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-rw-r--r--src/emu/drivers/xtal.h338
1 files changed, 169 insertions, 169 deletions
diff --git a/src/emu/drivers/xtal.h b/src/emu/drivers/xtal.h
index 6bf8f7390df..b386b095289 100644
--- a/src/emu/drivers/xtal.h
+++ b/src/emu/drivers/xtal.h
@@ -45,178 +45,178 @@ enum
/*
Name = Frequency Examples
------------------ ------------ ------------------------------------------------------------ */
- XTAL_32_768kHz = 32768, /* 32.768kHz, used to drive RTC chips */
- XTAL_1MHz = 1000000, /* Used to drive OKI M6295 chips */
- XTAL_1_75MHz = 1750000, /* RCA CDP1861 */
- XTAL_1_8432MHz = 1843200, /* Bondwell 12/14 */
- XTAL_1_9968MHz = 1996800, /* NEC PC-98xx */
- XTAL_2MHz = 2000000,
- XTAL_2_01216MHz = 2012160, /* Cidelsa Draco sound board */
- XTAL_2_4576MHz = 2457600, /* Atari ST MFP, NEC PC-98xx */
- XTAL_2_5MHz = 2500000, /* Janken Man units */
- XTAL_3MHz = 3000000, /* Probably only used to drive 68705 or similar MCUs on 80's Taito PCBs */
- XTAL_3_12MHz = 3120000, /* SP0250 clock on Gottlieb games */
- XTAL_3_52128MHz = 3521280, /* RCA COSMAC VIP */
- XTAL_3_579545MHz = 3579545, /* NTSC color subcarrier, extremely common, used on 100's of PCBs (Keytronic custom part #48-300-010 is equivalent) */
- XTAL_3_6864MHz = 3686400, /* CPS3 */
- XTAL_4MHz = 4000000,
- XTAL_4_028MHz = 4028000, /* Sony SMC-777 */
- XTAL_4_096MHz = 4096000, /* Used to drive OKI M9810 chips */
- XTAL_4_224MHz = 4224000, /* Used to drive OKI M6295 chips, usually with /4 divider */
- XTAL_4_41MHz = 4410000, /* Pioneer PR-8210 ldplayer */
- XTAL_4_43361MHz = 4433610, /* Cidelsa Draco */
- XTAL_4_433619MHz = 4433619, /* PAL color subcarrier (technically 4.43361875mhz)*/
- XTAL_4_608MHz = 4608000, /* Luxor ABC-77 keyboard (Keytronic custom part #48-300-107 is equivalent) */
- XTAL_4_9152MHz = 4915200,
- XTAL_5MHz = 5000000, /* Mutant Night */
- XTAL_5_0688MHz = 5068800, /* Xerox 820, DEC VK100 */
- XTAL_5_626MHz = 5626000, /* RCA CDP1869 PAL dot clock */
- XTAL_5_67MHz = 5670000, /* RCA CDP1869 NTSC dot clock */
- XTAL_5_7143MHz = 5714300, /* Cidelsa Destroyer */
- XTAL_5_911MHz = 5911000, /* Philips Videopac Plus G7400 */
- XTAL_5_9904MHz = 5990400, /* Luxor ABC 800 keyboard (Keytronic custom part #48-300-008 is equivalent) */
- XTAL_6MHz = 6000000, /* American Poker II */
- XTAL_6_5MHz = 6500000, /* Jupiter Ace */
- XTAL_6_144MHz = 6144000, /* Used on Alpha Denshi early 80's games sound board */
- XTAL_7MHz = 7000000, /* Jaleco Mega System PCBs */
- XTAL_7_15909MHz = 7159090, /* Blood Bros (2x NTSC subcarrier) */
- XTAL_7_3728MHz = 7372800,
- XTAL_7_8643MHz = 7864300, /* Used on InterFlip games as video clock */
- XTAL_8MHz = 8000000, /* Extremely common, used on 100's of PCBs */
- XTAL_8_2MHz = 8200000, /* Universal Mr. Do - Model 8021 PCB */
- XTAL_8_4672MHz = 8467200, /* Subsino's Ying Hua Lian */
- XTAL_8_664MHz = 8664000, /* Touchmaster */
- XTAL_8_7MHz = 8700000, /* Tandberg TDV 2324 */
- XTAL_8_867236MHz = 8867236, /* RCA CDP1869 PAL color clock (~2x PAL subcarrier) */
- XTAL_8_867238MHz = 8867238, /* ETI-660 (~2x PAL subcarrier) */
- XTAL_9_216MHz = 9216000, /* Conitec PROF-180X */
- XTAL_8_945MHz = 8945000, /* Hit Me */
- XTAL_9_828MHz = 9828000, /* Universal PCBs */
- XTAL_9_8304MHz = 9830400, /* Epson PX-8 */
- XTAL_9_987MHz = 9987000, /* Crazy Balloon */
- XTAL_10MHz = 10000000,
- XTAL_10_245MHz = 10245000, /* PES Speech box */
- XTAL_10_595MHz = 10595000, /* Mad Alien */
- XTAL_10_6875MHz = 10687500, /* BBC Bridge Companion */
- XTAL_10_69425MHz = 10694250, /* Xerox 820 */
- XTAL_10_730MHz = 10730000, /* Ruleta RE-900 VDP Clock */
- XTAL_10_733MHz = 10733000, /* The Fairyland Story */
- XTAL_10_738635MHz = 10738635, /* TMS9918 family (3x NTSC subcarrier) */
- XTAL_10_816MHz = 10816000, /* Universal 1979-1980 (Cosmic Alien, etc) */
- XTAL_11MHz = 11000000, /* Mario I8039 sound */
- XTAL_11_0592MHz = 11059200, /* Lethal Justice, Ruleta RE-900 */
- XTAL_11_2MHz = 11200000, /* New York, New York */
- XTAL_11_289MHz = 11289000, /* Vanguard */
- XTAL_11_6688MHz = 11668800, /* Gameplan pixel clock */
- XTAL_11_8MHz = 11800000, /* IBM PC Music Feature Card */
- XTAL_11_9808MHz = 11980800, /* Luxor ABC 80 */
- XTAL_12MHz = 12000000, /* Extremely common, used on 100's of PCBs */
- XTAL_12_096MHz = 12096000, /* Some early 80's Atari games */
- XTAL_12_288MHz = 12288000, /* Sega Model 3 digital audio board */
- XTAL_12_4725MHz = 12472500, /* Bonanza's Mini Boy 7 */
- XTAL_12_48MHz = 12480000, /* TRS-80 Model II */
- XTAL_12_5MHz = 12500000, /* Red Alert audio board */
- XTAL_12_9792MHz = 12979200, /* Exidy 440 */
- XTAL_13_3MHz = 13300000, /* BMC bowling */
- XTAL_13_33056MHz = 13330560, /* Taito L */
- XTAL_13_4MHz = 13400000, /* TNK3, Ikari Warriors h/w */
- XTAL_13_4952MHz = 13495200, /* Used on Shadow Force pcb and maybe other Technos pcbs? */
- XTAL_14MHz = 14000000,
- XTAL_14_112MHz = 14112000, /* Timex/Sinclair TS2068 */
- XTAL_14_31818MHz = 14318181, /* Extremely common, used on 100's of PCBs (4x NTSC subcarrier) */
- XTAL_14_705882MHz = 14705882, /* Aleck64 */
- XTAL_14_7456MHz = 14745600, /* Namco System 12 & System Super 22/23 for H8/3002 CPU */
- XTAL_15MHz = 15000000, /* Sinclair QL */
- XTAL_15_36MHz = 15360000, /* Visual 1050 */
- XTAL_15_468MHz = 15468480, /* Bank Panic h/w, Sega G80 */
- XTAL_16MHz = 16000000, /* Extremely common, used on 100's of PCBs */
- XTAL_16_9344MHz = 16934400, /* Usually used to drive 90's Yamaha OPL/FM chips */
- XTAL_17_36MHz = 17360000, /* OMTI Series 10 SCSI controller */
- XTAL_17_73447MHz = 17734470, /* (~4x PAL subcarrier) */
- XTAL_17_734472MHz = 17734472, /* actually ~4x PAL subcarrier */
- XTAL_18MHz = 18000000, /* S.A.R, Ikari Warriors 3 */
- XTAL_18_432MHz = 18432000, /* Extremely common, used on 100's of PCBs */
