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-rw-r--r--src/devices/machine/steppers.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/devices/machine/steppers.cpp b/src/devices/machine/steppers.cpp
index 98e67916f01..d25f5f61459 100644
--- a/src/devices/machine/steppers.cpp
+++ b/src/devices/machine/steppers.cpp
@@ -189,7 +189,7 @@ void stepper_device::advance_phase()
{
//Standard drive table is 2,6,4,5,1,9,8,a
//NOTE: This runs through the stator patterns in such a way as to drive the reel forward (downwards from the player's view, clockwise on our rose)
- //The Heber 'Pluto' controller runs this in reverse
+ //The Heber 'Pluto' controller runs this in reverse, this needs checking on real hardware
switch (m_pattern)
{ //Black Blue Red Yellow
case 0x02:// 0 0 1 0
@@ -257,7 +257,8 @@ void reel_device::advance_phase()
case STARPOINT_48STEP_REEL : /* STARPOINT RMxxx */
case GAMESMAN_200STEP_REEL : /* Gamesman GMxxxx */
case STARPOINT_144STEP_DICE :/* STARPOINT 1DCU DICE mechanism */
- case STARPOINT_200STEP_REEL :/* STARPOINT 1DCU DICE mechanism */
+ case STARPOINT_200STEP_REEL :
+ case SYS5_100STEP_REEL :
stepper_device::advance_phase();
break;