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-rw-r--r--src/emu/gamedrv.h210
1 files changed, 105 insertions, 105 deletions
diff --git a/src/emu/gamedrv.h b/src/emu/gamedrv.h
index c38d9e07181..6c9cc1ec8cc 100644
--- a/src/emu/gamedrv.h
+++ b/src/emu/gamedrv.h
@@ -51,32 +51,32 @@
const int MAX_DRIVER_NAME_CHARS = 8;
// flags for game drivers
-const UINT32 ORIENTATION_MASK = 0x00000007;
-const UINT32 GAME_NOT_WORKING = 0x00000008;
-const UINT32 GAME_UNEMULATED_PROTECTION = 0x00000010; // game's protection not fully emulated
-const UINT32 GAME_WRONG_COLORS = 0x00000020; // colors are totally wrong
-const UINT32 GAME_IMPERFECT_COLORS = 0x00000040; // colors are not 100% accurate, but close
-const UINT32 GAME_IMPERFECT_GRAPHICS = 0x00000080; // graphics are wrong/incomplete
-const UINT32 GAME_NO_COCKTAIL = 0x00000100; // screen flip support is missing
-const UINT32 GAME_NO_SOUND = 0x00000200; // sound is missing
-const UINT32 GAME_IMPERFECT_SOUND = 0x00000400; // sound is known to be wrong
-const UINT32 GAME_SUPPORTS_SAVE = 0x00000800; // game supports save states
-const UINT32 GAME_IS_BIOS_ROOT = 0x00001000; // this driver entry is a BIOS root
-const UINT32 GAME_NO_STANDALONE = 0x00002000; // this driver cannot stand alone
-const UINT32 GAME_REQUIRES_ARTWORK = 0x00004000; // the driver requires external artwork for key elements of the game
-const UINT32 GAME_UNOFFICIAL = 0x00008000; // unofficial hardware change
-const UINT32 GAME_NO_SOUND_HW = 0x00010000; // sound hardware not available
-const UINT32 GAME_MECHANICAL = 0x00020000; // contains mechanical parts (pinball, redemption games,...)
-const UINT32 GAME_TYPE_ARCADE = 0x00040000; // arcade machine (coin operated machines)
-const UINT32 GAME_TYPE_CONSOLE = 0x00080000; // console system
-const UINT32 GAME_TYPE_COMPUTER = 0x00100000; // any kind of computer including home computers, minis, calcs,...
-const UINT32 GAME_TYPE_OTHER = 0x00200000; // any other emulated system that doesn't fit above (ex. clock, satelite receiver,...)
-const UINT32 GAME_IMPERFECT_KEYBOARD = 0x00400000; // keyboard is known to be wrong
-const UINT32 GAME_CLICKABLE_ARTWORK = 0x00800000; // marking that artwork is clickable and require mouse cursor
+const UINT32 ORIENTATION_MASK = 0x00000007;
+const UINT32 GAME_NOT_WORKING = 0x00000008;
+const UINT32 GAME_UNEMULATED_PROTECTION = 0x00000010; // game's protection not fully emulated
+const UINT32 GAME_WRONG_COLORS = 0x00000020; // colors are totally wrong
+const UINT32 GAME_IMPERFECT_COLORS = 0x00000040; // colors are not 100% accurate, but close
+const UINT32 GAME_IMPERFECT_GRAPHICS = 0x00000080; // graphics are wrong/incomplete
+const UINT32 GAME_NO_COCKTAIL = 0x00000100; // screen flip support is missing
+const UINT32 GAME_NO_SOUND = 0x00000200; // sound is missing
+const UINT32 GAME_IMPERFECT_SOUND = 0x00000400; // sound is known to be wrong
+const UINT32 GAME_SUPPORTS_SAVE = 0x00000800; // game supports save states
+const UINT32 GAME_IS_BIOS_ROOT = 0x00001000; // this driver entry is a BIOS root
+const UINT32 GAME_NO_STANDALONE = 0x00002000; // this driver cannot stand alone
+const UINT32 GAME_REQUIRES_ARTWORK = 0x00004000; // the driver requires external artwork for key elements of the game
+const UINT32 GAME_UNOFFICIAL = 0x00008000; // unofficial hardware change
+const UINT32 GAME_NO_SOUND_HW = 0x00010000; // sound hardware not available
+const UINT32 GAME_MECHANICAL = 0x00020000; // contains mechanical parts (pinball, redemption games,...)
+const UINT32 GAME_TYPE_ARCADE = 0x00040000; // arcade machine (coin operated machines)
+const UINT32 GAME_TYPE_CONSOLE = 0x00080000; // console system
+const UINT32 GAME_TYPE_COMPUTER = 0x00100000; // any kind of computer including home computers, minis, calcs,...