- XTAL_18_720MHz = 18720000, /* Nokia MikroMikko 1 */
- XTAL_19_6MHz = 19600000, /* Universal Mr. Do - Model 8021 PCB */
- XTAL_19_6608MHz = 19660800, /* Euro League (bootleg), labeled as "UKI 19.6608 20PF" */
- XTAL_19_923MHz = 19923000, /* Cinematronics vectors */
- XTAL_19_968MHz = 19968000, /* Used mostly by some Taito games */
- XTAL_20MHz = 20000000,
- XTAL_20_16MHz = 20160000, /* Nintendo 8080 */
- XTAL_20_079MHz = 20790000, /* Blockade-hardware Gremlin games */
- XTAL_21MHz = 21000000, /* Lock-On pixel clock */
- XTAL_21_3MHz = 21300000,
- XTAL_21_4772MHz = 21477272, /* BMC bowling, some Data East 90's games, Vtech Socrates; (6x NTSC subcarrier) */
- XTAL_22MHz = 22000000,
- XTAL_22_1184MHz = 22118400,
- XTAL_23_9616MHz = 23961600, /* Osborne 4 (Vixen) */
- XTAL_24MHz = 24000000, /* Mario, 80's Data East games, 80's Konami games */
- XTAL_24_0734MHz = 24073400, /* DEC Rainbow 100 */
- XTAL_24_576MHz = 24576000, /* Pole Position h/w, Model 3 CPU board */
- XTAL_24_8832MHz = 24883200, /* DEC VT100 */
- XTAL_25MHz = 25000000, /* Namco System 22, Taito GNET, Dogyuun h/w */
- XTAL_25_1748MHz = 25174800, /* Sega S16A, S16B */
- XTAL_25_39836MHz = 25398360, /* Tandberg TDV 2324 */
- XTAL_25_447MHz = 25447000, /* Namco EVA3A (Funcube2) */
- XTAL_25_590906MHz = 25590906, /* Atari Jaguar NTSC */
- XTAL_25_593900MHz = 25593900, /* Atari Jaguar PAL */
- XTAL_26_601712MHz = 26601712, /* Astro Corp.'s Show Hand, PAL Vtech/Yeno Socrates (6x PAL subcarrier) */
- XTAL_26_66666MHz = 26666666, /* Irem M92 but most use 27MHz */
- XTAL_26_686MHz = 26686000, /* Typically used on 90's Taito PCBs to drive the custom chips */
- XTAL_27MHz = 27000000, /* Some Banpresto games macrossp, Irem M92 and 90's Toaplan games */
- XTAL_27_164MHz = 27164000, /* Typically used on 90's Taito PCBs to drive the custom chips */
- XTAL_27_2109MHz = 27210900, /* LA Girl */
- XTAL_28MHz = 28000000,
- XTAL_28_37516MHz = 28375160, /* Amiga PAL systems */
- XTAL_28_48MHz = 28480000, /* Chromatics CGC-7900 */
- XTAL_28_63636MHz = 28636363, /* Later Leland games and Atari GT, Amiga NTSC, Raiden2 h/w (8x NTSC subcarrier)*/
- XTAL_30MHz = 30000000, /* Impera Magic Card */
- XTAL_30_4761MHz = 30476100, /* Taito JC */
- XTAL_32MHz = 32000000,
- XTAL_32_22MHz = 32220000, /* Typically used on 90's Data East PCBs */
- XTAL_32_5304MHz = 32530400, /* Seta 2 */
- XTAL_33MHz = 33000000, /* Sega Model 3 video board */
- XTAL_33_333MHz = 33333000, /* Sega Model 3 CPU board, Vegas */
- XTAL_33_833MHz = 33833000,
- XTAL_33_8688MHz = 33868800, /* Usually used to drive 90's Yamaha OPL/FM chips with /2 divider */
- XTAL_36MHz = 36000000, /* Sega Model 1 video board */
- XTAL_38_76922MHz = 38769220, /* Namco System 21 video board */
- XTAL_40MHz = 40000000,
- XTAL_42MHz = 42000000, /* BMC A-00211 - Popo Bear */
- XTAL_42_9545MHz = 42954545, /* CPS3 (12x NTSC subcarrier)*/
- XTAL_44_1MHz = 44100000, /* Subsino's Bishou Jan */
- XTAL_45MHz = 45000000, /* Eolith with Hyperstone CPUs */
- XTAL_45_158MHz = 45158000, /* Sega Model 2A video board, Model 3 CPU board */
- XTAL_45_6192Mhz = 45619200, /* DEC VK100 */
- XTAL_48MHz = 48000000, /* Williams/Midway Y/Z-unit system */
- XTAL_48_66MHz = 48660000, /* Zaxxon */
- XTAL_49_152MHz = 49152000, /* Used on some Namco PCBs, Baraduke h/w, System 21, Super System 22 */
- XTAL_50MHz = 50000000, /* Williams/Midway T/W/V-unit system */
- XTAL_52MHz = 52000000, /* Cojag */
- XTAL_52_832MHz = 52832000, /* Wang PC TIG video controller */
- XTAL_53_693175MHz = 53693175, /* PSX-based h/w, Sony ZN1-2-based (15x NTSC subcarrier) */
- XTAL_54MHz = 54000000, /* Taito JC */
- XTAL_55MHz = 55000000, /* Eolith Vega */
- XTAL_57_2727MHz = 57272727, /* Psikyo SH2 with /2 divider (16x NTSC subcarrier)*/
- XTAL_60MHz = 60000000,
- XTAL_61_44MHz = 61440000, /* dkong */
- XTAL_64MHz = 64000000, /* BattleToads */
- XTAL_66_6667MHz = 66666700, /* Later Midway games */
- XTAL_67_7376MHz = 67737600, /* PSX-based h/w, Sony ZN1-2-based */
- XTAL_72_576MHz = 72576000, /* Centipede, Millipede, Missile Command, Let's Go Bowling "Multipede" */
- XTAL_73_728MHz = 73728000, /* Ms. Pac-Man/Galaga 20th Anniversary */
- XTAL_100MHz = 100000000, /* PSX-based Namco System 12, Vegas, Sony ZN1-2-based */
- XTAL_101_4912MHz = 101491200, /* PSX-based Namco System 10 */
- XTAL_200MHz = 200000000, /* Base SH4 CPU (Naomi, Hikaru etc.) */
+ XTAL_32_768kHz = 32768, /* 32.768kHz, used to drive RTC chips */
+ XTAL_1MHz = 1000000, /* Used to drive OKI M6295 chips */
+ XTAL_1_75MHz = 1750000, /* RCA CDP1861 */
+ XTAL_1_8432MHz = 1843200, /* Bondwell 12/14 */
+ XTAL_1_9968MHz = 1996800, /* NEC PC-98xx */
+ XTAL_2MHz = 2000000,
+ XTAL_2_01216MHz = 2012160, /* Cidelsa Draco sound board */
+ XTAL_2_4576MHz = 2457600, /* Atari ST MFP, NEC PC-98xx */
+ XTAL_2_5MHz = 2500000, /* Janken Man units */
+ XTAL_3MHz = 3000000, /* Probably only used to drive 68705 or similar MCUs on 80's Taito PCBs */
+ XTAL_3_12MHz = 3120000, /* SP0250 clock on Gottlieb games */
+ XTAL_3_52128MHz = 3521280, /* RCA COSMAC VIP */
+ XTAL_3_579545MHz = 3579545, /* NTSC color subcarrier, extremely common, used on 100's of PCBs (Keytronic custom part #48-300-010 is equivalent) */
+ XTAL_3_6864MHz = 3686400, /* CPS3 */
+ XTAL_4MHz = 4000000,
+ XTAL_4_028MHz = 4028000, /* Sony SMC-777 */
+ XTAL_4_096MHz = 4096000, /* Used to drive OKI M9810 chips */
+ XTAL_4_224MHz = 4224000, /* Used to drive OKI M6295 chips, usually with /4 divider */
+ XTAL_4_41MHz = 4410000, /* Pioneer PR-8210 ldplayer */
+ XTAL_4_43361MHz = 4433610, /* Cidelsa Draco */
+ XTAL_4_433619MHz = 4433619, /* PAL color subcarrier (technically 4.43361875mhz)*/
+ XTAL_4_608MHz = 4608000, /* Luxor ABC-77 keyboard (Keytronic custom part #48-300-107 is equivalent) */
+ XTAL_4_9152MHz = 4915200,
+ XTAL_5MHz = 5000000, /* Mutant Night */
