summaryrefslogtreecommitdiffstatshomepage
path: root/src/devices/bus/cbm2/std.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/devices/bus/cbm2/std.cpp')
-rw-r--r--src/devices/bus/cbm2/std.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/devices/bus/cbm2/std.cpp b/src/devices/bus/cbm2/std.cpp
index 5087e39cd93..f56226028ee 100644
--- a/src/devices/bus/cbm2/std.cpp
+++ b/src/devices/bus/cbm2/std.cpp
@@ -47,7 +47,7 @@ void cbm2_standard_cartridge_device::device_start()
// cbm2_bd_r - cartridge data read
//-------------------------------------------------
-uint8_t cbm2_standard_cartridge_device::cbm2_bd_r(address_space &space, offs_t offset, uint8_t data, int csbank1, int csbank2, int csbank3)
+uint8_t cbm2_standard_cartridge_device::cbm2_bd_r(offs_t offset, uint8_t data, int csbank1, int csbank2, int csbank3)
{
if (!csbank1 && m_bank1.bytes())
{
5'>95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466
/* Field Combat (c)1985 Jaleco

    TS 2004.10.22. analog[at]op.pl
    - fixed sprite issues
    - added backgrounds and terrain info (external roms)

    (press buttons 1+2 at the same time, to release 'army' ;)

    todo:
        - fix colours (sprites , bg)
*/

/*

Field Combat (c)1985 Jaleco

From a working board.

CPU: Z80 (running at 3.332 MHz measured at pin 6)
Sound: Z80 (running at 3.332 MHz measured at pin 6), YM2149 (x3)
Other: Unmarked 24 pin near ROMs 2 & 3

RAM: 6116 (x3)

X-TAL: 20 MHz

inputs + notes by stephh

*/

#include "emu.h"
#include "cpu/z80/z80.h"
#include "sound/ay8910.h"
#include "includes/fcombat.h"


static INPUT_CHANGED( coin_inserted )
{
	fcombat_state *state = field.machine().driver_data<fcombat_state>();

	/* coin insertion causes an NMI */
	device_set_input_line(state->m_maincpu, INPUT_LINE_NMI, newval ? CLEAR_LINE : ASSERT_LINE);
}



/* is it protection? */
static READ8_HANDLER( fcombat_protection_r )
{
	/* Must match ONE of these values after a "and  $3E" intruction :

        76F0: 1E 04 2E 26 34 32 3A 16 3E 36

       Check code at 0x76c8 for more infos.
    */
	return 0xff;	// seems enough
}


/* same as exerion again */

static READ8_HANDLER( fcombat_port01_r )
{
	fcombat_state *state = space->machine().driver_data<fcombat_state>();
	/* the cocktail flip bit muxes between ports 0 and 1 */
	return state->m_cocktail_flip ? input_port_read(space->machine(), "IN1") : input_port_read(space->machine(), "IN0");
}


//bg scrolls

static WRITE8_HANDLER(e900_w)
{
	fcombat_state *state = space->machine().driver_data<fcombat_state>();
	state->m_fcombat_sh = data;
}

static WRITE8_HANDLER(ea00_w)
{
	fcombat_state *state = space->machine().driver_data<fcombat_state>();
	state->m_fcombat_sv = (state->m_fcombat_sv & 0xff00) | data;
}

static WRITE8_HANDLER(eb00_w)
{
	fcombat_state *state = space->machine().driver_data<fcombat_state>();
	state->m_fcombat_sv = (state->m_fcombat_sv & 0xff) | (data << 8);
}


