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diff --git a/src/emu/emuopts.cpp b/src/emu/emuopts.cpp
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+// license:BSD-3-Clause
+// copyright-holders:Aaron Giles
+/***************************************************************************
+
+ emuopts.c
+
+ Options file and command line management.
+
+***************************************************************************/
+
+#include "emu.h"
+#include "emuopts.h"
+#include "drivenum.h"
+
+#include <ctype.h>
+
+
+
+//**************************************************************************
+// CORE EMULATOR OPTIONS
+//**************************************************************************
+
+const options_entry emu_options::s_option_entries[] =
+{
+ // unadorned options - only a single one supported at the moment
+ { OPTION_SYSTEMNAME, NULL, OPTION_STRING, NULL },
+ { OPTION_SOFTWARENAME, NULL, OPTION_STRING, NULL },
+
+ // config options
+ { NULL, NULL, OPTION_HEADER, "CORE CONFIGURATION OPTIONS" },
+ { OPTION_READCONFIG ";rc", "1", OPTION_BOOLEAN, "enable loading of configuration files" },
+ { OPTION_WRITECONFIG ";wc", "0", OPTION_BOOLEAN, "writes configuration to (driver).ini on exit" },
+
+ // seach path options
+ { NULL, NULL, OPTION_HEADER, "CORE SEARCH PATH OPTIONS" },
+ { OPTION_MEDIAPATH ";rp;biospath;bp", "roms", OPTION_STRING, "path to ROMsets and hard disk images" },
+ { OPTION_HASHPATH ";hash_directory;hash", "hash", OPTION_STRING, "path to hash files" },
+ { OPTION_SAMPLEPATH ";sp", "samples", OPTION_STRING, "path to samplesets" },
+ { OPTION_ARTPATH, "artwork", OPTION_STRING, "path to artwork files" },
+ { OPTION_CTRLRPATH, "ctrlr", OPTION_STRING, "path to controller definitions" },
+ { OPTION_INIPATH, ".;ini", OPTION_STRING, "path to ini files" },
+ { OPTION_FONTPATH, ".", OPTION_STRING, "path to font files" },
+ { OPTION_CHEATPATH, "cheat", OPTION_STRING, "path to cheat files" },
+ { OPTION_CROSSHAIRPATH, "crosshair", OPTION_STRING, "path to crosshair files" },
+
+ // output directory options
+ { NULL, NULL, OPTION_HEADER, "CORE OUTPUT DIRECTORY OPTIONS" },
+ { OPTION_CFG_DIRECTORY, "cfg", OPTION_STRING, "directory to save configurations" },
+ { OPTION_NVRAM_DIRECTORY, "nvram", OPTION_STRING, "directory to save nvram contents" },
+ { OPTION_INPUT_DIRECTORY, "inp", OPTION_STRING, "directory to save input device logs" },
+ { OPTION_STATE_DIRECTORY, "sta", OPTION_STRING, "directory to save states" },
+ { OPTION_SNAPSHOT_DIRECTORY, "snap", OPTION_STRING, "directory to save screenshots" },
+ { OPTION_DIFF_DIRECTORY, "diff", OPTION_STRING, "directory to save hard drive image difference files" },
+ { OPTION_COMMENT_DIRECTORY, "comments", OPTION_STRING, "directory to save debugger comments" },
+
+ // state/playback options
+ { NULL, NULL, OPTION_HEADER, "CORE STATE/PLAYBACK OPTIONS" },
+ { OPTION_STATE, NULL, OPTION_STRING, "saved state to load" },
+ { OPTION_AUTOSAVE, "0", OPTION_BOOLEAN, "enable automatic restore at startup, and automatic save at exit time" },
+ { OPTION_PLAYBACK ";pb", NULL, OPTION_STRING, "playback an input file" },
+ { OPTION_RECORD ";rec", NULL, OPTION_STRING, "record an input file" },
+ { OPTION_MNGWRITE, NULL, OPTION_STRING, "optional filename to write a MNG movie of the current session" },
+ { OPTION_AVIWRITE, NULL, OPTION_STRING, "optional filename to write an AVI movie of the current session" },