+ XTAL_5_0688MHz = 5068800, /* Xerox 820, DEC VK100 */
+ XTAL_5_626MHz = 5626000, /* RCA CDP1869 PAL dot clock */
+ XTAL_5_67MHz = 5670000, /* RCA CDP1869 NTSC dot clock */
+ XTAL_5_7143MHz = 5714300, /* Cidelsa Destroyer */
+ XTAL_5_911MHz = 5911000, /* Philips Videopac Plus G7400 */
+ XTAL_5_9904MHz = 5990400, /* Luxor ABC 800 keyboard (Keytronic custom part #48-300-008 is equivalent) */
+ XTAL_6MHz = 6000000, /* American Poker II */
+ XTAL_6_5MHz = 6500000, /* Jupiter Ace */
+ XTAL_6_144MHz = 6144000, /* Used on Alpha Denshi early 80's games sound board */
+ XTAL_7MHz = 7000000, /* Jaleco Mega System PCBs */
+ XTAL_7_15909MHz = 7159090, /* Blood Bros (2x NTSC subcarrier) */
+ XTAL_7_3728MHz = 7372800,
+ XTAL_7_8643MHz = 7864300, /* Used on InterFlip games as video clock */
+ XTAL_8MHz = 8000000, /* Extremely common, used on 100's of PCBs */
+ XTAL_8_2MHz = 8200000, /* Universal Mr. Do - Model 8021 PCB */
+ XTAL_8_4672MHz = 8467200, /* Subsino's Ying Hua Lian */
+ XTAL_8_664MHz = 8664000, /* Touchmaster */
+ XTAL_8_7MHz = 8700000, /* Tandberg TDV 2324 */
+ XTAL_8_867236MHz = 8867236, /* RCA CDP1869 PAL color clock (~2x PAL subcarrier) */
+ XTAL_8_867238MHz = 8867238, /* ETI-660 (~2x PAL subcarrier) */
+ XTAL_9_216MHz = 9216000, /* Conitec PROF-180X */
+ XTAL_8_945MHz = 8945000, /* Hit Me */
+ XTAL_9_828MHz = 9828000, /* Universal PCBs */
+ XTAL_9_8304MHz = 9830400, /* Epson PX-8 */
+ XTAL_9_987MHz = 9987000, /* Crazy Balloon */
+ XTAL_10MHz = 10000000,
+ XTAL_10_245MHz = 10245000, /* PES Speech box */
+ XTAL_10_595MHz = 10595000, /* Mad Alien */
+ XTAL_10_6875MHz = 10687500, /* BBC Bridge Companion */
+ XTAL_10_69425MHz = 10694250, /* Xerox 820 */
+ XTAL_10_730MHz = 10730000, /* Ruleta RE-900 VDP Clock */
+ XTAL_10_733MHz = 10733000, /* The Fairyland Story */
+ XTAL_10_738635MHz = 10738635, /* TMS9918 family (3x NTSC subcarrier) */
+ XTAL_10_816MHz = 10816000, /* Universal 1979-1980 (Cosmic Alien, etc) */
+ XTAL_11MHz = 11000000, /* Mario I8039 sound */
+ XTAL_11_0592MHz = 11059200, /* Lethal Justice, Ruleta RE-900 */
+ XTAL_11_2MHz = 11200000, /* New York, New York */
+ XTAL_11_289MHz = 11289000, /* Vanguard */
+ XTAL_11_6688MHz = 11668800, /* Gameplan pixel clock */
+ XTAL_11_8MHz = 11800000, /* IBM PC Music Feature Card */
+ XTAL_11_9808MHz = 11980800, /* Luxor ABC 80 */
+ XTAL_12MHz = 12000000, /* Extremely common, used on 100's of PCBs */
+ XTAL_12_096MHz = 12096000, /* Some early 80's Atari games */
+ XTAL_12_288MHz = 12288000, /* Sega Model 3 digital audio board */
+ XTAL_12_4725MHz = 12472500, /* Bonanza's Mini Boy 7 */
+ XTAL_12_48MHz = 12480000, /* TRS-80 Model II */
+ XTAL_12_5MHz = 12500000, /* Red Alert audio board */
+ XTAL_12_9792MHz = 12979200, /* Exidy 440 */
+ XTAL_13_3MHz = 13300000, /* BMC bowling */
+ XTAL_13_33056MHz = 13330560, /* Taito L */
+ XTAL_13_4MHz = 13400000, /* TNK3, Ikari Warriors h/w */
+ XTAL_13_4952MHz = 13495200, /* Used on Shadow Force pcb and maybe other Technos pcbs? */
+ XTAL_14MHz = 14000000,
+ XTAL_14_112MHz = 14112000, /* Timex/Sinclair TS2068 */
+ XTAL_14_31818MHz = 14318181, /* Extremely common, used on 100's of PCBs (4x NTSC subcarrier) */
+ XTAL_14_705882MHz = 14705882, /* Aleck64 */
+ XTAL_14_7456MHz = 14745600, /* Namco System 12 & System Super 22/23 for H8/3002 CPU */
+ XTAL_15MHz = 15000000, /* Sinclair QL */
+ XTAL_15_36MHz = 15360000, /* Visual 1050 */
+ XTAL_15_468MHz = 15468480, /* Bank Panic h/w, Sega G80 */
+ XTAL_16MHz = 16000000, /* Extremely common, used on 100's of PCBs */
+ XTAL_16_9344MHz = 16934400, /* Usually used to drive 90's Yamaha OPL/FM chips */
+ XTAL_17_36MHz = 17360000, /* OMTI Series 10 SCSI controller */
+ XTAL_17_73447MHz = 17734470, /* (~4x PAL subcarrier) */
+ XTAL_17_734472MHz = 17734472, /* actually ~4x PAL subcarrier */
+ XTAL_18MHz = 18000000, /* S.A.R, Ikari Warriors 3 */
+ XTAL_18_432MHz = 18432000, /* Extremely common, used on 100's of PCBs */
+ XTAL_18_720MHz = 18720000, /* Nokia MikroMikko 1 */
+ XTAL_19_6MHz = 19600000, /* Universal Mr. Do - Model 8021 PCB */
+ XTAL_19_6608MHz = 19660800, /* Euro League (bootleg), labeled as "UKI 19.6608 20PF" */
+ XTAL_19_923MHz = 19923000, /* Cinematronics vectors */
+ XTAL_19_968MHz = 19968000, /* Used mostly by some Taito games */
+ XTAL_20MHz = 20000000,
+ XTAL_20_16MHz = 20160000, /* Nintendo 8080 */
+ XTAL_20_079MHz = 20790000, /* Blockade-hardware Gremlin games */
+ XTAL_21MHz = 21000000, /* Lock-On pixel clock */
+ XTAL_21_3MHz = 21300000,
+ XTAL_21_4772MHz = 21477272, /* BMC bowling, some Data East 90's games, Vtech Socrates; (6x NTSC subcarrier) */
+ XTAL_22MHz = 22000000,
+ XTAL_22_1184MHz = 22118400,
+ XTAL_23_9616MHz = 23961600, /* Osborne 4 (Vixen) */
+ XTAL_24MHz = 24000000, /* Mario, 80's Data East games, 80's Konami games */
+ XTAL_24_0734MHz = 24073400, /* DEC Rainbow 100 */
+ XTAL_24_576MHz = 24576000, /* Pole Position h/w, Model 3 CPU board */
+ XTAL_24_8832MHz = 24883200, /* DEC VT100 */
+ XTAL_25MHz = 25000000, /* Namco System 22, Taito GNET, Dogyuun h/w */
+ XTAL_25_1748MHz = 25174800, /* Sega S16A, S16B */
+ XTAL_25_39836MHz = 25398360, /* Tandberg TDV 2324 */
+ XTAL_25_447MHz = 25447000, /* Namco EVA3A (Funcube2) */
+ XTAL_25_590906MHz = 25590906, /* Atari Jaguar NTSC */
+ XTAL_25_593900MHz = 25593900, /* Atari Jaguar PAL */
+ XTAL_26_601712MHz = 26601712, /* Astro Corp.'s Show Hand, PAL Vtech/Yeno Socrates (6x PAL subcarrier) */
+ XTAL_26_66666MHz = 26666666, /* Irem M92 but most use 27MHz */
+ XTAL_26_686MHz = 26686000, /* Typically used on 90's Taito PCBs to drive the custom chips */
+ XTAL_27MHz = 27000000, /* Some Banpresto games macrossp, Irem M92 and 90's Toaplan games */
+ XTAL_27_164MHz = 27164000, /* Typically used on 90's Taito PCBs to drive the custom chips */
+ XTAL_27_2109MHz = 27210900, /* LA Girl */
