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-rw-r--r--hlsl/phosphor.fx10
1 files changed, 5 insertions, 5 deletions
diff --git a/hlsl/phosphor.fx b/hlsl/phosphor.fx
index 40bc049bbc2..d78473a2c6e 100644
--- a/hlsl/phosphor.fx
+++ b/hlsl/phosphor.fx
@@ -94,17 +94,17 @@ VS_OUTPUT vs_main(VS_INPUT Input)
//-----------------------------------------------------------------------------
uniform float3 Phosphor = float3(0.0f, 0.0f, 0.0f);
-uniform float dt = 0.0f;
-static const float f = 30.0f;
+uniform float DeltaTime = 0.0f;
+static const float F = 30.0f;
float4 ps_main(PS_INPUT Input) : COLOR
{
float4 CurrPix = tex2D(DiffuseSampler, Input.TexCoord);
float3 PrevPix = tex2D(PreviousSampler, Input.PrevCoord).rgb;
- PrevPix.r *= Phosphor.r == 0 ? 0 : pow(Phosphor.r, f * dt);
- PrevPix.g *= Phosphor.g == 0 ? 0 : pow(Phosphor.g, f * dt);
- PrevPix.b *= Phosphor.b == 0 ? 0 : pow(Phosphor.b, f * dt);
+ PrevPix.r *= Phosphor.r == 0 ? 0 : pow(Phosphor.r, F * DeltaTime);
+ PrevPix.g *= Phosphor.g == 0 ? 0 : pow(Phosphor.g, F * DeltaTime);
+ PrevPix.b *= Phosphor.b == 0 ? 0 : pow(Phosphor.b, F * DeltaTime);
float RedMax = max(CurrPix.r, PrevPix.r);
float GreenMax = max(CurrPix.g, PrevPix.g);
float BlueMax = max(CurrPix.b, PrevPix.b);