+#ifdef MAME_DEBUG
+ { OPTION_DUMMYWRITE, "0", OPTION_BOOLEAN, "indicates if a snapshot should be created if each frame" },
+#endif
+ { OPTION_WAVWRITE, NULL, OPTION_STRING, "optional filename to write a WAV file of the current session" },
+ { OPTION_SNAPNAME, "%g/%i", OPTION_STRING, "override of the default snapshot/movie naming; %g == gamename, %i == index" },
+ { OPTION_SNAPSIZE, "auto", OPTION_STRING, "specify snapshot/movie resolution (<width>x<height>) or 'auto' to use minimal size " },
+ { OPTION_SNAPVIEW, "internal", OPTION_STRING, "specify snapshot/movie view or 'internal' to use internal pixel-aspect views" },
+ { OPTION_SNAPBILINEAR, "1", OPTION_BOOLEAN, "specify if the snapshot/movie should have bilinear filtering applied" },
+ { OPTION_STATENAME, "%g", OPTION_STRING, "override of the default state subfolder naming; %g == gamename" },
+ { OPTION_BURNIN, "0", OPTION_BOOLEAN, "create burn-in snapshots for each screen" },
+
+ // performance options
+ { NULL, NULL, OPTION_HEADER, "CORE PERFORMANCE OPTIONS" },
+ { OPTION_AUTOFRAMESKIP ";afs", "0", OPTION_BOOLEAN, "enable automatic frameskip selection" },
+ { OPTION_FRAMESKIP ";fs(0-10)", "0", OPTION_INTEGER, "set frameskip to fixed value, 0-10 (autoframeskip must be disabled)" },
+ { OPTION_SECONDS_TO_RUN ";str", "0", OPTION_INTEGER, "number of emulated seconds to run before automatically exiting" },
+ { OPTION_THROTTLE, "1", OPTION_BOOLEAN, "enable throttling to keep game running in sync with real time" },
+ { OPTION_SLEEP, "1", OPTION_BOOLEAN, "enable sleeping, which gives time back to other applications when idle" },
+ { OPTION_SPEED "(0.01-100)", "1.0", OPTION_FLOAT, "controls the speed of gameplay, relative to realtime; smaller numbers are slower" },
+ { OPTION_REFRESHSPEED ";rs", "0", OPTION_BOOLEAN, "automatically adjusts the speed of gameplay to keep the refresh rate lower than the screen" },
+
+ // rotation options
+ { NULL, NULL, OPTION_HEADER, "CORE ROTATION OPTIONS" },
+ { OPTION_ROTATE, "1", OPTION_BOOLEAN, "rotate the game screen according to the game's orientation needs it" },
+ { OPTION_ROR, "0", OPTION_BOOLEAN, "rotate screen clockwise 90 degrees" },
+ { OPTION_ROL, "0", OPTION_BOOLEAN, "rotate screen counterclockwise 90 degrees" },
+ { OPTION_AUTOROR, "0", OPTION_BOOLEAN, "automatically rotate screen clockwise 90 degrees if vertical" },
+ { OPTION_AUTOROL, "0", OPTION_BOOLEAN, "automatically rotate screen counterclockwise 90 degrees if vertical" },
+ { OPTION_FLIPX, "0", OPTION_BOOLEAN, "flip screen left-right" },
+ { OPTION_FLIPY, "0", OPTION_BOOLEAN, "flip screen upside-down" },
+
+ // artwork options
+ { NULL, NULL, OPTION_HEADER, "CORE ARTWORK OPTIONS" },
+ { OPTION_ARTWORK_CROP ";artcrop", "0", OPTION_BOOLEAN, "crop artwork to game screen size" },
+ { OPTION_USE_BACKDROPS ";backdrop", "1", OPTION_BOOLEAN, "enable backdrops if artwork is enabled and available" },
+ { OPTION_USE_OVERLAYS ";overlay", "1", OPTION_BOOLEAN, "enable overlays if artwork is enabled and available" },
+ { OPTION_USE_BEZELS ";bezel", "1", OPTION_BOOLEAN, "enable bezels if artwork is enabled and available" },
+ { OPTION_USE_CPANELS ";cpanel", "1", OPTION_BOOLEAN, "enable cpanels if artwork is enabled and available" },
+ { OPTION_USE_MARQUEES ";marquee", "1", OPTION_BOOLEAN, "enable marquees if artwork is enabled and available" },
+
+ // screen options