+ XTAL_28MHz = 28000000,
+ XTAL_28_37516MHz = 28375160, /* Amiga PAL systems */
+ XTAL_28_48MHz = 28480000, /* Chromatics CGC-7900 */
+ XTAL_28_63636MHz = 28636363, /* Later Leland games and Atari GT, Amiga NTSC, Raiden2 h/w (8x NTSC subcarrier)*/
+ XTAL_30MHz = 30000000, /* Impera Magic Card */
+ XTAL_30_4761MHz = 30476100, /* Taito JC */
+ XTAL_32MHz = 32000000,
+ XTAL_32_22MHz = 32220000, /* Typically used on 90's Data East PCBs */
+ XTAL_32_5304MHz = 32530400, /* Seta 2 */
+ XTAL_33MHz = 33000000, /* Sega Model 3 video board */
+ XTAL_33_333MHz = 33333000, /* Sega Model 3 CPU board, Vegas */
+ XTAL_33_833MHz = 33833000,
+ XTAL_33_8688MHz = 33868800, /* Usually used to drive 90's Yamaha OPL/FM chips with /2 divider */
+ XTAL_36MHz = 36000000, /* Sega Model 1 video board */
+ XTAL_38_76922MHz = 38769220, /* Namco System 21 video board */
+ XTAL_40MHz = 40000000,
+ XTAL_42MHz = 42000000, /* BMC A-00211 - Popo Bear */
+ XTAL_42_9545MHz = 42954545, /* CPS3 (12x NTSC subcarrier)*/
+ XTAL_44_1MHz = 44100000, /* Subsino's Bishou Jan */
+ XTAL_45MHz = 45000000, /* Eolith with Hyperstone CPUs */
+ XTAL_45_158MHz = 45158000, /* Sega Model 2A video board, Model 3 CPU board */
+ XTAL_45_6192Mhz = 45619200, /* DEC VK100 */
+ XTAL_48MHz = 48000000, /* Williams/Midway Y/Z-unit system */
+ XTAL_48_66MHz = 48660000, /* Zaxxon */
+ XTAL_49_152MHz = 49152000, /* Used on some Namco PCBs, Baraduke h/w, System 21, Super System 22 */
+ XTAL_50MHz = 50000000, /* Williams/Midway T/W/V-unit system */
+ XTAL_52MHz = 52000000, /* Cojag */
+ XTAL_52_832MHz = 52832000, /* Wang PC TIG video controller */
+ XTAL_53_693175MHz = 53693175, /* PSX-based h/w, Sony ZN1-2-based (15x NTSC subcarrier) */
+ XTAL_54MHz = 54000000, /* Taito JC */
+ XTAL_55MHz = 55000000, /* Eolith Vega */
+ XTAL_57_2727MHz = 57272727, /* Psikyo SH2 with /2 divider (16x NTSC subcarrier)*/
+ XTAL_60MHz = 60000000,
+ XTAL_61_44MHz = 61440000, /* dkong */
+ XTAL_64MHz = 64000000, /* BattleToads */
+ XTAL_66_6667MHz = 66666700, /* Later Midway games */
+ XTAL_67_7376MHz = 67737600, /* PSX-based h/w, Sony ZN1-2-based */
+ XTAL_72_576MHz = 72576000, /* Centipede, Millipede, Missile Command, Let's Go Bowling "Multipede" */
+ XTAL_73_728MHz = 73728000, /* Ms. Pac-Man/Galaga 20th Anniversary */
+ XTAL_100MHz = 100000000, /* PSX-based Namco System 12, Vegas, Sony ZN1-2-based */
+ XTAL_101_4912MHz = 101491200, /* PSX-based Namco System 10 */
+ XTAL_200MHz = 200000000, /* Base SH4 CPU (Naomi, Hikaru etc.) */
/* Resonators (There are probably more) */
- XTAL_384kHz = 384000, /* Commonly used for driving OKI MSM5205 */
- XTAL_400kHz = 400000, /* OKI MSM5205 on Great Swordman h/w */
- XTAL_455kHz = 455000, /* OKI MSM5205 on Gladiator h/w */
- XTAL_512kHz = 512000, /* Toshiba TC8830F */
- XTAL_640kHz = 640000, /* NEC UPD7759, Texas Instruments Speech Chips */
- XTAL_1_056MHz = 1056000 /* OKI M6295 on Trio The Punch h/w */
+ XTAL_384kHz = 384000, /* Commonly used for driving OKI MSM5205 */
+ XTAL_400kHz = 400000, /* OKI MSM5205 on Great Swordman h/w */
+ XTAL_455kHz = 455000, /* OKI MSM5205 on Gladiator h/w */
+ XTAL_512kHz = 512000, /* Toshiba TC8830F */
+ XTAL_640kHz = 640000, /* NEC UPD7759, Texas Instruments Speech Chips */
+ XTAL_1_056MHz = 1056000 /* OKI M6295 on Trio The Punch h/w */
};
iltin */ .highlight .nc { color: #000000 } /* Name.Class */ .highlight .no { color: #000000 } /* Name.Constant */ .highlight .nd { color: #5c35cc; font-weight: bold } /* Name.Decorator */ .highlight .ni { color: #ce5c00 } /* Name.Entity */ .highlight .ne { color: #cc0000; font-weight: bold } /* Name.Exception */ .highlight .nf { color: #000000 } /* Name.Function */ .highlight .nl { color: #f57900 } /* Name.Label */ .highlight .nn { color: #000000 } /* Name.Namespace */ .highlight .nx { color: #000000 } /* Name.Other */ .highlight .py { color: #000000 } /* Name.Property */ .highlight .nt { color: #204a87; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #000000 } /* Name.Variable */ .highlight .ow { color: #204a87; font-weight: bold } /* Operator.Word */ .highlight .pm { color: #000000; font-weight: bold } /* Punctuation.Marker */ .highlight .w { color: #f8f8f8 } /* Text.Whitespace */ .highlight .mb { color: #0000cf; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000cf; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000cf; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000cf; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000cf; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #4e9a06 } /* Literal.String.Affix */ .highlight .sb { color: #4e9a06 } /* Literal.String.Backtick */ .highlight .sc { color: #4e9a06 } /* Literal.String.Char */ .highlight .dl { color: #4e9a06 } /* Literal.String.Delimiter */ .highlight .sd { color: #8f5902; font-style: italic } /* Literal.String.Doc */ .highlight .s2 { color: #4e9a06 } /* Literal.String.Double */ .highlight .se { color: #4e9a06 } /* Literal.String.Escape */ .highlight .sh { color: #4e9a06 } /* Literal.String.Heredoc */ .highlight .si { color: #4e9a06 } /* Literal.String.Interpol */ .highlight .sx { color: #4e9a06 } /* Literal.String.Other */ .highlight .sr { color: #4e9a06 } /* Literal.String.Regex */ .highlight .s1 { color: #4e9a06 } /* Literal.String.Single */ .highlight .ss { color: #4e9a06 } /* Literal.String.Symbol */ .highlight .bp { color: #3465a4 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #000000 } /* Name.Function.Magic */ .highlight .vc { color: #000000 } /* Name.Variable.Class */ .highlight .vg { color: #000000 } /* Name.Variable.Global */ .highlight .vi { color: #000000 } /* Name.Variable.Instance */ .highlight .vm { color: #000000 } /* Name.Variable.Magic */ .highlight .il { color: #0000cf; font-weight: bold } /* Literal.Number.Integer.Long */
/* Driver Info