// terrain info (ec00=x, ed00=y, return val in e300

static WRITE8_HANDLER(ec00_w)
{
	fcombat_state *state = space->machine().driver_data<fcombat_state>();
	state->m_tx = data;
}

static WRITE8_HANDLER(ed00_w)
{
	fcombat_state *state = space->machine().driver_data<fcombat_state>();
	state->m_ty = data;
}

static READ8_HANDLER(e300_r)
{
	fcombat_state *state = space->machine().driver_data<fcombat_state>();
	int wx = (state->m_tx + state->m_fcombat_sh) / 16;
	int wy = (state->m_ty * 2 + state->m_fcombat_sv) / 16;

	return space->machine().region("user2")->base()[wx * 32 * 16 + wy];
}

static WRITE8_HANDLER(ee00_w)
{

}

static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_ROM
	AM_RANGE(0xc000, 0xc7ff) AM_RAM
	AM_RANGE(0xd000, 0xd7ff) AM_RAM AM_BASE_SIZE_MEMBER(fcombat_state, m_videoram, m_videoram_size)
	AM_RANGE(0xd800, 0xd8ff) AM_RAM AM_BASE_SIZE_MEMBER(fcombat_state, m_spriteram, m_spriteram_size)
	AM_RANGE(0xe000, 0xe000) AM_READ(fcombat_port01_r)
	AM_RANGE(0xe100, 0xe100) AM_READ_PORT("DSW0")
	AM_RANGE(0xe200, 0xe200) AM_READ_PORT("DSW1")
	AM_RANGE(0xe300, 0xe300) AM_READ(e300_r)
	AM_RANGE(0xe400, 0xe400) AM_READ(fcombat_protection_r) // protection?
	AM_RANGE(0xe800, 0xe800) AM_WRITE(fcombat_videoreg_w)	// at least bit 0 for flip screen and joystick input multiplexor
	AM_RANGE(0xe900, 0xe900) AM_WRITE(e900_w)
	AM_RANGE(0xea00, 0xea00) AM_WRITE(ea00_w)
	AM_RANGE(0xeb00, 0xeb00) AM_WRITE(eb00_w)
	AM_RANGE(0xec00, 0xec00) AM_WRITE(ec00_w)
	AM_RANGE(0xed00, 0xed00) AM_WRITE(ed00_w)
	AM_RANGE(0xee00, 0xee00) AM_WRITE(ee00_w)	// related to protection ? - doesn't seem to have any effect
	AM_RANGE(0xef00, 0xef00) AM_WRITE(soundlatch_w)
ADDRESS_MAP_END


static ADDRESS_MAP_START( audio_map, AS_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x3fff) AM_ROM
	AM_RANGE(0x4000, 0x47ff) AM_RAM
	AM_RANGE(0x6000, 0x6000) AM_READ(soundlatch_r)
	AM_RANGE(0x8001, 0x8001) AM_DEVREAD("ay1", ay8910_r)
	AM_RANGE(0x8002, 0x8003) AM_DEVWRITE("ay1", ay8910_data_address_w)
	AM_RANGE(0xa001, 0xa001) AM_DEVREAD("ay2", ay8910_r)
	AM_RANGE(0xa002, 0xa003) AM_DEVWRITE("ay2", ay8910_data_address_w)
	AM_RANGE(0xc001, 0xc001) AM_DEVREAD("ay3", ay8910_r)
	AM_RANGE(0xc002, 0xc003) AM_DEVWRITE("ay3", ay8910_data_address_w)
ADDRESS_MAP_END



/*************************************
 *
 *  Input ports
 *
 *************************************/

static INPUT_PORTS_START( fcombat )
	PORT_START("IN0")      /* player 1 inputs (muxed on 0xe000) */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START("IN1")      /* player 2 inputs (muxed on 0xe000) */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START("DSW0")      /* dip switches (0xe100) */
	PORT_DIPNAME( 0x07, 0x02, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x01, "2" )
	PORT_DIPSETTING(    0x02, "3" )
	PORT_DIPSETTING(    0x03, "4" )
	PORT_DIPSETTING(    0x04, "5" )
	PORT_DIPSETTING(    0x07, "Infinite (Cheat)")
	PORT_DIPNAME( 0x18, 0x00, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x00, "10000" )
	PORT_DIPSETTING(    0x08, "20000" )
	PORT_DIPSETTING(    0x10, "30000" )
	PORT_DIPSETTING(    0x18, "40000" )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )

	PORT_START("DSW1")      /* dip switches/VBLANK (0xe200) */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_VBLANK )
	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )		// related to vblank
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) )
	PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("COIN")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_CHANGED(coin_inserted, 0)
INPUT_PORTS_END