+ { NULL, NULL, OPTION_HEADER, "CORE SCREEN OPTIONS" },
+ { OPTION_BRIGHTNESS "(0.1-2.0)", "1.0", OPTION_FLOAT, "default game screen brightness correction" },
+ { OPTION_CONTRAST "(0.1-2.0)", "1.0", OPTION_FLOAT, "default game screen contrast correction" },
+ { OPTION_GAMMA "(0.1-3.0)", "1.0", OPTION_FLOAT, "default game screen gamma correction" },
+ { OPTION_PAUSE_BRIGHTNESS "(0.0-1.0)", "0.65", OPTION_FLOAT, "amount to scale the screen brightness when paused" },
+ { OPTION_EFFECT, "none", OPTION_STRING, "name of a PNG file to use for visual effects, or 'none'" },
+
+ // vector options
+ { NULL, NULL, OPTION_HEADER, "CORE VECTOR OPTIONS" },
+ { OPTION_ANTIALIAS ";aa", "1", OPTION_BOOLEAN, "use antialiasing when drawing vectors" },
+ { OPTION_BEAM_WIDTH_MIN, "1.0", OPTION_FLOAT, "set vector beam width minimum" },
+ { OPTION_BEAM_WIDTH_MAX, "1.0", OPTION_FLOAT, "set vector beam width maximum" },
+ { OPTION_BEAM_INTENSITY_WEIGHT, "0", OPTION_FLOAT, "set vector beam intensity weight " },
+ { OPTION_FLICKER, "0", OPTION_FLOAT, "set vector flicker effect" },
+
+ // sound options
+ { NULL, NULL, OPTION_HEADER, "CORE SOUND OPTIONS" },
+ { OPTION_SAMPLERATE ";sr(1000-1000000)", "48000", OPTION_INTEGER, "set sound output sample rate" },
+ { OPTION_SAMPLES, "1", OPTION_BOOLEAN, "enable the use of external samples if available" },
+ { OPTION_VOLUME ";vol", "0", OPTION_INTEGER, "sound volume in decibels (-32 min, 0 max)" },
+
+ // input options
+ { NULL, NULL, OPTION_HEADER, "CORE INPUT OPTIONS" },
+ { OPTION_COIN_LOCKOUT ";coinlock", "1", OPTION_BOOLEAN, "enable coin lockouts to actually lock out coins" },
+ { OPTION_CTRLR, NULL, OPTION_STRING, "preconfigure for specified controller" },
+ { OPTION_MOUSE, "0", OPTION_BOOLEAN, "enable mouse input" },
+ { OPTION_JOYSTICK ";joy", "1", OPTION_BOOLEAN, "enable joystick input" },
+ { OPTION_LIGHTGUN ";gun", "0", OPTION_BOOLEAN, "enable lightgun input" },
+ { OPTION_MULTIKEYBOARD ";multikey", "0", OPTION_BOOLEAN, "enable separate input from each keyboard device (if present)" },
+ { OPTION_MULTIMOUSE, "0", OPTION_BOOLEAN, "enable separate input from each mouse device (if present)" },
+ { OPTION_STEADYKEY ";steady", "0", OPTION_BOOLEAN, "enable steadykey support" },
+ { OPTION_UI_ACTIVE, "0", OPTION_BOOLEAN, "enable user interface on top of emulated keyboard (if present)" },
+ { OPTION_OFFSCREEN_RELOAD ";reload", "0", OPTION_BOOLEAN, "convert lightgun button 2 into offscreen reload" },
+ { OPTION_JOYSTICK_MAP ";joymap", "auto", OPTION_STRING, "explicit joystick map, or auto to auto-select" },
+ { OPTION_JOYSTICK_DEADZONE ";joy_deadzone;jdz", "0.3", OPTION_FLOAT, "center deadzone range for joystick where change is ignored (0.0 center, 1.0 end)" },
+ { OPTION_JOYSTICK_SATURATION ";joy_saturation;jsat", "0.85", OPTION_FLOAT, "end of axis saturation range for joystick where change is ignored (0.0 center, 1.0 end)" },
+ { OPTION_NATURAL_KEYBOARD ";nat", "0", OPTION_BOOLEAN, "specifies whether to use a natural keyboard or not" },
+ { OPTION_JOYSTICK_CONTRADICTORY ";joy_contradictory","0", OPTION_BOOLEAN, "enable contradictory direction digital joystick input at the same time" },
+ { OPTION_COIN_IMPULSE, "0", OPTION_INTEGER, "set coin impulse time (n<0 disable impulse, n==0 obey driver, 0<n set time n)" },
+
+ // input autoenable options
+ { NULL, NULL, OPTION_HEADER, "CORE INPUT AUTOMATIC ENABLE OPTIONS" },