Kick Goal (c)1995 TCH
Action Hollywood (c)1995 TCH

 prelim driver by David Haywood


todo:

Sound - Not possible without PIC dump?
  the PIC is protected, sound will have to be simulated
  the kickgoal sound rom is also bad.

Should the screen size really be doubled in kickgoal or should the fg tiles be 8bpp instead
because otherwise these don't seem much like the same hardware..

Both games have problems with the Eeprom (settings are not saved)


*/

/* Notes

68k interrupts
lev 1 : 0x64 : 0000 0000 - x
lev 2 : 0x68 : 0000 0000 - x
lev 3 : 0x6c : 0000 0000 - x
lev 4 : 0x70 : 0000 0000 - x
lev 5 : 0x74 : 0000 0000 - x
lev 6 : 0x78 : 0000 0510 - vblank?
lev 7 : 0x7c : 0000 0000 - x

*/

#include "driver.h"
#include "cpu/pic16c5x/pic16c5x.h"
#include "machine/eeprom.h"
#include "sound/okim6295.h"

/**************************************************************************
   This table converts commands sent from the main CPU, into sample numbers
   played back by the sound processor.
   All commentry and most sound effects are correct, however the music
   tracks may be playing at the wrong times.
   Accordingly, the commands for playing the below samples is just a guess:
   1A, 1B, 1C, 1D, 1E, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 6A, 6B, 6C
   Note: that samples 60, 61 and 62 combine to form a music track.
   Ditto for samples 65, 66, 67 and 68.
*/

static const UINT8 kickgoal_cmd_snd[128] =
{
/*00*/	0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
/*08*/	0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x70, 0x71,
/*10*/	0x72, 0x0e, 0x0f, 0x10, 0x11, 0x12, 0x13, 0x14,
/*18*/	0x15, 0x16, 0x17, 0x18, 0x19, 0x73, 0x74, 0x75,
/*20*/	0x76, 0x1a, 0x1b, 0x1c, 0x1d, 0x00, 0x1f, 0x6c,
/*28*/  0x1e, 0x65, 0x00, 0x00, 0x60, 0x20, 0x69, 0x65,
/*30*/	0x00, 0x00, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28,
/*38*/	0x29, 0x2a, 0x2b, 0x00, 0x6b, 0x00, 0x00, 0x00
};

/* Sound numbers in the sample ROM
01 Melody A     Bank 0
02 Melody B     Bank 0
03 Melody C     Bank 1
04 Melody D     Bank 1
05 Melody E     Bank 2
06 Melody F     Bank 2

20 Kick
21 Kick (loud)
22 Bounce
23 Bounce (loud)
24 Hit post
25 Close door
26 Gunshot
27 "You've scored!"
28 "Goal"
29 "Goal" (loud)
2a Kick (loud)
2b Throw ball
2c Coin
2d Crowd
2e Crowd (loud)
2f 27 - 29
30 Goal (in room?)
31 2B - 2D
32 2D - 2E
33 Crowd (short)
34 Crowd (shortest)

****************************************************************
Hollywood Action

01-19 Samples
21-26 Melodies Bank 0
41-48 Melodies Bank 1
61-63 Melodies Bank 2

*/


#define oki_time_base 0x08

//static int kickgoal_sound;
//static int kickgoal_melody;
static int kickgoal_melody_loop;
//static int kickgoal_snd_bank;
static int snd_new, snd_sam[4];


UINT16 *kickgoal_fgram, *kickgoal_bgram, *kickgoal_bg2ram, *kickgoal_scrram;

WRITE16_HANDLER( kickgoal_fgram_w  );
WRITE16_HANDLER( kickgoal_bgram_w  );
WRITE16_HANDLER( kickgoal_bg2ram_w );

VIDEO_START( kickgoal );
VIDEO_UPDATE( kickgoal );

VIDEO_START( actionhw );
VIDEO_UPDATE( actionhw );


#ifdef UNUSED_FUNCTION
static void kickgoal_play(int melody, int data)
{
	int status = OKIM6295_status_0_r(0);

	logerror("Playing sample %01x:%02x from command %02x\n",kickgoal_snd_bank,kickgoal_sound,data);
	if (kickgoal_sound == 0) popmessage("Unknown sound command %02x",kickgoal_sound);

	if (melody) {
		if (kickgoal_melody != kickgoal_sound) {
			kickgoal_melody      = kickgoal_sound;
			kickgoal_melody_loop = kickgoal_sound;
			if (status & 0x08)
				OKIM6295_data_0_w(0,0x40);
			OKIM6295_data_0_w(0,(0x80 | kickgoal_melody));
			OKIM6295_data_0_w(0,0x81);
		}
	}
	else {
		if ((status & 0x01) == 0) {
		OKIM6295_data_0_w(0,(0x80 | kickgoal_sound));
			OKIM6295_data_0_w(0,0x11);
		}
		else if ((status & 0x02) == 0) {
		OKIM6295_data_0_w(0,(0x80 | kickgoal_sound));
			OKIM6295_data_0_w(0,0x21);
		}
		else if ((status & 0x04) == 0) {
		OKIM6295_data_0_w(0,(0x80 | kickgoal_sound));
			OKIM6295_data_0_w(0,0x41);
		}
	}
}

WRITE16_HANDLER( kickgoal_snd_w )
{
	if (ACCESSING_LSB)
	{
		logerror("PC:%06x Writing %04x to Sound CPU\n",activecpu_get_previouspc(),data);
		if (data >= 0x40) {
			if (data == 0xfe) {
				OKIM6295_data_0_w(0,0x40);	/* Stop playing the melody */
				kickgoal_melody      = 0x00;
				kickgoal_melody_loop = 0x00;
			}
			else {
				logerror("Unknown command (%02x) sent to the Sound controller\n",data);
			}
		}
		else if (data == 0) {
			OKIM6295_data_0_w(0,0x38);		/* Stop playing effects */
		}
		else {
			kickgoal_sound = kickgoal_cmd_snd[data];

			if (kickgoal_sound >= 0x70) {
				if (kickgoal_snd_bank != 1)
					OKIM6295_set_bank_base(0, (1 * 0x40000));
				kickgoal_snd_bank = 1;
				kickgoal_play(0, data);
			}
			else if (kickgoal_sound >= 0x69) {
				if (kickgoal_snd_bank != 2)
					OKIM6295_set_bank_base(0, (2 * 0x40000));
				kickgoal_snd_bank = 2;
				kickgoal_play(4, data);
			}
			else if (kickgoal_sound >= 0x65) {
				if (kickgoal_snd_bank != 1)
					OKIM6295_set_bank_base(0, (1 * 0x40000));
				kickgoal_snd_bank = 1;
				kickgoal_play(4, data);
			}
			else if (kickgoal_sound >= 0x60) {
				kickgoal_snd_bank = 0;
					OKIM6295_set_bank_base(0, (0 * 0x40000));
				kickgoal_snd_bank = 0;
				kickgoal_play(4, data);
			}
			else {
				kickgoal_play(0, data);
			}
		}
	}
}
#endif

static WRITE16_HANDLER( actionhw_snd_w )
{
	logerror("PC:%06x Writing %04x to Sound CPU - mask %04x\n",activecpu_get_previouspc(),data,mem_mask);

	if (!ACCESSING_LSB) data >>= 8;

