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Diffstat (limited to 'src/devices/bus/nes/rcm.cpp')
-rw-r--r--src/devices/bus/nes/rcm.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/devices/bus/nes/rcm.cpp b/src/devices/bus/nes/rcm.cpp
index 5c861922afb..fdd07830381 100644
--- a/src/devices/bus/nes/rcm.cpp
+++ b/src/devices/bus/nes/rcm.cpp
@@ -161,7 +161,7 @@ void nes_3dblock_device::pcb_reset()
-------------------------------------------------*/
-WRITE8_MEMBER(nes_gs2015_device::write_h)
+void nes_gs2015_device::write_h(offs_t offset, uint8_t data)
{
LOG_MMC(("gs2015 write_h, offset: %04x, data: %02x\n", offset, data));
@@ -169,7 +169,7 @@ WRITE8_MEMBER(nes_gs2015_device::write_h)
chr8(offset >> 1, m_chr_source);
}
-READ8_MEMBER(nes_gs2015_device::read_m)
+uint8_t nes_gs2015_device::read_m(offs_t offset)
{
LOG_MMC(("gs2015 read_m, offset: %04x\n", offset));
return 0; // Videopoker Bonza needs this (sort of protection? or related to inputs?)
@@ -186,7 +186,7 @@ READ8_MEMBER(nes_gs2015_device::read_m)
-------------------------------------------------*/
-WRITE8_MEMBER(nes_gs2004_device::write_h)
+void nes_gs2004_device::write_h(offs_t offset, uint8_t data)
{
LOG_MMC(("gs2004 write_h, offset: %04x, data: %02x\n", offset, data));
@@ -204,7 +204,7 @@ WRITE8_MEMBER(nes_gs2004_device::write_h)
-------------------------------------------------*/
-WRITE8_MEMBER(nes_gs2013_device::write_h)
+void nes_gs2013_device::write_h(offs_t offset, uint8_t data)
{
LOG_MMC(("gs2013 write_h, offset: %04x, data: %02x\n", offset, data));
@@ -232,7 +232,7 @@ WRITE8_MEMBER(nes_gs2013_device::write_h)
-------------------------------------------------*/
-WRITE8_MEMBER(nes_tf9_device::write_h)
+void nes_tf9_device::write_h(offs_t offset, uint8_t data)
{
LOG_MMC(("tetrisfam write_h, offset: %04x, data: %02x\n", offset, data));
@@ -279,7 +279,7 @@ void nes_3dblock_device::hblank_irq(int scanline, int vblank, int blanked)
}
}
-WRITE8_MEMBER(nes_3dblock_device::write_l)
+void nes_3dblock_device::write_l(offs_t offset, uint8_t data)
{
LOG_MMC(("3dblock write_l, offset: %04x, data: %02x\n", offset, data));
offset += 0x100;