+const UINT32 GAME_TYPE_OTHER = 0x00200000; // any other emulated system that doesn't fit above (ex. clock, satelite receiver,...)
+const UINT32 GAME_IMPERFECT_KEYBOARD = 0x00400000; // keyboard is known to be wrong
+const UINT32 GAME_CLICKABLE_ARTWORK = 0x00800000; // marking that artwork is clickable and require mouse cursor
// useful combinations of flags
-const UINT32 GAME_IS_SKELETON = GAME_NO_SOUND | GAME_NOT_WORKING; // mask for skelly games
-const UINT32 GAME_IS_SKELETON_MECHANICAL = GAME_IS_SKELETON | GAME_MECHANICAL | GAME_REQUIRES_ARTWORK; // mask for skelly mechanical games
+const UINT32 GAME_IS_SKELETON = GAME_NO_SOUND | GAME_NOT_WORKING; // mask for skelly games
+const UINT32 GAME_IS_SKELETON_MECHANICAL = GAME_IS_SKELETON | GAME_MECHANICAL | GAME_REQUIRES_ARTWORK; // mask for skelly mechanical games
@@ -90,19 +90,19 @@ typedef void (*driver_init_func)(running_machine &machine);
// static POD structure describing each game driver entry
struct game_driver
{
- const char * source_file; // set this to __FILE__
- const char * parent; // if this is a clone, the name of the parent
- const char * name; // short (8-character) name of the game
- const char * description; // full name of the game
- const char * year; // year the game was released
- const char * manufacturer; // manufacturer of the game
- machine_config_constructor machine_config; // machine driver tokens
- ioport_constructor ipt; // pointer to constructor for input ports
- void (*driver_init)(running_machine &machine); // DRIVER_INIT callback
- const rom_entry * rom; // pointer to list of ROMs for the game
- const char * compatible_with;
- UINT32 flags; // orientation and other flags; see defines below
- const char * default_layout; // default internally defined layout
+ const char * source_file; // set this to __FILE__
+ const char * parent; // if this is a clone, the name of the parent
+ const char * name; // short (8-character) name of the game
+ const char * description; // full name of the game
+ const char * year; // year the game was released
+ const char * manufacturer; // manufacturer of the game
+ machine_config_constructor machine_config; // machine driver tokens
+ ioport_constructor ipt; // pointer to constructor for input ports
+ void (*driver_init)(running_machine &machine); // DRIVER_INIT callback
+ const rom_entry * rom; // pointer to list of ROMs for the game
+ const char * compatible_with;
+ UINT32 flags; // orientation and other flags; see defines below
+ const char * default_layout; // default internally defined layout
};
@@ -112,93 +112,93 @@ struct game_driver
//**************************************************************************
// wrappers for the DRIVER_INIT callback
-#define DRIVER_INIT_NAME(name) init_##name
-#define DECLARE_DRIVER_INIT(name) void DRIVER_INIT_NAME(name)()
+#define DRIVER_INIT_NAME(name) init_##name
+#define DECLARE_DRIVER_INIT(name) void DRIVER_INIT_NAME(name)()
#define DRIVER_INIT_MEMBER(cls,name) void cls::DRIVER_INIT_NAME(name)()
-#define DRIVER_INIT_CALL(name) DRIVER_INIT_NAME(name)()
+#define DRIVER_INIT_CALL(name) DRIVER_INIT_NAME(name)()
// wrappers for declaring and defining game drivers
#define GAME_NAME(name) driver_##name
#define GAME_EXTERN(name) extern const game_driver GAME_NAME(name)
// standard GAME() macro
-#define GAME(YEAR,NAME,PARENT,MACHINE,INPUT,CLASS,INIT,MONITOR,COMPANY,FULLNAME,FLAGS) \
+#define GAME(YEAR,NAME,PARENT,MACHINE,INPUT,CLASS,INIT,MONITOR,COMPANY,FULLNAME,FLAGS) \
GAMEL(YEAR,NAME,PARENT,MACHINE,INPUT,CLASS,INIT,MONITOR,COMPANY,FULLNAME,FLAGS,((const char *)0))