	switch (data)
	{
		case 0xfc:	OKIM6295_set_bank_base(0, (0 * 0x40000)); break;
		case 0xfd:	OKIM6295_set_bank_base(0, (2 * 0x40000)); break;
		case 0xfe:	OKIM6295_set_bank_base(0, (1 * 0x40000)); break;
		case 0xff:	OKIM6295_set_bank_base(0, (3 * 0x40000)); break;
		case 0x78:	OKIM6295_data_0_w(0,data);
					snd_sam[0]=00; snd_sam[1]=00; snd_sam[2]=00; snd_sam[3]=00;
					break;
		default:	if (snd_new) /* Play new sample */
					{
						if ((data & 0x80) && (snd_sam[3] != snd_new))
						{
							logerror("About to play sample %02x at vol %02x\n",snd_new,data);
							if ((OKIM6295_status_0_r(0) & 0x08) != 0x08)
							{
							logerror("Playing sample %02x at vol %02x\n",snd_new,data);
								OKIM6295_data_0_w(0,snd_new);
								OKIM6295_data_0_w(0,data);
							}
							snd_new = 00;
						}
						if ((data & 0x40) && (snd_sam[2] != snd_new))
						{
							logerror("About to play sample %02x at vol %02x\n",snd_new,data);
							if ((OKIM6295_status_0_r(0) & 0x04) != 0x04)
							{
							logerror("Playing sample %02x at vol %02x\n",snd_new,data);
								OKIM6295_data_0_w(0,snd_new);
								OKIM6295_data_0_w(0,data);
							}
							snd_new = 00;
						}
						if ((data & 0x20) && (snd_sam[1] != snd_new))
						{
							logerror("About to play sample %02x at vol %02x\n",snd_new,data);
							if ((OKIM6295_status_0_r(0) & 0x02) != 0x02)
							{
							logerror("Playing sample %02x at vol %02x\n",snd_new,data);
								OKIM6295_data_0_w(0,snd_new);
								OKIM6295_data_0_w(0,data);
							}
							snd_new = 00;
						}
						if ((data & 0x10) && (snd_sam[0] != snd_new))
						{
							logerror("About to play sample %02x at vol %02x\n",snd_new,data);
							if ((OKIM6295_status_0_r(0) & 0x01) != 0x01)
							{
							logerror("Playing sample %02x at vol %02x\n",snd_new,data);
								OKIM6295_data_0_w(0,snd_new);
								OKIM6295_data_0_w(0,data);
							}
							snd_new = 00;
						}
						break;
					}
					else if (data > 0x80) /* New sample command */
					{
						logerror("Next sample %02x\n",data);
						snd_new = data;
						break;
					}
					else /* Turn a channel off */
					{
						logerror("Turning channel %02x off\n",data);
						OKIM6295_data_0_w(0,data);
						if (data & 0x40) snd_sam[3] = 00;
						if (data & 0x20) snd_sam[2] = 00;
						if (data & 0x10) snd_sam[1] = 00;
						if (data & 0x08) snd_sam[0] = 00;
						snd_new = 00;
						break;
					}
	}
}




static int m6295_comm;
static int m6295_bank;
static UINT16 m6295_key_delay;
static INTERRUPT_GEN( kickgoal_interrupt )
{
	if ((OKIM6295_status_0_r(0) & 0x08) == 0)
	{
		switch(kickgoal_melody_loop)
		{
			case 0x060:	kickgoal_melody_loop = 0x061; break;
			case 0x061:	kickgoal_melody_loop = 0x062; break;
			case 0x062:	kickgoal_melody_loop = 0x060; break;

			case 0x065:	kickgoal_melody_loop = 0x165; break;
			case 0x165:	kickgoal_melody_loop = 0x265; break;
			case 0x265:	kickgoal_melody_loop = 0x365; break;
			case 0x365:	kickgoal_melody_loop = 0x066; break;
			case 0x066:	kickgoal_melody_loop = 0x067; break;
			case 0x067:	kickgoal_melody_loop = 0x068; break;
			case 0x068:	kickgoal_melody_loop = 0x065; break;

			case 0x063:	kickgoal_melody_loop = 0x063; break;
			case 0x064:	kickgoal_melody_loop = 0x064; break;
			case 0x069:	kickgoal_melody_loop = 0x069; break;
			case 0x06a:	kickgoal_melody_loop = 0x06a; break;
			case 0x06b:	kickgoal_melody_loop = 0x06b; break;
			case 0x06c:	kickgoal_melody_loop = 0x06c; break;

			default:	kickgoal_melody_loop = 0x00; break;
		}

		if (kickgoal_melody_loop)
		{
//          logerror("Changing to sample %02x\n",kickgoal_melody_loop);
			OKIM6295_data_0_w(0,((0x80 | kickgoal_melody_loop) & 0xff));
			OKIM6295_data_0_w(0,0x81);
		}
	}
	if ( input_code_pressed_once(KEYCODE_PGUP) )
	{
		if (m6295_key_delay >= (0x60 * oki_time_base))
		{
			m6295_bank += 0x01;
			m6295_bank &= 0x03;
			if (m6295_bank == 0x03) m6295_bank = 0x00;
			popmessage("Changing Bank to %02x",m6295_bank);
			OKIM6295_set_bank_base(0, ((m6295_bank) * 0x40000));

			if (m6295_key_delay == 0xffff) m6295_key_delay = 0x00;
			else m6295_key_delay = (0x30 * oki_time_base);
		}
		else
			m6295_key_delay += (0x01 * oki_time_base);
	}
	else if ( input_code_pressed_once(KEYCODE_PGDN) )
	{
		if (m6295_key_delay >= (0x60 * oki_time_base))
		{
			m6295_bank -= 0x01;
			m6295_bank &= 0x03;
			if (m6295_bank == 0x03) m6295_bank = 0x02;
			popmessage("Changing Bank to %02x",m6295_bank);
			OKIM6295_set_bank_base(0, ((m6295_bank) * 0x40000));

			if (m6295_key_delay == 0xffff) m6295_key_delay = 0x00;
			else m6295_key_delay = (0x30 * oki_time_base);
		}
		else
			m6295_key_delay += (0x01 * oki_time_base);
	}
	else if ( input_code_pressed_once(KEYCODE_INSERT) )
	{
		if (m6295_key_delay >= (0x60 * oki_time_base))
		{
			m6295_comm += 1;
			m6295_comm &= 0x7f;
			if (m6295_comm == 0x00) { OKIM6295_set_bank_base(0, (0 * 0x40000)); m6295_bank = 0; }
			if (m6295_comm == 0x60) { OKIM6295_set_bank_base(0, (0 * 0x40000)); m6295_bank = 0; }
			if (m6295_comm == 0x65) { OKIM6295_set_bank_base(0, (1 * 0x40000)); m6295_bank = 1; }
			if (m6295_comm == 0x69) { OKIM6295_set_bank_base(0, (2 * 0x40000)); m6295_bank = 2; }
			if (m6295_comm == 0x70) { OKIM6295_set_bank_base(0, (1 * 0x40000)); m6295_bank = 1; }
			popmessage("Sound test command %02x on Bank %02x",m6295_comm,m6295_bank);

			if (m6295_key_delay == 0xffff) m6295_key_delay = 0x00;
			else m6295_key_delay = (0x5d * oki_time_base);
		}
		else
			m6295_key_delay += (0x01 * oki_time_base);
	}
	else if ( input_code_pressed_once(KEYCODE_DEL) )
	{
		if (m6295_key_delay >= (0x60 * oki_time_base))
		{
			m6295_comm -= 1;
			m6295_comm &= 0x7f;
			if (m6295_comm == 0x2b) { OKIM6295_set_bank_base(0, (0 * 0x40000)); m6295_bank = 0; }
			if (m6295_comm == 0x64) { OKIM6295_set_bank_base(0, (0 * 0x40000)); m6295_bank = 0; }
			if (m6295_comm == 0x68) { OKIM6295_set_bank_base(0, (1 * 0x40000)); m6295_bank = 1; }
			if (m6295_comm == 0x6c) { OKIM6295_set_bank_base(0, (2 * 0x40000)); m6295_bank = 2; }
			if (m6295_comm == 0x76) { OKIM6295_set_bank_base(0, (1 * 0x40000)); m6295_bank = 1; }
			popmessage("Sound test command %02x on Bank %02x",m6295_comm,m6295_bank);

			if (m6295_key_delay == 0xffff) m6295_key_delay = 0x00;
			else m6295_key_delay = (0x5d * oki_time_base);
		}
		else
			m6295_key_delay += (0x01 * oki_time_base);
	}
	else if ( input_code_pressed_once(KEYCODE_Z) )
	{
		if (m6295_key_delay >= (0x80 * oki_time_base))
		{
			OKIM6295_data_0_w(0,0x78);
			OKIM6295_data_0_w(0,(0x80 | m6295_comm));
			OKIM6295_data_0_w(0,0x11);

			popmessage("Playing sound %02x on Bank %02x",m6295_comm,m6295_bank);

			if (m6295_key_delay == 0xffff) m6295_key_delay = 0x00;
			else m6295_key_delay = (0x60 * oki_time_base);
		}
		else
			m6295_key_delay += (0x01 * oki_time_base);
//      logerror("Sending %02x to the sound CPU\n",m6295_comm);
	}
	else m6295_key_delay = 0xffff;
}


