diff options
Diffstat (limited to 'hlsl/focus.fx')
-rw-r--r-- | hlsl/focus.fx | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/hlsl/focus.fx b/hlsl/focus.fx index af0d9314d32..6da8ab928a2 100644 --- a/hlsl/focus.fx +++ b/hlsl/focus.fx @@ -1,7 +1,11 @@ // license:BSD-3-Clause // copyright-holders:Ryan Holtz,ImJezze //----------------------------------------------------------------------------- -// Effect File Variables +// Defocus Effect +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// Sampler Definitions //----------------------------------------------------------------------------- texture Diffuse; @@ -51,7 +55,7 @@ bool xor(bool a, bool b) } //----------------------------------------------------------------------------- -// Simple Vertex Shader +// Defocus Vertex Shader //----------------------------------------------------------------------------- uniform float2 ScreenDims; @@ -80,7 +84,7 @@ VS_OUTPUT vs_main(VS_INPUT Input) } //----------------------------------------------------------------------------- -// Simple Pixel Shader +// Defocus Pixel Shader //----------------------------------------------------------------------------- float2 Coord1Offset = float2( 0.75f, 0.50f); @@ -124,17 +128,15 @@ float4 ps_main(PS_INPUT Input) : COLOR } //----------------------------------------------------------------------------- -// Simple Effect +// Defocus Technique //----------------------------------------------------------------------------- -technique TestTechnique +technique DefaultTechnique { pass Pass0 { Lighting = FALSE; - Sampler[0] = <DiffuseSampler>; - VertexShader = compile vs_2_0 vs_main(); PixelShader = compile ps_2_0 ps_main(); } |