diff options
Diffstat (limited to 'src/devices/machine/segacrp2_device.cpp')
-rw-r--r-- | src/devices/machine/segacrp2_device.cpp | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/devices/machine/segacrp2_device.cpp b/src/devices/machine/segacrp2_device.cpp index 1a2676bd631..ae3ce9d9e1c 100644 --- a/src/devices/machine/segacrp2_device.cpp +++ b/src/devices/machine/segacrp2_device.cpp @@ -23,22 +23,23 @@ List of encrypted games currently known: - CPU Part # Game Comments - 315-5136 New Lucky 8 Lines (set 7, W-4, encrypted) - 315-5162 4D Warriors & used I'm Sorry for k.p.a. + CPU Part # Game Comments + 315-5136 New Lucky 8 Lines + (set 7, W-4, encrypted) + 315-5162 4D Warriors & used I'm Sorry for k.p.a. Rafflesia & Wonder Boy (set 4) 315-5176 Wonder Boy (system 2 hardware, set 2) 315-5177 Astro Flash & Wonder Boy (set 1) - 315-5178 Wonder Boy (set 2) unencrypted version available + 315-5178 Wonder Boy (set 2) unencrypted version available 315-5179 Robo-Wrestle 2001 - 317-5000 Fantasy Zone (Sound CPU) same key as 315-5177 + 317-5000 Fantasy Zone (Sound CPU) same key as 315-5177 The following games seem to use the same algorithm as the above ones, but using a key which almost doesn't change - 317-0004 Calorie Kun unencrypted bootleg available + 317-0004 Calorie Kun unencrypted bootleg available 317-0005 Space Position 317-0006 Gardia (set 1) 317-0007 Gardia (set 2) @@ -79,7 +80,7 @@ static void decode(uint8_t *rom, uint8_t *decrypted, const uint8_t xor_table[128 } -DEFINE_DEVICE_TYPE(NEC_315_5136, nec_315_5136_device, "nec_315_5136", "Nec 315-5136") +DEFINE_DEVICE_TYPE(NEC_315_5136, nec_315_5136_device, "nec_315_5136", "NEC 315-5136") DEFINE_DEVICE_TYPE(SEGA_315_5179, sega_315_5179_device, "sega_315_5179", "Sega 315-5179") DEFINE_DEVICE_TYPE(SEGA_315_5178, sega_315_5178_device, "sega_315_5178", "Sega 315-5178") DEFINE_DEVICE_TYPE(SEGA_315_5177, sega_315_5177_device, "sega_315_5177", "Sega 315-5177") // also seen as 317-5000 |