static UINT8 *kickgoal_default_eeprom;
static int kickgoal_default_eeprom_length;

static UINT8 kickgoal_default_eeprom_type1[128] = {
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};


static NVRAM_HANDLER( kickgoal )
{
	if (read_or_write)
		EEPROM_save(file);
	else
	{
		EEPROM_init(&eeprom_interface_93C46);

		if (file) EEPROM_load(file);
		else
		{
			if (kickgoal_default_eeprom)	/* Sane Defaults */
				EEPROM_set_data(kickgoal_default_eeprom,kickgoal_default_eeprom_length);
		}
	}
}



static READ16_HANDLER( kickgoal_eeprom_r )
{
	if (ACCESSING_LSB)
	{
		return EEPROM_read_bit();
	}
	return 0;
}


static WRITE16_HANDLER( kickgoal_eeprom_w )
{
	if (ACCESSING_LSB)
	{
		switch (offset)
		{
			case 0:
				EEPROM_set_cs_line((data & 0x0001) ? CLEAR_LINE : ASSERT_LINE);
				break;
			case 1:
				EEPROM_set_clock_line((data & 0x0001) ? ASSERT_LINE : CLEAR_LINE);
				break;
			case 2:
				EEPROM_write_bit(data & 0x0001);
				break;
		}
	}
}


/* Memory Maps *****************************************************************/

static ADDRESS_MAP_START( kickgoal_program_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x0fffff) AM_ROM
/// AM_RANGE(0x30001e, 0x30001f) AM_WRITE(kickgoal_snd_w)
	AM_RANGE(0x800000, 0x800001) AM_READ(input_port_0_word_r)
	AM_RANGE(0x800002, 0x800003) AM_READ(input_port_1_word_r)
/// AM_RANGE(0x800004, 0x800005) AM_WRITE(soundlatch_word_w)
	AM_RANGE(0x800004, 0x800005) AM_WRITE(actionhw_snd_w)
	AM_RANGE(0x900000, 0x900005) AM_WRITE(kickgoal_eeprom_w)
	AM_RANGE(0x900006, 0x900007) AM_READ(kickgoal_eeprom_r)
	AM_RANGE(0xa00000, 0xa03fff) AM_READWRITE(MRA16_RAM, kickgoal_fgram_w) AM_BASE(&kickgoal_fgram) /* FG Layer */
	AM_RANGE(0xa04000, 0xa07fff) AM_READWRITE(MRA16_RAM, kickgoal_bgram_w) AM_BASE(&kickgoal_bgram) /* Higher BG Layer */
	AM_RANGE(0xa08000, 0xa0bfff) AM_READWRITE(MRA16_RAM, kickgoal_bg2ram_w) AM_BASE(&kickgoal_bg2ram) /* Lower BG Layer */
	AM_RANGE(0xa0c000, 0xa0ffff) AM_READWRITE(MRA16_RAM, MWA16_RAM) // more tilemap?
	AM_RANGE(0xa10000, 0xa1000f) AM_WRITE(MWA16_RAM) AM_BASE(&kickgoal_scrram) /* Scroll Registers */
	AM_RANGE(0xb00000, 0xb007ff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) /* Sprites */
	AM_RANGE(0xc00000, 0xc007ff) AM_READWRITE(MRA16_RAM, paletteram16_xxxxBBBBGGGGRRRR_word_w) AM_BASE(&paletteram16) /* Palette */ // actionhw reads this
	AM_RANGE(0xff0000, 0xffffff) AM_RAM
ADDRESS_MAP_END

/***************************** PIC16C57 Memory Map **************************/

	/* $000 - 7FF  PIC16C57 Internal Program ROM. Note: code is 12bits wide */
	/* $000 - 07F  PIC16C57 Internal Data RAM */

static ADDRESS_MAP_START( kickgoal_sound_io_map, ADDRESS_SPACE_IO, 8 )
	/* Unknown without the PIC dump */
ADDRESS_MAP_END

static ADDRESS_MAP_START( actionhw_io_map, ADDRESS_SPACE_IO, 8 )
	/* Unknown without the PIC dump */
ADDRESS_MAP_END


/* INPUT ports ***************************************************************/

static INPUT_PORTS_START( kickgoal )
	PORT_START_TAG("IN0")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_SERVICE_NO_TOGGLE(0x0800, IP_ACTIVE_LOW)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END

/* GFX Decodes ***************************************************************/

static const gfx_layout fg816_charlayout =
{
	8,16,
	RGN_FRAC(1,4),
	4,
	{ RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) },
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
			8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
	16*8
};

static const gfx_layout bg1632_charlayout =
{
	16,32,
	RGN_FRAC(1,4),
	4,
	{ RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) },
	{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 },
	{ 0*16, 0*16, 1*16, 1*16, 2*16,  2*16,  3*16,  3*16,  4*16,  4*16,  5*16,  5*16,  6*16,  6*16,  7*16, 7*16,
	  8*16, 8*16, 9*16, 9*16, 10*16, 10*16, 11*16, 11*16, 12*16, 12*16, 13*16, 13*16, 14*16, 14*16, 15*16, 15*16 },
	16*16
};

static const UINT32 bg3264_charlayout_yoffset[64] =
{
	0*32,  0*32,  1*32,  1*32,  2*32,  2*32,  3*32,  3*32,  4*32,  4*32,  5*32,  5*32,  6*32,  6*32,  7*32,  7*32,
	8*32,  8*32,  9*32,  9*32,  10*32, 10*32, 11*32, 11*32, 12*32, 12*32, 13*32, 13*32, 14*32, 14*32, 15*32, 15*32,
	16*32, 16*32, 17*32, 17*32, 18*32, 18*32, 19*32, 19*32, 20*32, 20*32, 21*32, 21*32, 22*32, 22*32, 23*32, 23*32,
	24*32, 24*32, 25*32, 25*32, 26*32, 26*32, 27*32, 27*32, 28*32, 28*32, 29*32, 29*32, 30*32, 30*32, 31*32, 31*32
};

static const gfx_layout bg3264_charlayout =
{
	32,64,
	RGN_FRAC(1,4),
	4,
	{ RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) },
	{
		0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
		16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
	},
	EXTENDED_YOFFS,
	32*32,
	NULL,
	bg3264_charlayout_yoffset
};


static GFXDECODE_START( kickgoal )
	GFXDECODE_ENTRY( REGION_GFX1, 0, fg816_charlayout,   0x000, 0x40 )
	GFXDECODE_ENTRY( REGION_GFX1, 0, bg1632_charlayout,  0x000, 0x40 )
	GFXDECODE_ENTRY( REGION_GFX1, 0, bg3264_charlayout,  0x000, 0x40 )
GFXDECODE_END

static const gfx_layout actionhw_fg88_alt_charlayout =
{
	8,8,
	RGN_FRAC(1,4),
	4,
	{ RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) },
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8,  2*8,  3*8,  4*8, 5*8, 6*8,  7*8 },
	8*8
};


static const gfx_layout actionhw_bg1616_charlayout =
{
	16,16,
	RGN_FRAC(1,4),
	4,
	{ RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) },
	{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 },
	{ 0*16,  1*16,  2*16,  3*16,   4*16,   5*16,   6*16,   7*16,
	  8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
	16*16
};



static GFXDECODE_START( actionhw )
	GFXDECODE_ENTRY( REGION_GFX1, 0, actionhw_fg88_alt_charlayout,   0x000, 0x40 )
	GFXDECODE_ENTRY( REGION_GFX1, 0, actionhw_bg1616_charlayout,  0x000, 0x40 )
GFXDECODE_END

/* MACHINE drivers ***********************************************************/



static MACHINE_DRIVER_START( kickgoal )

	/* basic machine hardware */
	MDRV_CPU_ADD(M68000, 12000000)	/* 12 MHz */
	MDRV_CPU_PROGRAM_MAP(kickgoal_program_map, 0)
	MDRV_CPU_VBLANK_INT(irq6_line_hold,1)
	MDRV_CPU_PERIODIC_INT(kickgoal_interrupt, 240)