/*************************************
 *
 *  Graphics layouts
 *
 *************************************/

static const gfx_layout charlayout =
{
	8,8,
	RGN_FRAC(1,1),
	2,
	{ 0, 4 },
	{ 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0 },
	{ 16*0, 16*1, 16*2, 16*3, 16*4, 16*5, 16*6, 16*7 },
	16*8
};


/* 16 x 16 sprites -- requires reorganizing characters in init_exerion() */
static const gfx_layout spritelayout =
{
	16,16,
	RGN_FRAC(1,1),
	2,
	{ 0, 4 },
	{  3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0,
			16+3, 16+2, 16+1, 16+0, 24+3, 24+2, 24+1, 24+0 },
	{ 32*0, 32*1, 32*2, 32*3, 32*4, 32*5, 32*6, 32*7,
			32*8, 32*9, 32*10, 32*11, 32*12, 32*13, 32*14, 32*15 },
	64*8
};


static GFXDECODE_START( fcombat )
	GFXDECODE_ENTRY( "gfx1", 0, charlayout,         0, 64 )
	GFXDECODE_ENTRY( "gfx2", 0, spritelayout,     256, 64 )
	GFXDECODE_ENTRY( "gfx3", 0, spritelayout,     512, 64 )
GFXDECODE_END



/*************************************
 *
 *  Machine drivers
 *
 *************************************/

static MACHINE_START( fcombat )
{
	fcombat_state *state = machine.driver_data<fcombat_state>();

	state->m_maincpu = machine.device("maincpu");

	state->save_item(NAME(state->m_cocktail_flip));
	state->save_item(NAME(state->m_char_palette));
	state->save_item(NAME(state->m_sprite_palette));
	state->save_item(NAME(state->m_char_bank));
	state->save_item(NAME(state->m_fcombat_sh));
	state->save_item(NAME(state->m_fcombat_sv));
	state->save_item(NAME(state->m_tx));
	state->save_item(NAME(state->m_ty));
}

static MACHINE_RESET( fcombat )
{
	fcombat_state *state = machine.driver_data<fcombat_state>();

	state->m_cocktail_flip = 0;
	state->m_char_palette = 0;
	state->m_sprite_palette = 0;
	state->m_char_bank = 0;
	state->m_fcombat_sh = 0;
	state->m_fcombat_sv = 0;
	state->m_tx = 0;
	state->m_ty = 0;
}

static MACHINE_CONFIG_START( fcombat, fcombat_state )

	/* basic machine hardware */
	MCFG_CPU_ADD("maincpu", Z80, 10000000/3)
	MCFG_CPU_PROGRAM_MAP(main_map)

	MCFG_CPU_ADD("audiocpu", Z80, 10000000/3)
	MCFG_CPU_PROGRAM_MAP(audio_map)

	MCFG_MACHINE_START(fcombat)
	MCFG_MACHINE_RESET(fcombat)

	/* video hardware */
	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MCFG_SCREEN_RAW_PARAMS(FCOMBAT_PIXEL_CLOCK, FCOMBAT_HTOTAL, FCOMBAT_HBEND, FCOMBAT_HBSTART, FCOMBAT_VTOTAL, FCOMBAT_VBEND, FCOMBAT_VBSTART)
	MCFG_SCREEN_UPDATE(fcombat)

	MCFG_GFXDECODE(fcombat)
	MCFG_PALETTE_LENGTH(256*3)

	MCFG_PALETTE_INIT(fcombat)
	MCFG_VIDEO_START(fcombat)

	/* audio hardware */
	MCFG_SPEAKER_STANDARD_MONO("mono")

	MCFG_SOUND_ADD("ay1", AY8910, 1500000)
	MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.12)

	MCFG_SOUND_ADD("ay2", AY8910, 1500000)
	MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.12)

	MCFG_SOUND_ADD("ay3", AY8910, 1500000)
	MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.12)
MACHINE_CONFIG_END

