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Diffstat (limited to 'src/devices/bus/megadrive/rom.cpp')
-rw-r--r--src/devices/bus/megadrive/rom.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/devices/bus/megadrive/rom.cpp b/src/devices/bus/megadrive/rom.cpp
index 5d38557ea86..16b12561c8a 100644
--- a/src/devices/bus/megadrive/rom.cpp
+++ b/src/devices/bus/megadrive/rom.cpp
@@ -1443,7 +1443,7 @@ WRITE16_MEMBER(md_rom_wukong_device::write_a13)
/*-------------------------------------------------
STAR ODYSSEY
This game uses a slightly more complex mapper:
- not only RAM can be enabled / disabled, but also
+ not only RAM can be enabled / disabled, but also
ROM can be mapped in three different modes.
In what we call Mode0 the first 256K are mirrored
into area 0x000000-0x1fffff; in Mode1 cart gives
@@ -1457,7 +1457,7 @@ READ16_MEMBER(md_rom_starodys_device::read)
{
if (offset >= m_nvram_start/2 && offset <= m_nvram_end/2 && m_nvram_active && m_ram_enable)
return m_nvram[offset & 0x3fff];
-
+
if (offset < 0x200000/2)
{
if (m_mode == 0)
@@ -1497,7 +1497,7 @@ WRITE16_MEMBER(md_rom_starodys_device::write)
else
m_mode = 0;
//printf("ROM mode %d!\n", m_mode);
-
+
if (!BIT(data, 7))
{
//printf("LOCK BANKSWITCH!\n");
@@ -1512,7 +1512,7 @@ WRITE16_MEMBER(md_rom_starodys_device::write)
}
}
}
-
+
}
READ16_MEMBER(md_rom_starodys_device::read_a13)
@@ -1527,9 +1527,8 @@ WRITE16_MEMBER(md_rom_starodys_device::write_a13)
{
m_nvram_active = BIT(data, 0);
m_nvram_readonly = BIT(data, 1);
-
+
if (m_nvram_active)
m_nvram_handlers_installed = 1;
}
}
-