	MDRV_CPU_ADD(PIC16C57, ((12000000/4)/PIC16C5x_CLOCK_DIVIDER))	/* 3MHz ? */
	MDRV_CPU_FLAGS(CPU_DISABLE)	/* Disables since the internal rom isn't dumped */
	/* Program and Data Maps are internal to the MCU */
	MDRV_CPU_IO_MAP(kickgoal_sound_io_map, 0)

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)

	MDRV_NVRAM_HANDLER(kickgoal)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(64*8, 64*8)
	MDRV_SCREEN_VISIBLE_AREA(9*8, 55*8-1, 4*8, 60*8-1)
	MDRV_GFXDECODE(kickgoal)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(kickgoal)
	MDRV_VIDEO_UPDATE(kickgoal)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")
	MDRV_SOUND_ADD(OKIM6295, 12000000/8)
	MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7low)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( actionhw )

	/* basic machine hardware */
	MDRV_CPU_ADD(M68000, 12000000)	/* 12 MHz */
	MDRV_CPU_PROGRAM_MAP(kickgoal_program_map, 0)
	MDRV_CPU_VBLANK_INT(irq6_line_hold,1)

	MDRV_CPU_ADD(PIC16C57, ((12000000/4)/PIC16C5x_CLOCK_DIVIDER))	/* 3MHz ? */
	MDRV_CPU_FLAGS(CPU_DISABLE) /* Disables since the internal rom isn't dumped */
	/* Program and Data Maps are internal to the MCU */
	MDRV_CPU_IO_MAP(actionhw_io_map, 0)

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)

	MDRV_NVRAM_HANDLER(kickgoal) // 93C46 really

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(64*8, 64*8)
	MDRV_SCREEN_VISIBLE_AREA(10*8+2, 54*8-1+2, 0*8, 30*8-1)
	MDRV_GFXDECODE(actionhw)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(actionhw)
	MDRV_VIDEO_UPDATE(actionhw)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")
	MDRV_SOUND_ADD(OKIM6295, 12000000/8)
	MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7low)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80)
MACHINE_DRIVER_END



/* Rom Loading ***************************************************************/

ROM_START( kickgoal )
	ROM_REGION( 0x100000, REGION_CPU1, 0 )	/* 68000 code */
	ROM_LOAD16_BYTE( "ic6",   0x000000, 0x40000, CRC(498ca792) SHA1(c638c3a1755870010c5961b58bcb02458ff4e238) )
	ROM_LOAD16_BYTE( "ic5",   0x000001, 0x40000, CRC(d528740a) SHA1(d56a71004aabc839b0833a6bf383e5ef9d4948fa) )

	ROM_REGION( 0x1000, REGION_CPU2, 0 )	/* sound? (missing) */
	/* Remove the CPU_DISABLED flag in MACHINE_DRIVER when the rom is dumped */
	ROM_LOAD( "pic16c57",     0x0000, 0x0800, NO_DUMP )

	ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "ic33",   0x000000, 0x80000, CRC(5038f52a) SHA1(22ed0e2c8a99056e73cff912731626689996a276) )
	ROM_LOAD( "ic34",   0x080000, 0x80000, CRC(06e7094f) SHA1(e41b893ef91d541d2623d76ce6c69ecf4218c16d) )
	ROM_LOAD( "ic35",   0x100000, 0x80000, CRC(ea010563) SHA1(5e474db372550e9d33f933ab00881a9b29a712d1) )
	ROM_LOAD( "ic36",   0x180000, 0x80000, CRC(b6a86860) SHA1(73ab43830d5e62154bc8953615cdb397c7a742aa) )

	/* $00000-$20000 stays the same in all sound banks, */
	/* the second half of the bank is the area that gets switched */
	ROM_REGION( 0x100000, REGION_SOUND1, 0 )	/* OKIM6295 samples */
	ROM_LOAD( "ic13",        0x00000, 0x40000, BAD_DUMP CRC(c6cb56e9) SHA1(835773b3f0647d3c553180bcf10e57ad44d68353) ) // BAD ADDRESS LINES (mask=010000)
	ROM_CONTINUE(            0x60000, 0x20000 )
	ROM_CONTINUE(            0xa0000, 0x20000 )
	ROM_COPY( REGION_SOUND1, 0x00000, 0x40000, 0x20000)
	ROM_COPY( REGION_SOUND1, 0x00000, 0x80000, 0x20000)
	ROM_COPY( REGION_SOUND1, 0x00000, 0xc0000, 0x20000)
ROM_END

ROM_START( actionhw )
	ROM_REGION( 0x100000, REGION_CPU1, 0 )	/* 68000 code */
	ROM_LOAD16_BYTE( "2.ic6",  0x000000, 0x80000, CRC(2b71d58c) SHA1(3e58531fa56d41a3c7944e3beab4850907564a89) )
	ROM_LOAD16_BYTE( "1.ic5",  0x000001, 0x80000, CRC(136b9711) SHA1(553f9fdd99bb9ce2e1492d0755633075e59ba587) )

	ROM_REGION( 0x1000, REGION_CPU2, 0 )	/* sound? (missing) */
	/* Remove the CPU_DISABLED flag in MACHINE_DRIVER when the rom is dumped */
	ROM_LOAD( "pic16c57",     0x0000, 0x0800, NO_DUMP )

	ROM_REGION( 0x400000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "4.ic29",  0x000000, 0x80000, CRC(df076744) SHA1(4b2c8e21a201e1491e4ba3cda8d71b51e0943431) )
	ROM_LOAD( "5.ic33",  0x080000, 0x80000, CRC(8551fdd4) SHA1(f29bdfb75af7607534de171d7b3927419c00377c) )
	ROM_LOAD( "6.ic30",  0x100000, 0x80000, CRC(5cb005a5) SHA1(d3a5ab8f9a520bfaa53fdf6145142ccba416fbb8) )
	ROM_LOAD( "7.ic34",  0x180000, 0x80000, CRC(c2f7d284) SHA1(b3c3d6aa932c813affd667344ea5ddefa55f219b) )
	ROM_LOAD( "8.ic31",  0x200000, 0x80000, CRC(50dffa47) SHA1(33da3b2cabb7b0e480158d343e876563bd0f0930) )
	ROM_LOAD( "9.ic35",  0x280000, 0x80000, CRC(c1ea0370) SHA1(c836611e478d2bf9ae2a5d7e7665982c2b731189) )
	ROM_LOAD( "10.ic32", 0x300000, 0x80000, CRC(5ee5db3e) SHA1(c79f84548ce5311acac478c5180330bf56485863) )
	ROM_LOAD( "11.ic36", 0x380000, 0x80000, CRC(8d376b1e) SHA1(37f16b3237d9813a8d153ab5640252e7643f3b99) )

	/* $00000-$20000 stays the same in all sound banks, */
	/* the second half of the bank is the area that gets switched */
	ROM_REGION( 0x100000, REGION_SOUND1, 0 )    /* OKIM6295 samples */
	ROM_LOAD( "3.ic13",      0x00000, 0x40000, CRC(b8f6705d) SHA1(55116e14aba6dac7334e26f704b3e6b0b9f856c2) )
	ROM_CONTINUE(            0x60000, 0x20000 )
	ROM_CONTINUE(            0xa0000, 0x20000 )
	ROM_COPY( REGION_SOUND1, 0x00000, 0x40000, 0x20000)
	ROM_COPY( REGION_SOUND1, 0x00000, 0x80000, 0x20000)
	ROM_COPY( REGION_SOUND1, 0x00000, 0xc0000, 0x20000) /* Last bank used in Test Mode */
ROM_END

/* GAME drivers **************************************************************/

static DRIVER_INIT( kickgoal )
{
#if 0 /* we should find a real fix instead  */
	UINT16 *rom = (UINT16 *)memory_region(REGION_CPU1);

	/* fix "bug" that prevents game from writing to EEPROM */
	rom[0x12b0/2] = 0x0001;
#endif

	kickgoal_default_eeprom = kickgoal_default_eeprom_type1;
	kickgoal_default_eeprom_length = sizeof(kickgoal_default_eeprom_type1);
}


GAME( 1995, kickgoal,0, kickgoal, kickgoal, kickgoal, ROT0, "TCH", "Kick Goal", GAME_NO_SOUND )
GAME( 1995, actionhw,0, actionhw, kickgoal, kickgoal, ROT0, "TCH", "Action Hollywood", GAME_IMPERFECT_SOUND )