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-rw-r--r--hlsl/yiq_encode.fx8
1 files changed, 4 insertions, 4 deletions
diff --git a/hlsl/yiq_encode.fx b/hlsl/yiq_encode.fx
index 2036ccef8fe..98c1d3a17fe 100644
--- a/hlsl/yiq_encode.fx
+++ b/hlsl/yiq_encode.fx
@@ -107,10 +107,10 @@ float4 ps_main(PS_INPUT Input) : COLOR
float2 Coord3 = Input.Coord3.xy * Scaler;
float W = WValue;
- float T0 = Coord0.x + AValue * Coord0.y + BValue - 1.1f;
- float T1 = Coord1.x + AValue * Coord1.y + BValue - 1.1f;
- float T2 = Coord2.x + AValue * Coord2.y + BValue - 1.1f;
- float T3 = Coord3.x + AValue * Coord3.y + BValue - 1.1f;
+ float T0 = Coord0.x + AValue * Coord0.y + BValue;// - 1.1f;
+ float T1 = Coord1.x + AValue * Coord1.y + BValue;// - 1.1f;
+ float T2 = Coord2.x + AValue * Coord2.y + BValue;// - 1.1f;
+ float T3 = Coord3.x + AValue * Coord3.y + BValue;// - 1.1f;
float Y0 = dot(Texel0, float3(0.299f, 0.587f, 0.114f));
float I0 = dot(Texel0, float3(0.595716f, -0.274453f, -0.321263f));