/*************************************
 *
 *  Driver initialization
 *
 *************************************/

static DRIVER_INIT( fcombat )
{
	UINT32 oldaddr, newaddr, length;
	UINT8 *src, *dst, *temp;

	/* allocate some temporary space */
	temp = auto_alloc_array(machine, UINT8, 0x10000);

	/* make a temporary copy of the character data */
	src = temp;
	dst = machine.region("gfx1")->base();
	length = machine.region("gfx1")->bytes();
	memcpy(src, dst, length);

	/* decode the characters */
	/* the bits in the ROM are ordered: n8-n7 n6 n5 n4-v2 v1 v0 n3-n2 n1 n0 h2 */
	/* we want them ordered like this:  n8-n7 n6 n5 n4-n3 n2 n1 n0-v2 v1 v0 h2 */
	for (oldaddr = 0; oldaddr < length; oldaddr++)
	{
		newaddr = ((oldaddr     ) & 0x1f00) |       /* keep n8-n4 */
		          ((oldaddr << 3) & 0x00f0) |       /* move n3-n0 */
		          ((oldaddr >> 4) & 0x000e) |       /* move v2-v0 */
		          ((oldaddr     ) & 0x0001);        /* keep h2 */
		dst[newaddr] = src[oldaddr];
	}

	/* make a temporary copy of the sprite data */
	src = temp;
	dst = machine.region("gfx2")->base();
	length = machine.region("gfx2")->bytes();
	memcpy(src, dst, length);

	/* decode the sprites */
	/* the bits in the ROMs are ordered: n9 n8 n3 n7-n6 n5 n4 v3-v2 v1 v0 n2-n1 n0 h3 h2 */
	/* we want them ordered like this:   n9 n8 n7 n6-n5 n4 n3 n2-n1 n0 v3 v2-v1 v0 h3 h2 */

	for (oldaddr = 0; oldaddr < length; oldaddr++)
	{
		newaddr = ((oldaddr << 1) & 0x3c00) |       /* move n7-n4 */
		          ((oldaddr >> 4) & 0x0200) |       /* move n3 */
		          ((oldaddr << 4) & 0x01c0) |       /* move n2-n0 */
		          ((oldaddr >> 3) & 0x003c) |       /* move v3-v0 */
		          ((oldaddr     ) & 0xc003);        /* keep n9-n8 h3-h2 */

		dst[newaddr] = src[oldaddr];
	}

	/* make a temporary copy of the character data */
	src = temp;
	dst = machine.region("gfx3")->base();
	length = machine.region("gfx3")->bytes();
	memcpy(src, dst, length);

	/* decode the characters */
	/* the bits in the ROM are ordered: n8-n7 n6 n5 n4-v2 v1 v0 n3-n2 n1 n0 h2 */
	/* we want them ordered like this:  n8-n7 n6 n5 n4-n3 n2 n1 n0-v2 v1 v0 h2 */

	for (oldaddr = 0; oldaddr < length; oldaddr++)
	{
		newaddr = ((oldaddr << 1) & 0x3c00) |       /* move n7-n4 */
		          ((oldaddr >> 4) & 0x0200) |       /* move n3 */
		          ((oldaddr << 4) & 0x01c0) |       /* move n2-n0 */
		          ((oldaddr >> 3) & 0x003c) |       /* move v3-v0 */
		          ((oldaddr     ) & 0xc003);        /* keep n9-n8 h3-h2 */
		dst[newaddr] = src[oldaddr];
	}

	src = temp;
	dst = machine.region("user1")->base();
	length = machine.region("user1")->bytes();
	memcpy(src, dst, length);

	for (oldaddr = 0; oldaddr < 32; oldaddr++)
	{
		memcpy(&dst[oldaddr * 32 * 8 * 2], &src[oldaddr * 32 * 8], 32 * 8);
		memcpy(&dst[oldaddr * 32 * 8 * 2 + 32 * 8], &src[oldaddr * 32 * 8 + 0x2000], 32 * 8);
	}


	src = temp;
	dst = machine.region("user2")->base();
	length = machine.region("user2")->bytes();
	memcpy(src, dst, length);