+ { OPTION_PADDLE_DEVICE ";paddle", "keyboard", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if a paddle control is present" },
+ { OPTION_ADSTICK_DEVICE ";adstick", "keyboard", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if an analog joystick control is present" },
+ { OPTION_PEDAL_DEVICE ";pedal", "keyboard", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if a pedal control is present" },
+ { OPTION_DIAL_DEVICE ";dial", "keyboard", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if a dial control is present" },
+ { OPTION_TRACKBALL_DEVICE ";trackball", "keyboard", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if a trackball control is present" },
+ { OPTION_LIGHTGUN_DEVICE, "keyboard", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if a lightgun control is present" },
+ { OPTION_POSITIONAL_DEVICE, "keyboard", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if a positional control is present" },
+ { OPTION_MOUSE_DEVICE, "mouse", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if a mouse control is present" },
+
+ // debugging options
+ { NULL, NULL, OPTION_HEADER, "CORE DEBUGGING OPTIONS" },
+ { OPTION_VERBOSE ";v", "0", OPTION_BOOLEAN, "display additional diagnostic information" },
+ { OPTION_LOG, "0", OPTION_BOOLEAN, "generate an error.log file" },
+ { OPTION_OSLOG, "0", OPTION_BOOLEAN, "output error.log data to the system debugger" },
+ { OPTION_DEBUG ";d", "0", OPTION_BOOLEAN, "enable/disable debugger" },
+ { OPTION_UPDATEINPAUSE, "0", OPTION_BOOLEAN, "keep calling video updates while in pause" },
+ { OPTION_DEBUGSCRIPT, NULL, OPTION_STRING, "script for debugger" },
+
+ // comm options
+ { NULL, NULL, OPTION_HEADER, "CORE COMM OPTIONS" },
+ { OPTION_COMM_LOCAL_HOST, "0.0.0.0", OPTION_STRING, "local address to bind to" },
+ { OPTION_COMM_LOCAL_PORT, "15112", OPTION_STRING, "local port to bind to" },
+ { OPTION_COMM_REMOTE_HOST, "127.0.0.1", OPTION_STRING, "remote address to connect to" },
+ { OPTION_COMM_REMOTE_PORT, "15112", OPTION_STRING, "remote port to connect to" },
+
+ // misc options
+ { NULL, NULL, OPTION_HEADER, "CORE MISC OPTIONS" },
+ { OPTION_DRC, "1", OPTION_BOOLEAN, "enable DRC cpu core if available" },
+ { OPTION_DRC_USE_C, "0", OPTION_BOOLEAN, "force DRC use C backend" },
+ { OPTION_DRC_LOG_UML, "0", OPTION_BOOLEAN, "write DRC UML disassembly log" },
+ { OPTION_DRC_LOG_NATIVE, "0", OPTION_BOOLEAN, "write DRC native disassembly log" },
+ { OPTION_BIOS, NULL, OPTION_STRING, "select the system BIOS to use" },
+ { OPTION_CHEAT ";c", "0", OPTION_BOOLEAN, "enable cheat subsystem" },
+ { OPTION_SKIP_GAMEINFO, "0", OPTION_BOOLEAN, "skip displaying the information screen at startup" },
+ { OPTION_UI_FONT, "default", OPTION_STRING, "specify a font to use" },
+ { OPTION_RAMSIZE ";ram", NULL, OPTION_STRING, "size of RAM (if supported by driver)" },
+ { OPTION_CONFIRM_QUIT, "0", OPTION_BOOLEAN, "display confirm quit screen on exit" },
+ { OPTION_UI_MOUSE, "0", OPTION_BOOLEAN, "display ui mouse cursor" },
+ { OPTION_AUTOBOOT_COMMAND ";ab", NULL, OPTION_STRING, "command to execute after machine boot" },
+ { OPTION_AUTOBOOT_DELAY, "2", OPTION_INTEGER, "timer delay in sec to trigger command execution on autoboot" },
+ { OPTION_AUTOBOOT_SCRIPT ";script", NULL, OPTION_STRING, "lua script to execute after machine boot" },
+ { NULL }
+};
+
+
+
