diff options
Diffstat (limited to 'hlsl/downsample.fx')
-rw-r--r-- | hlsl/downsample.fx | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/hlsl/downsample.fx b/hlsl/downsample.fx index fad2ef8341f..e89407208be 100644 --- a/hlsl/downsample.fx +++ b/hlsl/downsample.fx @@ -53,8 +53,6 @@ struct PS_INPUT uniform float2 ScreenDims; uniform float2 TargetDims; -uniform float2 SourceDims; -uniform float2 SourceRect; uniform float2 QuadDims; uniform int BloomLevel; @@ -71,6 +69,9 @@ VS_OUTPUT vs_main(VS_INPUT Input) VS_OUTPUT Output = (VS_OUTPUT)0; float2 HalfTargetTexelDims = 0.5f / TargetDims; + HalfTargetTexelDims *= VectorScreen + ? (ScreenDims / QuadDims) + : 1.0f; Output.Position = float4(Input.Position.xyz, 1.0f); Output.Position.xy /= ScreenDims; @@ -80,7 +81,7 @@ VS_OUTPUT vs_main(VS_INPUT Input) Output.Color = Input.Color; - float2 TexCoord = Input.Position.xy / ScreenDims; + float2 TexCoord = Input.TexCoord; TexCoord += 0.5f / TargetDims; // half texel offset correction (DX9) Output.TexCoord01.xy = TexCoord + Coord0Offset * HalfTargetTexelDims; |