	for (oldaddr = 0; oldaddr < 32; oldaddr++)
	{
		memcpy(&dst[oldaddr * 32 * 8 * 2], &src[oldaddr * 32 * 8], 32 * 8);
		memcpy(&dst[oldaddr * 32 * 8 * 2 + 32 * 8], &src[oldaddr * 32 * 8 + 0x2000], 32 * 8);
	}

	auto_free(machine, temp);
}

ROM_START( fcombat )
	ROM_REGION( 0x10000, "maincpu", 0 )
	ROM_LOAD( "fcombat2.t9",  0x0000, 0x4000, CRC(30cb0c14) SHA1(8b5b6a4efaca2f138709184725e9e0e0b9cfc4c7) )
	ROM_LOAD( "fcombat3.10t", 0x4000, 0x4000, CRC(e8511da0) SHA1(bab5c9244c970b97c025381c37ad372aa3b5cddf) )

	ROM_REGION( 0x10000, "audiocpu", 0 )     /* 64k for the second CPU */
	ROM_LOAD( "fcombat1.t5",  0x0000, 0x4000, CRC(a0cc1216) SHA1(3a8963ffde2ff4a3f428369133f94bb37717cae5) )

	ROM_REGION( 0x02000, "gfx1", 0 )
	ROM_LOAD( "fcombat7.l11", 0x00000, 0x2000, CRC(401061b5) SHA1(09dd23e86a56db8021e14432aced0eaf013fefe2) ) /* fg chars */

	ROM_REGION( 0x0c000, "gfx2", 0 )
	ROM_LOAD( "fcombat8.d10", 0x00000, 0x4000, CRC(e810941e) SHA1(19ae85af0bf245caf3afe10d65e618cfb47d33c2) ) /* sprites */
	ROM_LOAD( "fcombat9.d11", 0x04000, 0x4000, CRC(f95988e6) SHA1(25876652decca7ec1e9b37a16536c15ca2d1cb12) )
	ROM_LOAD( "fcomba10.d12", 0x08000, 0x4000, CRC(908f154c) SHA1(b3761ee60d4a5ea36376759875105d23c57b4bf2) )

	ROM_REGION( 0x04000, "gfx3", 0 )
	ROM_LOAD( "fcombat6.f3",  0x00000, 0x4000, CRC(97282729) SHA1(72db0593551c2d15631341bf621b96013b46ce72) )

	ROM_REGION( 0x04000, "user1", 0 )
	ROM_LOAD( "fcombat5.l3",  0x00000, 0x4000, CRC(96194ca7) SHA1(087d6ac8f93f087cb5e378dbe9a8cfcffa2cdddc) ) /* bg data */

	ROM_REGION( 0x04000, "user2", 0 )
	ROM_LOAD( "fcombat4.p3",  0x00000, 0x4000, CRC(efe098ab) SHA1(fe64a5e9170835d242368109b1b221b0f8090e7e) ) /* terrain info */

	ROM_REGION( 0x0420, "proms", 0 )
	ROM_LOAD( "fcprom_a.c2",  0x0000, 0x0020, CRC(7ac480f0) SHA1(f491fe4da19d8c037e3733a5836de35cc438907e) ) /* palette */
	ROM_LOAD( "fcprom_d.k12", 0x0020, 0x0100, CRC(9a348250) SHA1(faf8db4c42adee07795d06bea20704f8c51090ff) ) /* fg char lookup table */
	ROM_LOAD( "fcprom_b.c4",  0x0120, 0x0100, CRC(ac9049f6) SHA1(57aa5b5df3e181bad76149745a422c3dd1edad49) ) /* sprite lookup table */
	ROM_LOAD( "fcprom_c.a9",  0x0220, 0x0100, CRC(768ac120) SHA1(ceede1d6cbeae08da96ef52bdca2718a839d88ab) ) /* bg char mixer */
ROM_END

GAME( 1985, fcombat,  0,       fcombat, fcombat, fcombat,  ROT90, "Jaleco", "Field Combat", GAME_WRONG_COLORS | GAME_SUPPORTS_SAVE )