodeinfo; // pointer to array of graphics decoding information
- UINT32 m_total_colors; // total number of colors in the palette
- const char * m_default_layout; // default layout for this machine
+ UINT32 m_video_attributes; // flags describing the video system
+ const gfx_decode_entry *m_gfxdecodeinfo; // pointer to array of graphics decoding information
+ UINT32 m_total_colors; // total number of colors in the palette
+ const char * m_default_layout; // default layout for this machine
// helpers during configuration; not for general use
device_t *device_add(device_t *owner, const char *tag, device_type type, UINT32 clock);
@@ -158,9 +158,9 @@ public:
private:
// internal state
- const game_driver & m_gamedrv;
- emu_options & m_options;
- device_t * m_root_device;
+ const game_driver & m_gamedrv;
+ emu_options & m_options;
+ device_t * m_root_device;
};
@@ -276,8 +276,8 @@ ATTR_COLD device_t *MACHINE_CONFIG_NAME(_name)(machine_config &config, device_t
#define MCFG_DEVICE_REMOVE(_tag) \
device = config.device_remove(owner, _tag); \
-#define MCFG_DEVICE_MODIFY(_tag) \
+#define MCFG_DEVICE_MODIFY(_tag) \
device = config.device_find(owner, _tag); \
-#endif /* __MCONFIG_H__ */
+#endif /* __MCONFIG_H__ */