+//**************************************************************************
+// EMU OPTIONS
+//**************************************************************************
+
+//-------------------------------------------------
+// emu_options - constructor
+//-------------------------------------------------
+
+emu_options::emu_options()
+: core_options()
+, m_coin_impulse(0)
+, m_joystick_contradictory(false)
+, m_sleep(true)
+, m_refresh_speed(false)
+{
+ add_entries(emu_options::s_option_entries);
+}
+
+
+//-------------------------------------------------
+// add_slot_options - add all of the slot
+// options for the configured system
+//-------------------------------------------------
+
+bool emu_options::add_slot_options(bool isfirstpass)
+{
+ // look up the system configured by name; if no match, do nothing
+ const game_driver *cursystem = system();
+ if (cursystem == NULL)
+ return false;
+ machine_config config(*cursystem, *this);
+
+ // iterate through all slot devices
+ bool first = true;
+
+ // create the configuration
+ int starting_count = options_count();
+ slot_interface_iterator iter(config.root_device());
+ for (const device_slot_interface *slot = iter.first(); slot != NULL; slot = iter.next())
+ {
+ // skip fixed slots
+ if (slot->fixed())
+ continue;
+
+ // first device? add the header as to be pretty
+ if (isfirstpass && first)
+ add_entry(NULL, "SLOT DEVICES", OPTION_HEADER | OPTION_FLAG_DEVICE);
+ first = false;
+
+ // retrieve info about the device instance
+ const char *name = slot->device().tag() + 1;
+ if (!exists(name))
+ {
+ // add the option
+ UINT32 flags = OPTION_STRING | OPTION_FLAG_DEVICE;
+ const char *defvalue = slot->default_option();
+ if (defvalue != NULL)
+ {
+ const device_slot_option *option = slot->option(defvalue);
+ if (option != NULL && !option->selectable())
+ flags |= OPTION_FLAG_INTERNAL;
+ }
+ add_entry(name, NULL, flags, defvalue, true);
+ }
+ }
+ return (options_count() != starting_count);
+}
+
+
+//-------------------------------------------------
+// update_slot_options - update slot values
+// depending of image mounted
+//-------------------------------------------------
+
+void emu_options::update_slot_options()
+{
+ // look up the system configured by name; if no match, do nothing
+ const game_driver *cursystem = system();
+ if (cursystem == NULL)
+ return;
+ machine_config config(*cursystem, *this);
+
+ // iterate through all slot devices
+ slot_interface_iterator iter(config.root_device());
+ for (device_slot_interface *slot = iter.first(); slot != NULL; slot = iter.next())
+ {
+ // retrieve info about the device instance
+ const char *name = slot->device().tag() + 1;
+ if (exists(name) && slot->first_option() != NULL)
+ {
+ std::string defvalue;
+ slot->get_default_card_software(defvalue);
+ if (defvalue.length() > 0)
+ {
+ set_default_value(name, defvalue.c_str());
+ const device_slot_option *option = slot->option(defvalue.c_str());
+ set_flag(name, ~OPTION_FLAG_INTERNAL, (option != NULL && !option->selectable()) ? OPTION_FLAG_INTERNAL : 0);
+ }
+ }
+ }
+ while (add_slot_options(false));
+ add_device_options(false);
+}
+
+
+//-------------------------------------------------
+// add_device_options - add all of the device
+// options for the configured system
+//-------------------------------------------------
+
+void emu_options::add_device_options(bool isfirstpass)
+{