// standard macro with additional layout
-#define GAMEL(YEAR,NAME,PARENT,MACHINE,INPUT,CLASS,INIT,MONITOR,COMPANY,FULLNAME,FLAGS,LAYOUT) \
-extern const game_driver GAME_NAME(NAME) = \
-{ \
- __FILE__, \
- #PARENT, \
- #NAME, \
- FULLNAME, \
- #YEAR, \
- COMPANY, \
- MACHINE_CONFIG_NAME(MACHINE), \
- INPUT_PORTS_NAME(INPUT), \
- &driver_device::driver_init_wrapper<CLASS, &CLASS::init_##INIT>, \
- ROM_NAME(NAME), \
- NULL, \
- (MONITOR)|(FLAGS)|GAME_TYPE_ARCADE, \
- &LAYOUT[0] \
+#define GAMEL(YEAR,NAME,PARENT,MACHINE,INPUT,CLASS,INIT,MONITOR,COMPANY,FULLNAME,FLAGS,LAYOUT) \
+extern const game_driver GAME_NAME(NAME) = \
+{ \
+ __FILE__, \
+ #PARENT, \
+ #NAME, \
+ FULLNAME, \
+ #YEAR, \
+ COMPANY, \
+ MACHINE_CONFIG_NAME(MACHINE), \
+ INPUT_PORTS_NAME(INPUT), \
+ &driver_device::driver_init_wrapper<CLASS, &CLASS::init_##INIT>, \
+ ROM_NAME(NAME), \
+ NULL, \
+ (MONITOR)|(FLAGS)|GAME_TYPE_ARCADE, \
+ &LAYOUT[0] \
};
// standard console definition macro
-#define CONS(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS) \
-extern const game_driver GAME_NAME(NAME) = \
-{ \
- __FILE__, \
- #PARENT, \
- #NAME, \
- FULLNAME, \
- #YEAR, \
- COMPANY, \
- MACHINE_CONFIG_NAME(MACHINE), \
- INPUT_PORTS_NAME(INPUT), \
- &driver_device::driver_init_wrapper<CLASS, &CLASS::init_##INIT>, \
- ROM_NAME(NAME), \
- #COMPAT, \
- ROT0|(FLAGS)|GAME_TYPE_CONSOLE, \
- NULL \
+#define CONS(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS) \
+extern const game_driver GAME_NAME(NAME) = \
+{ \
+ __FILE__, \
+ #PARENT, \
+ #NAME, \
+ FULLNAME, \
+ #YEAR, \
+ COMPANY, \
+ MACHINE_CONFIG_NAME(MACHINE), \
+ INPUT_PORTS_NAME(INPUT), \
+ &driver_device::driver_init_wrapper<CLASS, &CLASS::init_##INIT>, \
+ ROM_NAME(NAME), \
+ #COMPAT, \
+ ROT0|(FLAGS)|GAME_TYPE_CONSOLE, \
+ NULL \
};
// standard computer definition macro
-#define COMP(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS) \
-extern const game_driver GAME_NAME(NAME) = \
-{ \
- __FILE__, \
- #PARENT, \
- #NAME, \
- FULLNAME, \
- #YEAR, \
- COMPANY, \
- MACHINE_CONFIG_NAME(MACHINE), \
- INPUT_PORTS_NAME(INPUT), \
- &driver_device::driver_init_wrapper<CLASS, &CLASS::init_##INIT>, \
- ROM_NAME(NAME), \
- #COMPAT, \
- ROT0|(FLAGS)|GAME_TYPE_COMPUTER, \
- NULL \
+#define COMP(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS) \
+extern const game_driver GAME_NAME(NAME) = \
+{ \
+ __FILE__, \
+ #PARENT, \
+ #NAME, \
+ FULLNAME, \
+ #YEAR, \
+ COMPANY, \
+ MACHINE_CONFIG_NAME(MACHINE), \
+ INPUT_PORTS_NAME(INPUT), \
+ &driver_device::driver_init_wrapper<CLASS, &CLASS::init_##INIT>, \
+ ROM_NAME(NAME), \
+ #COMPAT, \
+ ROT0|(FLAGS)|GAME_TYPE_COMPUTER, \
+ NULL \
};
// standard system definition macro
-#define SYST(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS) \
-extern const game_driver GAME_NAME(NAME) = \
-{ \
- __FILE__, \
- #PARENT, \
- #NAME, \
- FULLNAME, \
- #YEAR, \
- COMPANY, \
- MACHINE_CONFIG_NAME(MACHINE), \
- INPUT_PORTS_NAME(INPUT), \
- &driver_device::driver_init_wrapper<CLASS, &CLASS::init_##INIT>, \
- ROM_NAME(NAME), \
- #COMPAT, \
- ROT0|(FLAGS)|GAME_TYPE_OTHER, \
- NULL \
+#define SYST(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS) \
+extern const game_driver GAME_NAME(NAME) = \
+{ \
+ __FILE__, \
+ #PARENT, \
+ #NAME, \
+ FULLNAME, \
+ #YEAR, \
+ COMPANY, \
+ MACHINE_CONFIG_NAME(MACHINE), \
+ INPUT_PORTS_NAME(INPUT), \
+ &driver_device::driver_init_wrapper<CLASS, &CLASS::init_##INIT>, \
+ ROM_NAME(NAME), \
+ #COMPAT, \
+ ROT0|(FLAGS)|GAME_TYPE_OTHER, \
+ NULL \
};