diff options
Diffstat (limited to 'hlsl')
-rw-r--r-- | hlsl/post.fx | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/hlsl/post.fx b/hlsl/post.fx index 63e3aa9f5ce..615b8a2956c 100644 --- a/hlsl/post.fx +++ b/hlsl/post.fx @@ -78,7 +78,9 @@ uniform float2 Prescale = float2(8.0f, 8.0f); uniform bool OrientationSwapXY = false; // false landscape, true portrait for default screen orientation uniform bool RotationSwapXY = false; // swapped default screen orientation due to screen rotation + uniform bool PrepareBloom = false; // disables some effects for rendering bloom textures +uniform bool PrepareVector = false; VS_OUTPUT vs_main(VS_INPUT Input) { @@ -106,7 +108,7 @@ VS_OUTPUT vs_main(VS_INPUT Input) Output.Position.xy -= 0.5f; // center Output.Position.xy *= 2.0f; // zoom - Output.TexCoord = Input.TexCoord; + Output.TexCoord = PrepareVector ? (Input.Position.xy / ScreenDims) : Input.TexCoord; Output.Color = Input.Color; @@ -377,7 +379,9 @@ float4 ps_main(PS_INPUT Input) : COLOR } // Output - float4 Output = BaseColor * Input.Color; + float4 Output = PrepareVector + ? BaseColor * (Input.Color + float4(1.0f, 1.0f, 1.0f, 0.0f)) + : BaseColor * Input.Color; Output.a = 1.0f; // Light Reflection Simulation (may not affect bloom) |