+ // look up the system configured by name; if no match, do nothing
+ const game_driver *cursystem = system();
+ if (cursystem == NULL)
+ return;
+ machine_config config(*cursystem, *this);
+
+ // iterate through all image devices
+ bool first = true;
+ image_interface_iterator iter(config.root_device());
+ for (const device_image_interface *image = iter.first(); image != NULL; image = iter.next())
+ {
+ // first device? add the header as to be pretty
+ if (first && isfirstpass)
+ add_entry(NULL, "IMAGE DEVICES", OPTION_HEADER | OPTION_FLAG_DEVICE);
+ first = false;
+
+ // retrieve info about the device instance
+ std::string option_name;
+ strprintf(option_name, "%s;%s", image->instance_name(), image->brief_instance_name());
+ if (strcmp(image->device_typename(image->image_type()), image->instance_name()) == 0)
+ strcatprintf(option_name, ";%s1;%s1", image->instance_name(), image->brief_instance_name());
+
+ // add the option
+ if (!exists(image->instance_name()))
+ add_entry(option_name.c_str(), NULL, OPTION_STRING | OPTION_FLAG_DEVICE, NULL, true);
+ }
+}
+
+
+//-------------------------------------------------
+// remove_device_options - remove device options
+//-------------------------------------------------
+
+void emu_options::remove_device_options()
+{
+ // iterate through options and remove interesting ones
+ entry *nextentry;
+ for (entry *curentry = first(); curentry != NULL; curentry = nextentry)
+ {
+ // pre-fetch the next entry in case we delete this one
+ nextentry = curentry->next();
+
+ // if this is a device option, nuke it
+ if ((curentry->flags() & OPTION_FLAG_DEVICE) != 0)
+ remove_entry(*curentry);
+ }
+}
+
+
+//-------------------------------------------------
+// parse_slot_devices - parse the command line
+// and update slot and image devices
+//-------------------------------------------------
+
+bool emu_options::parse_slot_devices(int argc, char *argv[], std::string &error_string, const char *name, const char *value)
+{
+ // an initial parse to capture the initial set of values
+ bool result = core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string);
+
+ // keep adding slot options until we stop seeing new stuff
+ bool isfirstpass = true;
+ while (add_slot_options(isfirstpass))
+ {
+ result = core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string);
+ isfirstpass = false;
+ }
+
+ // add device options and reparse
+ add_device_options(true);
+ if (name != NULL && exists(name))
+ set_value(name, value, OPTION_PRIORITY_CMDLINE, error_string);
+ result = core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string);
+
+ int num = 0;
+ do {
+ num = options_count();
+ update_slot_options();
+ result = core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string);
+ } while (num != options_count());
+
+ update_cached_options();
+
+ return result;
+}
+
+
+//-------------------------------------------------
+// parse_command_line - parse the command line
+// and update the devices
+//-------------------------------------------------
+
+bool emu_options::parse_command_line(int argc, char *argv[], std::string &error_string)
+{
+ // parse as normal
+ core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string);
+ bool result = parse_slot_devices(argc, argv, error_string, NULL, NULL);
+ update_cached_options();
+ return result;
+}
+
+
+//-------------------------------------------------
+// parse_standard_inis - parse the standard set
+// of INI files
+//-------------------------------------------------
+
+void emu_options::parse_standard_inis(std::string &error_string)
+{
+ // start with an empty string
+ error_string.clear();
+
+ // parse the INI file defined by the platform (e.g., "mame.ini")
+ // we do this twice so that the first file can change the INI path
+ parse_one_ini(emulator_info::get_configname(), OPTION_PRIORITY_MAME_INI);
+ parse_one_ini(emulator_info::get_configname(), OPTION_PRIORITY_MAME_INI, &error_string);
+
+ // debug mode: parse "debug.ini" as well
+ if (debug())
+ parse_one_ini("debug", OPTION_PRIORITY_DEBUG_INI, &error_string);
+
+ // if we have a valid system driver, parse system-specific INI files
+ const game_driver *cursystem = system();
+ if (cursystem == NULL)
+ return;
+
+ // parse "vertical.ini" or "horizont.ini"
+ if (cursystem->flags & ORIENTATION_SWAP_XY)
+ parse_one_ini("vertical", OPTION_PRIORITY_ORIENTATION_INI, &error_string);
+ else
+ parse_one_ini("horizont", OPTION_PRIORITY_ORIENTATION_INI, &error_string);
+
+ if (cursystem->flags & MACHINE_TYPE_ARCADE)
+ parse_one_ini("arcade", OPTION_PRIORITY_SYSTYPE_INI, &error_string);
+ else if (cursystem->flags & MACHINE_TYPE_CONSOLE)
+ parse_one_ini("console", OPTION_PRIORITY_SYSTYPE_INI, &error_string);
+ else if (cursystem->flags & MACHINE_TYPE_COMPUTER)
+ parse_one_ini("computer", OPTION_PRIORITY_SYSTYPE_INI, &error_string);
+ else if (cursystem->flags & MACHINE_TYPE_OTHER)
+ parse_one_ini("othersys", OPTION_PRIORITY_SYSTYPE_INI, &error_string);
+
+ machine_config config(*cursystem, *this);
+ screen_device_iterator iter(config.root_device());
+ for (const screen_device *device = iter.first(); device != NULL; device = iter.next())
+ {
+ // parse "raster.ini" for raster games
+ if (device->screen_type() == SCREEN_TYPE_RASTER)
+ {
+ parse_one_ini("raster", OPTION_PRIORITY_SCREEN_INI, &error_string);
+ break;
+ }
+ // parse "vector.ini" for vector games
+ if (device->screen_type() == SCREEN_TYPE_VECTOR)
+ {
+ parse_one_ini("vector", OPTION_PRIORITY_SCREEN_INI, &error_string);
+ break;
+ }
+ // parse "lcd.ini" for lcd games
+ if (device->screen_type() == SCREEN_TYPE_LCD)
+ {
+ parse_one_ini("lcd", OPTION_PRIORITY_SCREEN_INI, &error_string);
+ break;
+ }
+ }
+
+ // next parse "source/<sourcefile>.ini"; if that doesn't exist, try <sourcefile>.ini
+ std::string sourcename;
+ core_filename_extract_base(sourcename, cursystem->source_file, true).insert(0, "source" PATH_SEPARATOR);
+ if (!parse_one_ini(sourcename.c_str(), OPTION_PRIORITY_SOURCE_INI, &error_string))
+ {
+ core_filename_extract_base(sourcename, cursystem->source_file, true);
+ parse_one_ini(sourcename.c_str(), OPTION_PRIORITY_SOURCE_INI, &error_string);
+ }
+
+ // then parse the grandparent, parent, and system-specific INIs
+ int parent = driver_list::clone(*cursystem);
+ int gparent = (parent != -1) ? driver_list::clone(parent) : -1;
+ if (gparent != -1)
+ parse_one_ini(driver_list::driver(gparent).name, OPTION_PRIORITY_GPARENT_INI, &error_string);
+ if (parent != -1)
+ parse_one_ini(driver_list::driver(parent).name, OPTION_PRIORITY_PARENT_INI, &error_string);
+ parse_one_ini(cursystem->name, OPTION_PRIORITY_DRIVER_INI, &error_string);
+
+ // Re-evaluate slot options after loading ini files
+ update_slot_options();
+
+ update_cached_options();
+}
+
+
+//-------------------------------------------------
+// system - return a pointer to the specified
+// system driver, or NULL if no match
+//-------------------------------------------------
+
+const game_driver *emu_options::system() const
+{
+ std::string tempstr;
+ int index = driver_list::find(core_filename_extract_base(tempstr, system_name(), true).c_str());
+ return (index != -1) ? &driver_list::driver(index) : NULL;
+}
+
+
+//-------------------------------------------------
+// set_system_name - set a new system name
+//-------------------------------------------------
+
+void emu_options::set_system_name(const char *name)
+{
+ // remember the original system name
+ std::string old_system_name(system_name());
+
+ // if the system name changed, fix up the device options
+ if (old_system_name.compare(name)!=0)
+ {
+ // first set the new name
+ std::string error;
+ set_value(OPTION_SYSTEMNAME, name, OPTION_PRIORITY_CMDLINE, error);
+ assert(error.empty());
+
+ // remove any existing device options and then add them afresh
+ remove_device_options();
+ if (add_slot_options(true))
+ while (add_slot_options(false)) { }
+
+ // then add the options
+ add_device_options(true);
+ int num = 0;
+ do {
+ num = options_count();
+ update_slot_options();
+ } while(num != options_count());
+ }
+}
+
+//-------------------------------------------------
+// parse_one_ini - parse a single INI file
+//-------------------------------------------------
+
+bool emu_options::parse_one_ini(const char *basename, int priority, std::string *error_string)
+{
+ // don't parse if it has been disabled
+ if (!read_config())
+ return false;
+
+ // open the file; if we fail, that's ok
+ emu_file file(ini_path(), OPEN_FLAG_READ);
+ file_error filerr = file.open(basename, ".ini");
+ if (filerr != FILERR_NONE)
+ return false;
+
+ // parse the file
+ osd_printf_verbose("Parsing %s.ini\n", basename);
+ std::string error;
+ bool result = parse_ini_file(file, priority, OPTION_PRIORITY_DRIVER_INI, error);
+
+ // append errors if requested
+ if (!error.empty() && error_string != NULL)
+ strcatprintf(*error_string, "While parsing %s:\n%s\n", file.fullpath(), error.c_str());
+
+ return result;
+}
+
+
+const char *emu_options::main_value(std::string &buffer, const char *name) const
+{
+ buffer = value(name);
+ int pos = buffer.find_first_of(',');
+ if (pos != -1)
+ buffer = buffer.substr(0, pos);
+ return buffer.c_str();
+}
+
+const char *emu_options::sub_value(std::string &buffer, const char *name, const char *subname) const
+{
+ std::string tmp = std::string(",").append(subname).append("=");
+ buffer = value(name);
+ int pos = buffer.find(tmp);
+ if (pos != -1)
+ {
+ int endpos = buffer.find_first_of(',', pos + 1);
+ if (endpos == -1)
+ endpos = buffer.length();
+ buffer = buffer.substr(pos + tmp.length(), endpos - pos - tmp.length());
+ }
+ else
+ buffer.clear();
+ return buffer.c_str();
+}
+
+
+//-------------------------------------------------
+// update_cached_options - to prevent tagmap
+// lookups keep copies of frequently requested
+// options in member variables.
+//-------------------------------------------------
+
+void emu_options::update_cached_options()
+{
+ m_coin_impulse = int_value(OPTION_COIN_IMPULSE);
+ m_joystick_contradictory = bool_value(OPTION_JOYSTICK_CONTRADICTORY);
+ m_sleep = bool_value(OPTION_SLEEP);
+ m_refresh_speed = bool_value(OPTION_REFRESHSPEED);
+}